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mesa: GL_ARB_shader_subroutine is not optional in core profile
[mesa.git]
/
src
/
mesa
/
main
/
mtypes.h
2017-05-22
Ian Romanick
mesa: GL_ARB_shader_subroutine is not optional in core...
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2017-05-20
John Brooks
driconf: Add allow_glsl_builtin_variable_redeclaration...
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2017-05-19
Timothy Arceri
st/mesa: don't mark the program as in cache_fallback...
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2017-05-19
Timothy Arceri
mesa: add an env var to force cache fallback
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2017-05-17
Marek Olšák
mesa: add gl_constants::AllowMappedBuffersDuringExecution
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2017-05-11
Timothy Arceri
mesa: remove _CurrentFragmentProgram from gl_pipeline_o...
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2017-05-10
Samuel Pitoiset
mesa: remove never used gl_shader_compiler_options...
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2017-05-06
Samuel Pitoiset
glsl: process bindless/bound layout qualifiers
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2017-05-06
Samuel Pitoiset
mesa: add ARB_bindless_texture to the extensions list
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2017-04-26
Timothy Arceri
mesa: tidy up left over APPLE_vertex_array_object semantics
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2017-04-26
Timothy Arceri
mesa: drop APPLE_vertex_array_object support
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2017-04-22
Matt Turner
mesa: Remove unnecessary locking from container objects.
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2017-04-15
Timothy Arceri
glsl: delay optimisations on individual shaders when...
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2017-04-08
Gustaw Smolarczyk
mesa/main: Maintain compressed TexEnv Combine state.
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2017-04-08
Gustaw Smolarczyk
mesa/main: Maintain compressed fog mode.
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2017-04-05
Nicolai Hähnle
mesa: add GL_ARB_shader_ballot boilerplate
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2017-04-05
Nicolai Hähnle
mesa: implement SPARSE_BUFFER_PAGE_SIZE_ARB
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2017-04-05
Nicolai Hähnle
mesa: Add GL_ARB_sparse_buffer boilerplate
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2017-04-05
Matt Turner
mesa: Replace program locks with atomic inc/dec.
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2017-04-01
Lyude
mesa: Add support for GL_NV_fill_rectangle
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2017-03-31
Timothy Arceri
mesa: remove MESA_GLSL=opt
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2017-03-31
Timothy Arceri
mesa: remove MESA_GLSL=no_opts env option
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2017-03-29
Marek Olšák
mesa: split _NEW_TEXTURE into _NEW_TEXTURE_OBJECT ...
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2017-03-22
Samuel Pitoiset
driconf: add force_glsl_abs_sqrt option
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2017-03-16
Paul Berry
mesa: Create pointers for multithread marshalling dispa...
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2017-03-16
Eric Anholt
mesa: Add infrastructure for a worker thread to process...
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2017-03-12
Timothy Arceri
mesa/glsl: introduce new gl_compile_status enum
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2017-02-22
Robert Bragg
mesa: Model INTEL perf query backend after query obj BE
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2017-02-22
Robert Bragg
mesa: Separate INTEL_performance_query frontend
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2017-02-22
Rafael Antognolli
mesa: Add types for ARB_transform_feedback_oveflow_query.
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2017-02-17
Timothy Arceri
st/mesa/glsl: build string of dri options and use as...
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2017-02-17
Timothy Arceri
mesa/glsl: add cache_fallback flag to gl_shader_program...
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2017-02-17
Timothy Arceri
glsl: use correct shader source in case of cache fallback
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2017-02-16
Timothy Arceri
mesa: retain gl_shader_programs after glDeleteProgram...
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2017-02-15
Samuel Pitoiset
driconf: add allow_higher_compat_version option
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2017-02-09
Timothy Arceri
st/mesa/i965: create link status enum
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2017-01-30
Timothy Arceri
mesa: add new MESA_GLSL flag for printing shader cache...
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2017-01-30
Carl Worth
glsl: add cache to ctx and add sha1 string fields
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2017-01-30
Carl Worth
glsl: add new uniform fields to be used to restore...
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2017-01-23
Timothy Arceri
mesa: remove unused gl_shader_info field from gl_linked...
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2017-01-23
Timothy Arceri
mesa/glsl: set and get cs layouts to and from shader_info
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2017-01-23
Timothy Arceri
glsl: use last_vert_prog to get last {clip,cull}_distan...
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2017-01-23
Timothy Arceri
mesa/glsl: set {clip,cull}_distance_array_size directly...
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2017-01-23
Timothy Arceri
st/mesa/glsl: change xfb_program field to last_vert_prog
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2017-01-23
Timothy Arceri
mesa: use gl_program for CurrentProgram rather than...
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2017-01-20
Dave Airlie
mesa: Add ARB_gpu_shader_int64 extension bits
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2017-01-19
Timothy Arceri
mesa/glsl: move TransformFeedbackBufferStride to gl_shader
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2017-01-19
Timothy Arceri
glsl: set InnerCoverage directly in gl_program
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2017-01-19
Timothy Arceri
glsl: tidy up PostDepthCoverage shader field
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2017-01-19
Timothy Arceri
mesa/glsl: move pixel_center_integer to gl_shader
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2017-01-19
Timothy Arceri
mesa/glsl: move origin_upper_left to gl_shader
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2017-01-19
Timothy Arceri
mesa/glsl: move uses_gl_fragcoord to gl_shader
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2017-01-19
Timothy Arceri
mesa/glsl: move redeclares_gl_fragcoord to gl_shader
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2017-01-19
Timothy Arceri
mesa/glsl: move ARB_fragment_coord_conventions_enable...
