projects
/
mesa.git
/ history
commit
grep
author
committer
pickaxe
?
search:
re
summary
|
shortlog
|
log
|
commit
|
commitdiff
|
tree
first ⋅ prev ⋅
next
iris: Cross-link iris_batches so they can potentially flush each other
[mesa.git]
/
src
/
gallium
/
drivers
/
v3d
/
2019-02-19
Eric Anholt
v3d: Stop tracking num_inputs for VPM loads.
tree
|
commitdiff
2019-02-19
Eric Anholt
v3d: Use the early_fragment_tests flag for the shader...
tree
|
commitdiff
2019-02-19
Eric Anholt
v3d: Sync indirect draws on the last rendering.
tree
|
commitdiff
2019-02-19
Eric Anholt
v3d: Clear the GMP on initialization of the simulator.
tree
|
commitdiff
2019-02-14
Eric Engestrom
drm-uapi: use local files, not system libdrm
tree
|
commitdiff
2019-02-08
Karol Herbst
gallium: add PIPE_CAP_MAX_VARYINGS
tree
|
commitdiff
2019-02-05
Eric Anholt
v3d: Store the actual mask of color buffers present...
tree
|
commitdiff
2019-02-05
Eric Anholt
v3d: Fix precompile of FRAG_RESULT_DATA1 and higher...
tree
|
commitdiff
2019-02-05
Eric Anholt
nir: Move V3D's "the shader was TGSI, ignore FS output...
tree
|
commitdiff
2019-01-30
Ernestas Kulik
v3d: Fix leak in resource setup error path
tree
|
commitdiff
2019-01-30
Eric Anholt
v3d: Always enable the NEON utile load/store code.
tree
|
commitdiff
2019-01-27
Eric Anholt
v3d: Create separate sampler states for the various...
tree
|
commitdiff
2019-01-27
Eric Anholt
v3d: Move the sampler state to the long-lived state...
tree
|
commitdiff
2019-01-27
Eric Anholt
v3d: Use the symbolic names for wrap modes from the...
tree
|
commitdiff
2019-01-27
Eric Anholt
v3d: Fix stencil sampling from a separate-stencil buffer.
tree
|
commitdiff
2019-01-27
Eric Anholt
v3d: Fix stencil sampling from packed depth/stencil.
tree
|
commitdiff
2019-01-27
Eric Anholt
v3d: Fix release-build warning about utile_h.
tree
|
commitdiff
2019-01-27
Eric Anholt
v3d: Flush blit jobs immediately after generating them.
tree
|
commitdiff
2019-01-27
Eric Anholt
v3d: Fix BO stats accounting for imported buffers.
tree
|
commitdiff
2019-01-27
Eric Anholt
v3d: Drop maximum number of texture units down to 16.
tree
|
commitdiff
2019-01-27
Eric Anholt
v3d: Avoid duplicating limits defines between gallium...
tree
|
commitdiff
2019-01-27
Eric Anholt
v3d: Rename gallium-local limits defines from VC5 to...
tree
|
commitdiff
2019-01-19
Karol Herbst
nir: rename nir_var_function to nir_var_function_temp
tree
|
commitdiff
2019-01-17
Eric Anholt
v3d: Restructure RO allocations using resource_from_handle.
tree
|
commitdiff
2019-01-17
Eric Anholt
v3d: If the modifier is not known on BO import, default...
tree
|
commitdiff
2019-01-14
Eric Anholt
v3d: SHARED but not necessarily SCANOUT buffers on...
tree
|
commitdiff
2019-01-14
Eric Anholt
v3d: Add support for shader_image_load_store.
tree
|
commitdiff
2019-01-14
Eric Anholt
v3d: Add SSBO/atomic counters support.
tree
|
commitdiff
2019-01-14
Eric Anholt
v3d: Drop the GLSL version level.
tree
|
commitdiff
2019-01-14
Eric Anholt
v3d: Add an isr to the simulator to catch GMP violations.
tree
|
commitdiff
2019-01-14
Eric Anholt
v3d: Add support for GL_ARB_framebuffer_no_attachments.
tree
|
commitdiff
2019-01-14
Eric Anholt
v3d: Add support for flushing dirty TMU data at job...
