r600g: check NULL return from u_upload_alloc
[mesa.git] / src / mesa / main /
2017-03-27 Vinson Leemesa/tests: Link main-test with CLOCK_LIB.
2017-03-27 Brian Paulmesa: simplify code around 'variable_data' in marshal.c
2017-03-25 Timothy Arcerimesa/glthread: add custom marshalling for ClearBufferfv()
2017-03-24 Timothy Arcerimesa/marshal: add custom BufferData/BufferSubData marsh...
2017-03-23 Miklós Mátémesa: set thread name for glthread
2017-03-22 Samuel Pitoisetdriconf: add force_glsl_abs_sqrt option
2017-03-22 Emil Velikovmesa/main: remove unused strndup.h include
2017-03-22 Emil Velikovmesa/main: consistently use ifndef guards over pragma...
2017-03-22 Nicolai Hähnlemesa/main: fix MultiDrawElements[BaseVertex] validation...
2017-03-22 Nicolai Hähnlemesa: Avoid out-of-bounds stack read via _mesa_Materiali
2017-03-16 Timothy Arcerist/mesa: call glthread_destroy() before _vbo_DestroyCon...
2017-03-16 Timothy Arcerimesa: fix glthread marshal build issues on platforms...
2017-03-16 Timothy Arcerimesa: fix glthread build issues on platforms without...
2017-03-16 Gregory Hainautmesa/glthread: restore the dispatch table when incompat...
2017-03-16 Gregory Hainautmesa/glthread: don't set a dispatch table if we aren...
2017-03-16 Eric Anholtmesa: Track the current vertex/element array buffers...
2017-03-16 Eric Anholtmesa: Statically allocate glthread command buffer in...
2017-03-16 Paul Berrymesa: Custom thread marshalling for Flush.
2017-03-16 Paul Berrymesa: Custom thread marshalling for ShaderSource.
2017-03-16 Eric Anholtmesa: Connect the generated GL command marshalling...
2017-03-16 Marek OlšákRevert "mesa: make _mesa_alloc_dispatch_table() static"
2017-03-16 Paul Berrymesa: Create pointers for multithread marshalling dispa...
2017-03-16 Eric Anholtmesa: Add infrastructure for a worker thread to process...
2017-03-16 Paul Berryglapi: Generate GL API marshalling code from the XML.
2017-03-16 Paul Berrymesa: Add SetBackgroundContext to dd_function_table
2017-03-12 Timothy Arcerimesa/glsl: introduce new gl_compile_status enum
2017-03-10 Emil Velikovmesa: remove shebang from python scripts
2017-03-10 Emil Velikovmesa: remove execute bit from main/format_parser.py
2017-03-09 Samuel Pitoisetmesa/main: make use of lookup_samplerobj_locked()
2017-03-09 Samuel Pitoisetmesa/main: inline {begin,end}_samplerobj_lookups()
2017-03-09 Samuel Pitoisetmesa/main: remove unused _mesa_new_texture_image()
2017-03-06 Samuel Pitoisetgetteximage: fix _mesa_GetTextureSubImage()
2017-03-06 Samuel Pitoisetmesa/main: remove useless check in _mesa_IsSampler()
2017-03-06 Samuel Pitoisetgetteximage: avoid to lookup textures with id 0
2017-03-03 Alejandro Piñeiromesa/main: *TextureSubImage* generates INVALID_OPERATIO...
2017-03-02 Robert Fossmesa: Avoid read of uninitialized variable
2017-03-02 Tomasz Figamesa: Use _mesa_has_OES_geometry_shader() when validati...
2017-03-01 Robert Braggmesa: Fix performance query id check
2017-02-27 Samuel Pitoisetmesa/main: refactor sampler parameter error codepath
2017-02-27 Samuel Pitoisetglsl: use is_sampler() anywhere it's possible
2017-02-27 Samuel Pitoisetglsl: use is_image() anywhere it's possible
2017-02-24 Robert Braggmain/performance_query: s/GLboolean/bool/
2017-02-22 Robert Braggmesa: Model INTEL perf query backend after query obj BE
2017-02-22 Robert Braggmesa: Separate INTEL_performance_query frontend
2017-02-22 Rafael Antognollimesa: Track transform feedback overflow query objects.
2017-02-22 Rafael Antognollimesa: Add types for ARB_transform_feedback_oveflow_query.
2017-02-21 Emil Velikovmesa/tests: remove unneeded extern C { #include foo...
2017-02-21 Emil Velikovmesa: remove unneeded extern C {} wrapper
2017-02-20 Timothy Arcerimesa: remove unused variable warning in release builds
2017-02-17 Alejandro Piñeiromesa/formatquery: use consistent local function names
2017-02-17 Timothy Arcerimesa: remove cache creation from _mesa_initialize_context()
2017-02-17 Timothy Arcerist/mesa/glsl: build string of dri options and use as...
