vc4: Add THRSW nodes after each tex sample setup in multithreaded mode.
[mesa.git] / src / gallium / drivers / vc4 / vc4_program.c
2016-11-13 Eric Anholtvc4: Add THRSW nodes after each tex sample setup in...
2016-11-09 Eric Anholtvc4: Clamp the shadow comparison value.
2016-11-09 Eric Anholtvc4: Don't abort when a shader compile fails.
2016-11-04 Eric Anholtvc4: Use Newton-Raphson on the 1/W write to fix glmark2...
2016-11-04 Eric Anholtvc4: Make sure that vertex shader texture2D() calls...
2016-10-31 Marek Olšákralloc: use rzalloc where it's necessary
2016-10-26 Timothy Arcerinir/i965/anv/radv/gallium: make shader info a pointer
2016-10-21 Eric Anholtvc4: Avoid making temporaries for assignments to NIR...
2016-10-21 Eric Anholtvc4: Restructure the simulator mode.
2016-10-07 Eric Anholtvc4: Fix live intervals analysis for screening defs...
2016-10-07 Eric Anholtvc4: Fix assertion fails from trying to cast non-ALU...
2016-10-06 Jason Ekstrandnir: Make nir_foo_first/last_cf_node return a block...
2016-09-22 Eric Anholtnir: Allow opt_peephole_sel to be more aggressive in...
2016-09-14 Kenneth Graunkenir: Report progress from nir_lower_phis_to_scalar.
2016-09-14 Kenneth Graunkenir: Report progress from nir_lower_alu_to_scalar.
2016-09-14 Eric Anholtvc4: Move the render job state into a separate structure.
2016-08-29 Eric Anholtvc4: Handle discards while in control flow.
2016-08-26 Eric Anholtvc4: Add support for fddx/fddy
2016-08-22 Eric Anholtvc4: Tell state_tracker that we would prefer NIR.
2016-08-22 Eric Anholtvc4: Use proper type sizes for uniforms.
2016-08-22 Eric Anholtvc4: Add VARYING_SLOT_PNTC support.
2016-08-22 Eric Anholtnir: Define system values for vc4's blending-lowering...
2016-08-19 Eric Anholtvc4: Switch store_output to using nir_lower_io_to_scala...
2016-08-19 Eric Anholtvc4: Use the intrinsic's first_component for vattr...
2016-08-19 Eric Anholtvc4: Convert to using nir_lower_io_scalar for FS inputs.
2016-08-19 Eric Anholtvc4: Switch to using the intrinsic accessors.
2016-08-19 Eric Anholtttn: Make FRAG_RESULT_DEPTH be a float variable to...
2016-08-19 Eric Anholtvc4: Dump the TGSI before trying to convert it to NIR.
2016-08-04 Eric Anholtvc4: Move scalarizing and some lowering to link time.
2016-08-04 Eric Anholtvc4: Avoid VS shader recompiles by keeping a set of...
2016-08-04 Eric Anholtvc4: Don't recompile the CS when the FS changes.
2016-08-04 Eric Anholtvc4: Move FS inputs setup out to a helper function.
2016-08-03 Eric Anholtvc4: Avoid generating a custom shader per level in...
2016-08-03 Eric Anholtvc4: Dump NIR at shader state creation time as well.
2016-07-26 Eric Anholtvc4: Disable early Z with computed depth.
2016-07-15 Eric Anholtvc4: Speed up glGenerateMipmaps by avoiding shadow...
2016-07-15 Eric Anholtvc4: Drop VC4_DIRTY_TEXSTATE in favor of the per-stage...
2016-07-14 Eric Anholtvc4: Emit resets of the uniform stream at the starts...
2016-07-13 Eric Anholtvc4: Add support for NIR loops and break/continue.
2016-07-13 Eric Anholtvc4: Add support for emitting NIR IF nodes.
2016-07-13 Eric Anholtvc4: Add support for storing to NIR registers in a...
2016-07-13 Eric Anholtvc4: Add a flag in the screen to track control flow...
2016-07-12 Eric Anholtvc4: Add a "qir_for_each_inst_inorder" macro and use...
2016-07-12 Eric Anholtvc4: Also enable phi elimination.
2016-07-04 Eric Anholtvc4: Enable dead CF elimination.
2016-05-18 Eric Anholtvc4: Add support for vertex color clamping in the raste...
2016-05-18 Eric Anholtvc4: Move tgsi_to_nir to precompile time.
2016-05-18 Eric Anholtvc4: Enable sharing shaders across contexts.
2016-05-18 Eric Anholtvc4: Switch to using nir_load_front_face.