tree
|
commitdiff
2019-01-08
Eric Anholt
v3d: Enable GL_ARB_texture_gather on V3D 4.x.
tree
|
commitdiff
2019-01-08
Karol Herbst
nir: rename global/local to private/function memory
tree
|
commitdiff
2019-01-04
Eric Anholt
v3d: Fix up VS output setup during precompiles.
tree
|
commitdiff
2019-01-02
Eric Anholt
v3d: Refactor compiler entrypoints.
tree
|
commitdiff
2019-01-02
Eric Anholt
v3d: Don't forget to include RT writes in precompiles.
tree
|
commitdiff
2019-01-02
Eric Anholt
v3d: Fix segfault when failing to compile a program.
tree
|
commitdiff
2018-12-30
Eric Anholt
v3d: Add support for requesting the sample offsets.
tree
|
commitdiff
2018-12-30
Eric Anholt
v3d: Hook up some shader-db output to GL_ARB_debug_output.
tree
|
commitdiff
2018-12-29
Eric Anholt
v3d: Add a "precompile" debug flag for shader-db.
tree
|
commitdiff
2018-12-20
Eric Anholt
v3d: Hook up perf_debug() output to GL_ARB_debug output...
tree
|
commitdiff
2018-12-20
Rhys Kidd
v3d: Wire up core pipe_debug_callback
tree
|
commitdiff
2018-12-20
Eric Anholt
v3d: Drop shadow comparison state from shader variant...
tree
|
commitdiff
2018-12-20
Eric Anholt
v3d: Fix simulator mode on i915 render nodes.
tree
|
commitdiff
2018-12-19
Eric Anholt
v3d: Load and store aligned utiles all at once.
tree
|
commitdiff
2018-12-19
Eric Anholt
v3d: Implement texture_subdata to reduce teximage uploa...
tree
|
commitdiff
2018-12-19
Eric Anholt
v3d: Remove dead prototypes for load/store utile functions.
tree
|
commitdiff
2018-12-19
Eric Anholt
v3d: Don't try to create shadow tiled temporaries for...
tree
|
commitdiff
2018-12-19
Eric Anholt
v3d: Fix check for TFU job completion in the simulator.
tree
|
commitdiff
2018-12-19
Eric Anholt
v3d: Put the dst bo first in the list of BOs for TFU...
tree
|
commitdiff
2018-12-15
Eric Anholt
v3d: Drop in a bunch of notes about performance improve...
tree
|
commitdiff
2018-12-15
Eric Anholt
v3d: Use the uniform pretty-printer in v3d_write_unifor...
tree
|
commitdiff
2018-12-15
Eric Anholt
v3d: Move uinfo->data[] dereference to the top of v3d_w...
tree
|
commitdiff
2018-12-15
Eric Anholt
v3d: Add support for draw indirect for GLES3.1.
tree
|
commitdiff
2018-12-15
Eric Anholt
v3d: Add safety checks for resource_create().
tree
|
commitdiff
2018-12-15
Eric Anholt
v3d: Add support for texturing from linear.
tree
|
commitdiff
2018-12-15
Eric Anholt
v3d: Add support for using the TFU to do some blits.
tree
|
commitdiff
2018-12-15
Eric Anholt
v3d: Don't forget to bump the number of writes when...
tree
|
commitdiff
2018-12-15
Eric Anholt
v3d: Set up the right stride for raster TFU.
tree
|
commitdiff
2018-12-15
Eric Anholt
v3d: Don't forget to wait for our TFU job before render...
tree
|
commitdiff
2018-12-08
Eric Anholt
shader-packing
tree
|
commitdiff
2018-12-08
Eric Anholt
tfu
tree
|
commitdiff
2018-12-08
Eric Anholt
v3d: Fix a leak of the transfer helper on screen destroy.
tree
|
commitdiff
2018-12-08
Eric Anholt
v3d: Add VIR dumping of TMU config p0/p1.
tree
|
commitdiff
2018-12-08
Eric Anholt
v3d: Garbage collect unused uniforms code.
tree
|
commitdiff
2018-12-08
Eric Anholt
v3d: Split most of TEXTURE_SHADER_STATE setup out of...
