mesa: fix renderbuffer leak
[mesa.git] / src / mesa / main /
2017-04-07 Timothy Arcerimesa: fix renderbuffer leak
2017-04-06 Samuel Pitoisetmesa/main: simplify _mesa_IsRenderbuffer()
2017-04-06 Timothy Arcerimesa: stop abstracting texture object hashtable locking
2017-04-06 Timothy Arcerimesa: stop abstracting buffer object hashtable locking
2017-04-05 Timothy Arcerimesa: use internal function when deleting buffers
2017-04-05 Timothy Arcerimesa: rework bind_buffer_object()
2017-04-05 Timothy Arcerimesa: small texstate tidy up
2017-04-05 Timothy Arcerimesa: tidy up renderbuffer RefCount initialisation
2017-04-05 Nicolai Hähnlemesa: add GL_ARB_shader_ballot boilerplate
2017-04-05 Nicolai Hähnlemesa: implement sparse buffer commitment
2017-04-05 Nicolai Hähnlemesa: implement sparse storage buffer allocation
2017-04-05 Nicolai Hähnlemesa: implement SPARSE_BUFFER_PAGE_SIZE_ARB
2017-04-05 Nicolai Hähnlemesa: Add GL_ARB_sparse_buffer boilerplate
2017-04-05 Matt Turnermesa: Replace program locks with atomic inc/dec.
2017-04-05 Kenneth Graunkemesa: Require mipmap completeness for glCopyImageSubDat...
2017-04-03 Bartosz Tomczykmesa/glthread: Avoid unnecessary batch reallocation
2017-04-03 Bartosz Tomczykmesa/glthread: fix misaligned address access
2017-04-03 Bartosz Tomczykmesa/glthread: Call unmarshal_batch directly in glthrea...
2017-04-02 Timothy Arcerimesa: disable glthread when DEBUG_OUTPUT_SYNCHRONOUS...
2017-04-02 Edward O'Callaghanmesa/main: Fix memset in formatquery.c
2017-04-01 Lyudemesa: Add support for GL_NV_fill_rectangle
2017-03-31 Timothy Arcerimesa: remove MESA_GLSL=opt
2017-03-31 Timothy Arcerimesa: remove MESA_GLSL=no_opts env option
2017-03-31 Timothy Arcerimesa: move FLUSH_VERTICES() call to meta
2017-03-30 Lyudemesa: Fix trailing whitespace in polygon.c
2017-03-30 Lyudemesa: Fix gross indenting in _mesa_PolygonMode()
2017-03-29 Timothy Arcerimesa/glthread: print out syncs when MARSHAL_MAX_CMD_SIZ...
2017-03-29 Marek Olšákmesa: remove dd_function_table::BindProgram
2017-03-29 Marek Olšákmesa: don't use _NEW_TEXTURE mainly in mesa/main
2017-03-29 Marek Olšákmesa: split _NEW_TEXTURE into _NEW_TEXTURE_OBJECT ...
2017-03-29 Marek Olšákmesa: inline _mesa_update_texture
2017-03-27 Vinson Leemesa/tests: Link main-test with CLOCK_LIB.
2017-03-27 Brian Paulmesa: simplify code around 'variable_data' in marshal.c
2017-03-25 Timothy Arcerimesa/glthread: add custom marshalling for ClearBufferfv()
2017-03-24 Timothy Arcerimesa/marshal: add custom BufferData/BufferSubData marsh...
2017-03-23 Miklós Mátémesa: set thread name for glthread
2017-03-22 Samuel Pitoisetdriconf: add force_glsl_abs_sqrt option
2017-03-22 Emil Velikovmesa/main: remove unused strndup.h include
2017-03-22 Emil Velikovmesa/main: consistently use ifndef guards over pragma...
2017-03-22 Nicolai Hähnlemesa/main: fix MultiDrawElements[BaseVertex] validation...
2017-03-22 Nicolai Hähnlemesa: Avoid out-of-bounds stack read via _mesa_Materiali
2017-03-16 Timothy Arcerist/mesa: call glthread_destroy() before _vbo_DestroyCon...
2017-03-16 Timothy Arcerimesa: fix glthread marshal build issues on platforms...
2017-03-16 Timothy Arcerimesa: fix glthread build issues on platforms without...
2017-03-16 Gregory Hainautmesa/glthread: restore the dispatch table when incompat...
2017-03-16 Gregory Hainautmesa/glthread: don't set a dispatch table if we aren...
2017-03-16 Eric Anholtmesa: Track the current vertex/element array buffers...
2017-03-16 Eric Anholtmesa: Statically allocate glthread command buffer in...
2017-03-16 Paul Berrymesa: Custom thread marshalling for Flush.
