softpipe: fix clears to only clear specified color buffers.
[mesa.git] / src / gallium / drivers / v3d /
2019-03-21 Eric Anholtv3d: Upload all of UBO[0] if any indirect load occurs.
2019-03-21 Eric Anholtv3d: Move constant offsets to UBO addresses into the...
2019-03-21 Eric Anholtv3d: Rename v3d_tmu_config_data to v3d_unit_data.
2019-03-20 Kenneth Graunkegallium: Add PIPE_BARRIER_UPDATE_BUFFER and UPDATE_TEXT...
2019-03-19 Eric Anholtv3d: Expose the dma-buf modifiers query.
2019-03-19 Eric Anholtv3d: Allow the UIF modifier with renderonly.
2019-03-19 Eric Anholtv3d: Always lay out shared tiled buffers with UIF_TOP...
2019-03-14 Alyssa Rosenzweigv3d: Use shared drm_find_modifier util
2019-03-12 Eric Anholtv3d: Fix leak of the renderonly struct on screen destru...
2019-03-12 Eric Anholtv3d: Disable PIPE_CAP_BLIT_BASED_TEXTURE_TRANSFER.
2019-03-05 Timur Kristóftgsi_to_nir: Produce optimized NIR for a given pipe_screen.
2019-03-01 Eric Anholtv3d: Fix build of NEON code with Mesa's cflags not...
2019-02-19 Eric Anholtv3d: Stop tracking num_inputs for VPM loads.
2019-02-19 Eric Anholtv3d: Use the early_fragment_tests flag for the shader...
2019-02-19 Eric Anholtv3d: Sync indirect draws on the last rendering.
2019-02-19 Eric Anholtv3d: Clear the GMP on initialization of the simulator.
2019-02-14 Eric Engestromdrm-uapi: use local files, not system libdrm
2019-02-08 Karol Herbstgallium: add PIPE_CAP_MAX_VARYINGS
2019-02-05 Eric Anholtv3d: Store the actual mask of color buffers present...
2019-02-05 Eric Anholtv3d: Fix precompile of FRAG_RESULT_DATA1 and higher...
2019-02-05 Eric Anholtnir: Move V3D's "the shader was TGSI, ignore FS output...
2019-01-30 Ernestas Kulikv3d: Fix leak in resource setup error path
2019-01-30 Eric Anholtv3d: Always enable the NEON utile load/store code.
2019-01-27 Eric Anholtv3d: Create separate sampler states for the various...
2019-01-27 Eric Anholtv3d: Move the sampler state to the long-lived state...
2019-01-27 Eric Anholtv3d: Use the symbolic names for wrap modes from the...
2019-01-27 Eric Anholtv3d: Fix stencil sampling from a separate-stencil buffer.
2019-01-27 Eric Anholtv3d: Fix stencil sampling from packed depth/stencil.
2019-01-27 Eric Anholtv3d: Fix release-build warning about utile_h.
2019-01-27 Eric Anholtv3d: Flush blit jobs immediately after generating them.
2019-01-27 Eric Anholtv3d: Fix BO stats accounting for imported buffers.
2019-01-27 Eric Anholtv3d: Drop maximum number of texture units down to 16.
2019-01-27 Eric Anholtv3d: Avoid duplicating limits defines between gallium...
2019-01-27 Eric Anholtv3d: Rename gallium-local limits defines from VC5 to...
2019-01-19 Karol Herbstnir: rename nir_var_function to nir_var_function_temp
2019-01-17 Eric Anholtv3d: Restructure RO allocations using resource_from_handle.
2019-01-17 Eric Anholtv3d: If the modifier is not known on BO import, default...
2019-01-14 Eric Anholtv3d: SHARED but not necessarily SCANOUT buffers on...
2019-01-14 Eric Anholtv3d: Add support for shader_image_load_store.
2019-01-14 Eric Anholtv3d: Add SSBO/atomic counters support.
2019-01-14 Eric Anholtv3d: Drop the GLSL version level.
2019-01-14 Eric Anholtv3d: Add an isr to the simulator to catch GMP violations.
2019-01-14 Eric Anholtv3d: Add support for GL_ARB_framebuffer_no_attachments.
2019-01-14 Eric Anholtv3d: Add support for flushing dirty TMU data at job...
2019-01-08 Eric Anholtv3d: Enable GL_ARB_texture_gather on V3D 4.x.
2019-01-08 Karol Herbstnir: rename global/local to private/function memory
2019-01-04 Eric Anholtv3d: Fix up VS output setup during precompiles.
2019-01-02 Eric Anholtv3d: Refactor compiler entrypoints.