2017-02-17 Timothy Arceriglsl: don't reprocess or clear UBOs on cache fallback
2017-02-17 Timothy Arceriglsl: skip more uniform initialisation when doing fallb...
2017-02-17 Timothy Arceriglsl: don't lose uniform values when falling back to...
2017-02-17 Timothy Arceriglsl: don't reference shader prog data during cache...
2017-02-17 Timothy Arcerimesa/glsl: add cache_fallback flag to gl_shader_program...
2017-02-17 Timothy Arceriglsl: use correct shader source in case of cache fallback
2017-02-16 Timothy Arcerimesa: retain gl_shader_programs after glDeleteProgram...
2017-02-15 Eduardo Lima Mitevgetteximage: Return correct error value when texure...
2017-02-15 Samuel Pitoisetdriconf: add allow_higher_compat_version option
2017-02-14 Anuj Phogatmesa: Add EXT_frag_depth bits and enable it on all...
2017-02-13 Kenneth Graunkemesa: Ignore per-vertex array size in SSO pipeline...
2017-02-13 Kenneth Graunkemesa: Do a draw time check for TES && !TCS in ES 3.x.
2017-02-13 Kenneth Graunkemesa: Do (TCS && !TES) draw time validation in ES as...
2017-02-09 Timothy Arceriglsl: add param to force shader recompile
2017-02-09 Timothy Arcerist/mesa/i965: create link status enum
2017-02-08 Roland Scheideggermesa: (trivial) include <inttypes.h> for PRIx64 macros
2017-02-08 Timothy Arcerimesa: use PRId64/PRIu64 when printing 64-bit ints
2017-02-08 Dave Airliemesa/uniform: fix strict aliasing issues with int64...
2017-02-06 Alejandro Piñeiromain/fboject: default_framebuffer allowed for GetFrameb...
2017-02-06 Alejandro Piñeiromain/fbobject: implement new 4.5 pnames for GetFramebuf...
2017-02-06 Alejandro Piñeiromain/framebuffer: refactor _mesa_get_color_read_format...
2017-02-03 Brian Paulmesa: whitespace fixes in context.c
2017-02-03 Kenneth Graunkemesa: Don't crash when destroying contexts created...
2017-02-02 Eduardo Lima Mitevtexgetimage: Add check for the effective target to...
2017-02-02 Plamena Manolovamesa: Enable EXT_compressed_ETC1_RGB8_sub_texture
2017-02-01 Ilia Mirkinmesa: use same is_color_attachment trick to discern...
2017-01-30 Timothy Arcerimesa: add new MESA_GLSL flag for printing shader cache...
2017-01-30 Carl Worthglsl: add cache to ctx and add sha1 string fields
2017-01-30 Carl Worthglsl: add new uniform fields to be used to restore...
2017-01-27 Emil Velikovmesa: move variable declaration to where its used
2017-01-27 Emil Velikovmesa: use correct return statement for a void function
2017-01-27 Emil Velikovmesa/tests: automake: include builddir prior to srcdir
2017-01-27 Topi Pohjolainenmeta: Refactor texture format translation
2017-01-26 Ian Romanickmesa: Arrange validate_uniform_parameters parameters...
2017-01-26 Ian Romanickmesa: Arrange _mesa_uniform parameters to match the...
2017-01-26 Ian Romanickmesa: Arrange _mesa_uniform_matrix parameters to match...
2017-01-26 Ian Romanickmesa: Trivial clean-ups in uniform_query.cpp
2017-01-25 Ian Romanickmesa: Fix copy-and-paste bug in _mesa_(Program|)Uniform...
2017-01-24 Ian Romanickmesa: Don't advertise GL_OES_read_format in core profile
2017-01-23 Timothy Arcerimesa: remove unused gl_shader_info field from gl_linked...
2017-01-23 Timothy Arcerimesa/glsl: set and get cs layouts to and from shader_info
2017-01-23 Timothy Arcerimesa/glsl: set and get gs layouts directly to and from...
2017-01-23 Timothy Arcerimesa/glsl/i965: set and get tes layouts directly to...
2017-01-23 Timothy Arceriglsl: use last_vert_prog to get last {clip,cull}_distan...
2017-01-23 Timothy Arcerimesa/glsl: set {clip,cull}_distance_array_size directly...
2017-01-23 Timothy Arcerist/mesa/glsl: change xfb_program field to last_vert_prog
2017-01-23 Timothy Arcerimesa: use gl_program for CurrentProgram rather than...
2017-01-20 Dave Airliemesa: Add support for 64-bit integer uniforms
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