2016-05-05 Connor Abbottvc4: fixup for new nir_foreach_block()
2016-05-02 Eric Anholtvc4: Use NIR lowering for sRGB decode.
2016-05-02 Eric Anholtvc4: Just use NIR lowering for texture projection.
2016-05-02 Eric Anholtvc4: Scalarize phi nodes as well.
2016-05-02 Eric Anholtvc4: Add whitespace after each program stage dump.
2016-05-02 Eric Anholtvc4: Use the NIR cubemap normalization instead of our...
2016-04-28 Jason Ekstrandnir: Switch the arguments to nir_foreach_function
2016-04-28 Jason Ekstrandnir: Switch the arguments to nir_foreach_instr
2016-04-28 Samuel Iglesias... nir: rename lower_flrp to lower_flrp32
2016-04-22 Eric Anholtvc4: Make sure we recompile when sample_mask changes.
2016-04-22 Eric Anholtvc4: Only do MSAA FB operations if the FB is MSAA.
2016-04-21 Marek Olšákgallium: merge PIPE_SWIZZLE_* and UTIL_FORMAT_SWIZZLE_*
2016-04-20 Connor Abbottnir: rename nir_foreach_block*() to nir_foreach_block...
2016-04-14 Jason EkstrandMerge remote-tracking branch 'public/master' into vulkan
2016-04-13 Jason Ekstrandnir/dead_variables: Configurably work with any variable...
2016-04-09 Eric Anholtvc4: Move FRAG_X/Y/REV_FLAG to a QFILE like VPM or...
2016-04-09 Eric Anholtvc4: Allow TLB Z/color/stencil writes from any ALU...
2016-04-09 Eric Anholtvc4: Add a helper function for the construction of...
2016-04-09 Eric Anholtvc4: Switch to using NIR_PASS macros.
2016-04-09 Eric Anholtvc4: Handle nir_intrinsic_load_user_clip_plane as a...
2016-04-09 Rhys Kiddvc4: Emit a warning and proceed for handling loops...
2016-04-09 Rhys Kiddvc4: Add a stub for NIR->QIR of control flow function...
2016-04-09 Rhys Kiddvc4: Add better debug of NIR->QIR control flow graph...
2016-04-09 Rhys Kiddvc4: Remove unused include from vc4_program.c
2016-03-25 Jason EkstrandMerge remote-tracking branch 'public/master' into vulkan
2016-03-17 Connor Abbottnir: add a bit_size parameter to nir_ssa_dest_init
2016-03-17 Iago Toral Quiroganir: rename nir_const_value fields to include bitsize...
2016-03-17 Connor Abbottnir: update opcode definitions for different bit sizes
2016-03-17 Jordan JustenMerge remote-tracking branch 'origin/master' into vulkan
2016-03-16 Eric Anholtvc4: Move discard handling to the condition flag.
2016-03-15 Jason EkstrandMerge remote-tracking branch 'public/master' into vulkan
2016-03-15 Eric Anholtvc4: Fix failures with nir_extract_* since the addition...
2016-02-10 Jason EkstrandMerge remote-tracking branch 'mesa-public/master' into...
2016-02-09 Jason Ekstrandnir/tex_instr: Rename sampler to texture
2016-02-05 Jason EkstrandMerge commit mesa-public/master into vulkan
2016-01-26 Emil Velikovnir: move to compiler/
2016-01-21 Kristian Høgsberg... Merge remote-tracking branch 'jekstrand/wip/i965-unifor...
2016-01-09 Kristian Høgsberg... Merge ../mesa into vulkan
2016-01-06 Eric Anholtvc4: Fix driver build from last minute rebase fix.
2016-01-06 Eric Anholtvc4: Optimize out a comparison for bcsel based on an...
2016-01-06 Eric Anholtvc4: Add missing sRGB decode to texel fetches.
2016-01-06 Eric Anholtvc4: Use NIR texture lowering for texture swizzling.
2016-01-06 Eric Anholtvc4: Replace the SSA-style SEL operators with condition...
2016-01-06 Edward O'Callaghangallium/drivers: Remove unnecessary semicolons
2015-12-28 Jason EkstrandMerge remote-tracking branch 'mesa-public/master' into...
2015-12-28 Jason Ekstrandnir: Get rid of function overloads
2015-12-28 Jason EkstrandMerge remote-tracking branch 'mesa-public/master' into...
2015-12-19 Eric Anholtvc4: Do instruction scheduling on the QIR to hide textu...
2015-12-15 Eric Anholtvc4: Don't consider nr_samples==1 surfaces to be MSAA.
2015-12-11 Jason EkstrandMerge remote-tracking branch 'mesa-public/master' into...
2015-12-10 Jason Ekstrandnir: Get rid of *_indirect variants of input/output...
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