Jason Ekstrand [Thu, 13 Dec 2018 20:31:54 +0000 (14:31 -0600)]
nir/linking_helpers: Look at derefs for modes
This is instead of looking all the way back to the variable which may
not exist for all derefs. This makes this code properly ignore casts
with modes other than the mode[s] we care about (where casts aren't
allowed).
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Jason Ekstrand [Thu, 13 Dec 2018 20:06:48 +0000 (14:06 -0600)]
nir/propagate_invariant: Skip unknown vars
If we can't find the variable from the deref, just assume it isn't
invariant and continue on. This can happen if, for instance, we're
writing to a deref that points into an SSBO.
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Ian Romanick [Tue, 18 Dec 2018 02:48:17 +0000 (18:48 -0800)]
Revert "nir/lower_indirect: Bail early if modes == 0"
"There's no point in walking the program if we're never going to
actually lower anything."
Except we might lower compacted local arrays. In that case, modes will
be 0, but there is still lowering to be done.
This reverts commit
7f75cf2a9408b9af562e033ef6c1d1fd15141421.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109081
Suggested-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Tested-by: Clayton Craft <clayton.a.craft@intel.com>
Cc: Kenneth Graunke <kenneth@whitecape.org>
Lucas Stach [Thu, 17 May 2018 09:03:57 +0000 (11:03 +0200)]
st/dri: replace format conversion functions with single mapping table
Each time I have to touch the buffer import/export functions in the dri
state tracker I get lost in the maze of functions converting between
DRI_IMAGE_FOURCC, DRI_IMAGE_FORMAT, DRI_IMAGE_COMPONENTS and pipe format.
Rip it out and replace by a single table, which defines the correspondence
between the different representations.
Also this now stores all the known representations in the __DRIimageRec,
to avoid the loss of information we currently have when importing a buffer
with a fourcc, which doesn't have a corresponding dri format.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Lucas Stach [Mon, 26 Mar 2018 14:39:28 +0000 (16:39 +0200)]
st/dri: allow both render and sampler compatible dma-buf formats
Currently all the EGL APIs are missing a way to specify how an imported
dma-buf is intended to be used. Demanding the format to be both usable
for sampling and rendering artificially restricts the list of formats a
driver is able to import.
Looking at how the Intel driver implements those DRI2 image APIs it
doesn't distinguish between render or sampler compatible formats. So
this patch aligns behavior between Intel and Gallium based drivers.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Lucas Stach [Wed, 14 Nov 2018 14:11:07 +0000 (15:11 +0100)]
etnaviv: use surface format directly
There is no need to do the detour over the resource behind the
surface to get the format. Use the surface format directly.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Philipp Zabel <p.zabel@pengutronix.de>
Dylan Baker [Tue, 4 Dec 2018 18:06:08 +0000 (10:06 -0800)]
meson: Add toggle for glx-direct
GNU Hurd needs to turn off glx-direct, rather than special case it,
we'll just add a toggle.
CC: 18.3 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Dylan Baker [Tue, 4 Dec 2018 17:56:30 +0000 (09:56 -0800)]
meson: Add support for gnu hurd
CC: 18.3 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Dylan Baker [Tue, 4 Dec 2018 17:48:42 +0000 (09:48 -0800)]
meson: remove duplicate definition
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Dylan Baker [Tue, 4 Dec 2018 17:28:10 +0000 (09:28 -0800)]
meson: Fix ppc64 little endian detection
Old versions of meson returned ppc64le as the cpu_family for little
endian power8 cpus, versions >=0.48 don't do this, so the check wouldn't
work in that case. This generalizes the check to work for both old and
new versions of meson.
Fixes: 34bbb24ce7702658cdc4e9d34a650e169716c39e
("meson: Add support for ppc assembly/optimizations")
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Jason Ekstrand [Mon, 17 Dec 2018 16:48:47 +0000 (10:48 -0600)]
anv: Bump the patch version to 96
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Kenneth Graunke [Fri, 14 Dec 2018 23:38:29 +0000 (15:38 -0800)]
i965: Don't override subslice count to 4 on Gen11.
Gen9-10 have fewer than 4 subslices per slice, so they need this to be
rounded up. Gen11 isn't documented as needing this hack, and it can
also have more than 4 subslices, so the hack actually can break things.
