drirc: add allow_higher_compat_version for Crookz - The Big Heist
[mesa.git] / src / mesa / main /
2017-02-15 Samuel Pitoisetdriconf: add allow_higher_compat_version option
2017-02-14 Anuj Phogatmesa: Add EXT_frag_depth bits and enable it on all...
2017-02-13 Kenneth Graunkemesa: Ignore per-vertex array size in SSO pipeline...
2017-02-13 Kenneth Graunkemesa: Do a draw time check for TES && !TCS in ES 3.x.
2017-02-13 Kenneth Graunkemesa: Do (TCS && !TES) draw time validation in ES as...
2017-02-09 Timothy Arceriglsl: add param to force shader recompile
2017-02-09 Timothy Arcerist/mesa/i965: create link status enum
2017-02-08 Roland Scheideggermesa: (trivial) include <inttypes.h> for PRIx64 macros
2017-02-08 Timothy Arcerimesa: use PRId64/PRIu64 when printing 64-bit ints
2017-02-08 Dave Airliemesa/uniform: fix strict aliasing issues with int64...
2017-02-06 Alejandro Piñeiromain/fboject: default_framebuffer allowed for GetFrameb...
2017-02-06 Alejandro Piñeiromain/fbobject: implement new 4.5 pnames for GetFramebuf...
2017-02-06 Alejandro Piñeiromain/framebuffer: refactor _mesa_get_color_read_format...
2017-02-03 Brian Paulmesa: whitespace fixes in context.c
2017-02-03 Kenneth Graunkemesa: Don't crash when destroying contexts created...
2017-02-02 Eduardo Lima Mitevtexgetimage: Add check for the effective target to...
2017-02-02 Plamena Manolovamesa: Enable EXT_compressed_ETC1_RGB8_sub_texture
2017-02-01 Ilia Mirkinmesa: use same is_color_attachment trick to discern...
2017-01-30 Timothy Arcerimesa: add new MESA_GLSL flag for printing shader cache...
2017-01-30 Carl Worthglsl: add cache to ctx and add sha1 string fields
2017-01-30 Carl Worthglsl: add new uniform fields to be used to restore...
2017-01-27 Emil Velikovmesa: move variable declaration to where its used
2017-01-27 Emil Velikovmesa: use correct return statement for a void function
2017-01-27 Emil Velikovmesa/tests: automake: include builddir prior to srcdir
2017-01-27 Topi Pohjolainenmeta: Refactor texture format translation
2017-01-26 Ian Romanickmesa: Arrange validate_uniform_parameters parameters...
2017-01-26 Ian Romanickmesa: Arrange _mesa_uniform parameters to match the...
2017-01-26 Ian Romanickmesa: Arrange _mesa_uniform_matrix parameters to match...
2017-01-26 Ian Romanickmesa: Trivial clean-ups in uniform_query.cpp
2017-01-25 Ian Romanickmesa: Fix copy-and-paste bug in _mesa_(Program|)Uniform...
2017-01-24 Ian Romanickmesa: Don't advertise GL_OES_read_format in core profile
2017-01-23 Timothy Arcerimesa: remove unused gl_shader_info field from gl_linked...
2017-01-23 Timothy Arcerimesa/glsl: set and get cs layouts to and from shader_info
2017-01-23 Timothy Arcerimesa/glsl: set and get gs layouts directly to and from...
2017-01-23 Timothy Arcerimesa/glsl/i965: set and get tes layouts directly to...
2017-01-23 Timothy Arceriglsl: use last_vert_prog to get last {clip,cull}_distan...
2017-01-23 Timothy Arcerimesa/glsl: set {clip,cull}_distance_array_size directly...
2017-01-23 Timothy Arcerist/mesa/glsl: change xfb_program field to last_vert_prog
2017-01-23 Timothy Arcerimesa: use gl_program for CurrentProgram rather than...
2017-01-20 Dave Airliemesa: Add support for 64-bit integer uniforms
2017-01-20 Dave Airliemesa: Add ARB_gpu_shader_int64 extension bits
2017-01-20 Dave Airliemapi: Add support for ARB_gpu_shader_int64.
2017-01-20 Philipp Zabelmesa: update external textures when (re-)binding
2017-01-19 Alejandro Piñeiromesa/main: Fix FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE for...
2017-01-19 Nicolai Hähnlemesa/main: fix meta caller of _mesa_ClampColor
2017-01-19 Timothy Arcerimesa/glsl: move TransformFeedbackBufferStride to gl_shader
2017-01-19 Timothy Arceriglsl: set InnerCoverage directly in gl_program
2017-01-19 Timothy Arceriglsl: tidy up PostDepthCoverage shader field
2017-01-19 Timothy Arcerimesa/glsl: move pixel_center_integer to gl_shader
2017-01-19 Timothy Arcerimesa/glsl: move origin_upper_left to gl_shader
2017-01-19 Timothy Arcerimesa/glsl: move uses_gl_fragcoord to gl_shader
2017-01-19 Timothy Arcerimesa/glsl: move redeclares_gl_fragcoord to gl_shader
2017-01-19 Timothy Arcerimesa/glsl: move ARB_fragment_coord_conventions_enable...
