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nir: Combine the int and double [un]pack opcodes
[mesa.git]
/
src
/
mesa
/
main
/
2017-02-17
Timothy Arceri
mesa: remove cache creation from _mesa_initialize_context()
tree
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commitdiff
2017-02-17
Timothy Arceri
st/mesa/glsl: build string of dri options and use as...
tree
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commitdiff
2017-02-17
Timothy Arceri
glsl: don't reprocess or clear UBOs on cache fallback
tree
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commitdiff
2017-02-17
Timothy Arceri
glsl: skip more uniform initialisation when doing fallb...
tree
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commitdiff
2017-02-17
Timothy Arceri
glsl: don't lose uniform values when falling back to...
tree
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commitdiff
2017-02-17
Timothy Arceri
glsl: don't reference shader prog data during cache...
tree
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commitdiff
2017-02-17
Timothy Arceri
mesa/glsl: add cache_fallback flag to gl_shader_program...
tree
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commitdiff
2017-02-17
Timothy Arceri
glsl: use correct shader source in case of cache fallback
tree
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commitdiff
2017-02-16
Timothy Arceri
mesa: retain gl_shader_programs after glDeleteProgram...
tree
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commitdiff
2017-02-15
Eduardo Lima Mitev
getteximage: Return correct error value when texure...
tree
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commitdiff
2017-02-15
Samuel Pitoiset
driconf: add allow_higher_compat_version option
tree
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commitdiff
2017-02-14
Anuj Phogat
mesa: Add EXT_frag_depth bits and enable it on all...
tree
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commitdiff
2017-02-13
Kenneth Graunke
mesa: Ignore per-vertex array size in SSO pipeline...
tree
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commitdiff
2017-02-13
Kenneth Graunke
mesa: Do a draw time check for TES && !TCS in ES 3.x.
tree
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commitdiff
2017-02-13
Kenneth Graunke
mesa: Do (TCS && !TES) draw time validation in ES as...
tree
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commitdiff
2017-02-09
Timothy Arceri
glsl: add param to force shader recompile
tree
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commitdiff
2017-02-09
Timothy Arceri
st/mesa/i965: create link status enum
tree
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commitdiff
2017-02-08
Roland Scheidegger
mesa: (trivial) include <inttypes.h> for PRIx64 macros
tree
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commitdiff
2017-02-08
Timothy Arceri
mesa: use PRId64/PRIu64 when printing 64-bit ints
tree
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commitdiff
2017-02-08
Dave Airlie
mesa/uniform: fix strict aliasing issues with int64...
tree
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commitdiff
2017-02-06
Alejandro Piñeiro
main/fboject: default_framebuffer allowed for GetFrameb...
tree
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commitdiff
2017-02-06
Alejandro Piñeiro
main/fbobject: implement new 4.5 pnames for GetFramebuf...
tree
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commitdiff
2017-02-06
Alejandro Piñeiro
main/framebuffer: refactor _mesa_get_color_read_format...
tree
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commitdiff
2017-02-03
Brian Paul
mesa: whitespace fixes in context.c
tree
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commitdiff
2017-02-03
Kenneth Graunke
mesa: Don't crash when destroying contexts created...
tree
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commitdiff
2017-02-02
Eduardo Lima Mitev
texgetimage: Add check for the effective target to...
tree
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commitdiff
2017-02-02
Plamena Manolova
mesa: Enable EXT_compressed_ETC1_RGB8_sub_texture
tree
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commitdiff
2017-02-01
Ilia Mirkin
mesa: use same is_color_attachment trick to discern...
tree
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commitdiff
2017-01-30
Timothy Arceri
mesa: add new MESA_GLSL flag for printing shader cache...
tree
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commitdiff
2017-01-30
Carl Worth
glsl: add cache to ctx and add sha1 string fields
tree
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commitdiff
2017-01-30
Carl Worth
glsl: add new uniform fields to be used to restore...
tree
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commitdiff
2017-01-27
Emil Velikov
mesa: move variable declaration to where its used
tree
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commitdiff
2017-01-27
Emil Velikov
mesa: use correct return statement for a void function
tree
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commitdiff
2017-01-27
Emil Velikov
mesa/tests: automake: include builddir prior to srcdir
tree
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commitdiff
2017-01-27
Topi Pohjolainen
meta: Refactor texture format translation
tree
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commitdiff
2017-01-26
Ian Romanick
mesa: Arrange validate_uniform_parameters parameters...