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Ian Romanick [Tue, 19 Jun 2018 00:09:41 +0000 (17:09 -0700)]
intel/compiler: More peephole_select for pre-Gen6
No shader-db changes on any Gen6+ platform.
All of the shaders with cycles hurt by more than ~2% are from Master of
Orion. All of the shaders have instructions helped. It looks like the
pass enables some control flow to be converted to bcsels, then the
scheduler does dumb things. These are new shaders (just added before
doing this shader-db run), so there's probably some low-hanging fruit.
Iron Lake
total instructions in shared programs:
8214327 ->
8213684 (<.01%)
instructions in affected programs: 84469 -> 83826 (-0.76%)
helped: 114
HURT: 26
helped stats (abs) min: 2 max: 18 x̄: 7.75 x̃: 9
helped stats (rel) min: 0.17% max: 13.73% x̄: 2.52% x̃: 1.05%
HURT stats (abs) min: 2 max: 20 x̄: 9.23 x̃: 8
HURT stats (rel) min: 0.70% max: 2.48% x̄: 1.66% x̃: 1.61%
95% mean confidence interval for instructions value: -5.87 -3.32
95% mean confidence interval for instructions %-change: -2.32% -1.17%
Instructions are helped.
total cycles in shared programs:
187736850 ->
187749314 (<.01%)
cycles in affected programs: 506750 -> 519214 (2.46%)
helped: 104
HURT: 36
helped stats (abs) min: 2 max: 72 x̄: 21.96 x̃: 16
helped stats (rel) min: 0.02% max: 6.16% x̄: 0.97% x̃: 0.63%
HURT stats (abs) min: 4 max: 1402 x̄: 409.67 x̃: 40
HURT stats (rel) min: 0.33% max: 23.12% x̄: 5.79% x̃: 1.39%
95% mean confidence interval for cycles value: 28.32 149.74
95% mean confidence interval for cycles %-change: -0.07% 1.61%
Inconclusive result (%-change mean confidence interval includes 0).
GM45
total instructions in shared programs:
5044014 ->
5043652 (<.01%)
instructions in affected programs: 46751 -> 46389 (-0.77%)
helped: 63
HURT: 13
helped stats (abs) min: 2 max: 29 x̄: 7.65 x̃: 9
helped stats (rel) min: 0.17% max: 13.73% x̄: 2.93% x̃: 1.04%
HURT stats (abs) min: 2 max: 20 x̄: 9.23 x̃: 8
HURT stats (rel) min: 0.66% max: 2.35% x̄: 1.58% x̃: 1.52%
95% mean confidence interval for instructions value: -6.54 -2.99
95% mean confidence interval for instructions %-change: -3.04% -1.28%
Instructions are helped.
total cycles in shared programs:
128143042 ->
128150188 (<.01%)
cycles in affected programs: 324564 -> 331710 (2.20%)
helped: 57
HURT: 19
helped stats (abs) min: 6 max: 74 x̄: 30.70 x̃: 32
helped stats (rel) min: 0.08% max: 4.74% x̄: 1.22% x̃: 0.81%
HURT stats (abs) min: 10 max: 1400 x̄: 468.21 x̃: 60
HURT stats (rel) min: 0.56% max: 19.94% x̄: 5.80% x̃: 1.70%
95% mean confidence interval for cycles value: 6.90 181.15
95% mean confidence interval for cycles %-change: -0.52% 1.59%
Inconclusive result (%-change mean confidence interval includes 0).
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Ian Romanick [Mon, 18 Jun 2018 23:11:55 +0000 (16:11 -0700)]
nir/opt_peephole_select: Don't peephole_select expensive math instructions
On some GPUs, especially older Intel GPUs, some math instructions are
very expensive. On those architectures, don't reduce flow control to a
csel if one of the branches contains one of these expensive math
instructions.
This prevents a bunch of cycle count regressions on pre-Gen6 platforms
with a later patch (intel/compiler: More peephole select for pre-Gen6).
v2: Remove stray #if block. Noticed by Thomas.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Thomas Helland <thomashelland90@gmail.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Ian Romanick [Wed, 23 May 2018 01:56:41 +0000 (18:56 -0700)]
intel/compiler: More peephole select
Shader-db results:
The one shader hurt for instructions is a compute shader that had both
spills and fills hurt.
v2: Fix typo in comment noticed by Caio.
v3: Fix inverted condition in brw_nir.c. Noticed by Lionel.
