mesa: replace VP/FP/ATIfs _Enabled flags with helper functions
[mesa.git] / src / mesa / main / mtypes.h
2017-06-21 Marek Olšákmesa: replace VP/FP/ATIfs _Enabled flags with helper...
2017-06-21 Marek Olšákmesa: replace ctx->Polygon._FrontBit with a helper...
2017-06-21 Marek Olšákmesa: replace ctx->VertexProgram._TwoSideEnabled with...
2017-06-21 Marek Olšákmesa: stop using _NEW_STENCIL with st/mesa, use DriverF...
2017-06-21 Marek Olšákmesa: replace _mesa_update_stencil() with helper functions
2017-06-15 Jason Ekstrandmesa: Add a BUFFER_BITS mask for depth+stencil
2017-06-14 Samuel Pitoisetmesa: add infrastructure for bindless samplers/images...
2017-06-14 Samuel Pitoisetmesa: implement ARB_bindless_texture
2017-06-09 Samuel Pitoisetmesa: add gl_driver_flags::NewScissor{Rect,Test}
2017-06-08 Rob Herringmesa/main: fix gl_buffer_index enum comparison
2017-06-07 Marek Olšákmesa: add gl_driver_flags::NewFramebufferSRGB
2017-06-06 Samuel Pitoisetmesa: add new gl_driver_flags::NewWindowRectangles
2017-06-02 Brian Paulmesa: document range of SampleCoverageValue, MinSampleS...
2017-05-22 Ian Romanickmesa: GL_ARB_shader_subroutine is not optional in core...
2017-05-20 John Brooksdriconf: Add allow_glsl_builtin_variable_redeclaration...
2017-05-19 Timothy Arcerist/mesa: don't mark the program as in cache_fallback...
2017-05-19 Timothy Arcerimesa: add an env var to force cache fallback
2017-05-17 Marek Olšákmesa: add gl_constants::AllowMappedBuffersDuringExecution
2017-05-11 Timothy Arcerimesa: remove _CurrentFragmentProgram from gl_pipeline_o...
2017-05-10 Samuel Pitoisetmesa: remove never used gl_shader_compiler_options...
2017-05-06 Samuel Pitoisetglsl: process bindless/bound layout qualifiers
2017-05-06 Samuel Pitoisetmesa: add ARB_bindless_texture to the extensions list
2017-04-26 Timothy Arcerimesa: tidy up left over APPLE_vertex_array_object semantics
2017-04-26 Timothy Arcerimesa: drop APPLE_vertex_array_object support
2017-04-22 Matt Turnermesa: Remove unnecessary locking from container objects.
2017-04-15 Timothy Arceriglsl: delay optimisations on individual shaders when...
2017-04-08 Gustaw Smolarczykmesa/main: Maintain compressed TexEnv Combine state.
2017-04-08 Gustaw Smolarczykmesa/main: Maintain compressed fog mode.
2017-04-05 Nicolai Hähnlemesa: add GL_ARB_shader_ballot boilerplate
2017-04-05 Nicolai Hähnlemesa: implement SPARSE_BUFFER_PAGE_SIZE_ARB
2017-04-05 Nicolai Hähnlemesa: Add GL_ARB_sparse_buffer boilerplate
2017-04-05 Matt Turnermesa: Replace program locks with atomic inc/dec.
2017-04-01 Lyudemesa: Add support for GL_NV_fill_rectangle
2017-03-31 Timothy Arcerimesa: remove MESA_GLSL=opt
2017-03-31 Timothy Arcerimesa: remove MESA_GLSL=no_opts env option
2017-03-29 Marek Olšákmesa: split _NEW_TEXTURE into _NEW_TEXTURE_OBJECT ...
2017-03-22 Samuel Pitoisetdriconf: add force_glsl_abs_sqrt option
2017-03-16 Paul Berrymesa: Create pointers for multithread marshalling dispa...
2017-03-16 Eric Anholtmesa: Add infrastructure for a worker thread to process...
2017-03-12 Timothy Arcerimesa/glsl: introduce new gl_compile_status enum
2017-02-22 Robert Braggmesa: Model INTEL perf query backend after query obj BE
2017-02-22 Robert Braggmesa: Separate INTEL_performance_query frontend
2017-02-22 Rafael Antognollimesa: Add types for ARB_transform_feedback_oveflow_query.
2017-02-17 Timothy Arcerist/mesa/glsl: build string of dri options and use as...
2017-02-17 Timothy Arcerimesa/glsl: add cache_fallback flag to gl_shader_program...
2017-02-17 Timothy Arceriglsl: use correct shader source in case of cache fallback
2017-02-16 Timothy Arcerimesa: retain gl_shader_programs after glDeleteProgram...
2017-02-15 Samuel Pitoisetdriconf: add allow_higher_compat_version option
2017-02-09 Timothy Arcerist/mesa/i965: create link status enum
2017-01-30 Timothy Arcerimesa: add new MESA_GLSL flag for printing shader cache...
