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glsl: rename record_location_offset() -> struct_location_offset()
[mesa.git]
/
src
/
mesa
/
program
/
ir_to_mesa.cpp
2019-03-06
Timothy Arceri
glsl: rename record_location_offset() -> struct_locatio...
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2019-03-06
Timothy Arceri
glsl: rename is_record() -> is_struct()
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2019-03-04
Sagar Ghuge
glsl: [u/i]mulExtended optimization for GLSL
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2019-02-21
Alejandro Piñeiro
nir, glsl: move pixel_center_integer/origin_upper_left...
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2018-06-21
Eduardo Lima Mitev
mesa/main: Add a 'spirv' flag to gl_shader_program_data
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2018-04-03
Dylan Baker
mesa: ensure that variable is initialized
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2018-03-30
Eduardo Lima Mitev
mesa/program: Link SPIR-V shaders using the SPIR-V...
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2018-03-20
Timothy Arceri
mesa: add support propagate uniform support for packed...
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2018-03-20
Timothy Arceri
mesa: allow for uniform packing when adding uniforms...
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2018-03-20
Timothy Arceri
mesa: rework ParameterList to allow packing
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2018-03-14
Karol Herbst
compiler: int8/uint8 support
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2018-02-13
Marek Olšák
mesa,glsl,nir: reduce gl_state_index size to 2 bytes
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2018-01-26
Brian Paul
mesa: change gl_link_status enums to uppercase
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2018-01-19
Gert Wollny
mesa/program: Fix -Wunused-param warning
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2018-01-17
Brian Paul
mesa: remove unneeded #includes of main/compiler.h
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2017-12-13
Jordan Justen
program: Don't reset SamplersValidated when restoring...
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2017-12-12
Nicolai Hähnle
mesa: refuse to compile SPIR-V shaders or link mixed...
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2017-12-06
Eduardo Lima Mitev
glsl: Add 16-bit types
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2017-11-29
Timothy Arceri
mesa: rework _mesa_add_parameter() to only add a single...
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2017-11-09
Timothy Arceri
mesa: rework how we free gl_shader_program_data
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2017-10-30
Ian Romanick
glsl: Remove ir_binop_greater and ir_binop_lequal expre...
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2017-09-21
Timothy Arceri
mesa/st: fix infinite loops
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2017-09-19
Ian Romanick
glsl: Unify ir_constant::const_elements and ::components
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2017-09-19
Ian Romanick
glsl: Rename ir_constant::array_elements to ::const_ele...
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2017-08-29
Emil Velikov
util: move string_to_uint_map to glsl
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2017-08-22
Timothy Arceri
mesa: pass ctx to add_uniform_to_shader constructor
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2017-08-22
Timothy Arceri
glsl: pass UseSTD430AsDefaultPacking to where it will...
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2017-08-21
Matt Turner
glsl: Remove unused private fields
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2017-08-15
Timothy Arceri
mesa: count uniform against storage when its bindless
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2017-08-14
Timothy Arceri
mesa: correctly calculate the storage offset for i915
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2017-08-11
Timothy Arceri
glsl: pass mem_ctx to constant_expression_value(.....
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2017-08-11
Timothy Arceri
glsl: stop copying struct and interface member names
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2017-08-11
Timothy Arceri
glsl: calculate number of operands in an expression...
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2017-07-05
Nicolai Hähnle
glsl: simplify add_uniform_to_shader::visit_field
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2017-07-03
Nicolai Hähnle
mesa: remove unused parameter/member of add_uniform_to_...
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2017-06-15
Timothy Arceri
mesa: stop assigning unused storage for non-bindless...
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2017-06-14
Samuel Pitoiset
mesa: associate uniform storage to bindless samplers...
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2017-06-14
Samuel Pitoiset
mesa: pass gl_program to _mesa_associate_uniform_storage()
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2017-06-14
Samuel Pitoiset
mesa: store bindless samplers as PROGRAM_UNIFORM
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2017-06-14
Samuel Pitoiset
mesa: keep track of the current variable in add_uniform...
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2017-05-25
Timothy Arceri
mesa: remove unrequired double calc
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2017-05-16
Samuel Pitoiset
mesa: fix indentation in _mesa_associate_uniform_storage()
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2017-05-06
Samuel Pitoiset
glsl: add ARB_bindless_texture operations
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2017-04-28
Nicolai Hähnle
glsl: remove the shader_group_vote and shader_ballot...
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2017-04-22
Timothy Arceri
mesa: validate sampler type across the whole program
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2017-04-21
Samuel Pitoiset
glsl: make use of glsl_type::is_float()
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2017-04-21
Samuel Pitoiset
glsl: make use of glsl_type::is_record()
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2017-04-05
Nicolai Hähnle
glsl: add ARB_shader_ballot operations
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2017-04-01
Erik Faye-Lund
glsl: ir_explog_to_explog2 is no more
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2017-03-31
Timothy Arceri
mesa: remove MESA_GLSL=no_opts env option
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2017-03-07
Timothy Arceri
st/mesa: don't propagate uniforms when restoring from...
