tgsi: add ATOMFADD operation
[mesa.git] / src / gallium / drivers /
2018-12-22 Rob Clarkfreedreno/a6xx: fix 3d texture layout
2018-12-22 Rob Clarkfreedreno: update generated headers
2018-12-22 Rob Clarkfreedreno/a6xx: improve setup_slices() debug msgs
2018-12-22 Rob Clarkfreedreno/a6xx: simplify special case for 3d layout
2018-12-22 Rob Clarkfreedreno: combine fd_resource_layer_offset()/fd_resour...
2018-12-21 Roland Scheideggergallivm: don't use pavg.b intrinsic on llvm >= 6.0
2018-12-20 Eric Anholtvc4: Hook up perf_debug() output to GL_ARB_debug_output...
2018-12-20 Rhys Kiddvc4: Wire up core pipe_debug_callback
2018-12-20 Eric Anholtv3d: Hook up perf_debug() output to GL_ARB_debug output...
2018-12-20 Rhys Kiddv3d: Wire up core pipe_debug_callback
2018-12-20 Eric Anholtv3d: Drop shadow comparison state from shader variant...
2018-12-20 Eric Anholtv3d: Fix simulator mode on i915 render nodes.
2018-12-19 Eric Anholtv3d: Load and store aligned utiles all at once.
2018-12-19 Eric Anholtvc4: Move the utile load/store functions to a header...
2018-12-19 Eric Anholtv3d: Implement texture_subdata to reduce teximage uploa...
2018-12-19 Eric Anholtv3d: Remove dead prototypes for load/store utile functions.
2018-12-19 Eric Anholtv3d: Don't try to create shadow tiled temporaries for...
2018-12-19 Eric Anholtv3d: Fix check for TFU job completion in the simulator.
2018-12-19 Eric Anholtv3d: Put the dst bo first in the list of BOs for TFU...
2018-12-19 Gurchetan Singhvirgl: move resource creation / import / destruction...
2018-12-19 Gurchetan Singhvirgl: move resource metadata into base resource
2018-12-19 Gurchetan Singhvirgl: modify how we handle GL_MAP_FLUSH_EXPLICIT_BIT
2018-12-19 Gurchetan Singhvirgl: make virgl_buffers use resource helpers
2018-12-19 Gurchetan Singhvirgl: make transfer code with PIPE_BUFFER targets
2018-12-19 Gurchetan Singhvirgl: consolidate transfer code
2018-12-19 Gurchetan Singhvirgl: store layer_stride in metadata
2018-12-19 Gurchetan Singhvirgl: move vrend_get_tex_image_offset to common code
2018-12-19 Gurchetan Singhvirgl: move virgl_resource_layout to common code
2018-12-19 Gurchetan Singhvirgl: move texture metadata to common code
2018-12-19 Gurchetan Singhvirgl: remove unnessecary code
2018-12-19 Gurchetan Singhvirgl: texture_transfer_pool --> transfer_pool
2018-12-19 Nicolai Hähnleradeonsi: const-ify the si_query_ops
2018-12-19 Nicolai Hähnleradeonsi: split perfcounter queries from si_query_hw
2018-12-19 Nicolai Hähnleradeonsi: factor si_query_buffer logic out of si_query_hw
2018-12-19 Nicolai Hähnleradeonsi: move query suspend logic into the top-level...
2018-12-19 Nicolai Hähnleradeonsi: move remaining perfcounter code into si_perfc...
2018-12-19 Nicolai Hähnleradeonsi: track constant buffer bind history in si_pipe...
2018-12-19 Nicolai Hähnleradeonsi: use si_set_rw_shader_buffer for setting strea...
2018-12-19 Nicolai Hähnleradeonsi: add an si_set_rw_shader_buffer convenience...
2018-12-19 Nicolai Hähnleradeonsi: avoid using hard-coded SI_NUM_RW_BUFFERS
2018-12-19 Nicolai Hähnleradeonsi: show the fixed function TCS in debug dumps
2018-12-19 Nicolai Hähnleradeonsi: const-ify si_set_tesseval_regs
2018-12-19 Nicolai Hähnleradeonsi: rename SI_RESOURCE_FLAG_FORCE_TILING to clari...
2018-12-19 Nicolai Hähnleradeonsi: don't set RAW_WAIT for CP DMA clears
2018-12-19 Nicolai Hähnleradeonsi/gfx9: use SET_UCONFIG_REG_INDEX packets when...
2018-12-19 Nicolai Hähnleradeonsi: add si_init_draw_functions and make some...