tree
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commitdiff
2017-01-26
Ian Romanick
mesa: Arrange _mesa_uniform parameters to match the...
tree
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commitdiff
2017-01-26
Ian Romanick
mesa: Arrange _mesa_uniform_matrix parameters to match...
tree
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commitdiff
2017-01-26
Ian Romanick
mesa: Trivial clean-ups in uniform_query.cpp
tree
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commitdiff
2017-01-25
Ian Romanick
mesa: Fix copy-and-paste bug in _mesa_(Program|)Uniform...
tree
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commitdiff
2017-01-24
Ian Romanick
mesa: Don't advertise GL_OES_read_format in core profile
tree
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commitdiff
2017-01-23
Timothy Arceri
mesa: remove unused gl_shader_info field from gl_linked...
tree
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commitdiff
2017-01-23
Timothy Arceri
mesa/glsl: set and get cs layouts to and from shader_info
tree
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commitdiff
2017-01-23
Timothy Arceri
mesa/glsl: set and get gs layouts directly to and from...
tree
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commitdiff
2017-01-23
Timothy Arceri
mesa/glsl/i965: set and get tes layouts directly to...
tree
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commitdiff
2017-01-23
Timothy Arceri
glsl: use last_vert_prog to get last {clip,cull}_distan...
tree
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commitdiff
2017-01-23
Timothy Arceri
mesa/glsl: set {clip,cull}_distance_array_size directly...
tree
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commitdiff
2017-01-23
Timothy Arceri
st/mesa/glsl: change xfb_program field to last_vert_prog
tree
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commitdiff
2017-01-23
Timothy Arceri
mesa: use gl_program for CurrentProgram rather than...
tree
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commitdiff
2017-01-20
Dave Airlie
mesa: Add support for 64-bit integer uniforms
tree
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commitdiff
2017-01-20
Dave Airlie
mesa: Add ARB_gpu_shader_int64 extension bits
tree
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commitdiff
2017-01-20
Dave Airlie
mapi: Add support for ARB_gpu_shader_int64.
tree
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commitdiff
2017-01-20
Philipp Zabel
mesa: update external textures when (re-)binding
tree
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commitdiff
2017-01-19
Alejandro Piñeiro
mesa/main: Fix FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE for...
tree
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commitdiff
2017-01-19
Nicolai Hähnle
mesa/main: fix meta caller of _mesa_ClampColor
tree
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commitdiff
2017-01-19
Timothy Arceri
mesa/glsl: move TransformFeedbackBufferStride to gl_shader
tree
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commitdiff
2017-01-19
Timothy Arceri
glsl: set InnerCoverage directly in gl_program
tree
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commitdiff
2017-01-19
Timothy Arceri
glsl: tidy up PostDepthCoverage shader field
tree
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commitdiff
2017-01-19
Timothy Arceri
mesa/glsl: move pixel_center_integer to gl_shader
tree
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commitdiff
2017-01-19
Timothy Arceri
mesa/glsl: move origin_upper_left to gl_shader
tree
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commitdiff
2017-01-19
Timothy Arceri
mesa/glsl: move uses_gl_fragcoord to gl_shader
tree
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commitdiff
2017-01-19
Timothy Arceri
mesa/glsl: move redeclares_gl_fragcoord to gl_shader
tree
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commitdiff
2017-01-19
Timothy Arceri
mesa/glsl: move ARB_fragment_coord_conventions_enable...
tree
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commitdiff
2017-01-19
Timothy Arceri
st/mesa/glsl: set early_fragment_tests directly in...
tree
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commitdiff
2017-01-19
Timothy Arceri
mesa/glsl/i965: set and use tcs vertices_out directly
tree
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commitdiff
2017-01-19
Timothy Arceri
mesa: don't always set _NEW_PROGRAM when linking
tree
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commitdiff
2017-01-19
Timothy Arceri
mesa: change init subroutine defaults helper to work...
