mesa.git
5 years agoradv: Fix multiview depth clears
Bas Nieuwenhuizen [Sun, 16 Dec 2018 19:31:10 +0000 (20:31 +0100)]
radv: Fix multiview depth clears

We were not using the view mask for depth clears, causing only the
first view to be cleared.

Fixes: 2e86f6b2597 "radv: Add multiview clears."
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
5 years agoradv: Remove redundant format check.
Bas Nieuwenhuizen [Mon, 30 Jul 2018 13:43:19 +0000 (15:43 +0200)]
radv: Remove redundant format check.

The switch directly after the check has a default case that returns
NULL too, so the effective return value is not changed. Also this
check is wrong once we start dealing with formats introduced by an
extension (e.g. YUV formats).

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
5 years agonir: Fix clamping of uints for image store lowering.
Eric Anholt [Sat, 15 Dec 2018 00:53:18 +0000 (16:53 -0800)]
nir: Fix clamping of uints for image store lowering.

I botched some copy-and-paste and clamped to signed int max instead of
uint max.  Fixes KHR-GL46.shader_image_load_store.multiple-uniforms on
skl.

Fixes: d3e046e76c06 ("nir: Pull some of intel's image load/store format
conversion to nir_format.h")
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
5 years agov3d: Fix the argument type for vir_BRANCH().
Eric Anholt [Sun, 16 Dec 2018 06:59:23 +0000 (22:59 -0800)]
v3d: Fix the argument type for vir_BRANCH().

Apparently this has been spewing warnings for Jason's clang, but not my
gcc.

5 years agovc4: Reuse nir_format_convert.h in our blend lowering.
Eric Anholt [Sun, 16 Dec 2018 03:31:22 +0000 (19:31 -0800)]
vc4: Reuse nir_format_convert.h in our blend lowering.

These helpers came along after and have effectively the same
implementation.

5 years agoradv: report Vulkan version 1.1.90 for real
Samuel Pitoiset [Fri, 14 Dec 2018 09:23:22 +0000 (10:23 +0100)]
radv: report Vulkan version 1.1.90 for real

I thought the value was correctly propagated, but actually not.

Fixes: 2ac6d55f38c ("radv: bump reported version to 1.1.90")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
5 years agoanv,radv: Re-enable VK_EXT_pci_bus_info
Jason Ekstrand [Mon, 17 Dec 2018 15:36:03 +0000 (09:36 -0600)]
anv,radv: Re-enable VK_EXT_pci_bus_info

Now at version 2 with the fixed header.

Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
5 years agovulkan: Update the XML and headers to 1.1.96
Jason Ekstrand [Mon, 17 Dec 2018 15:35:17 +0000 (09:35 -0600)]
vulkan: Update the XML and headers to 1.1.96

Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
5 years agoradv: switch from nir_bcsel to nir_b32csel
Rhys Perry [Mon, 17 Dec 2018 13:51:09 +0000 (13:51 +0000)]
radv: switch from nir_bcsel to nir_b32csel

Fixes: 191a1dce928 ('nir: Add 1-bit Boolean opcodes')
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
5 years agoradv: don't set surf_index for stencil-only images
Rhys Perry [Fri, 14 Dec 2018 16:47:09 +0000 (16:47 +0000)]
radv: don't set surf_index for stencil-only images

Fixes: f8d5b377c8b ('radv: set cb base tile swizzles for MRT speedups (v4)')
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108116
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
5 years agonir: Release per-block metadata in nir_sweep
Ian Romanick [Mon, 26 Nov 2018 23:12:30 +0000 (15:12 -0800)]
nir: Release per-block metadata in nir_sweep

nir_sweep already marks all metadata invalid, so it is safe to release
the memory here too.

mean soft fp64 using uint64:   1,342,759,331 => 1,010,670,475
gfxbench5 aztec ruins high 11:    63,555,571 =>    61,889,811
deus ex mankind divided 148:      62,845,304 =>    62,829,640
deus ex mankind divided 2890:     71,922,686 =>    71,922,686
dirt showdown 676:                69,238,607 =>    69,238,607
dolphin ubershaders 210:          77,822,072 =>    77,822,072

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
5 years agonir: Fix holes in nir_instr
Ian Romanick [Wed, 31 Oct 2018 02:15:18 +0000 (19:15 -0700)]
nir: Fix holes in nir_instr

Found using pahole.

Changes in peak memory usage according to Valgrind massif:

mean soft fp64 using uint64:   1,343,991,403 => 1,342,759,331
gfxbench5 aztec ruins high 11:    63,619,971 =>    63,555,571
deus ex mankind divided 148:      62,887,728 =>    62,845,304
deus ex mankind divided 2890:     72,399,750 =>    71,922,686
dirt showdown 676:                69,464,023 =>    69,238,607
dolphin ubershaders 210:          78,359,728 =>    77,822,072

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
5 years agonir/phi_builder: Use per-value hash table to store [block] -> def mapping
Ian Romanick [Wed, 21 Nov 2018 21:46:51 +0000 (13:46 -0800)]
nir/phi_builder: Use per-value hash table to store [block] -> def mapping

Replace the old array in each value with a hash table in each value.

Changes in peak memory usage according to Valgrind massif:

mean soft fp64 using uint64:   5,499,875,082 => 1,343,991,403
gfxbench5 aztec ruins high 11:    63,619,971 =>    63,619,971
deus ex mankind divided 148:      62,887,728 =>    62,887,728
deus ex mankind divided 2890:     72,402,222 =>    72,399,750
dirt showdown 676:                74,466,431 =>    69,464,023
dolphin ubershaders 210:         109,630,376 =>    78,359,728

Run-time change for a full run on shader-db on my Haswell desktop (with
-march=native) is 1.22245% +/- 0.463879% (n=11).  This is about +2.9
seconds on a 237 second run.  The first time I sent this version of this
patch out, the run-time data was quite different.  I had misconfigured
the script that ran the test, and none of the tests from higher GLSL
versions were run.  These are generally more complex shaders, and they
are more affected by this change.