tree
|
commitdiff
2018-12-08
Eric Anholt
v3d: Avoid confusing auto-indenting in TEXTURE_SHADER_S...
tree
|
commitdiff
2018-12-08
Eric Anholt
v3d: Fix handling of texture first_layer offsets for...
tree
|
commitdiff
2018-12-08
Eric Anholt
v3d: Return the right gl_SampleMaskIn[] value.
tree
|
commitdiff
2018-12-08
Eric Anholt
v3d: Don't forget to flush writes to UBOs.
tree
|
commitdiff
2018-12-08
Eric Anholt
v3d: Make an array for frag/vert texture state in the...
tree
|
commitdiff
2018-12-08
Eric Anholt
v3d: Put default vertex attribute values into the state...
tree
|
commitdiff
2018-12-08
Eric Anholt
v3d: Create a state uploader for packing our shaders...
tree
|
commitdiff
2018-12-08
Eric Anholt
v3d: Update simulator cache flushing code to match...
tree
|
commitdiff
2018-12-08
Eric Anholt
v3d: Use the TFU to do generatemipmap.
tree
|
commitdiff
2018-12-08
Eric Anholt
v3d: Add the V3D TFU submit interface to the simulator.
tree
|
commitdiff
2018-12-08
Eric Anholt
v3d: Use combined input/output segments.
tree
|
commitdiff
2018-12-08
Eric Anholt
v3d: Add missing OES_half_float_linear support.
tree
|
commitdiff
2018-12-08
Eric Anholt
v3d: Add support for RGBA_SRGB along with BGRA_SRGB.
tree
|
commitdiff
2018-11-27
Eric Anholt
v3d: Add renderonly support.
tree
|
commitdiff
2018-11-15
Eric Anholt
v3d: Fix double-swapping of R/B on V3D 4.1
tree
|
commitdiff
2018-11-02
Eric Anholt
v3d: Remove the special path for simulaton of the submi...
tree
|
commitdiff
2018-11-02
Eric Anholt
v3d: Maintain a mapping of the GEM buffer in the simulator.
tree
|
commitdiff
2018-11-01
Eric Anholt
v3d: Use the TLB R/B swapping instead of recompiles...
tree
|
commitdiff
2018-11-01
Eric Anholt
v3d: Take advantage of _mesa_hash_table_remove_key...
tree
|
commitdiff
2018-11-01
Eric Anholt
v3d: Respect user-passed strides for BO imports.
tree
|
commitdiff
2018-11-01
Eric Anholt
v3d: Drop #if 0-ed out v3d_dump_to_file().
tree
|
commitdiff
2018-11-01
Eric Anholt
v3d: Fix a typo in a comment in job handling.
tree
|
commitdiff
2018-11-01
Eric Anholt
v3d: Fix a copy-and-paste comment in the simulator...
tree
|
commitdiff
2018-10-30
Dylan Baker
util: Move os_misc to util
tree
|
commitdiff
2018-10-30
Eric Anholt
v3d: Use nir_remove_unused_io_vars to handle binner...
tree
|
commitdiff
2018-10-30
Eric Anholt
v3d: Use nir_lower_io_to_scalar_early to DCE unused...
tree
|
commitdiff
2018-10-25
Eric Engestrom
util: use C99 declaration in the for-loop set_foreach...
tree
|
commitdiff
2018-10-25
Eric Engestrom
util: use C99 declaration in the for-loop hash_table_fo...
tree
|
commitdiff
2018-10-16
Eric Anholt
v3d: Add support for hardware pack/unpack of half floats.
tree
|
commitdiff
2018-10-16
Eric Anholt
gallium/ttn: Convert inputs and outputs to derefs of...
tree
|
commitdiff
2018-10-15
Kenneth Graunke
gallium/u_transfer_helper: Add support for separate...
tree
|
commitdiff
2018-09-17
Eric Anholt
v3d: Switch from FLUSH_ALL_STATE to FLUSH for ending...
tree
|
commitdiff
2018-09-17
Eric Anholt
v3d: Stop clearing the OQ state at the end of the job.
tree
|
commitdiff
next