r300g: dynamically ask for and release Hyper-Z access
[mesa.git] / src / gallium / drivers / r300 / r300_emit.c
2011-05-15 Marek Olšákr300g: dynamically ask for and release Hyper-Z access
2011-04-18 Marek Olšákr300g/winsys: rename r300->radeon and do a little cleanup
2011-04-08 Marek Olšákr300g: fix texturing with sizes > 2048 on r500
2011-04-05 Marek Olšákr300g: postpone fragment shader state validation until...
2011-03-24 Marek Olšákr300g: fix alpha-test with no colorbuffer
2011-03-14 Marek Olšákr300g: clamp after blending for fixed-point formats...
2011-03-08 Marek Olšákr300g: decide whether a flush should be asynchronous...
2011-03-05 Marek Olšákr300g: implement instanced arrays
2011-03-04 Marek Olšákr300g: implement FP16 alpha test
2011-03-04 Christoph BumillerMerge remote branch 'origin/nvc0'
2011-03-02 Marek Olšákr300g: require DRM 2.3.0 (kernel 2.6.34)
2011-03-01 Marek Olšákr300g: set the correct HiZ clear value
2011-02-28 Marek Olšákr300g: disable HiZ permanently if the the depth functio...
2011-02-28 Marek Olšákr300g: fix HiZ memory size computation and deciding...
2011-02-18 Marek Olšákr300g: remove tracking whether vertex buffers need...
2011-02-14 Marek Olšákr300g: do not track whether occlusion queries have...
2011-02-14 Vinson Leer300g: Remove redundant initialization.
2011-02-14 Vinson Leer300g: Move declaration before code.
2011-02-14 Marek Olšákr300g: emit 3D_LOAD_VBPNTR only when necessary
2011-02-14 Marek Olšákr300g: remove the relocation after AARESOLVE_PITCH
2011-02-10 Marek Olšákr300g: consolidate buffers and textures to r300_resource
2011-02-10 Marek Olšákr300g: simplify WRITE_RELOC API and cleanup
2011-02-07 Marek Olšákr300g: use the new vertex buffer manager
2011-01-30 Marek Olšákr300g: rework vertex format fallback
2011-01-28 Marek Olšákr300g: fix and re-enable 8x8 zbuffer compression mode
2011-01-27 Marek Olšákr300g: fix some bugs with zbuffer compression (v4)
2011-01-15 Brian PaulMerge branch 'draw-instanced'
2011-01-08 Marek Olšákr300g: rework command submission and resource space...
2011-01-07 Marek Olšákr300g: derive user buffer sizes at draw time
2011-01-06 Marek Olšákr300g: fix corruption when nr_cbufs==0 and multiwrites...
2011-01-04 Christoph BumillerMerge remote branch 'origin/nvc0'
2010-12-28 Marek Olšákr300g: rename aos to vertex arrays
2010-12-19 Christoph BumillerMerge remote branch 'origin/master' into nvc0-new
2010-12-23 Dave Airlier300g: add support for color0 writes to all bound color...
2010-12-22 Vinson Leer300g: Remove unnecessary headers.
2010-12-07 Marek Olšákr300g: validate buffers only if any of bound buffers...
2010-12-07 Marek Olšákr300g: cache packet dwords of 3D_LOAD_VBPNTR in a comma...
2010-12-05 Marek Olšákr300g: optimize looping over atoms
2010-12-05 Dave Airlier300g: try and use all of vertex constant space
2010-12-03 Marek Olšákr300g: add capability bit index_bias_supported
2010-12-03 Marek Olšákr300g: use internal BO handle for add_buffer and write_...
2010-12-02 Roland Scheideggergallium: support for array textures and related changes
2010-11-22 Mathias Fröhlichr300g: Avoid returning values in a static array, fixing...
2010-11-22 Keith WhitwellMerge branch 'lp-offset-twoside'
2010-11-10 Marek Olšákr300g: rename has_hyperz -> can_hyperz
2010-10-18 Keith WhitwellMerge remote branch 'origin/master' into lp-setup-llvm
2010-09-28 Marek Olšákr300g: add support for 3D NPOT textures without mipmapping
2010-09-26 Dave Airlier300g: fix glsl-fs-pointcoord
2010-09-15 Christoph BumillerMerge remote branch 'origin/nv50-compiler'
2010-09-13 Marek Olšákr300g: fix SWTCL
2010-09-13 Marek Olšákr300g: add new debug options for dumping scissor regs...