Skylake, Broadwell, and Haswell had similar results. (Skylake shown)
total instructions in shared programs:
15072761 ->
15047884 (-0.17%)
instructions in affected programs: 895539 -> 870662 (-2.78%)
helped: 3623
HURT: 1
helped stats (abs) min: 1 max: 181 x̄: 6.89 x̃: 4
helped stats (rel) min: 0.10% max: 25.00% x̄: 3.93% x̃: 3.20%
HURT stats (abs) min: 92 max: 92 x̄: 92.00 x̃: 92
HURT stats (rel) min: 1.92% max: 1.92% x̄: 1.92% x̃: 1.92%
95% mean confidence interval for instructions value: -7.10 -6.63
95% mean confidence interval for instructions %-change: -4.03% -3.82%
Instructions are helped.
total cycles in shared programs:
369738930 ->
369535732 (-0.05%)
cycles in affected programs:
68027851 ->
67824653 (-0.30%)
helped: 2609
HURT: 1035
helped stats (abs) min: 1 max: 4508 x̄: 181.44 x̃: 77
helped stats (rel) min: <.01% max: 71.31% x̄: 9.14% x̃: 5.47%
HURT stats (abs) min: 1 max: 33336 x̄: 261.04 x̃: 20
HURT stats (rel) min: <.01% max: 47.61% x̄: 2.93% x̃: 1.47%
95% mean confidence interval for cycles value: -96.43 -15.09
95% mean confidence interval for cycles %-change: -6.07% -5.36%
Cycles are helped.
total spills in shared programs: 10158 -> 10159 (<.01%)
spills in affected programs: 166 -> 167 (0.60%)
helped: 1
HURT: 1
total fills in shared programs: 22105 -> 22116 (0.05%)
fills in affected programs: 837 -> 848 (1.31%)
helped: 4
HURT: 1
Ivy Bridge
total instructions in shared programs:
12021190 ->
11990256 (-0.26%)
instructions in affected programs: 910561 -> 879627 (-3.40%)
helped: 3344
HURT: 18
helped stats (abs) min: 1 max: 99 x̄: 9.29 x̃: 6
helped stats (rel) min: 0.11% max: 31.18% x̄: 5.19% x̃: 3.31%
HURT stats (abs) min: 2 max: 20 x̄: 7.89 x̃: 6
HURT stats (rel) min: 0.70% max: 2.59% x̄: 1.63% x̃: 1.70%
95% mean confidence interval for instructions value: -9.49 -8.91
95% mean confidence interval for instructions %-change: -5.32% -4.98%
Instructions are helped.
total cycles in shared programs:
179077826 ->
178570196 (-0.28%)
cycles in affected programs:
63205667 ->
62698037 (-0.80%)
helped: 2767
HURT: 620
helped stats (abs) min: 1 max: 7531 x̄: 217.58 x̃: 88
helped stats (rel) min: <.01% max: 75.86% x̄: 9.59% x̃: 6.09%
HURT stats (abs) min: 1 max: 31255 x̄: 152.27 x̃: 11
HURT stats (rel) min: <.01% max: 36.36% x̄: 2.77% x̃: 0.58%
95% mean confidence interval for cycles value: -173.94 -125.81
95% mean confidence interval for cycles %-change: -7.68% -6.97%
Cycles are helped.
Sandy Bridge
total instructions in shared programs:
10852569 ->
10843758 (-0.08%)
instructions in affected programs: 235803 -> 226992 (-3.74%)
helped: 800
HURT: 0
helped stats (abs) min: 1 max: 88 x̄: 11.01 x̃: 8
helped stats (rel) min: 0.11% max: 23.08% x̄: 4.69% x̃: 3.36%
95% mean confidence interval for instructions value: -11.93 -10.10
95% mean confidence interval for instructions %-change: -4.99% -4.39%
Instructions are helped.
total cycles in shared programs:
154732047 ->
154608941 (-0.08%)
cycles in affected programs:
4063110 ->
3940004 (-3.03%)
helped: 606
HURT: 253
helped stats (abs) min: 1 max: 2524 x̄: 227.93 x̃: 62
helped stats (rel) min: 0.02% max: 39.24% x̄: 4.36% x̃: 1.81%
HURT stats (abs) min: 1 max: 1966 x̄: 59.36 x̃: 11
HURT stats (rel) min: 0.02% max: 67.10% x̄: 3.22% x̃: 0.67%
95% mean confidence interval for cycles value: -170.49 -116.13
95% mean confidence interval for cycles %-change: -2.61% -1.65%
Cycles are helped.
