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st/mesa: get rid of st_glsl_types
[mesa.git]
/
src
/
gallium
/
drivers
/
vc4
/
vc4_program.c
2017-07-31
Nicolai Hähnle
st/mesa: get rid of st_glsl_types
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2017-06-20
Eric Anholt
vc4: Clean up release build warnings using MAYBE_UNUSED.
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2017-05-09
Jason Ekstrand
nir: Embed the shader_info in the nir_shader again
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2017-03-14
Jason Ekstrand
nir: Rework conversion opcodes
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2017-03-08
Eric Anholt
vc4: Report to shader-db how many threads a fragment...
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2017-03-08
Eric Anholt
Revert "vc4: Lazily emit our FS/VS input loads."
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2017-03-08
Brian Paul
gallium: s/unsigned/enum pipe_shader_type/ for get_comp...
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2017-02-25
Eric Anholt
vc4: Lazily emit our FS/VS input loads.
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2017-02-25
Eric Anholt
vc4: Refactor the load_input code out of the intrinsic...
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2017-02-25
Eric Anholt
vc4: Track the last block we emitted at the top level.
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2017-02-10
Eric Anholt
vc4: Enable glSampleMask() even when !rasterizer->multi...
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2017-02-10
Eric Anholt
vc4: Use accurate 1/w in coordinate shader as well...
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2017-02-10
Eric Anholt
vc4: Avoid emitting small immediates for UBO indirect...
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2017-01-29
Eric Anholt
vc4: Avoid an extra temporary and mov in ffloor/ffract...
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2016-12-30
Jason Ekstrand
nir: Rename convert_to_ssa lower_regs_to_ssa
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2016-12-29
Eric Anholt
vc4: Enable NIR-based loop unrolling.
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2016-12-13
Ilia Mirkin
treewide: s/comparitor/comparator/
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2016-12-01
Eric Anholt
vc4: In a loop break/continue, jump if everyone has...
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2016-11-29
Eric Anholt
vc4: Restructure texture insts as ALU ops with tex_...
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2016-11-29
Eric Anholt
vc4: Refactor qir_get_op_nsrc(enum qop) to qir_get_nsrc...
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2016-11-22
Marek Olšák
gallium: fix more occurences of u_hash.h
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2016-11-17
Eric Anholt
vc4: Try compiling our FSes in multithreaded mode on...
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2016-11-13
Eric Anholt
vc4: Mark threaded FSes as non-singlethread in the CL.
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2016-11-13
Eric Anholt
vc4: Flag the last thread switch in the program as...
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2016-11-13
Eric Anholt
vc4: Add THRSW nodes after each tex sample setup in...
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2016-11-09
Eric Anholt
vc4: Clamp the shadow comparison value.
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2016-11-09
Eric Anholt
vc4: Don't abort when a shader compile fails.
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2016-11-04
Eric Anholt
vc4: Use Newton-Raphson on the 1/W write to fix glmark2...
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2016-11-04
Eric Anholt
vc4: Make sure that vertex shader texture2D() calls...
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2016-10-31
Marek Olšák
ralloc: use rzalloc where it's necessary
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2016-10-26
Timothy Arceri
nir/i965/anv/radv/gallium: make shader info a pointer
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2016-10-21
Eric Anholt
vc4: Avoid making temporaries for assignments to NIR...
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2016-10-21
Eric Anholt
vc4: Restructure the simulator mode.
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2016-10-07
Eric Anholt
vc4: Fix live intervals analysis for screening defs...
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2016-10-07
Eric Anholt
vc4: Fix assertion fails from trying to cast non-ALU...
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2016-10-06
Jason Ekstrand
nir: Make nir_foo_first/last_cf_node return a block...
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2016-09-22
Eric Anholt
nir: Allow opt_peephole_sel to be more aggressive in...
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2016-09-14
Kenneth Graunke
nir: Report progress from nir_lower_phis_to_scalar.
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2016-09-14
Kenneth Graunke
nir: Report progress from nir_lower_alu_to_scalar.
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2016-09-14
Eric Anholt
vc4: Move the render job state into a separate structure.
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2016-08-29
Eric Anholt
vc4: Handle discards while in control flow.
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2016-08-26
Eric Anholt
vc4: Add support for fddx/fddy
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2016-08-22
Eric Anholt
vc4: Tell state_tracker that we would prefer NIR.
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2016-08-22
Eric Anholt
vc4: Use proper type sizes for uniforms.
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2016-08-22
Eric Anholt
vc4: Add VARYING_SLOT_PNTC support.
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2016-08-22
Eric Anholt
nir: Define system values for vc4's blending-lowering...
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2016-08-19
Eric Anholt
vc4: Switch store_output to using nir_lower_io_to_scala...
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2016-08-19
Eric Anholt
vc4: Use the intrinsic's first_component for vattr...
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2016-08-19
Eric Anholt
vc4: Convert to using nir_lower_io_scalar for FS inputs.