2017-03-16 Paul Berrymesa: Custom thread marshalling for ShaderSource.
2017-03-16 Eric Anholtmesa: Connect the generated GL command marshalling...
2017-03-16 Marek OlšákRevert "mesa: make _mesa_alloc_dispatch_table() static"
2017-03-16 Paul Berrymesa: Create pointers for multithread marshalling dispa...
2017-03-16 Eric Anholtmesa: Add infrastructure for a worker thread to process...
2017-03-16 Paul Berryglapi: Generate GL API marshalling code from the XML.
2017-03-16 Paul Berrymesa: Add SetBackgroundContext to dd_function_table
2017-03-12 Timothy Arcerimesa/glsl: introduce new gl_compile_status enum
2017-03-10 Emil Velikovmesa: remove shebang from python scripts
2017-03-10 Emil Velikovmesa: remove execute bit from main/format_parser.py
2017-03-09 Samuel Pitoisetmesa/main: make use of lookup_samplerobj_locked()
2017-03-09 Samuel Pitoisetmesa/main: inline {begin,end}_samplerobj_lookups()
2017-03-09 Samuel Pitoisetmesa/main: remove unused _mesa_new_texture_image()
2017-03-06 Samuel Pitoisetgetteximage: fix _mesa_GetTextureSubImage()
2017-03-06 Samuel Pitoisetmesa/main: remove useless check in _mesa_IsSampler()
2017-03-06 Samuel Pitoisetgetteximage: avoid to lookup textures with id 0
2017-03-03 Alejandro Piñeiromesa/main: *TextureSubImage* generates INVALID_OPERATIO...
2017-03-02 Robert Fossmesa: Avoid read of uninitialized variable
2017-03-02 Tomasz Figamesa: Use _mesa_has_OES_geometry_shader() when validati...
2017-03-01 Robert Braggmesa: Fix performance query id check
2017-02-27 Samuel Pitoisetmesa/main: refactor sampler parameter error codepath
2017-02-27 Samuel Pitoisetglsl: use is_sampler() anywhere it's possible
2017-02-27 Samuel Pitoisetglsl: use is_image() anywhere it's possible
2017-02-24 Robert Braggmain/performance_query: s/GLboolean/bool/
2017-02-22 Robert Braggmesa: Model INTEL perf query backend after query obj BE
2017-02-22 Robert Braggmesa: Separate INTEL_performance_query frontend
2017-02-22 Rafael Antognollimesa: Track transform feedback overflow query objects.
2017-02-22 Rafael Antognollimesa: Add types for ARB_transform_feedback_oveflow_query.
2017-02-21 Emil Velikovmesa/tests: remove unneeded extern C { #include foo...
2017-02-21 Emil Velikovmesa: remove unneeded extern C {} wrapper
2017-02-20 Timothy Arcerimesa: remove unused variable warning in release builds
2017-02-17 Alejandro Piñeiromesa/formatquery: use consistent local function names
2017-02-17 Timothy Arcerimesa: remove cache creation from _mesa_initialize_context()
2017-02-17 Timothy Arcerist/mesa/glsl: build string of dri options and use as...
2017-02-17 Timothy Arceriglsl: don't reprocess or clear UBOs on cache fallback
2017-02-17 Timothy Arceriglsl: skip more uniform initialisation when doing fallb...
2017-02-17 Timothy Arceriglsl: don't lose uniform values when falling back to...
2017-02-17 Timothy Arceriglsl: don't reference shader prog data during cache...
2017-02-17 Timothy Arcerimesa/glsl: add cache_fallback flag to gl_shader_program...
2017-02-17 Timothy Arceriglsl: use correct shader source in case of cache fallback
2017-02-16 Timothy Arcerimesa: retain gl_shader_programs after glDeleteProgram...
2017-02-15 Eduardo Lima Mitevgetteximage: Return correct error value when texure...
2017-02-15 Samuel Pitoisetdriconf: add allow_higher_compat_version option
2017-02-14 Anuj Phogatmesa: Add EXT_frag_depth bits and enable it on all...
2017-02-13 Kenneth Graunkemesa: Ignore per-vertex array size in SSO pipeline...
2017-02-13 Kenneth Graunkemesa: Do a draw time check for TES && !TCS in ES 3.x.
2017-02-13 Kenneth Graunkemesa: Do (TCS && !TES) draw time validation in ES as...
2017-02-09 Timothy Arceriglsl: add param to force shader recompile
2017-02-09 Timothy Arcerist/mesa/i965: create link status enum
2017-02-08 Roland Scheideggermesa: (trivial) include <inttypes.h> for PRIx64 macros
2017-02-08 Timothy Arcerimesa: use PRId64/PRIu64 when printing 64-bit ints
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