vulkan/overlay: Add support for a control socket.
[mesa.git] / src / compiler / glsl /
2019-07-12 Antia Puentesnir/linker: Add atomic counters to the program resource...
2019-07-12 Antia Puentesnir/linker: Add XFB resources to the program resource...
2019-07-12 Antia Puentesnir/linker: Add BUFFER_VARIABLEs to the prog resource...
2019-07-12 Antia Puentesnir/linker: Add inputs/outputs to the program resource...
2019-07-12 Alejandro Piñeironir/linker: add ubo/ssbo to the program resource list
2019-07-12 Antia Puentesnir/linker: Fill the uniform's BLOCK_INDEX
2019-07-12 Yevhenii Kolesnikovglsl/link_varyings: Fix hash table leak
2019-07-11 Neil Robertsglsl/builtin types: Set the precision on the depth...
2019-07-11 Neil Robertsglsl/builtin_variables: Add a precision to the builtins
2019-07-03 Yevhenii Kolesnikovglsl/standalone: meson test for --dump-builder
2019-07-03 Sergii Romantsovglsl/standalone: exit on unsupported texture functions
2019-06-30 Caio Marcelo de... glsl/nir: Lower buffers using Binding instead of Names
2019-06-30 Alejandro Piñeironir/linker: update already processed uniforms search...
2019-06-30 Alejandro Piñeironir/linker: fill up uniform_storage with explicit data
2019-06-30 Alejandro Piñeironir/linker: use only the array element type for array...
2019-06-30 Alejandro Piñeironir/linker: fill is_shader_storage for uniforms
2019-06-30 Alejandro Piñeironir/linker: add gl_nir_link_uniform_blocks.c
2019-06-25 Sagar Ghugeglsl: Fix round64 conversion function
2019-06-24 Ian Romanickglsl: Don't increase the iteration count when there...
2019-06-24 Caio Marcelo de... glsl/nir: Fix copying 64-bit values in uniform storage
2019-06-24 Caio Marcelo de... glsl/nir: Fix copying vector constant values
2019-06-19 Jason Ekstrandnir: Make nir_constant a vector rather than a matrix
2019-06-19 Jason Ekstrandglsl/nir: Fix handling of 64-bit values in uniform...
2019-06-19 Jason Ekstrandglsl/types: Rename is_integer to is_integer_32
2019-06-19 Caio Marcelo de... glsl/nir_opt_access: Update uniforms correctly when...
2019-06-19 Caio Marcelo de... glsl/nir: Fix getting the sampler dim when arrays are...
2019-06-19 Connor Abbottglsl/nir: Add optimization pass for access flags
2019-06-19 Connor Abbottglsl/nir: Propagate access qualifiers
2019-06-18 Kenneth Graunkeglsl: Fix out of bounds read in shader_cache_read_progr...
2019-06-14 Neil Robertsglsl: Set default precision on record members
2019-06-14 Neil Robertsglsl/linker: Make precision matching optional in intras...
2019-06-14 Neil Robertsglsl/linker: Don’t check precision for shader interface
2019-06-10 Caio Marcelo de... glsl: Check order and uniqueness of interlock functions
2019-06-10 Caio Marcelo de... glsl: Make interlock builtins follow same compiler...
2019-06-06 Jason Ekstrandglsl/loop_analysis: Don't search for NULL variables...
2019-05-31 Jonathan Mareknir: improvements to native_integers removal
2019-05-24 Jason Ekstrandnir: Drop imov/fmov in favor of one mov instruction
2019-05-24 Jason Ekstrandnir/builder: Remove the use_fmov parameter from nir_swizzle
2019-05-23 Timothy Arceriglsl: simplify resource list building code
2019-05-21 Erik Faye-LundRevert "glsl: do not use deprecated bison-keyword"
2019-05-21 Erik Faye-Lundglsl: do not use deprecated bison-keyword
2019-05-17 Dave Airlieglsl/nir: init non-static class member.
2019-05-17 Dave Airlieglsl: init non-static class member in link uniforms...
2019-05-15 Anuj Phogatcompiler: Add lowering support for 64-bit saturate...
2019-05-08 Brian Paulglsl: s/GLboolean/bool/ to silence MSVC compiler warning
2019-05-08 Timothy Arceriglsl_to_nir: remove unused type_is_int()
2019-05-07 Christian Gmeinerglsl_to_nir: drop supports_ints
2019-05-07 Christian Gmeinernir: nir_shader_compiler_options: drop native_integers
2019-05-03 Dylan Bakermeson: Don't build glsl cache_test when shader cache...