The previous version of this patch used a single hash table for the
whole phi builder.  The mapping was from [value, block] -> def, so a
separate allocation was needed for each [value, block] tuple.  There was
quite a bit of per-allocation overhead (due to ralloc), so the patch was
followed by a patch that added the use of the slab allocator.  The
results of those two patches was not quite as good:

mean soft fp64 using uint64:   5,499,875,082 => 1,343,991,403
gfxbench5 aztec ruins high 11:    63,619,971 =>    63,619,971
deus ex mankind divided 148:      62,887,728 =>    62,887,728
deus ex mankind divided 2890:     72,402,222 =>    72,402,222 *
dirt showdown 676:                74,466,431 =>    72,443,591 *
dolphin ubershaders 210:         109,630,376 =>    81,034,320 *

The * denote tests that are better now.  In the tests that are the same
in both patches, the "after" peak memory usage was at a different
location.  I did not check the local peaks.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Suggested-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
5 years agoutil/hash_table: Add _mesa_hash_table_init function
Ian Romanick [Wed, 21 Nov 2018 21:45:52 +0000 (13:45 -0800)]
util/hash_table: Add _mesa_hash_table_init function

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
5 years agost/nir: Use nir_src_as_uint for tokens
Jason Ekstrand [Fri, 14 Dec 2018 16:56:16 +0000 (10:56 -0600)]
st/nir: Use nir_src_as_uint for tokens

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
5 years agoradv: Fix a stupid if in gather_intrinsic_info
Jason Ekstrand [Sun, 16 Dec 2018 06:59:08 +0000 (00:59 -0600)]
radv: Fix a stupid if in gather_intrinsic_info

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
5 years agonir/algebraic: Add some optimizations for D3D-style Booleans
Jason Ekstrand [Fri, 19 Oct 2018 21:58:36 +0000 (16:58 -0500)]
nir/algebraic: Add some optimizations for D3D-style Booleans

D3D Booleans use a 32-bit 0/-1 representation.  Because this previously
matched NIR exactly, we didn't have to really optimize for it.  Now that
we have 1-bit Booleans, we need some specific optimizations to chew
through the D3D12-style Booleans.

Shader-db results on Kaby Lake:

    total instructions in shared programs: 15136811 -> 14967944 (-1.12%)
    instructions in affected programs: 2457021 -> 2288154 (-6.87%)
    helped: 8318
    HURT: 10

    total cycles in shared programs: 373544524 -> 359701825 (-3.71%)
    cycles in affected programs: 151029683 -> 137186984 (-9.17%)
    helped: 7749
    HURT: 682

    total loops in shared programs: 4431 -> 4399 (-0.72%)
    loops in affected programs: 32 -> 0
    helped: 21
    HURT: 0

    total spills in shared programs: 10290 -> 10051 (-2.32%)
    spills in affected programs: 2532 -> 2293 (-9.44%)
    helped: 18
    HURT: 18

    total fills in shared programs: 22203 -> 21732 (-2.12%)
    fills in affected programs: 3319 -> 2848 (-14.19%)
    helped: 18
    HURT: 18

Note that a large chunk of the improvement fixing regressions caused by
switching to 1-bit Booleans.  Previously, our ability to optimize D3D
booleans was improved by using the D3D representation directly in NIR.
Now that NIR does 1-bit bools, we need a few more optimizations.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Eric Anholt <eric@anholt.net>
Tested-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
5 years agonir/algebraic: Optimize 1-bit Booleans
Jason Ekstrand [Thu, 6 Dec 2018 03:36:10 +0000 (21:36 -0600)]
nir/algebraic: Optimize 1-bit Booleans

Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Tested-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
5 years agonir: Switch to using 1-bit Booleans for almost everything
Jason Ekstrand [Fri, 19 Oct 2018 16:14:47 +0000 (11:14 -0500)]
nir: Switch to using 1-bit Booleans for almost everything

This is a squash of a few distinct changes:

    glsl,spirv: Generate 1-bit Booleans

    Revert "Use 32-bit opcodes in the NIR producers and optimizations"

    Revert "nir/builder: Generate 32-bit bool opcodes transparently"

    nir/builder: Generate 1-bit Booleans in nir_build_imm_bool

Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Tested-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
5 years agonir: Add a bool to int32 lowering pass
Jason Ekstrand [Thu, 18 Oct 2018 17:04:09 +0000 (12:04 -0500)]
nir: Add a bool to int32 lowering pass

We also enable it in all of the NIR drivers.

Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Tested-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
5 years agonir: Add 1-bit Boolean opcodes
Jason Ekstrand [Fri, 19 Oct 2018 15:40:20 +0000 (10:40 -0500)]
nir: Add 1-bit Boolean opcodes

We also have to add support for 1-bit integers while we're here so we
get 1-bit variants of iand, ior, and inot.

Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Tested-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
5 years agonir/algebraic: Generalize an optimization
Jason Ekstrand [Thu, 6 Dec 2018 18:56:33 +0000 (12:56 -0600)]
nir/algebraic: Generalize an optimization

This just makes it nicely scale across bit sizes.

Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Tested-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
5 years agonir/large_constants: Properly handle 1-bit bools
Jason Ekstrand [Thu, 6 Dec 2018 17:20:26 +0000 (11:20 -0600)]
nir/large_constants: Properly handle 1-bit bools

Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Tested-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
5 years agonir: Add support for 1-bit data types
Jason Ekstrand [Thu, 18 Oct 2018 16:59:40 +0000 (11:59 -0500)]
nir: Add support for 1-bit data types

This commit adds support for 1-bit Booleans and integers.  Booleans
obviously take a value of true or false.  Because we have to define the
semantics of 1-bit signed and unsigned integers, we define uint1_t to
take values of 0 and 1 and int1_t to take values of 0 and -1.  1-bit
arithmetic is then well-defined in the usual way, just with fewer bits.
The definition of int1_t and uint1_t doesn't usually matter but we do
need something for purposes of constant folding.

Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Tested-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
5 years agonir/constant_expressions: Rework Boolean handling
Jason Ekstrand [Mon, 22 Oct 2018 20:35:06 +0000 (15:35 -0500)]
nir/constant_expressions: Rework Boolean handling

This commit contains three related changes.  First, we define boolN_t
for N = 8, 16, and 64 and move the definition of boolN_vec to the loop
with the other vec definitions.  Second, there's no reason why we need
the != 0 on the source because that happens implicitly when it's
converted to bool.  Third, for destinations, we use a signed integer
type and just do -(int)bool_val which will give us the 0/-1 behavior we
want and neatly scales to all bit widths.

Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Tested-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
5 years agonir: Rename Boolean-related opcodes to include 32 in the name
Jason Ekstrand [Thu, 18 Oct 2018 16:44:38 +0000 (11:44 -0500)]
nir: Rename Boolean-related opcodes to include 32 in the name

This is a squash of a bunch of individual changes:

    nir/builder: Generate 32-bit bool opcodes transparently

    nir/algebraic: Remap Boolean opcodes to the 32-bit variant

    Use 32-bit opcodes in the NIR producers and optimizations

        Generated with a little hand-editing and the following sed commands:

        sed -i 's/nir_op_ball_fequal/nir_op_b32all_fequal/g' **/*.c
        sed -i 's/nir_op_bany_fnequal/nir_op_b32any_fnequal/g' **/*.c
        sed -i 's/nir_op_ball_iequal/nir_op_b32all_iequal/g' **/*.c
        sed -i 's/nir_op_bany_inequal/nir_op_b32any_inequal/g' **/*.c
        sed -i 's/nir_op_\([fiu]lt\)/nir_op_\132/g' **/*.c
        sed -i 's/nir_op_\([fiu]ge\)/nir_op_\132/g' **/*.c
        sed -i 's/nir_op_\([fiu]ne\)/nir_op_\132/g' **/*.c
        sed -i 's/nir_op_\([fiu]eq\)/nir_op_\132/g' **/*.c
        sed -i 's/nir_op_\([fi]\)ne32g/nir_op_\1neg/g' **/*.c
        sed -i 's/nir_op_bcsel/nir_op_b32csel/g' **/*.c

     Use 32-bit opcodes in the NIR back-ends

        Generated with a little hand-editing and the following sed commands:

        sed -i 's/nir_op_ball_fequal/nir_op_b32all_fequal/g' **/*.c
        sed -i 's/nir_op_bany_fnequal/nir_op_b32any_fnequal/g' **/*.c
        sed -i 's/nir_op_ball_iequal/nir_op_b32all_iequal/g' **/*.c
        sed -i 's/nir_op_bany_inequal/nir_op_b32any_inequal/g' **/*.c
        sed -i 's/nir_op_\([fiu]lt\)/nir_op_\132/g' **/*.c
        sed -i 's/nir_op_\([fiu]ge\)/nir_op_\132/g' **/*.c
        sed -i 's/nir_op_\([fiu]ne\)/nir_op_\132/g' **/*.c
        sed -i 's/nir_op_\([fiu]eq\)/nir_op_\132/g' **/*.c
        sed -i 's/nir_op_\([fi]\)ne32g/nir_op_\1neg/g' **/*.c
        sed -i 's/nir_op_bcsel/nir_op_b32csel/g' **/*.c

Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Tested-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
5 years agonir/algebraic: Make an optimization more specific
Jason Ekstrand [Thu, 6 Dec 2018 03:32:11 +0000 (21:32 -0600)]
nir/algebraic: Make an optimization more specific

Later in this series, bool is not going to imply 32-bit.

Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Tested-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
5 years agonir: Drop support for lower_b2f
Jason Ekstrand [Thu, 6 Dec 2018 03:26:46 +0000 (21:26 -0600)]
nir: Drop support for lower_b2f

This was originally added for the out-of-tree Mali driver but I think
we've all agreed it's easy enough for them to just do in their back-end.

Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Tested-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
5 years agonir/algebraic: Optimize x2b(xneg(a)) -> a
Jason Ekstrand [Thu, 6 Dec 2018 19:02:01 +0000 (13:02 -0600)]
nir/algebraic: Optimize x2b(xneg(a)) -> a

Shader-db results on Kaby Lake:

    total instructions in shared programs: 15072525 -> 15072525 (0.00%)
    instructions in affected programs: 0 -> 0
    helped: 0
    HURT: 0

This helps prevent regressions in later commits.

Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Tested-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
5 years agonir/constant_folding: Fix source bit size logic
Jason Ekstrand [Thu, 6 Dec 2018 20:31:20 +0000 (14:31 -0600)]
nir/constant_folding: Fix source bit size logic

Instead of looking at input_sizes[i] which contains the number of
components for each source, we look at the bit size of input_types[i].
This fixes a regression in the 1-bit boolean series though I have no
idea how we haven't seen it before now.

Fixes: 35baee5dce5 "nir/constant_folding: fix incorrect bit-size check"
Fixes: 9076c4e289d "nir: update opcode definitions for different bit sizes"
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Tested-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
5 years agonir/tgsi: Use nir_bany in ttn_kill_if
Jason Ekstrand [Sat, 15 Dec 2018 18:29:32 +0000 (12:29 -0600)]
nir/tgsi: Use nir_bany in ttn_kill_if

Reviewed-by: Eric Anholt <eric@anholt.net>
5 years agonir/lower_idiv: Use ilt instead of bit twiddling
Jason Ekstrand [Sun, 16 Dec 2018 06:42:01 +0000 (00:42 -0600)]
nir/lower_idiv: Use ilt instead of bit twiddling

The previous code was creating a boolean by doing an arithmetic right-
shift by 31 which produces a boolean which is true if the argument is
negative.  This is the same as the expression r < 0 which is much
simpler and doesn't depend on NIR's representation of booleans.