No change on Iron Lake or GM45.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Ian Romanick [Wed, 27 Jun 2018 18:41:19 +0000 (11:41 -0700)]
nir/opt_peephole_select: Don't try to remove flow control around indirect loads
That flow control may be trying to avoid invalid loads. On at least
some platforms, those loads can also be expensive.
No shader-db changes on any Intel platform (even with the later patch
"intel/compiler: More peephole select").
v2: Add a 'indirect_load_ok' flag to nir_opt_peephole_select. Suggested
by Rob. See also the big comment in src/intel/compiler/brw_nir.c.
v3: Use nir_deref_instr_has_indirect instead of deref_has_indirect (from
nir_lower_io_arrays_to_elements.c).
v4: Fix inverted condition in brw_nir.c. Noticed by Lionel.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Ian Romanick [Wed, 20 Jun 2018 01:09:05 +0000 (18:09 -0700)]
i965/vec4: Propagate conditional modifiers from more compares to other compares
If there is a CMP.NZ that compares a single component (via a .zzzz
swizzle, for example) with 0, it can propagate its conditional modifier
back to a previous CMP that writes only that component. The specific
case that I saw was:
cmp.l.f0(8) g42<1>.xF g61<4>.xF (abs)g18<4>.zF
...
cmp.nz.f0(8) null<1>D g42<4>.xD 0D
In this case we can just delete the second CMP.
No changes on Broadwell or Skylake because they do not use the vec4
backend. Also no changes on GM45 or Iron Lake.
Sandy Bridge, Ivy Bridge, and Haswell had similar results. (Sandy Bridge shown)
total instructions in shared programs:
10856676 ->
10852569 (-0.04%)
instructions in affected programs: 228322 -> 224215 (-1.80%)
helped: 1331
HURT: 0
helped stats (abs) min: 1 max: 7 x̄: 3.09 x̃: 4
helped stats (rel) min: 0.11% max: 6.67% x̄: 1.88% x̃: 1.83%
95% mean confidence interval for instructions value: -3.19 -2.99
95% mean confidence interval for instructions %-change: -1.93% -1.83%
Instructions are helped.
total cycles in shared programs:
154788865 ->
154732047 (-0.04%)
cycles in affected programs:
2485892 ->
2429074 (-2.29%)
helped: 1097
HURT: 59
helped stats (abs) min: 2 max: 168 x̄: 51.96 x̃: 64
helped stats (rel) min: 0.12% max: 12.70% x̄: 3.44% x̃: 2.22%
HURT stats (abs) min: 2 max: 16 x̄: 3.02 x̃: 2
HURT stats (rel) min: 0.18% max: 0.83% x̄: 0.64% x̃: 0.71%
95% mean confidence interval for cycles value: -51.04 -47.26
95% mean confidence interval for cycles %-change: -3.40% -3.07%
Cycles are helped.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Ian Romanick [Fri, 22 Jun 2018 15:34:03 +0000 (08:34 -0700)]
i965/fs: Eliminate unary op on operand of compare-with-zero
The (-abs(x) >= 0) => (x == 0) optimization is removed from the vec4 and
scalar parts. In the VS part, adding the new pattern was not
helpful. The pattern that is removed is really old, and it has been
handled by NIR for ages.
All Gen7+ platforms had similar results. (Broadwell shown)
total instructions in shared programs:
14715715 ->
14715709 (<.01%)
instructions in affected programs: 474 -> 468 (-1.27%)
helped: 6
HURT: 0
helped stats (abs) min: 1 max: 1 x̄: 1.00 x̃: 1
helped stats (rel) min: 1.12% max: 1.35% x̄: 1.28% x̃: 1.35%
95% mean confidence interval for instructions value: -1.00 -1.00
95% mean confidence interval for instructions %-change: -1.40% -1.15%
Instructions are helped.
total cycles in shared programs:
559569911 ->
559569809 (<.01%)
cycles in affected programs: 5963 -> 5861 (-1.71%)
helped: 6
HURT: 0
helped stats (abs) min: 16 max: 18 x̄: 17.00 x̃: 17
helped stats (rel) min: 1.45% max: 1.88% x̄: 1.73% x̃: 1.85%
95% mean confidence interval for cycles value: -18.15 -15.85
95% mean confidence interval for cycles %-change: -1.95% -1.51%
Cycles are helped.