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2017-02-17
Timothy Arceri
glsl: fix scons builds with shader cache
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2017-02-17
Timothy Arceri
glsl: make use of on disk shader cache
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2017-02-09
Timothy Arceri
st/mesa/i965: create link status enum
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2017-01-31
Francisco Jerez
mesa/program: Translate csel operation from GLSL IR.
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2017-01-20
Dave Airlie
mesa/program: Add unused ir operations.
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2017-01-20
Dave Airlie
glsl: Add basic ARB_gpu_shader_int64 types
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2017-01-06
Timothy Arceri
st/mesa/glsl: move SamplerTargets to gl_program
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2017-01-06
Timothy Arceri
st/mesa/glsl: set SamplersUsed directly in gl_program
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2017-01-05
Marek Olšák
glsl: run do_lower_jumps properly in do_common_optimiza...
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diff to current
2016-12-13
Ilia Mirkin
treewide: s/comparitor/comparator/
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2016-11-19
Timothy Arceri
st/mesa/glsl/nir/i965: make use of new gl_shader_progra...
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diff to current
2016-11-18
Timothy Arceri
glsl: create gl_program at the start of linking rather...
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2016-11-18
Timothy Arceri
st/mesa/i965: simplify gl_program references and stop...
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2016-11-18
Timothy Arceri
mesa: fix old classic drivers to use ralloc for ARB...
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2016-11-17
Timothy Arceri
st/mesa/r200/i915/i965: move ARB program fields into...
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2016-11-17
Timothy Arceri
mesa: make use of ralloc when creating ARB asm gl_progr...
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2016-11-15
Marek Olšák
glsl/lower_if: don't lower branches touching tess contr...
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2016-11-10
Ian Romanick
linker: Remove unnecessary overload of program_resource...
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2016-11-03
Timothy Arceri
mesa/glsl: delete previously linked shaders earlier...
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2016-10-26
Timothy Arceri
st/mesa/r200/i915/i965: eliminate gl_fragment_program
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2016-10-26
Timothy Arceri
i965/mesa/st/swrast: set fs shader_info directly and...
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2016-10-26
Timothy Arceri
mesa: modify _mesa_copy_linked_program_data() to take...
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2016-10-19
Marek Olšák
mesa: remove gl_shader_compiler_options::EmitNoNoise
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2016-09-26
Rob Clark
mesa/st: support lowering multi-planar YUV
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2016-09-12
Thomas Helland
mesa/glsl: Move string_to_uint_map into the util folder
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2016-06-30
Timothy Arceri
glsl/mesa: split gl_shader in two
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2016-06-23
Giuseppe Bilotta
Remove wrongly repeated words in comments
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2016-06-08
Dave Airlie
mesa: use new 64-bit checks instead of explicit double...
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2016-06-07
Ilia Mirkin
mesa: hook up core bits of GL_ARB_shader_group_vote
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diff to current
2016-05-10
Ian Romanick
ir_to_mesa: Emit smarter ir_binop_logic_or for vertex...
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2016-05-10
Ian Romanick
ir_to_mesa: Do not emit OPCODE_SEQ or OPCODE_SNE
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2016-05-10
Ian Romanick
ir_to_mesa: Do not emit OPCODE_SLE or OPCODE_SGT
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2016-04-01
Jason Ekstrand
Merge remote-tracking branch 'public/master' into vulkan
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2016-03-31
Timothy Arceri
glsl: add transform feedback buffers to resource list
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2016-03-25
Jason Ekstrand
Merge remote-tracking branch 'public/master' into vulkan
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2016-03-18
Timothy Arceri
mesa: simplify and inline _mesa_lookup_parameter_index()
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2016-03-02
Kenneth Graunke
Merge remote-tracking branch 'origin/master' into vulkan
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diff to current
2016-03-01
Matt Turner
program: Remove NV_fragment_program Abs support.
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2016-03-01
Matt Turner
program: Remove condition-code and precision support.
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2016-03-01
Matt Turner
program: Remove OPCODE_KIL_NV.
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2016-03-01
Matt Turner
program: Remove RelAddr2 support.
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2016-03-01
Matt Turner
mesa: Remove EmitCondCodes.
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2016-02-25
Miklós Máté
program: Remove extra reference_program()
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2016-02-14
Jason Ekstrand
glsl/types: Add support for function types
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2016-02-11
Jason Ekstrand
Merge remote-tracking branch 'mesa-public/master' into...
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2016-02-11
Marek Olšák
mesa: call build_program_resource_list inside Driver...
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2016-02-11
Jason Ekstrand
Merge remote-tracking branch 'mesa-public/master' into...
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2016-02-11
Jason Ekstrand
Merge commit '85f5c18fef1ff2f19d698f150e23a02acd6f59b9...
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2016-02-10
Jason Ekstrand
Merge remote-tracking branch 'mesa-public/master' into...
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