Reviewed-by: Eric Anholt <eric@anholt.net>
5 years agov3d: Use the original bit size when scalarizing uniform loads.
Eric Anholt [Sun, 16 Dec 2018 06:17:52 +0000 (22:17 -0800)]
v3d: Use the original bit size when scalarizing uniform loads.

Prevents a regression in jekstrand's 1-bit series.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
5 years agovc4: Use the original bit size when scalarizing uniform loads.
Eric Anholt [Sun, 16 Dec 2018 03:42:57 +0000 (19:42 -0800)]
vc4: Use the original bit size when scalarizing uniform loads.

Prevents a regression in jekstrand's 1-bit series.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
5 years agoac: split 16-bit ssbo loads that may not be dword aligned
Rhys Perry [Thu, 13 Dec 2018 17:03:23 +0000 (17:03 +0000)]
ac: split 16-bit ssbo loads that may not be dword aligned

Fixes: 7e7ee826982 ('ac: add support for 16bit buffer loads')
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108114
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
5 years agoac: refactor visit_load_buffer
Rhys Perry [Wed, 5 Dec 2018 13:42:47 +0000 (13:42 +0000)]
ac: refactor visit_load_buffer

This is so that we can split different types of loads more easily.

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
5 years agonir: fix constness in nir_intrinsic_align()
Rhys Perry [Fri, 14 Dec 2018 11:08:51 +0000 (11:08 +0000)]
nir: fix constness in nir_intrinsic_align()

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
5 years agoclover: Fix build after clang r348827
Jan Vesely [Thu, 13 Dec 2018 20:53:42 +0000 (15:53 -0500)]
clover: Fix build after clang r348827

CodeGenOptions were moved to Basic.

Signed-off-by: Jan Vesely <jan.vesely@rutgers.edu>
Reviewed-by: Aaron Watry <awatry@gmail.com>
Tested-by: Aaron Watry <awatry@gmail.com>
Reviewed-by: Kai Wasserbäch <kai@dev.carbon-project.org>
CC: mesa-stable@lists.freedesktop.org
5 years agoglx: Fix compilation with GLX_USE_WINDOWSGL
Jon Turney [Fri, 14 Dec 2018 13:20:10 +0000 (13:20 +0000)]
glx: Fix compilation with GLX_USE_WINDOWSGL

Sadly, the GLX_USE_APPLEGL and GLX_USE_WINDOWSGL cases are not identical
(because GLX_USE_WINDOWSGL uses vtables rather than a maze of ifdefs)

Include <sys/time.h> again, as functions prototyped by it are used in
the GLX_USE_WINDOWSGL path.

Make the include guard around the __glxGetMscRate() definition match the
one at it's declaration again, as it's referenced from dri_common.c
which is built for GLX_USE_WINDOWSGL.

Fixes: a95ec138 ("glx: mandate xf86vidmode only for "drm" dri platforms")
Signed-off-by: Jon Turney <jon.turney@dronecode.org.uk>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
5 years agov3d: Drop in a bunch of notes about performance improvement opportunities.
Eric Anholt [Fri, 14 Dec 2018 22:46:48 +0000 (14:46 -0800)]
v3d: Drop in a bunch of notes about performance improvement opportunities.

These have all been floating in my head, and while I've thought about
encoding them in issues on gitlab once they're enabled, they also make
sense to just have in the area of the code you'll need to work in.

5 years agov3d: Do uniform pretty-printing in the QPU dump.
Eric Anholt [Wed, 12 Dec 2018 07:02:37 +0000 (23:02 -0800)]
v3d: Do uniform pretty-printing in the QPU dump.

If you're trying to trace what's going on in a QPU dump, this will
definitely help you find your way.

5 years agov3d: Use the uniform pretty-printer in v3d_write_uniforms()'s debug code.
Eric Anholt [Wed, 12 Dec 2018 06:43:56 +0000 (22:43 -0800)]
v3d: Use the uniform pretty-printer in v3d_write_uniforms()'s debug code.

This will be a lot easier than my usual "38400.000000?  that looks like a
viewport scale" decoding strategy.

5 years agov3d: Move uniform pretty-printing to its own helper function.
Eric Anholt [Wed, 12 Dec 2018 06:31:41 +0000 (22:31 -0800)]
v3d: Move uniform pretty-printing to its own helper function.

I want to reuse it in the QPU dump.

5 years agov3d: Move uinfo->data[] dereference to the top of v3d_write_uniforms().
Eric Anholt [Wed, 12 Dec 2018 06:42:13 +0000 (22:42 -0800)]
v3d: Move uinfo->data[] dereference to the top of v3d_write_uniforms().

Follows 3954331aff23 ("vc4: Pull uinfo->data[i] dereference out to the top
of the loop.") which showed a large performance win for vc4, but also
cleans up the code a decent bit.

5 years agov3d: Avoid assertion failures when removing end-of-shader instructions.
Eric Anholt [Tue, 11 Dec 2018 22:07:52 +0000 (14:07 -0800)]
v3d: Avoid assertion failures when removing end-of-shader instructions.

After generating VIR, we leave c->cursor pointing at the end of the
shader.  If the shader had dead code at the end (for example from preamble
instructions in a shader with no side effects), we would assertion fail
that we were leaving the cursor pointing at freed memory.  Since anything
following DCE should be setting up a new cursor anyway, just clear the
cursor at the start.

5 years agov3d: Add support for draw indirect for GLES3.1.
Eric Anholt [Sat, 8 Dec 2018 05:37:26 +0000 (21:37 -0800)]
v3d: Add support for draw indirect for GLES3.1.

In trying to enable compute shaders, I found that a bunch of deqp-gles31's
compute stuff wanted to interact with indirect dispatch.  This was easy to
do on its own.

5 years agov3d: Add missing flagging of SYNCB as a TSY op.
Eric Anholt [Tue, 11 Dec 2018 00:47:13 +0000 (16:47 -0800)]
v3d: Add missing flagging of SYNCB as a TSY op.

