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spirv/nir: SpvStorageClassAtomicCounter support on vtn_storage_class_to_mode
2018-07-02
Eric Anholt
v3d: Claim PIPE_CAP_TGSI_CAN_READ_OUTPUTS.
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2018-07-02
Eric Anholt
v3d: Emit a TF flush after each draw using TF.
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2018-06-29
Eric Anholt
v3d: Move GL shader state dumping out of per-version...
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2018-06-29
Eric Anholt
v3d: Add missing Stream field to transform feedback...
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2018-06-29
Eric Anholt
v3d: Add missing "tri trip or fan" flag in Primitive...
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2018-06-29
Eric Anholt
v3d: Fix the shader code address field widths on V3D...
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2018-06-29
Eric Anholt
v3d: Add missing "no prim pack" field to the V3D4.1...
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2018-06-29
Eric Anholt
v3d: Express dithering mode in the same way that the...
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2018-06-29
Eric Anholt
v3d: Add missing "number of bin tile lists" field.
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2018-06-29
Eric Anholt
v3d: Rewrite the color write masks to match CLIF format.
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2018-06-29
Eric Anholt
v3d: Merge the V3D 4.1 and 4.2 XML into V3D 3.3'x XML.
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2018-06-29
Eric Anholt
v3d: Switch v3d_decoder.c to the XML's top min_ver...
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2018-06-29
Eric Anholt
v3d: Create XML fields for min_ver and max_ver of a...
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2018-06-29
Eric Anholt
v3d: Pass the version being generated to the pack generator...
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2018-06-27
Eric Anholt
glsl: Make sure that packed varyings reflect always_active_i...
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2018-06-27
Eric Anholt
v3d: Fix Z clipping when viewport.scale[2] is negative.
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2018-06-27
Eric Anholt
v3d: Convert a bunch of our "minus one" fields over...
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2018-06-27
Eric Anholt
v3d: Add pack/unpack/decode support for fields with...
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2018-06-23
Eric Anholt
broadcom/vc4: Remove deref chain support from nir_lower_txf_ms.
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2018-06-21
Eric Anholt
v3d: Don't forget to initialize the buffer offset of...
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2018-06-21
Eric Anholt
v3d, vc4: Disable valgrind checking of CLE inputs when...
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2018-06-20
Eric Anholt
v3d: Fix min vs mag determination when not doing mip...
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2018-06-20
Eric Anholt
v3d: Implement ALPHA_TO_COVERAGE.
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2018-06-20
Eric Anholt
v3d: Track write reference to the separate stencil...
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2018-06-20
Eric Anholt
v3d: Add missing reference to the separate stencil...
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2018-06-20
Eric Anholt
v3d: Fix return value from fence_finish.
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2018-06-19
Eric Anholt
v3d: Fix blitting from a linear winsys BO.
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2018-06-19
Eric Anholt
v3d: Add missing always_flush debug flag.
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2018-06-18
Eric Anholt
v3d: Set the SO offsets correctly if we have to re...
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2018-06-15
Eric Anholt
v3d: Handle a no-intersection scissor even if it's...
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2018-06-15
Eric Anholt
v3d: Use the proper depth texture type for sampling.
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2018-06-15
Eric Anholt
v3d: Limit shader threading according to our maximum...
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2018-06-15
Eric Anholt
v3d: Fix shaders using pixel center W but no varyings.
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2018-06-15
Eric Anholt
v3d: Fix polygon offset for Z16 buffers.
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2018-06-14
Eric Anholt
v3d: Fix configuration setup of mixed f32 and f16 render...
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2018-06-14
Eric Anholt
v3d: Don't set the first_ez_state to DISABLED if after...
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2018-06-14
Eric Anholt
v3d: Use the right size for v3d 4.x TEXTURE_SHADER_STATE BO.
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2018-06-14
Eric Anholt
v3d: Add static asserts for other packed packet sizes.
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2018-06-14
Eric Anholt
v3d: Fix the size of the packed attribute state.
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2018-06-14
Eric Anholt
v3d: Remove some unused context fields from vc4.
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2018-06-14
Eric Anholt
v3d: Remove unused QUNIFORM_STENCIL left over from...
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2018-06-14
Eric Anholt
v3d: Use our #define for max attributes in shader caps.
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2018-06-14
Eric Anholt
v3d: Fix undefined results for a swap_color_rb RT from...
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2018-06-08
Eric Anholt
travis: Add the v3d driver to the automake build.
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2018-06-08
Eric Anholt
travis: Do our automake build tests with srcdir !=...
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2018-06-06
Eric Anholt
nir: Look into uniform structs for samplers when counting...
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2018-06-06
Eric Anholt
v3d: Work around GFXH-1461/GFXH-1689 by using CLEAR_TILE_BUF...
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2018-06-06
Eric Anholt
v3d: Enable the new NIR bitfield operation lowering...
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2018-06-06
Eric Anholt
nir: Add lowering for nir_op_bit_count.
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2018-06-06
Eric Anholt
nir: Add lowering for nir_op_bitfield_reverse.