Iron Lake and Sandy Bridge had similar results. (Iron Lake shown)
total instructions in shared programs:
7780915 ->
7780913 (<.01%)
instructions in affected programs: 246 -> 244 (-0.81%)
helped: 2
HURT: 0
total cycles in shared programs:
177876108 ->
177876106 (<.01%)
cycles in affected programs: 3636 -> 3634 (-0.06%)
helped: 1
HURT: 0
GM45
total instructions in shared programs:
4799152 ->
4799151 (<.01%)
instructions in affected programs: 126 -> 125 (-0.79%)
helped: 1
HURT: 0
total cycles in shared programs:
122052654 ->
122052652 (<.01%)
cycles in affected programs: 3640 -> 3638 (-0.05%)
helped: 1
HURT: 0
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Ian Romanick [Thu, 21 Jun 2018 00:18:30 +0000 (17:18 -0700)]
i965/vec4/dce: Don't narrow the write mask if the flags are used
In an instruction sequence like
cmp(8).ge.f0.0 vgrf17:D, vgrf2.xxxx:D, vgrf9.xxxx:D
(+f0.0) sel(8) vgrf1:UD, vgrf8.xyzw:UD, vgrf1.xyzw:UD
The other fields of vgrf17 may be unused, but the CMP still needs to
generate the other flag bits.
To my surprise, nothing in shader-db or any test suite appears to hit
this. However, I have a change to brw_vec4_cmod_propagation that
creates cases where this can happen. This fix prevents a couple dozen
regressions in that patch.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 5df88c20 ("i965/vec4: Rewrite dead code elimination to use live in/out.")
Ian Romanick [Thu, 21 Jun 2018 21:22:02 +0000 (14:22 -0700)]
i965/vec4: Silence unused parameter warnings in vec4 compiler tests
src/intel/compiler/test_vec4_copy_propagation.cpp: In member function ‘virtual brw::dst_reg* copy_propagation_vec4_visitor::make_reg_for_system_value(int)’:
src/intel/compiler/test_vec4_copy_propagation.cpp:57:51: warning: unused parameter ‘location’ [-Wunused-parameter]
virtual dst_reg *make_reg_for_system_value(int location)
^~~~~~~~
src/intel/compiler/test_vec4_copy_propagation.cpp: In member function ‘virtual void copy_propagation_vec4_visitor::emit_urb_write_header(int)’:
src/intel/compiler/test_vec4_copy_propagation.cpp:77:43: warning: unused parameter ‘mrf’ [-Wunused-parameter]
virtual void emit_urb_write_header(int mrf)
^~~
src/intel/compiler/test_vec4_copy_propagation.cpp: In member function ‘virtual brw::vec4_instruction* copy_propagation_vec4_visitor::emit_urb_write_opcode(bool)’:
src/intel/compiler/test_vec4_copy_propagation.cpp:82:57: warning: unused parameter ‘complete’ [-Wunused-parameter]
virtual vec4_instruction *emit_urb_write_opcode(bool complete)
^~~~~~~~
src/intel/compiler/test_vec4_register_coalesce.cpp: In member function ‘virtual brw::dst_reg* register_coalesce_vec4_visitor::make_reg_for_system_value(int)’:
src/intel/compiler/test_vec4_register_coalesce.cpp:60:51: warning: unused parameter ‘location’ [-Wunused-parameter]
virtual dst_reg *make_reg_for_system_value(int location)
^~~~~~~~
src/intel/compiler/test_vec4_register_coalesce.cpp: In member function ‘virtual void register_coalesce_vec4_visitor::emit_urb_write_header(int)’:
src/intel/compiler/test_vec4_register_coalesce.cpp:80:43: warning: unused parameter ‘mrf’ [-Wunused-parameter]
virtual void emit_urb_write_header(int mrf)
^~~
src/intel/compiler/test_vec4_register_coalesce.cpp: In member function ‘virtual brw::vec4_instruction* register_coalesce_vec4_visitor::emit_urb_write_opcode(bool)’:
src/intel/compiler/test_vec4_register_coalesce.cpp:85:57: warning: unused parameter ‘complete’ [-Wunused-parameter]
virtual vec4_instruction *emit_urb_write_opcode(bool complete)