Fixes: f2e41daac577 ("broadcom/vc5: Update QPU instruction pack/unpack for v4.2.")
5 years agov3d: Make sure that a thrsw doesn't split a multop from its umul24.
Eric Anholt [Wed, 12 Dec 2018 00:14:03 +0000 (16:14 -0800)]
v3d: Make sure that a thrsw doesn't split a multop from its umul24.

The thrsw will invalidate rtop, just like accumulators and flags.  Caught
by simulator assertions in CS imulextended/umulextended tests.

Fixes: 90269ba35333 ("broadcom/vc5: Use THRSW to enable multi-threaded shaders.")
5 years agov3d: Add safety checks for resource_create().
Eric Anholt [Fri, 30 Nov 2018 01:06:25 +0000 (17:06 -0800)]
v3d: Add safety checks for resource_create().

This should ease my debugging next time I screw it up.

5 years agov3d: Add support for texturing from linear.
Eric Anholt [Thu, 29 Nov 2018 01:22:45 +0000 (17:22 -0800)]
v3d: Add support for texturing from linear.

Just like vc4, we have to support linear shared BOs for X11 on arbitrary
displays.  When we're faced with a request to texture from one of those,
make a shadow image that we copy using the TFU at the start of the draw
call.

5 years agov3d: Add support for using the TFU to do some blits.
Eric Anholt [Thu, 29 Nov 2018 01:59:51 +0000 (17:59 -0800)]
v3d: Add support for using the TFU to do some blits.

This will be useful in particular for blits from raster to UIF for X11.

5 years agov3d: Don't forget to bump the number of writes when doing TFU ops.
Eric Anholt [Thu, 13 Dec 2018 23:47:29 +0000 (15:47 -0800)]
v3d: Don't forget to bump the number of writes when doing TFU ops.

generatemipmap is just filling out the rest of the mipmap that's already
been written (by a mapping or a draw call), so it didn't matter.  As I
reuse the TFU code for linear-to-UIF conversions, it'll start mattering.

5 years agov3d: Set up the right stride for raster TFU.
Eric Anholt [Thu, 13 Dec 2018 23:46:51 +0000 (15:46 -0800)]
v3d: Set up the right stride for raster TFU.

I didn't have any raster images in the generatemipmap path, so the
pixels-vs-bytes mixup didn't matter here.

5 years agov3d: Don't forget to wait for our TFU job before rendering from it.
Eric Anholt [Fri, 14 Dec 2018 17:43:15 +0000 (09:43 -0800)]
v3d: Don't forget to wait for our TFU job before rendering from it.

Otherwise we may race to read old contents.  This didn't show up in the
CTS and piglit for me, but it did once I started using the TFU to do
linear->UIF blits for X11.

Fixes: 2ebca177dc18 ("v3d: Use the TFU to do generatemipmap.")
5 years agonvc0: always keep TSC slot 0 bound to fix TXF
Ilia Mirkin [Sun, 2 Dec 2018 18:19:01 +0000 (13:19 -0500)]
nvc0: always keep TSC slot 0 bound to fix TXF

Same as on nv50, the TXF op always uses the TSC bound to slot 0,
returning blank values if nothing is bound.

An earlier change arranges for the TSC entries list to always have valid
data at entry 0, so here we just make use of it.

Fixes arb_texture_buffer_object-subdata-sync among others.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
5 years agonvc0: replace use of explicit default_tsc with entry 0
Ilia Mirkin [Sun, 2 Dec 2018 17:27:23 +0000 (12:27 -0500)]
nvc0: replace use of explicit default_tsc with entry 0

This was used for implementing FBFETCH. However that uses TXF, which
doesn't do much with a TSC. The only important bit is that sRGB-decoding
works as expected, which we can achieve since all samplers we ever
generate enable sRGB-decoding. Always point to entry 0 in the TSC table,
and ensure that even before it ever gets initialized, the sRGB-decoding
enable bit is set.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
5 years agofreedreno/a6xx: fix corrupted uniforms
Rob Clark [Fri, 14 Dec 2018 19:35:54 +0000 (14:35 -0500)]
freedreno/a6xx: fix corrupted uniforms

For older gen's fd_wfi() is used to conditionally insert a WFI if there
hasn't already been one since last draw.  But this doesn't work out well
with stateobj since the order the stateobj is evaluated might not be
what you expect.  (Ie. stateobj might not be evaluated until a later
draw if there is no geometry from the current draw in a given tile.)

Signed-off-by: Rob Clark <robdclark@gmail.com>
5 years agopci_ids: add new vega20 pci id
Alex Deucher [Fri, 7 Dec 2018 21:10:33 +0000 (16:10 -0500)]
pci_ids: add new vega20 pci id

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Cc: mesa-stable@lists.freedesktop.org
5 years agopci_ids: add new vega10 pci ids
Alex Deucher [Fri, 7 Dec 2018 21:09:16 +0000 (16:09 -0500)]
pci_ids: add new vega10 pci ids

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Cc: mesa-stable@lists.freedesktop.org
5 years agoi965/gen9: Add workarounds for object preemption.
Rafael Antognolli [Mon, 29 Oct 2018 17:19:54 +0000 (10:19 -0700)]
i965/gen9: Add workarounds for object preemption.

Gen9 hardware requires some workarounds to disable preemption depending
on the type of primitive being emitted.

We implement this by adding a function that checks the primitive type
and number of instances right before the 3DPRIMITIVE.

For now, we just ignore blorp.  The only primitive it emits is
3DPRIM_RECTLIST, and since it's not listed in the workarounds, we can
safely leave preemption enabled when it happens. Or it will be disabled
by a previous 3DPRIMITIVE, which should be fine too.

v3:
 - Apply missing workarounds for instanced rendering and line loop (Ken)
 - Move workaround code to brw_draw_single_prim()

Signed-off-by: Rafael Antognolli <rafael.antognolli@intel.com>
Cc: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
5 years agoi965/gen10+: Enable object level preemption.
Rafael Antognolli [Mon, 29 Oct 2018 17:19:53 +0000 (10:19 -0700)]
i965/gen10+: Enable object level preemption.