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2017-01-19
Timothy Arceri
st/mesa/glsl: set early_fragment_tests directly in...
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2017-01-19
Timothy Arceri
mesa/glsl: move ProgramResourceList to gl_shader_progra...
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2017-01-19
Timothy Arceri
glsl: store number of explicit uniform loactions in...
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2017-01-09
Timothy Arceri
st/mesa/glsl: set num_images directly in shader_info
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2017-01-08
Kenneth Graunke
mesa: Introduce a compiler enum for tessellation spacing.
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2017-01-06
Kenneth Graunke
glsl: Support gl_TessLevelInner/Outer[] as TES input...
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2017-01-06
Timothy Arceri
st/mesa/glsl: move SamplerTargets to gl_program
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2017-01-06
Timothy Arceri
st/mesa/glsl: set SamplersUsed directly in gl_program
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2017-01-06
Timothy Arceri
mesa/glsl: set sampler units directly in gl_program
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2017-01-06
Timothy Arceri
mesa/glsl: set num_textures per stage directly in shade...
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2017-01-06
Timothy Arceri
mesa: make _CurrentFragmentProgram a gl_program struct...
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2017-01-06
Timothy Arceri
st/mesa/glsl: add new is_arb_asm flag in gl_program
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2017-01-06
Timothy Arceri
st/mesa/glsl/i965: move ShaderStorageBlocks to gl_program
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2017-01-06
Timothy Arceri
st/mesa/glsl/i965: set num_ssbos directly in shader_info
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2017-01-06
Timothy Arceri
st/mesa/glsl/i965: move per stage UniformBlocks to...
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2017-01-06
Timothy Arceri
st/mesa/glsl/i965: set num_ubos directly in shader_info
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2017-01-06
Timothy Arceri
st/mesa/glsl/i965: move ImageUnits and ImageAccess...
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2017-01-05
Marek Olšák
mesa: add gl_constants::GLSLOptimizeConservatively
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2016-12-30
Timothy Arceri
glsl/mesa: add reference to gl_shader_program_data...
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2016-12-30
Timothy Arceri
mesa: make union in gl_program a struct and add FIXME
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2016-12-29
Timothy Arceri
mesa/glsl: move BlendSupport bitfield to gl_program
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2016-12-29
Timothy Arceri
mesa: store gl_program in gl_transform_feedback_object...
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2016-12-29
Timothy Arceri
mesa/glsl: move LinkedTransformFeedback from gl_shader_...
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2016-12-29
Timothy Arceri
mesa: move _Used to gl_program
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2016-12-29
Timothy Arceri
mesa/glsl: move subroutine metadata to gl_program
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2016-12-19
Ian Romanick
glsl: Track the linearized array index for each UBO...
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2016-12-13
Lionel Landwerlin
main: use new driver flag for conservative rasterizatio...
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2016-12-07
Lionel Landwerlin
mesa: add support for GL_INTEL_conservative_rasterization
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2016-12-07
Plamena Manolova
mesa: Add GL and GLSL plumbing for ARB_post_depth_cover...
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2016-12-02
Timothy Arceri
st/mesa/glsl: move Version to gl_shader_program_data
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2016-11-30
Timothy Arceri
mesa/glsl: add bitmask to track stages a program was...
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2016-11-22
Marek Olšák
glsl: add gl_linked_shader::SourceChecksum
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2016-11-22
Timothy Arceri
mesa/glsl: remove unused uses_builtin_functions field
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2016-11-19
Timothy Arceri
st/mesa/glsl/nir/i965: make use of new gl_shader_progra...
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2016-11-19
Timothy Arceri
mesa: create new gl_shader_program_data struct
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2016-11-18
Timothy Arceri
glsl/i965: move per stage AtomicBuffers list to gl_program
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2016-11-17
Timothy Arceri
st/mesa/r200/i915/i965: move ARB program fields into...
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2016-11-16
Brian Paul
mesa: if MESA_DEBUG=context, create a debug context
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2016-11-10
Marek Olšák
mesa: remove LowerShaderSharedVariables
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2016-11-02
Timothy Arceri
mesa: move shader_info to the start of gl_program
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2016-10-28
Brian Paul
mesa: rename gl_client_array -> gl_vertex_array
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2016-10-28
Brian Paul
mesa: rename gl_vertex_array_object::VertexBinding...
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2016-10-27
Tapani Pälli
mesa: add missing CONTEXT_ROBUST_ACCESS enum
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2016-10-26
Timothy Arceri
glsl: set uses texture gather directly in shader_info
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2016-10-26
Timothy Arceri
glsl/st/mesa: use common system values read field
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2016-10-26
Timothy Arceri
glsl: set patch outputs written directly in shader_info
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