2018-12-19 Nicolai Hähnleradeonsi: extract declare_vs_blit_inputs
2018-12-19 Nicolai Hähnleradeonsi: move SI_FORCE_FAMILY functionality to winsys
2018-12-19 Nicolai Hähnler600: remove redundant semicolon
2018-12-18 Christian Gmeinermeson: add etnaviv to the tools option
2018-12-18 Lucas Stachetnaviv: use surface format directly
2018-12-17 Ian Romanicknir/opt_peephole_select: Don't peephole_select expensiv...
2018-12-17 Ian Romanicknir/opt_peephole_select: Don't try to remove flow contr...
2018-12-17 Eric Anholtvc4: Reuse nir_format_convert.h in our blend lowering.
2018-12-16 Jason Ekstrandnir: Add a bool to int32 lowering pass
2018-12-16 Jason Ekstrandnir: Rename Boolean-related opcodes to include 32 in...
2018-12-16 Eric Anholtvc4: Use the original bit size when scalarizing uniform...
2018-12-15 Eric Anholtv3d: Drop in a bunch of notes about performance improve...
2018-12-15 Eric Anholtv3d: Use the uniform pretty-printer in v3d_write_unifor...
2018-12-15 Eric Anholtv3d: Move uinfo->data[] dereference to the top of v3d_w...
2018-12-15 Eric Anholtv3d: Add support for draw indirect for GLES3.1.
2018-12-15 Eric Anholtv3d: Add safety checks for resource_create().
2018-12-15 Eric Anholtv3d: Add support for texturing from linear.
2018-12-15 Eric Anholtv3d: Add support for using the TFU to do some blits.
2018-12-15 Eric Anholtv3d: Don't forget to bump the number of writes when...
2018-12-15 Eric Anholtv3d: Set up the right stride for raster TFU.
2018-12-15 Eric Anholtv3d: Don't forget to wait for our TFU job before render...
2018-12-15 Ilia Mirkinnvc0: always keep TSC slot 0 bound to fix TXF
2018-12-15 Ilia Mirkinnvc0: replace use of explicit default_tsc with entry 0
2018-12-14 Rob Clarkfreedreno/a6xx: fix corrupted uniforms
2018-12-14 Christian Gmeineretnaviv: drop redundant ctx function parameter
2018-12-13 Rob Clarkfreedreno/a6xx: fix resource_copy_region()
2018-12-13 Rob Clarkfreedreno: move fd_resource_copy_region()
2018-12-13 Rob Clarkfreedreno/a6xx: more blitter fixes
2018-12-13 Rob Clarkfreedreno: update generated headers
2018-12-13 Rob Clarkfreedreno/a6xx: fix blitter crash
2018-12-13 Rob Clarkfreedreno: also set DUMP flag on shaders
2018-12-13 Rob Clarkfreedreno: debug GEM obj names
2018-12-13 Erik Faye-Lundvirgl: work around bad assumptions in virglrenderer
2018-12-13 Erik Faye-Lundvirgl: wrap vertex element state in a struct
2018-12-13 Erik Faye-Lundvirgl: simplify virgl_hw_set_index_buffer
2018-12-13 Erik Faye-Lundvirgl: simplify virgl_hw_set_vertex_buffers
2018-12-12 Rhys Kiddmeson: libfreedreno depends upon libdrm (for fence...
2018-12-12 Erik Faye-Lundvirgl: force linear texturing support
2018-12-09 Karol Herbstnv50/ir: fix use-after-free in ConstantFolding::visit
2018-12-09 Karol Herbstnouveau: use atomic operations for driver statistics
2018-12-09 Karol Herbstnv50/ir: initialize relDegree staticly
2018-12-08 Eric Anholtshader-packing
2018-12-08 Eric Anholttfu
2018-12-08 Eric Anholtvc4: Fix a leak of the transfer helper on screen destroy.
2018-12-08 Eric Anholtv3d: Fix a leak of the transfer helper on screen destroy.
2018-12-08 Eric Anholtv3d: Add VIR dumping of TMU config p0/p1.
2018-12-08 Eric Anholtv3d: Garbage collect unused uniforms code.
2018-12-08 Eric Anholtv3d: Split most of TEXTURE_SHADER_STATE setup out of...
2018-12-08 Eric Anholtv3d: Avoid confusing auto-indenting in TEXTURE_SHADER_S...
2018-12-08 Eric Anholtv3d: Fix handling of texture first_layer offsets for...
2018-12-08 Eric Anholtv3d: Return the right gl_SampleMaskIn[] value.
2018-12-08 Eric Anholtv3d: Don't forget to flush writes to UBOs.
2018-12-08 Eric Anholtv3d: Make an array for frag/vert texture state in the...
2018-12-08 Eric Anholtv3d: Put default vertex attribute values into the state...
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