2010-09-13 Marek Olšákr300g: skip rendering if CS space validation fails
2010-09-02 Christoph BumillerMerge remote branch 'origin/master' into nv50-compiler
2010-08-28 Marek Olšákr300g: set the correct value in PVS_NUM_CNTLRS
2010-08-26 Marek Olšákr300g: fix constant buffer upload once again for r3xx...
2010-08-25 Marek Olšákr300g: eliminate unused constants in FS
2010-08-25 Marek Olšákr300g: eliminate unused constants in VS
2010-08-25 Marek Olšákr300g: reset the index bias to 0 at the end of CS
2010-08-18 Christoph BumillerMerge remote branch 'origin/master' into nv50-compiler
2010-08-17 Ian RomanickMerge branch 'glsl2'
2010-08-15 Marek Olšákr300g: do not use HiZ if HiZ RAM is not properly initia...
2010-08-15 Marek Olšákr300g: rename dirty_zmask -> zmask_in_use
2010-08-15 Marek Olšákr300g: separate num_cs_end_dwords out from prepare_for_...
2010-08-14 Ian RomanickMerge branch 'master' into glsl2
2010-08-10 Tom Stellardr300/compiler: Implement hardware assisted loops for...
2010-08-09 Dave Airlier300g: fix hiz/zmask offset emissions.
2010-08-08 Marek Olšákr300g: flush zmasks of zbuffers we are going to use...
2010-08-08 Dave Airlier300g: take hiz/zmask offsets into a/c when clearing.
2010-08-05 Dave Airlier300g: implement hyper-z support. (v4)
2010-07-27 Eric AnholtMerge remote branch 'origin/master' into glsl2
2010-07-17 Marek Olšákr300g: final fix for r3xx constant buffer emission
2010-07-17 Marek Olšákr300g: fix typo in r3xx constant buffer emission
2010-07-17 Marek Olšákr300g: fix constant buffer emission on r3xx
2010-07-16 Marek Olšákr300g: do not make copies of constant buffers, emit...
2010-07-16 Marek Olšákr300g: rebuild winsys and command submission to support...
2010-07-14 Zack RusinMerge branch 'mesa-2d-registers'
2010-07-12 Marek Olšákr300g: extend and clean up debug logging
2010-07-12 Maciej CencoraMerge branch 'master' of git://anongit.freedesktop...
2010-07-12 Vinson Leer300g: Remove unnecessary header.
2010-07-12 Marek Olšákr300g: implement fast color clear
2010-07-09 Marek Olšákr300g: allow the GTT domain for samplers
2010-06-28 Jakob BornecrantzMerge branch 'gallium-drm-driver-drescriptor'
2010-06-27 Marek Olšákr300g: separate the hyperz state and pipelined FB regs...
2010-06-27 Marek Olšákr300g: group debug messages
2010-06-27 Marek Olšákr300g: turn rasterizer state into a command buffer
2010-06-27 Marek Olšákr300g: move emission of the MSPOS regs into the framebu...
2010-06-27 Marek Olšákr300g: turn invariant state into a command buffer
2010-06-26 Marek Olšákr300g: introduce VAP invariant state
2010-06-24 Eric AnholtMerge branch 'glsl2-head' into glsl2
2010-06-24 Brian PaulMerge branch 'shader-file-reorg'
2010-06-24 Marek Olšákr300g: remove an XXX comment
2010-06-24 Marek Olšákr300g: move AA registers into the new AA state
2010-06-24 Marek Olšákr300g: separate the cache flush from the framebuffer...
2010-06-24 Marek Olšákr300g: reorder and cleanup register writes everywhere
2010-06-19 Marek Olšákr300g: fix random pixels appearing / incomplete rendering
2010-06-17 Marek Olšákr300g: more reasonable MSPOS defaults in error path
2010-06-17 Vinson Leer300g: Fix uninitialized variable warnings in error...
2010-06-16 Corbin Simpsonr300g: Moar MSAA setup.
2010-06-16 Corbin Simpsonr300g: Old MSAA code from before gallium-msaa.
2010-06-14 Marek Olšákr300g: fix uploading RC state shader constants on r3xx
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