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v3d: Add Compute Shader support
[mesa.git]
/
src
/
gallium
/
drivers
/
v3d
/
v3d_context.h
2019-10-18
Eric Anholt
v3d: Add Compute Shader support
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2019-10-15
Iago Toral
v3d: drop unused shader_rec_count member from context
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2019-09-13
Iago Toral Quiroga
v3d: fix TF primitive counts for resume without draw
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2019-09-12
Jose Maria Casanov...
v3d: flag dirty state when binding compute states
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2019-08-13
Iago Toral Quiroga
v3d: do not automatically flush current job for SSBOs...
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2019-08-08
Iago Toral Quiroga
v3d: use the GPU to record primitives written to transf...
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2019-07-26
Iago Toral Quiroga
v3d: fix glDrawTransformFeedback{Instanced}()
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2019-07-26
Iago Toral Quiroga
v3d: subclass pipe_streamout_output_target to record...
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2019-07-23
Ilia Mirkin
gallium: switch boolean -> bool at the interface defini...
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2019-07-02
Iago Toral Quiroga
v3d: do not flush jobs that are synced with 'Wait for...
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2019-07-02
Iago Toral Quiroga
v3d: keep track of resources written by transform feedback
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2019-06-21
Iago Toral Quiroga
v3d: add a helper to check if transform feedback is...
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2019-06-18
Iago Toral Quiroga
v3d: add a helper function to flush jobs using a BO
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2019-04-12
Eric Anholt
v3d: Add Compute Shader compilation support.
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2019-04-05
Eric Anholt
v3d: Add support for handling OOM signals from the...
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2019-02-14
Eric Engestrom
drm-uapi: use local files, not system libdrm
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2019-02-05
Eric Anholt
nir: Move V3D's "the shader was TGSI, ignore FS output...
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2019-01-27
Eric Anholt
v3d: Create separate sampler states for the various...
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2019-01-27
Eric Anholt
v3d: Move the sampler state to the long-lived state...
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2019-01-27
Eric Anholt
v3d: Drop maximum number of texture units down to 16.
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2019-01-27
Eric Anholt
v3d: Avoid duplicating limits defines between gallium...
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2019-01-27
Eric Anholt
v3d: Rename gallium-local limits defines from VC5 to...
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2019-01-14
Eric Anholt
v3d: Add support for shader_image_load_store.
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2019-01-14
Eric Anholt
v3d: Add SSBO/atomic counters support.
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2019-01-14
Eric Anholt
v3d: Add support for flushing dirty TMU data at job...
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2018-12-20
Eric Anholt
v3d: Hook up perf_debug() output to GL_ARB_debug output...
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2018-12-20
Rhys Kidd
v3d: Wire up core pipe_debug_callback
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2018-12-15
Eric Anholt
v3d: Add support for texturing from linear.
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2018-12-08
Eric Anholt
shader-packing
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2018-12-08
Eric Anholt
v3d: Don't forget to flush writes to UBOs.
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2018-12-08
Eric Anholt
v3d: Make an array for frag/vert texture state in the...
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2018-12-08
Eric Anholt
v3d: Put default vertex attribute values into the state...
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2018-12-08
Eric Anholt
v3d: Create a state uploader for packing our shaders...
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2018-12-08
Eric Anholt
v3d: Use the TFU to do generatemipmap.
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2018-11-02
Eric Anholt
v3d: Remove the special path for simulaton of the submi...
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2018-11-01
Eric Anholt
v3d: Respect user-passed strides for BO imports.
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2018-09-17
Eric Anholt
v3d: Stop clearing the OQ state at the end of the job.
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2018-09-17
Eric Anholt
v3d: Always emit a TF disable at the start of drawing...
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2018-07-30
Eric Anholt
v3d: Move depth offset packet setup to CSO creation...
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2018-07-26
Eric Anholt
v3d: Track the buffers being loaded separately.
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2018-07-26
Eric Anholt
v3d: Rename cleared/resolve to clear/store.
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2018-07-09
Eric Anholt
v3d: Implement noperspective varyings on V3D 4.x.
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2018-07-05
Eric Anholt
v3d: Add proper support for GL_EXT_draw_buffers2's...
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2018-06-18
Eric Anholt
v3d: Set the SO offsets correctly if we have to re...
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2018-06-15
Eric Anholt
v3d: Fix polygon offset for Z16 buffers.
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2018-06-14
Eric Anholt
v3d: Fix the size of the packed attribute state.
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2018-06-14
Eric Anholt
v3d: Remove some unused context fields from vc4.
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2018-05-17
Eric Anholt
v3d: Add support for glSampleMask / glSampleCoverage.
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2018-05-16
Eric Anholt
v3d: Rename driver functions from vc5 to v3d.
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2018-05-16
Eric Anholt
v3d: Rename the driver files from "vc5" to "v3d".
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