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nir: Move V3D's "the shader was TGSI, ignore FS output types" flag to NIR.
[mesa.git]
/
src
/
gallium
/
drivers
/
v3d
/
v3d_context.h
2019-02-05
Eric Anholt
nir: Move V3D's "the shader was TGSI, ignore FS output...
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2019-01-27
Eric Anholt
v3d: Create separate sampler states for the various...
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2019-01-27
Eric Anholt
v3d: Move the sampler state to the long-lived state...
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2019-01-27
Eric Anholt
v3d: Drop maximum number of texture units down to 16.
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2019-01-27
Eric Anholt
v3d: Avoid duplicating limits defines between gallium...
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2019-01-27
Eric Anholt
v3d: Rename gallium-local limits defines from VC5 to...
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2019-01-14
Eric Anholt
v3d: Add support for shader_image_load_store.
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2019-01-14
Eric Anholt
v3d: Add SSBO/atomic counters support.
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2019-01-14
Eric Anholt
v3d: Add support for flushing dirty TMU data at job...
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2018-12-20
Eric Anholt
v3d: Hook up perf_debug() output to GL_ARB_debug output...
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2018-12-20
Rhys Kidd
v3d: Wire up core pipe_debug_callback
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2018-12-15
Eric Anholt
v3d: Add support for texturing from linear.
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2018-12-08
Eric Anholt
shader-packing
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2018-12-08
Eric Anholt
v3d: Don't forget to flush writes to UBOs.
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2018-12-08
Eric Anholt
v3d: Make an array for frag/vert texture state in the...
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2018-12-08
Eric Anholt
v3d: Put default vertex attribute values into the state...
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2018-12-08
Eric Anholt
v3d: Create a state uploader for packing our shaders...
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2018-12-08
Eric Anholt
v3d: Use the TFU to do generatemipmap.
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2018-11-02
Eric Anholt
v3d: Remove the special path for simulaton of the submi...
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2018-11-01
Eric Anholt
v3d: Respect user-passed strides for BO imports.
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2018-09-17
Eric Anholt
v3d: Stop clearing the OQ state at the end of the job.
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2018-09-17
Eric Anholt
v3d: Always emit a TF disable at the start of drawing...
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2018-07-30
Eric Anholt
v3d: Move depth offset packet setup to CSO creation...
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2018-07-26
Eric Anholt
v3d: Track the buffers being loaded separately.
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2018-07-26
Eric Anholt
v3d: Rename cleared/resolve to clear/store.
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2018-07-09
Eric Anholt
v3d: Implement noperspective varyings on V3D 4.x.
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2018-07-05
Eric Anholt
v3d: Add proper support for GL_EXT_draw_buffers2's...
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2018-06-18
Eric Anholt
v3d: Set the SO offsets correctly if we have to re...
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2018-06-15
Eric Anholt
v3d: Fix polygon offset for Z16 buffers.
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2018-06-14
Eric Anholt
v3d: Fix the size of the packed attribute state.
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2018-06-14
Eric Anholt
v3d: Remove some unused context fields from vc4.
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2018-05-17
Eric Anholt
v3d: Add support for glSampleMask / glSampleCoverage.
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2018-05-16
Eric Anholt
v3d: Rename driver functions from vc5 to v3d.
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2018-05-16
Eric Anholt
v3d: Rename the driver files from "vc5" to "v3d".
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