2017-01-19 Timothy Arcerist/mesa/glsl: set early_fragment_tests directly in...
2017-01-19 Timothy Arcerimesa/glsl/i965: set and use tcs vertices_out directly
2017-01-19 Timothy Arcerimesa: don't always set _NEW_PROGRAM when linking
2017-01-19 Timothy Arcerimesa: change init subroutine defaults helper to work...
2017-01-19 Timothy Arcerimesa/glsl: move ProgramResourceList to gl_shader_progra...
2017-01-19 Timothy Arceriglsl: store number of explicit uniform loactions in...
2017-01-18 Emil Velikovutils: build sha1/disk cache only with Android/Autoconf
2017-01-18 Emil Velikovutil: import sha1 implementation from OpenBSD
2017-01-17 Ilia Mirkinmesa: allow BlendBarrier to be used without support...
2017-01-13 Boyan Dingmesa/get: Remove unused extra_ARB_viewport_array
2017-01-13 Alejandro Piñeiromain/fbobject: throw invalid operation when get_attachm...
2017-01-13 Alejandro Piñeiromain/fboject: return if it is color_attachment on get_a...
2017-01-13 Nicolai Hähnlemesa/main: fix version/extension checks in _mesa_ClampColor
2017-01-12 Alejandro Piñeiromain/buffers: take into account FRONT_AND_BACK on ReadB...
2017-01-12 Alejandro Piñeiromain/buffers: update error handling on DrawBuffers...
2017-01-10 Kenneth Graunkecompiler: Merge shader_info's tcs and tes structs.
2017-01-10 Marek Olšákmesa: set GLSL 1.20 for the fixed-function fragment...
2017-01-09 Timothy Arcerist/mesa/glsl: set num_images directly in shader_info
2017-01-08 Kenneth Graunkemesa: Introduce a compiler enum for tessellation spacing.
2017-01-08 Kenneth Graunkecompiler: Change shader_info->tes.vertex_order into...
2017-01-06 Kenneth Graunkeglsl: Support gl_TessLevelInner/Outer[] as TES input...
2017-01-06 Timothy Arcerist/mesa/glsl: move SamplerTargets to gl_program
2017-01-06 Timothy Arcerist/mesa/glsl: set SamplersUsed directly in gl_program
2017-01-06 Timothy Arcerimesa/glsl: set sampler units directly in gl_program
2017-01-06 Timothy Arcerimesa: simplify sampler setting code
2017-01-06 Timothy Arcerimesa/glsl: set num_textures per stage directly in shade...
2017-01-06 Timothy Arcerimesa: make _CurrentFragmentProgram a gl_program struct...
2017-01-06 Timothy Arcerist/mesa/glsl: add new is_arb_asm flag in gl_program
2017-01-06 Timothy Arcerist/mesa/glsl/i965: move ShaderStorageBlocks to gl_program
2017-01-06 Timothy Arcerist/mesa/glsl/i965: set num_ssbos directly in shader_info
2017-01-06 Timothy Arcerist/mesa/glsl/i965: move per stage UniformBlocks to...
2017-01-06 Timothy Arcerist/mesa/glsl/i965: set num_ubos directly in shader_info
2017-01-06 Timothy Arcerist/mesa/glsl/i965: move ImageUnits and ImageAccess...
2017-01-05 Marek Olšákmesa: add gl_constants::GLSLOptimizeConservatively
2016-12-30 Timothy Arceriglsl/mesa: add reference to gl_shader_program_data...
2016-12-30 Timothy Arcerimesa: make union in gl_program a struct and add FIXME
2016-12-29 Timothy Arcerimesa/glsl/i965: remove Driver.NewShader()
2016-12-29 Timothy Arcerimesa/glsl: move BlendSupport bitfield to gl_program
2016-12-29 Timothy Arcerimesa: store gl_program in gl_transform_feedback_object...
2016-12-29 Timothy Arcerimesa/glsl: move LinkedTransformFeedback from gl_shader_...
2016-12-29 Timothy Arcerimesa: move _Used to gl_program
2016-12-29 Timothy Arcerimesa/compiler: add local_size_variable to shader_info
2016-12-29 Timothy Arcerimesa: pass gl_program to _mesa_append_uniforms_to_file()
2016-12-29 Timothy Arceriglsl/mesa: set separate_shader directly in shader_info
2016-12-29 Timothy Arcerimesa/glsl: move subroutine metadata to gl_program
2016-12-28 Chad Versacemesa/shaderobj: Fix races on refcounts
2016-12-27 Chad Versacemesa/texformat: Handle GL_RGBA + GL_UNSIGNED_SHORT_5_5_5_1
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