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mesa/glsl/i965: set and get tes layouts directly to and from shader_info
[mesa.git]
/
src
/
compiler
/
glsl
/
linker.cpp
2017-01-23
Timothy Arceri
mesa/glsl/i965: set and get tes layouts directly to...
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2017-01-23
Timothy Arceri
glsl: use last_vert_prog to get last {clip,cull}_distan...
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2017-01-23
Timothy Arceri
mesa/glsl: set {clip,cull}_distance_array_size directly...
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2017-01-23
Timothy Arceri
st/mesa/glsl: change xfb_program field to last_vert_prog
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2017-01-20
Ian Romanick
glsl: Move builtin_function related prototypes to a...
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2017-01-19
Timothy Arceri
mesa/glsl: move TransformFeedbackBufferStride to gl_shader
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2017-01-19
Timothy Arceri
glsl: set InnerCoverage directly in gl_program
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2017-01-19
Timothy Arceri
glsl: tidy up PostDepthCoverage shader field
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2017-01-19
Timothy Arceri
mesa/glsl: move pixel_center_integer to gl_shader
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2017-01-19
Timothy Arceri
mesa/glsl: move origin_upper_left to gl_shader
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2017-01-19
Timothy Arceri
mesa/glsl: move uses_gl_fragcoord to gl_shader
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2017-01-19
Timothy Arceri
mesa/glsl: move redeclares_gl_fragcoord to gl_shader
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2017-01-19
Timothy Arceri
mesa/glsl: move ARB_fragment_coord_conventions_enable...
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2017-01-19
Timothy Arceri
st/mesa/glsl: set early_fragment_tests directly in...
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2017-01-19
Timothy Arceri
mesa/glsl/i965: set and use tcs vertices_out directly
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2017-01-19
Timothy Arceri
mesa/glsl: move ProgramResourceList to gl_shader_progra...
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2017-01-19
Timothy Arceri
glsl: store number of explicit uniform loactions in...
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2017-01-19
Timothy Arceri
glsl: create a new link_and_validate_uniforms() helper
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2017-01-19
Timothy Arceri
glsl: move more varying linking code to link_varyings.cpp
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2017-01-09
Timothy Arceri
st/mesa/glsl: set num_images directly in shader_info
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2017-01-08
Kenneth Graunke
mesa: Introduce a compiler enum for tessellation spacing.
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2017-01-07
Kenneth Graunke
Revert recent GLSL slot counting fiasco.
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2017-01-06
Kenneth Graunke
glsl: Create and use a new ir_variable::count_attribute...
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2017-01-06
Timothy Arceri
mesa/glsl: set num_textures per stage directly in shade...
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2017-01-06
Timothy Arceri
st/mesa/glsl: add new is_arb_asm flag in gl_program
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2017-01-06
Timothy Arceri
st/mesa/glsl/i965: move ShaderStorageBlocks to gl_program
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2017-01-06
Timothy Arceri
st/mesa/glsl/i965: set num_ssbos directly in shader_info
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2017-01-06
Timothy Arceri
st/mesa/glsl/i965: move per stage UniformBlocks to...
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2017-01-06
Timothy Arceri
st/mesa/glsl/i965: set num_ubos directly in shader_info
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2017-01-05
Marek Olšák
mesa: add gl_constants::GLSLOptimizeConservatively
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2016-12-30
Timothy Arceri
glsl/mesa: add reference to gl_shader_program_data...
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2016-12-29
Timothy Arceri
mesa/glsl/i965: remove Driver.NewShader()
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2016-12-29
Timothy Arceri
mesa/glsl: move BlendSupport bitfield to gl_program
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2016-12-29
Timothy Arceri
mesa/glsl: move LinkedTransformFeedback from gl_shader_...
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2016-12-29
Timothy Arceri
mesa: move _Used to gl_program
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2016-12-29
Timothy Arceri
mesa/glsl: move subroutine metadata to gl_program
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2016-12-19
Kenneth Graunke
glsl: Fix program interface queries relating to interfa...
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2016-12-19
Kenneth Graunke
glsl: Drop bogus is_vertex_input from add_shader_variab...
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2016-12-07
Lionel Landwerlin
mesa: add support for GL_INTEL_conservative_rasterization
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2016-12-07
Plamena Manolova
mesa: Add GL and GLSL plumbing for ARB_post_depth_cover...
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2016-12-02
Timothy Arceri
st/mesa/glsl: move Version to gl_shader_program_data
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2016-11-30
Timothy Arceri
glsl: use linked_shaders bitmask to iterate stages...
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2016-11-30
Timothy Arceri
mesa/glsl: add bitmask to track stages a program was...
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2016-11-29
Timothy Arceri
mesa: fix active subroutine uniforms properly
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2016-11-22
Marek Olšák
glsl: add gl_linked_shader::SourceChecksum
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2016-11-22
Timothy Arceri
glsl: fix NULL check
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2016-11-19
Timothy Arceri
st/mesa/glsl/nir/i965: make use of new gl_shader_progra...
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2016-11-18
Timothy Arceri
glsl: create gl_program at the start of linking rather...