Set bit when initializing context.

v3:
 - Always toggle preemption bool to false before enabling it for the
 first time, so the state gets emitted (Chris Wilson).
 - Emit end of pipe sync with PIPE_CONTROL_RENDER_TARGET_FLUSH (Ken)

Signed-off-by: Rafael Antognolli <rafael.antognolli@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
5 years agointel/genxml: Add register for object preemption.
Rafael Antognolli [Mon, 29 Oct 2018 17:19:52 +0000 (10:19 -0700)]
intel/genxml: Add register for object preemption.

Signed-off-by: Rafael Antognolli <rafael.antognolli@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
5 years agoutil/slab: Rename slab_mempool typed parameters to mempool
Ian Romanick [Mon, 26 Nov 2018 18:28:02 +0000 (10:28 -0800)]
util/slab: Rename slab_mempool typed parameters to mempool

Now everything with type 'struct slab_child_pool *' is name pool, and
everything with type 'struct slab_mempool *' is named mempool.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
5 years agonir/phi_builder: Internal users should use nir_phi_builder_value_set_block_def too
Ian Romanick [Tue, 30 Oct 2018 16:46:26 +0000 (09:46 -0700)]
nir/phi_builder: Internal users should use nir_phi_builder_value_set_block_def too

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
5 years agoetnaviv: drop redundant ctx function parameter
Christian Gmeiner [Wed, 12 Dec 2018 13:45:56 +0000 (14:45 +0100)]
etnaviv: drop redundant ctx function parameter

There is no need to have an extra ctx paramter as all the other
parameters carry all the needed information.

Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Lucas Stach <l.stach@pengutronix.de>
5 years agogenxml: Consistently use a numeric "MOCS" field
Kenneth Graunke [Tue, 11 Dec 2018 08:34:11 +0000 (00:34 -0800)]
genxml: Consistently use a numeric "MOCS" field

When we first started using genxml, we decided to represent MOCS as an
actual structure, and pack values.  However, in many places, it was more
convenient to use a numeric value rather than treating it as a struct,
so we added secondary setters in a bunch of places as well.

We were not entirely consistent, either.  Some places only had one.
Gen6 had both kinds of setters for STATE_BASE_ADDRESS, but newer gens
only had the struct-based setters.  The names were sometimes "Constant
Buffer Object Control State" instead of "Memory", making it harder to
find.  Many had prefixes like "Vertex Buffer MOCS"...in a vertex buffer
packet...which is a bit redundant.

On modern hardware, MOCS is simply an index into a table, but we were
still carrying around the structure with an "Index to MOCS Table" field,
in addition to the direct numeric setters.  This is clunky - we really
just want a number on new hardware.

This patch eliminates the struct-based setters, and makes the numeric
setters be consistently called "MOCS".  We leave the struct definition
around on Gen7-8 for reference purposes, but it is unused.

v2: Drop bonus "Depth Buffer MOCS" fields on Gen7.5 and Gen9

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
5 years agonir: fix opt_if_loop_last_continue()
Timothy Arceri [Thu, 13 Dec 2018 23:23:27 +0000 (10:23 +1100)]
nir: fix opt_if_loop_last_continue()

The pass did not correctly handle loops ending in:

if ssa_7 {
block block_8:
/* preds: block_7 */
continue
/* succs: block_1 */
} else {
block block_9:
/* preds: block_7 */
break
/* succs: block_11 */
}

The break will get eliminated by another opt but if this pass gets
called first (as it does on RADV) we ended up inserting
instructions after the break.

Fixes: 5921a19d4b0c ("nir: add if opt opt_if_loop_last_continue()")
Reviewed-by: Dave Airlie <airlied@redhat.com>
5 years agofreedreno/a6xx: fix resource_copy_region()
Rob Clark [Thu, 13 Dec 2018 14:15:33 +0000 (09:15 -0500)]
freedreno/a6xx: fix resource_copy_region()

pctx->resource_copy_region() needs to fall back to sw copy for
non-renderable formats.  But previously for things that we could
not use the blitter for, would fall back to 3d.  Which won't work
if 3d can't render to the dst format either.

Instead rework things to fallback to fd_resource_copy_region(),
which will try 3d core and then fall back to memcpy().

Fixes (for example) dEQP-GLES3.functional.texture.format.sized.2d.rgb9_e5_pot

Signed-off-by: Rob Clark <robdclark@gmail.com>
5 years agofreedreno: move fd_resource_copy_region()
Rob Clark [Thu, 13 Dec 2018 14:14:48 +0000 (09:14 -0500)]
freedreno: move fd_resource_copy_region()

Code-motion prep for next patch.

Signed-off-by: Rob Clark <robdclark@gmail.com>
5 years agofreedreno/a6xx: more blitter fixes
Rob Clark [Tue, 11 Dec 2018 17:36:52 +0000 (12:36 -0500)]
freedreno/a6xx: more blitter fixes

Signed-off-by: Rob Clark <robdclark@gmail.com>
5 years agofreedreno: update generated headers
Rob Clark [Tue, 11 Dec 2018 15:59:53 +0000 (10:59 -0500)]
freedreno: update generated headers

Signed-off-by: Rob Clark <robdclark@gmail.com>
5 years agogallium/aux: add is_unorm() helper
Rob Clark [Tue, 11 Dec 2018 16:13:49 +0000 (11:13 -0500)]
gallium/aux: add is_unorm() helper

We already had one for is_snorm() but not unorm.