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2018-06-06
Eric Anholt
nir: Add an ALU lowering pass for mul_high.
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2018-06-06
Eric Anholt
nir: Add lowering for find_lsb.
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2018-06-06
Eric Anholt
nir: Add lowering for ifind_msb to ufind_msb.
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2018-06-06
Eric Anholt
nir: Add lowering from ibitfield_extract/ubitfield_extract...
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2018-06-06
Eric Anholt
nir: Add lowering for bitfieldInsert without using...
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2018-06-05
Eric Anholt
v3d: Be more explicit about include directory from...
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2018-05-28
Eric Anholt
Revert "st/nir: use NIR for asm programs"
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2018-05-17
Eric Anholt
v3d: Add support for glSampleMask / glSampleCoverage.
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2018-05-17
Eric Anholt
v3d: Enable NaN propagation in the VS and CS as well.
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2018-05-16
Eric Anholt
v3d: Fix wiring filters to NEAREST for 32-bit texture...
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2018-05-16
Eric Anholt
v3d: Enable the driver by default.
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2018-05-16
Eric Anholt
v3d: Rename driver functions from vc5 to v3d.
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2018-05-16
Eric Anholt
v3d: Rename the driver files from "vc5" to "v3d".
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2018-05-16
Eric Anholt
v3d: Rename the vc5_dri.so driver to v3d_dri.so.
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2018-05-16
Eric Anholt
v3d: Switch the vc5 driver to using the finalized V3D...
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2018-05-01
Eric Anholt
freedreno: Fix ir3_cmdline.c build.
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2018-04-26
Eric Anholt
broadcom/vc5: Add support for centroid varyings.
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2018-04-26
Eric Anholt
broadcom/vc5: Add an assert about GFXH-1559.
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2018-04-26
Eric Anholt
broadcom/vc5: Add validation that we don't violate...
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2018-04-26
Eric Anholt
broadcom/vc5: Add validation that we don't violate...
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2018-04-26
Eric Anholt
broadcom/vc5: Implement GFXH-1742 workaround (emit...
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2018-04-26
Eric Anholt
broadcom/vc5: Add QPU validation for register writes...
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2018-04-26
Eric Anholt
st: Choose a 2101010 format for GL_RGB/GL_RGBA with...
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2018-04-25
Eric Anholt
gallium/util: Fix incorrect refcounting of separate...
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2018-04-25
Eric Anholt
broadcom/vc5: Fix reloads of separate stencil buffers.
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2018-04-25
Eric Anholt
broadcom/vc5: Fix cpp of MSAA surfaces on 4.x.
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2018-04-25
Eric Anholt
broadcom/vc5: Implement stencil blits using RGBA.
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2018-04-25
Eric Anholt
broadcom/vc5: Remove leftover vc4 MSAA lowering setup...
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2018-04-25
Eric Anholt
broadcom/vc5: Fix tile load/store of MSAA surfaces...
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2018-04-24
Eric Anholt
broadcom/vc5: Set up internal_format for imported resources.
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2018-04-24
Eric Anholt
broadcom/vc5: Assert that created BOs have offset ...
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2018-04-24
Eric Anholt
broadcom/vc5: Don't allocate simulator BOs at offset 0.
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2018-04-24
Eric Anholt
broadcom/vc5: Add sim support for the GET_BO_OFFSET...
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2018-04-24
Eric Anholt
broadcom/vc5: Treat imports of DRM_FORMAT_MOD_INVALID...
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2018-04-12
Eric Anholt
broadcom/vc5: Fix a stray '`' in a comment.
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2018-04-12
Eric Anholt
broadcom/vc5: Update the UABI for in/out syncobjs
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2018-04-12
Eric Anholt
broadcom/vc5: Drop the finished_seqno optimization.
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2018-04-12
Eric Anholt
broadcom/vc5: Drop the throttling code.
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2018-04-12
Eric Anholt
broadcom/vc5: Move flush_last_load into load_general...
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2018-04-12
Eric Anholt
broadcom/vc5: Rename read_but_not_cleared to loads_pending.
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2018-04-12
Eric Anholt
broadcom/vc5: Refactor the implicit coords/stores_pending...
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2018-04-12
Eric Anholt
broadcom/vc5: Emit missing TILE_COORDINATES_IMPLICIT...
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2018-04-12
Eric Anholt
broadcom/vc5: Add checks that we don't try to do raw...
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2018-04-12
Eric Anholt
broadcom/vc5: Fix MSAA depth/stencil size setup.
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2018-03-29
Eric Anholt
broadcom/vc5: Start using nir_opt_move_load_ubo().
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2018-03-29
Eric Anholt
broadcom/vc5: Fix setup of integer surface clear values.
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2018-03-29
Eric Anholt
broadcom/vc5: Stop trying to swizzle around RGBA4 clear...
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2018-03-29
Eric Anholt
broadcom/vc5: Work around scissor w/h==0 bug same as...
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2018-03-29
Eric Anholt
st: Don't try to finalize the texture in st_render_texture().
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2018-03-28
Eric Anholt
broadcom/vc5: Fix padding of NPOT miplevels >= 2.
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