2017-01-30 Carl Worthglsl: add cache to ctx and add sha1 string fields
2017-01-30 Carl Worthglsl: add new uniform fields to be used to restore...
2017-01-23 Timothy Arcerimesa: remove unused gl_shader_info field from gl_linked...
2017-01-23 Timothy Arcerimesa/glsl: set and get cs layouts to and from shader_info
2017-01-23 Timothy Arceriglsl: use last_vert_prog to get last {clip,cull}_distan...
2017-01-23 Timothy Arcerimesa/glsl: set {clip,cull}_distance_array_size directly...
2017-01-23 Timothy Arcerist/mesa/glsl: change xfb_program field to last_vert_prog
2017-01-23 Timothy Arcerimesa: use gl_program for CurrentProgram rather than...
2017-01-20 Dave Airliemesa: Add ARB_gpu_shader_int64 extension bits
2017-01-19 Timothy Arcerimesa/glsl: move TransformFeedbackBufferStride to gl_shader
2017-01-19 Timothy Arceriglsl: set InnerCoverage directly in gl_program
2017-01-19 Timothy Arceriglsl: tidy up PostDepthCoverage shader field
2017-01-19 Timothy Arcerimesa/glsl: move pixel_center_integer to gl_shader
2017-01-19 Timothy Arcerimesa/glsl: move origin_upper_left to gl_shader
2017-01-19 Timothy Arcerimesa/glsl: move uses_gl_fragcoord to gl_shader
2017-01-19 Timothy Arcerimesa/glsl: move redeclares_gl_fragcoord to gl_shader
2017-01-19 Timothy Arcerimesa/glsl: move ARB_fragment_coord_conventions_enable...
2017-01-19 Timothy Arcerist/mesa/glsl: set early_fragment_tests directly in...
2017-01-19 Timothy Arcerimesa/glsl: move ProgramResourceList to gl_shader_progra...
2017-01-19 Timothy Arceriglsl: store number of explicit uniform loactions in...
2017-01-09 Timothy Arcerist/mesa/glsl: set num_images directly in shader_info
2017-01-08 Kenneth Graunkemesa: Introduce a compiler enum for tessellation spacing.
2017-01-06 Kenneth Graunkeglsl: Support gl_TessLevelInner/Outer[] as TES input...
2017-01-06 Timothy Arcerist/mesa/glsl: move SamplerTargets to gl_program
2017-01-06 Timothy Arcerist/mesa/glsl: set SamplersUsed directly in gl_program
2017-01-06 Timothy Arcerimesa/glsl: set sampler units directly in gl_program
2017-01-06 Timothy Arcerimesa/glsl: set num_textures per stage directly in shade...
2017-01-06 Timothy Arcerimesa: make _CurrentFragmentProgram a gl_program struct...
2017-01-06 Timothy Arcerist/mesa/glsl: add new is_arb_asm flag in gl_program
2017-01-06 Timothy Arcerist/mesa/glsl/i965: move ShaderStorageBlocks to gl_program
2017-01-06 Timothy Arcerist/mesa/glsl/i965: set num_ssbos directly in shader_info
2017-01-06 Timothy Arcerist/mesa/glsl/i965: move per stage UniformBlocks to...
2017-01-06 Timothy Arcerist/mesa/glsl/i965: set num_ubos directly in shader_info
2017-01-06 Timothy Arcerist/mesa/glsl/i965: move ImageUnits and ImageAccess...
2017-01-05 Marek Olšákmesa: add gl_constants::GLSLOptimizeConservatively
2016-12-30 Timothy Arceriglsl/mesa: add reference to gl_shader_program_data...
2016-12-30 Timothy Arcerimesa: make union in gl_program a struct and add FIXME
2016-12-29 Timothy Arcerimesa/glsl: move BlendSupport bitfield to gl_program
2016-12-29 Timothy Arcerimesa: store gl_program in gl_transform_feedback_object...
2016-12-29 Timothy Arcerimesa/glsl: move LinkedTransformFeedback from gl_shader_...
2016-12-29 Timothy Arcerimesa: move _Used to gl_program
2016-12-29 Timothy Arcerimesa/glsl: move subroutine metadata to gl_program
2016-12-19 Ian Romanickglsl: Track the linearized array index for each UBO...
2016-12-13 Lionel Landwerlinmain: use new driver flag for conservative rasterizatio...
2016-12-07 Lionel Landwerlinmesa: add support for GL_INTEL_conservative_rasterization
2016-12-07 Plamena Manolovamesa: Add GL and GLSL plumbing for ARB_post_depth_cover...
2016-12-02 Timothy Arcerist/mesa/glsl: move Version to gl_shader_program_data
2016-11-30 Timothy Arcerimesa/glsl: add bitmask to track stages a program was...
2016-11-22 Marek Olšákglsl: add gl_linked_shader::SourceChecksum
2016-11-22 Timothy Arcerimesa/glsl: remove unused uses_builtin_functions field
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