2019-01-02 Eric Anholtv3d: Don't forget to include RT writes in precompiles.
2019-01-02 Eric Anholtv3d: Fix segfault when failing to compile a program.
2018-12-30 Eric Anholtv3d: Add support for requesting the sample offsets.
2018-12-30 Eric Anholtv3d: Hook up some shader-db output to GL_ARB_debug_output.
2018-12-29 Eric Anholtv3d: Add a "precompile" debug flag for shader-db.
2018-12-20 Eric Anholtv3d: Hook up perf_debug() output to GL_ARB_debug output...
2018-12-20 Rhys Kiddv3d: Wire up core pipe_debug_callback
2018-12-20 Eric Anholtv3d: Drop shadow comparison state from shader variant...
2018-12-20 Eric Anholtv3d: Fix simulator mode on i915 render nodes.
2018-12-19 Eric Anholtv3d: Load and store aligned utiles all at once.
2018-12-19 Eric Anholtv3d: Implement texture_subdata to reduce teximage uploa...
2018-12-19 Eric Anholtv3d: Remove dead prototypes for load/store utile functions.
2018-12-19 Eric Anholtv3d: Don't try to create shadow tiled temporaries for...
2018-12-19 Eric Anholtv3d: Fix check for TFU job completion in the simulator.
2018-12-19 Eric Anholtv3d: Put the dst bo first in the list of BOs for TFU...
2018-12-15 Eric Anholtv3d: Drop in a bunch of notes about performance improve...
2018-12-15 Eric Anholtv3d: Use the uniform pretty-printer in v3d_write_unifor...
2018-12-15 Eric Anholtv3d: Move uinfo->data[] dereference to the top of v3d_w...
2018-12-15 Eric Anholtv3d: Add support for draw indirect for GLES3.1.
2018-12-15 Eric Anholtv3d: Add safety checks for resource_create().
2018-12-15 Eric Anholtv3d: Add support for texturing from linear.
2018-12-15 Eric Anholtv3d: Add support for using the TFU to do some blits.
2018-12-15 Eric Anholtv3d: Don't forget to bump the number of writes when...
2018-12-15 Eric Anholtv3d: Set up the right stride for raster TFU.
2018-12-15 Eric Anholtv3d: Don't forget to wait for our TFU job before render...
2018-12-08 Eric Anholtshader-packing
2018-12-08 Eric Anholttfu
2018-12-08 Eric Anholtv3d: Fix a leak of the transfer helper on screen destroy.
2018-12-08 Eric Anholtv3d: Add VIR dumping of TMU config p0/p1.
2018-12-08 Eric Anholtv3d: Garbage collect unused uniforms code.
2018-12-08 Eric Anholtv3d: Split most of TEXTURE_SHADER_STATE setup out of...
2018-12-08 Eric Anholtv3d: Avoid confusing auto-indenting in TEXTURE_SHADER_S...
2018-12-08 Eric Anholtv3d: Fix handling of texture first_layer offsets for...
2018-12-08 Eric Anholtv3d: Return the right gl_SampleMaskIn[] value.
2018-12-08 Eric Anholtv3d: Don't forget to flush writes to UBOs.
2018-12-08 Eric Anholtv3d: Make an array for frag/vert texture state in the...
2018-12-08 Eric Anholtv3d: Put default vertex attribute values into the state...
2018-12-08 Eric Anholtv3d: Create a state uploader for packing our shaders...
2018-12-08 Eric Anholtv3d: Update simulator cache flushing code to match...
2018-12-08 Eric Anholtv3d: Use the TFU to do generatemipmap.
2018-12-08 Eric Anholtv3d: Add the V3D TFU submit interface to the simulator.
2018-12-08 Eric Anholtv3d: Use combined input/output segments.
2018-12-08 Eric Anholtv3d: Add missing OES_half_float_linear support.
2018-12-08 Eric Anholtv3d: Add support for RGBA_SRGB along with BGRA_SRGB.
2018-11-27 Eric Anholtv3d: Add renderonly support.
2018-11-15 Eric Anholtv3d: Fix double-swapping of R/B on V3D 4.1
2018-11-02 Eric Anholtv3d: Remove the special path for simulaton of the submi...
2018-11-02 Eric Anholtv3d: Maintain a mapping of the GEM buffer in the simulator.
2018-11-01 Eric Anholtv3d: Use the TLB R/B swapping instead of recompiles...
2018-11-01 Eric Anholtv3d: Take advantage of _mesa_hash_table_remove_key...
2018-11-01 Eric Anholtv3d: Respect user-passed strides for BO imports.
2018-11-01 Eric Anholtv3d: Drop #if 0-ed out v3d_dump_to_file().
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