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2016-08-19
Eric Anholt
vc4: Switch to using the intrinsic accessors.
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2016-08-19
Eric Anholt
ttn: Make FRAG_RESULT_DEPTH be a float variable to...
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2016-08-19
Eric Anholt
vc4: Dump the TGSI before trying to convert it to NIR.
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2016-08-04
Eric Anholt
vc4: Move scalarizing and some lowering to link time.
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2016-08-04
Eric Anholt
vc4: Avoid VS shader recompiles by keeping a set of...
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2016-08-04
Eric Anholt
vc4: Don't recompile the CS when the FS changes.
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2016-08-04
Eric Anholt
vc4: Move FS inputs setup out to a helper function.
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2016-08-03
Eric Anholt
vc4: Avoid generating a custom shader per level in...
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2016-08-03
Eric Anholt
vc4: Dump NIR at shader state creation time as well.
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2016-07-26
Eric Anholt
vc4: Disable early Z with computed depth.
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2016-07-15
Eric Anholt
vc4: Speed up glGenerateMipmaps by avoiding shadow...
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2016-07-15
Eric Anholt
vc4: Drop VC4_DIRTY_TEXSTATE in favor of the per-stage...
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2016-07-14
Eric Anholt
vc4: Emit resets of the uniform stream at the starts...
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2016-07-13
Eric Anholt
vc4: Add support for NIR loops and break/continue.
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2016-07-13
Eric Anholt
vc4: Add support for emitting NIR IF nodes.
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2016-07-13
Eric Anholt
vc4: Add support for storing to NIR registers in a...
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2016-07-13
Eric Anholt
vc4: Add a flag in the screen to track control flow...
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2016-07-12
Eric Anholt
vc4: Add a "qir_for_each_inst_inorder" macro and use...
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2016-07-12
Eric Anholt
vc4: Also enable phi elimination.
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2016-07-04
Eric Anholt
vc4: Enable dead CF elimination.
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2016-05-18
Eric Anholt
vc4: Add support for vertex color clamping in the raste...
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2016-05-18
Eric Anholt
vc4: Move tgsi_to_nir to precompile time.
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2016-05-18
Eric Anholt
vc4: Enable sharing shaders across contexts.
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2016-05-18
Eric Anholt
vc4: Switch to using nir_load_front_face.
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2016-05-05
Connor Abbott
vc4: fixup for new nir_foreach_block()
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2016-05-02
Eric Anholt
vc4: Use NIR lowering for sRGB decode.
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2016-05-02
Eric Anholt
vc4: Just use NIR lowering for texture projection.
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2016-05-02
Eric Anholt
vc4: Scalarize phi nodes as well.
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2016-05-02
Eric Anholt
vc4: Add whitespace after each program stage dump.
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2016-05-02
Eric Anholt
vc4: Use the NIR cubemap normalization instead of our...
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2016-04-28
Jason Ekstrand
nir: Switch the arguments to nir_foreach_function
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2016-04-28
Jason Ekstrand
nir: Switch the arguments to nir_foreach_instr
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2016-04-28
Samuel Iglesias...
nir: rename lower_flrp to lower_flrp32
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2016-04-22
Eric Anholt
vc4: Make sure we recompile when sample_mask changes.
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2016-04-22
Eric Anholt
vc4: Only do MSAA FB operations if the FB is MSAA.
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2016-04-21
Marek Olšák
gallium: merge PIPE_SWIZZLE_* and UTIL_FORMAT_SWIZZLE_*
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2016-04-20
Connor Abbott
nir: rename nir_foreach_block*() to nir_foreach_block...
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2016-04-14
Jason Ekstrand
Merge remote-tracking branch 'public/master' into vulkan
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2016-04-13
Jason Ekstrand
nir/dead_variables: Configurably work with any variable...
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2016-04-09
Eric Anholt
vc4: Move FRAG_X/Y/REV_FLAG to a QFILE like VPM or...
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2016-04-09
Eric Anholt
vc4: Allow TLB Z/color/stencil writes from any ALU...
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2016-04-09
Eric Anholt
vc4: Add a helper function for the construction of...
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2016-04-09
Eric Anholt
vc4: Switch to using NIR_PASS macros.
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2016-04-09
Eric Anholt
vc4: Handle nir_intrinsic_load_user_clip_plane as a...
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2016-04-09
Rhys Kidd
vc4: Emit a warning and proceed for handling loops...
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2016-04-09
Rhys Kidd
vc4: Add a stub for NIR->QIR of control flow function...
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2016-04-09
Rhys Kidd
vc4: Add better debug of NIR->QIR control flow graph...
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2016-04-09
Rhys Kidd
vc4: Remove unused include from vc4_program.c
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2016-03-25
Jason Ekstrand
Merge remote-tracking branch 'public/master' into vulkan
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2016-03-17
Connor Abbott
nir: add a bit_size parameter to nir_ssa_dest_init
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2016-03-17
Iago Toral Quiroga
nir: rename nir_const_value fields to include bitsize...
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