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2016-11-10
Ian Romanick
glsl/linker: Allow link_intrastage_shaders when there...
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2016-11-10
Marek Olšák
mesa: remove LowerShaderSharedVariables
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2016-11-09
Ian Romanick
linker: Accurately track gl_uniform_block::stageref
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2016-11-03
Kenneth Graunke
glsl: Update deref types when resizing implicitly sized...
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2016-11-03
Timothy Arceri
mesa/glsl: delete previously linked shaders earlier...
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2016-10-31
Juha-Pekka Heikkila
glsl: Fix reading of uninitialized memory
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2016-10-27
Kenneth Graunke
glsl: Size TCS->TES unsized arrays to gl_MaxPatchVertic...
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2016-10-27
Kenneth Graunke
glsl: Pass ctx to program interface query helper functions.
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2016-10-24
Iago Toral Quiroga
glsl: add matrix layout information to interface block...
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2016-10-24
Samuel Iglesias...
glsl/es31: precision qualifier doesn't need to match...
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2016-10-06
Samuel Pitoiset
glsl/linker: handle errors when a variable local size...
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2016-09-29
Timothy Arceri
glsl: remove tabs from linker.{cpp,h}
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2016-09-27
Timothy Arceri
glsl: move some uniform linking code to new link_setup_...
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2016-09-27
Timothy Arceri
glsl: use reproducible name for lowered const arrays
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2016-09-24
Timothy Arceri
Revert "glsl: move xfb BufferStride into gl_transform_f...
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2016-09-23
Kenneth Graunke
glsl: Delete linker stuff relating to built-in functions.
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2016-09-23
Kenneth Graunke
glsl: Check TCS barrier restrictions at ast_to_hir...
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2016-09-23
Timothy Arceri
glsl: move xfb BufferStride into gl_transform_feedback_info
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2016-09-14
Eero Tamminen
glsl: grammar fix
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2016-09-12
Thomas Helland
mesa/glsl: Move string_to_uint_map into the util folder
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2016-09-12
Thomas Helland
glsl: Convert linker to the util hash table
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2016-08-26
Ian Romanick
glsl/linker: Fail linking on ES if uniform precision...
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2016-08-26
Kenneth Graunke
glsl: Merge blend_support qualifiers when linking.
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2016-08-24
Francisco Jerez
glsl/linker: Allow fragment output overlap for gl_LastF...
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2016-08-20
Kenneth Graunke
glsl: Rename link_fs_input_layout_qualifiers to "inout".
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2016-08-13
Ilia Mirkin
glsl: look for frag data bindings with [0] tacked onto...
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2016-08-10
Timothy Arceri
glsl: remove dead builtins before assigning varying...
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2016-08-10
Timothy Arceri
glsl: split out varying and uniform linking code
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2016-08-10
Eric Anholt
mesa: Use a temporary set to track whether we've added...
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2016-08-08
Kenneth Graunke
glsl: Combine GS and TES array resizing visitors.
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2016-08-08
Kenneth Graunke
glsl: Fix location bias for patch variables.
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2016-08-08
Kenneth Graunke
glsl: Fix the program resource names of gl_TessLevelOut...
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2016-07-18
Timothy Arceri
glsl: use linked shaders rather than compiled shaders
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2016-06-30
Timothy Arceri
glsl/mesa: move duplicate shader fields into new struct...
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2016-06-30
Timothy Arceri
glsl: simplify link_uniform_blocks()
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2016-06-30
Timothy Arceri
glsl/mesa: split gl_shader in two
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2016-06-30
Timothy Arceri
glsl: pass symbols rather than shader to _mesa_get_main...
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2016-06-30
Timothy Arceri
glsl: make cross_validate_globals() more generic
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2016-06-23
Kenneth Graunke
glsl: Propagate invariant/precise after lowering const...
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2016-06-23
Timothy Arceri
glsl/mesa: stop duplicating geom and tcs layout values
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2016-06-23
Timothy Arceri
glsl/mesa: stop duplicating tes layout values
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2016-06-16
Timothy Arceri
mesa/glsl: stop using GL shader type internally
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2016-06-15
Kenneth Graunke
glsl: Optionally lower TES gl_PatchVerticesIn to a...
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2016-06-12
Timothy Arceri
glsl: fix max varyings count for ARB_enhanced_layouts
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2016-06-08
Dave Airlie
glsl/types: rename is_dual_slot_double to is_dual_slot_...
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2016-06-01
Ian Romanick
glsl: Use Geom.VerticesOut == -1 to specify unset
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2016-05-27
Dave Airlie
glsl/linker: call link_uniform blocks on linked shader.
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2016-05-26
Ian Romanick
mesa: Track the additional data in gl_shader_variable
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2016-05-26
Dave Airlie
glsl: handle implicit sized arrays in ssbo
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2016-05-24
Timothy Arceri
glsl: add support for explicit components to frag outputs
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2016-05-24
Ilia Mirkin
glsl: add EXT_clip_cull_distance support based on ARB_c...
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2016-05-24
Jason Ekstrand
glsl: Add an option to clamp block indices when lowerin...
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