Signed-off-by: Rob Clark <robdclark@gmail.com>
5 years agofreedreno/a6xx: fix blitter crash
Rob Clark [Mon, 10 Dec 2018 15:40:31 +0000 (10:40 -0500)]
freedreno/a6xx: fix blitter crash

Fixes a crash with unsupported formats in dEQP-GLES3.functional.texture.format.sized.2d.rgb9_e5_pot

Also fixes gpu hangs with some formats that are supported, but which we
don't know what internal-format to use for the blitter, for ex
dEQP-GLES3.functional.texture.format.sized.2d_array.rgb10_a2_pot

Signed-off-by: Rob Clark <robdclark@gmail.com>
5 years agofreedreno/ir3: don't remove unused input components
Rob Clark [Thu, 13 Dec 2018 18:50:50 +0000 (13:50 -0500)]
freedreno/ir3: don't remove unused input components

Fixes: 0d240c22141 freedreno/ir3: don't fetch unused tex components
Signed-off-by: Rob Clark <robdclark@gmail.com>
5 years agofreedreno/ir3: fix crash
Rob Clark [Mon, 10 Dec 2018 15:39:28 +0000 (10:39 -0500)]
freedreno/ir3: fix crash

Fixes a crash in dEQP-GLES3.functional.shaders.fragdepth.compare.fragcoord_z

Fixes: 0d240c22141 freedreno/ir3: don't fetch unused tex components
Signed-off-by: Rob Clark <robdclark@gmail.com>
5 years agofreedreno: also set DUMP flag on shaders
Rob Clark [Tue, 4 Dec 2018 13:07:50 +0000 (08:07 -0500)]
freedreno: also set DUMP flag on shaders

If we emit shader as a pointer to a GEM object, also set the RELOC_DUMP
flag as a hint to kernel that this is a useful buffer to snapshot for
debug dumps.

Signed-off-by: Rob Clark <robdclark@gmail.com>
5 years agofreedreno: debug GEM obj names
Rob Clark [Fri, 30 Nov 2018 13:29:51 +0000 (08:29 -0500)]
freedreno: debug GEM obj names

With a recent enough kernel, set debug names for GEM BOs, which will
show up in $debugfs/gem

Signed-off-by: Rob Clark <robdclark@gmail.com>
5 years agofreedreno/drm: sync uapi and enable softpin
Rob Clark [Wed, 28 Nov 2018 13:50:19 +0000 (08:50 -0500)]
freedreno/drm: sync uapi and enable softpin

Pull in updated UAPI and use kernel API version to enable softpin.
Since MSM_SUBMIT_BO_DUMP flag was added at same time, use that to
signal to kernel that cmdstream buffers are useful to dump for
debugging/cmdstream-traces.

Signed-off-by: Rob Clark <robdclark@gmail.com>
5 years agonir: Move intel's half-float image store lowering to to nir_format.h.
Eric Anholt [Tue, 11 Dec 2018 21:49:28 +0000 (13:49 -0800)]
nir: Move intel's half-float image store lowering to to nir_format.h.

I needed the same function for v3d.  This was originally in d3e046e76c06
("nir: Pull some of intel's image load/store format conversion to
nir_format.h") before we made am istake about simplifying the function.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
5 years agoRevert "intel: Simplify the half-float packing in image load/store lowering."
Eric Anholt [Thu, 13 Dec 2018 19:25:08 +0000 (11:25 -0800)]
Revert "intel: Simplify the half-float packing in image load/store lowering."

This reverts commit 06fbcd2cd5cc5702c9039c26d20082a99bc157bf.
nir_pack_half_2x16_split *isn't* vectorizable, it's 1-component only, thus
why we had this split-scalar code in the first place.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
5 years agonir: Print the format of image variables.
Eric Anholt [Thu, 13 Dec 2018 19:15:07 +0000 (11:15 -0800)]
nir: Print the format of image variables.

This helps a lot when debugging image load/store lowering on large
testcases.  Unfortunately the Mesa enum name stuff is under src/mesa and
we can't get at it from the compiler.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
5 years agomesa/st: Expose compute shaders when NIR support is advertised.
Eric Anholt [Thu, 6 Dec 2018 00:08:12 +0000 (16:08 -0800)]
mesa/st: Expose compute shaders when NIR support is advertised.

We have a NIR path, and V3D doesn't have TGSI input for compute (only what
TTN can handle for the various gallium-internal shaders).

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
5 years agoradv/xfb: fix counter buffer bounds checks.
Dave Airlie [Thu, 13 Dec 2018 03:29:04 +0000 (03:29 +0000)]
radv/xfb: fix counter buffer bounds checks.

If we gave this function 0 counter buffers, we'd still try and
access pCounterBuffers[0] as this check was incorrect.

Fixes crash with ext_transform_feedback-pipeline-basic-primgen
on zink on radv.

Fixes: 677b496b6 (radv: fix begin/end transform feedback with 0 counter buffers.)
Signed-off-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
5 years agoi965: Enable nir_opt_idiv_const for 32 and 64-bit integers
Jason Ekstrand [Fri, 29 Dec 2017 03:53:36 +0000 (19:53 -0800)]
i965: Enable nir_opt_idiv_const for 32 and 64-bit integers

The pass should work for all bit sizes but it's less clear that the
extra instructions are worth it on small integers.  Also, the hardware
doesn't do mul_high on anything other than 32-bit integers and, absent
any decent mechanism for testing the pass on 8 and 16-bit types, it's
probably best to just leave it disabled for now.

Shader-db results on Sky Lake:

    total instructions in shared programs: 15105795 -> 15111403 (0.04%)
    instructions in affected programs: 72774 -> 78382 (7.71%)
    helped: 0
    HURT: 265

Note that hurt here actually means helped because we're getting rid of
integer quotient operations (which are a send on some platforms!) and
replacing them with fairly cheap ALU ops.