tree
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commitdiff
2017-01-19
Timothy Arceri
mesa/glsl: move ProgramResourceList to gl_shader_progra...
tree
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commitdiff
2017-01-19
Timothy Arceri
glsl: store number of explicit uniform loactions in...
tree
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commitdiff
2017-01-18
Emil Velikov
utils: build sha1/disk cache only with Android/Autoconf
tree
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commitdiff
2017-01-18
Emil Velikov
util: import sha1 implementation from OpenBSD
tree
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commitdiff
2017-01-17
Ilia Mirkin
mesa: allow BlendBarrier to be used without support...
tree
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commitdiff
2017-01-13
Boyan Ding
mesa/get: Remove unused extra_ARB_viewport_array
tree
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commitdiff
2017-01-13
Alejandro Piñeiro
main/fbobject: throw invalid operation when get_attachm...
tree
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commitdiff
2017-01-13
Alejandro Piñeiro
main/fboject: return if it is color_attachment on get_a...
tree
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commitdiff
2017-01-13
Nicolai Hähnle
mesa/main: fix version/extension checks in _mesa_ClampColor
tree
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commitdiff
2017-01-12
Alejandro Piñeiro
main/buffers: take into account FRONT_AND_BACK on ReadB...
tree
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commitdiff
2017-01-12
Alejandro Piñeiro
main/buffers: update error handling on DrawBuffers...
tree
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commitdiff
2017-01-10
Kenneth Graunke
compiler: Merge shader_info's tcs and tes structs.
tree
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commitdiff
2017-01-10
Marek Olšák
mesa: set GLSL 1.20 for the fixed-function fragment...
tree
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commitdiff
2017-01-09
Timothy Arceri
st/mesa/glsl: set num_images directly in shader_info
tree
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commitdiff
2017-01-08
Kenneth Graunke
mesa: Introduce a compiler enum for tessellation spacing.
tree
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commitdiff
2017-01-08
Kenneth Graunke
compiler: Change shader_info->tes.vertex_order into...
tree
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commitdiff
2017-01-06
Kenneth Graunke
glsl: Support gl_TessLevelInner/Outer[] as TES input...
tree
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commitdiff
2017-01-06
Timothy Arceri
st/mesa/glsl: move SamplerTargets to gl_program
tree
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commitdiff
2017-01-06
Timothy Arceri
st/mesa/glsl: set SamplersUsed directly in gl_program
tree
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commitdiff
2017-01-06
Timothy Arceri
mesa/glsl: set sampler units directly in gl_program
tree
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commitdiff
2017-01-06
Timothy Arceri
mesa: simplify sampler setting code
tree
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commitdiff
2017-01-06
Timothy Arceri
mesa/glsl: set num_textures per stage directly in shade...
tree
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commitdiff
2017-01-06
Timothy Arceri
mesa: make _CurrentFragmentProgram a gl_program struct...
tree
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commitdiff
2017-01-06
Timothy Arceri
st/mesa/glsl: add new is_arb_asm flag in gl_program
tree
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commitdiff
2017-01-06
Timothy Arceri
st/mesa/glsl/i965: move ShaderStorageBlocks to gl_program
tree
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commitdiff
2017-01-06
Timothy Arceri
st/mesa/glsl/i965: set num_ssbos directly in shader_info
tree
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commitdiff
2017-01-06
Timothy Arceri
st/mesa/glsl/i965: move per stage UniformBlocks to...
tree
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commitdiff
2017-01-06
Timothy Arceri
st/mesa/glsl/i965: set num_ubos directly in shader_info
tree
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commitdiff
2017-01-06
Timothy Arceri
st/mesa/glsl/i965: move ImageUnits and ImageAccess...
tree
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commitdiff
2017-01-05
Marek Olšák
mesa: add gl_constants::GLSLOptimizeConservatively
tree
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commitdiff
2016-12-30
Timothy Arceri
glsl/mesa: add reference to gl_shader_program_data...
tree
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commitdiff
2016-12-30
Timothy Arceri
mesa: make union in gl_program a struct and add FIXME
tree
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commitdiff
2016-12-29
Timothy Arceri
mesa/glsl/i965: remove Driver.NewShader()
tree
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