2019-05-03 Dylan Bakerglsl/tests: define ssize_t on windows
2019-05-03 Dylan Bakerglsl: fix general_ir_test with mingw
2019-05-02 Marek Olšákglsl: fix and clean up NV_compute_shader_derivatives...
2019-05-02 Brian Paulglsl: fix typo in #warning message
2019-05-02 Brian Paulglsl: work around MinGW 7.x compiler bug
2019-04-29 Eric Engestromdelete autotools .gitignore files
2019-04-29 Andres Gomezglsl/linker: check for xfb_offset aliasing
2019-04-29 Kenneth Graunkeglsl/list: Add an exec_list_is_singular() helper.
2019-04-26 Tapani Pälliglsl: use empty brace initializer
2019-04-25 Marek Olšákglsl: fix shader_storage_blocks_write_access for SSBO...
2019-04-25 Marek Olšákglsl: handle interactions between EXT_gpu_shader4 and...
2019-04-25 Marek Olšákglsl: allow "varying out" for fragment shader outputs...
2019-04-25 Marek Olšákglsl: add texture builtin functions for EXT_gpu_shader4
2019-04-25 Marek Olšákglsl: add arithmetic builtin functions for EXT_gpu_shader4
2019-04-25 Marek Olšákglsl: add builtin variables for EXT_gpu_shader4
2019-04-25 Marek Olšákglsl: apply some 1.30 and other rules to EXT_gpu_shader...
2019-04-25 Chris Forbesglsl: enable types for EXT_gpu_shader4
2019-04-25 Marek Olšákglsl: add `unsigned int` type for EXT_GPU_shader4
2019-04-25 Chris Forbesglsl: enable noperspective|flat|centroid for EXT_gpu_sh...
2019-04-25 Chris Forbesglsl: add scaffolding for EXT_gpu_shader4
2019-04-24 Ian Romanickglsl: Silence may unused parameter warnings in glsl...
2019-04-24 Timothy Arcerist/mesa/radeonsi: fix race between destruction of types...
2019-04-22 Kenneth GraunkeRevert "glsl: Set location on structure-split sampler...
2019-04-19 Kristian H. Kristensenglsl_to_nir: Initialize debug variable
2019-04-16 Tapani Pällicompiler/glsl: handle case where we have multiple users...
2019-04-15 Andres Gomezglsl/linker: always validate explicit locations for...
2019-04-15 Rhys Perrymesa, glsl: add support for EXT_shader_image_load_formatted
2019-04-14 Karol Herbstnir: make nir_const_value scalar
2019-04-12 Kenneth Graunkeglsl: Set location on structure-split sampler uniform...
2019-04-12 Marek Olšákglsl: allow the #extension directive within code blocks...
2019-04-12 Karol Herbstglsl/nir: add support for lowering bindless images_derefs
2019-04-12 Karol Herbstglsl/nir: fetch the type for images from the deref...
2019-04-12 Karol Herbstglsl_to_nir: handle bindless textures
2019-04-10 Marek OlšákRevert "glsl: fix shader_storage_blocks_write_access...
2019-04-10 Karol Herbstglsl/standalone: add GLES3.1 and GLES3.2 compatibility
2019-04-09 Marek Olšákglsl: fix shader_storage_blocks_write_access for SSBO...
2019-04-09 Andres Gomezglsl/linker: location aliasing requires types to have...
2019-04-09 Caio Marcelo de... glsl: Parse and propagate derivative_group to shader_info
2019-04-09 Caio Marcelo de... glsl: Enable texture builtins for NV_compute_shader_der...
2019-04-09 Caio Marcelo de... glsl: Enable derivative builtins for NV_compute_shader_...
2019-04-09 Caio Marcelo de... glsl: Remove redundant conditions when asserting in_qua...
2019-04-09 Caio Marcelo de... mesa: Extension boilerplate for NV_compute_shader_deriv...
2019-04-05 Sergii Romantsovglsl: Fix input/output structure matching across shader...
2019-04-04 Marek Olšákglsl: remember which SSBOs are not read-only and pass...
2019-03-22 Danylo Piliaievglsl: Cross validate variable's invariance by explicit...
2019-03-21 Karol Herbstnir: add support for gather offsets
2019-03-19 Andres GomezRevert "glsl: relax input->output validation for SSO...
2019-03-19 Andres Gomezglsl/linker: simplify xfb_offset vs xfb_stride overflow...
2019-03-19 Andres Gomezglsl/linker: don't fail non static used inputs without...
2019-03-19 Andres Gomezglsl/linker: always validate explicit location among...
2019-03-19 Andres Gomezglsl: correctly validate component layout qualifier...
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