Reviewed-by: Ian Romanick ian.d.romanick@intel.com
5 years agoi965/vec4: Implement nir_op_uadd_sat
Jason Ekstrand [Mon, 8 Oct 2018 22:33:10 +0000 (17:33 -0500)]
i965/vec4: Implement nir_op_uadd_sat

Reviewed-by: Ian Romanick ian.d.romanick@intel.com
5 years agoi965/fs: Implement nir_op_uadd_sat
Ian Romanick [Sat, 6 Oct 2018 02:04:47 +0000 (21:04 -0500)]
i965/fs: Implement nir_op_uadd_sat

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
5 years agonir: Add a pass for lowering integer division by constants
Jason Ekstrand [Thu, 28 Dec 2017 21:06:28 +0000 (13:06 -0800)]
nir: Add a pass for lowering integer division by constants

It's a reasonably well-known fact in the world of compilers that integer
divisions by constants can be replaced by a multiply, an add, and some
shifts.  This commit adds such an optimization to NIR for easiest case
of udiv.  Other division operations will be added in following commits.
In order to provide some additional driver control, the pass takes a
minimum bit size to optimize.

Reviewed-by: Ian Romanick ian.d.romanick@intel.com
5 years agonir: Add a saturated unsigned integer add opcode
Ian Romanick [Sat, 6 Oct 2018 01:22:41 +0000 (20:22 -0500)]
nir: Add a saturated unsigned integer add opcode

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
5 years agonir/lower_int64: Add support for [iu]mul_high
Jason Ekstrand [Fri, 29 Dec 2017 22:38:55 +0000 (14:38 -0800)]
nir/lower_int64: Add support for [iu]mul_high

Reviewed-by: Ian Romanick ian.d.romanick@intel.com
5 years agonir: Allow [iu]mul_high on non-32-bit types
Jason Ekstrand [Fri, 29 Dec 2017 21:49:43 +0000 (13:49 -0800)]
nir: Allow [iu]mul_high on non-32-bit types

Reviewed-by: Ian Romanick ian.d.romanick@intel.com
5 years agoglx: mandate xf86vidmode only for "drm" dri platforms
Emil Velikov [Tue, 11 Dec 2018 16:20:40 +0000 (16:20 +0000)]
glx: mandate xf86vidmode only for "drm" dri platforms

Currently we have the three dri "platforms" - drm, apple and windows.

Since xf86vidmode is a thing only for the drm one, adjust the
preprocessor guards and correctly check for the dependency.

v2: terminate the GLX_USE_WINDOWSGL hunk

Cc: Jon TURNEY <jon.turney@dronecode.org.uk>
Fixes: 5bc509363b6 ("glx: make xf86vidmode mandatory for direct rendering")
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Acked-by: Eric Engestrom <eric.engestrom@intel.com>
5 years agonir: remove unused variable
Alejandro Piñeiro [Thu, 13 Dec 2018 14:25:57 +0000 (15:25 +0100)]
nir: remove unused variable

To avoid the following warning:
./src/compiler/nir/nir_loop_analyze.c:807:16: warning: unused variable ‘ns’ [-Wunused-variable]
    nir_shader *ns = impl->function->shader;
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
5 years agovirgl: work around bad assumptions in virglrenderer
Erik Faye-Lund [Tue, 11 Dec 2018 14:02:53 +0000 (14:02 +0000)]
virgl: work around bad assumptions in virglrenderer

Virglrenderer does the wrong thing when given an instance divisor;
it tries to use the element-index rather than the binding-index as
the argument to glVertexBindingDivisor(). This worked fine as long
as there was a 1:1 relationship between elements and bindings,
which was the case util 19a91841c34 "st/mesa: Use Array._DrawVAO in
st_atom_array.c.".

So let's detect instance divisors, and restore a 1:1 relationship in
that case. This will make old versions of virglrenderer behave
correctly. For newer versions, we can consider making a better
interface, where the instance divisor isn't specified per element,
but rather per binding. But let's save that for another day.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Fixes: 19a91841c34 "st/mesa: Use Array._DrawVAO in st_atom_array.c."
Reviewed-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Tested-By: Gert Wollny <gert.wollny@collabora.com>
5 years agovirgl: wrap vertex element state in a struct
Erik Faye-Lund [Tue, 11 Dec 2018 12:34:38 +0000 (12:34 +0000)]
virgl: wrap vertex element state in a struct

This just has one member for now; the handle. But this is about to
change.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Tested-By: Gert Wollny <gert.wollny@collabora.com>
5 years agovirgl: simplify virgl_hw_set_index_buffer
Erik Faye-Lund [Tue, 11 Dec 2018 11:16:47 +0000 (11:16 +0000)]
virgl: simplify virgl_hw_set_index_buffer

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Tested-By: Gert Wollny <gert.wollny@collabora.com>
5 years agovirgl: simplify virgl_hw_set_vertex_buffers
Erik Faye-Lund [Tue, 11 Dec 2018 11:16:35 +0000 (11:16 +0000)]
virgl: simplify virgl_hw_set_vertex_buffers

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Tested-By: Gert Wollny <gert.wollny@collabora.com>
5 years agodocs: update calendar, add news item and link release notes for 18.2.7
Juan A. Suarez Romero [Thu, 13 Dec 2018 14:45:20 +0000 (15:45 +0100)]
docs: update calendar, add news item and link release notes for 18.2.7

Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
5 years agodocs: add sha256 checksums for 18.2.7
Juan A. Suarez Romero [Thu, 13 Dec 2018 14:42:26 +0000 (15:42 +0100)]
docs: add sha256 checksums for 18.2.7

Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
(cherry picked from commit e90429cc6dc5b5ada4253fc0a8517645d86a4f6c)

5 years agodocs: add release notes for 18.2.7
Juan A. Suarez Romero [Thu, 13 Dec 2018 13:58:30 +0000 (14:58 +0100)]
docs: add release notes for 18.2.7

Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
(cherry picked from commit 419ee20097597bed77e73fd283e6d15e8dcb89e9)

5 years agoradv: don't check if format is depth in radv_image_can_enable_hile()
Samuel Pitoiset [Wed, 12 Dec 2018 13:15:53 +0000 (14:15 +0100)]
radv: don't check if format is depth in radv_image_can_enable_hile()

This is always TRUE if htile_size is not 0.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>