^~~~~~~~
src/intel/compiler/test_vec4_cmod_propagation.cpp: In member function ‘virtual brw::dst_reg* cmod_propagation_vec4_visitor::make_reg_for_system_value(int)’:
src/intel/compiler/test_vec4_cmod_propagation.cpp:60:51: warning: unused parameter ‘location’ [-Wunused-parameter]
virtual dst_reg *make_reg_for_system_value(int location)
^~~~~~~~
src/intel/compiler/test_vec4_cmod_propagation.cpp: In member function ‘virtual void cmod_propagation_vec4_visitor::emit_urb_write_header(int)’:
src/intel/compiler/test_vec4_cmod_propagation.cpp:85:43: warning: unused parameter ‘mrf’ [-Wunused-parameter]
virtual void emit_urb_write_header(int mrf)
^~~
src/intel/compiler/test_vec4_cmod_propagation.cpp: In member function ‘virtual brw::vec4_instruction* cmod_propagation_vec4_visitor::emit_urb_write_opcode(bool)’:
src/intel/compiler/test_vec4_cmod_propagation.cpp:90:57: warning: unused parameter ‘complete’ [-Wunused-parameter]
virtual vec4_instruction *emit_urb_write_opcode(bool complete)
^~~~~~~~
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Bas Nieuwenhuizen [Sun, 16 Dec 2018 19:31:10 +0000 (20:31 +0100)]
radv: Fix multiview depth clears
We were not using the view mask for depth clears, causing only the
first view to be cleared.
Fixes: 2e86f6b2597 "radv: Add multiview clears."
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Bas Nieuwenhuizen [Mon, 30 Jul 2018 13:43:19 +0000 (15:43 +0200)]
radv: Remove redundant format check.
The switch directly after the check has a default case that returns
NULL too, so the effective return value is not changed. Also this
check is wrong once we start dealing with formats introduced by an
extension (e.g. YUV formats).
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Eric Anholt [Sat, 15 Dec 2018 00:53:18 +0000 (16:53 -0800)]
nir: Fix clamping of uints for image store lowering.
I botched some copy-and-paste and clamped to signed int max instead of
uint max. Fixes KHR-GL46.shader_image_load_store.multiple-uniforms on
skl.
Fixes: d3e046e76c06 ("nir: Pull some of intel's image load/store format
conversion to nir_format.h")
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Eric Anholt [Sun, 16 Dec 2018 06:59:23 +0000 (22:59 -0800)]
v3d: Fix the argument type for vir_BRANCH().
Apparently this has been spewing warnings for Jason's clang, but not my
gcc.
Eric Anholt [Sun, 16 Dec 2018 03:31:22 +0000 (19:31 -0800)]
vc4: Reuse nir_format_convert.h in our blend lowering.
These helpers came along after and have effectively the same
implementation.
Samuel Pitoiset [Fri, 14 Dec 2018 09:23:22 +0000 (10:23 +0100)]
radv: report Vulkan version 1.1.90 for real
I thought the value was correctly propagated, but actually not.
Fixes: 2ac6d55f38c ("radv: bump reported version to 1.1.90")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Jason Ekstrand [Mon, 17 Dec 2018 15:36:03 +0000 (09:36 -0600)]
anv,radv: Re-enable VK_EXT_pci_bus_info
Now at version 2 with the fixed header.
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Jason Ekstrand [Mon, 17 Dec 2018 15:35:17 +0000 (09:35 -0600)]
vulkan: Update the XML and headers to 1.1.96
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Rhys Perry [Mon, 17 Dec 2018 13:51:09 +0000 (13:51 +0000)]
radv: switch from nir_bcsel to nir_b32csel
Fixes: 191a1dce928 ('nir: Add 1-bit Boolean opcodes')
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Rhys Perry [Fri, 14 Dec 2018 16:47:09 +0000 (16:47 +0000)]
radv: don't set surf_index for stencil-only images
Fixes: f8d5b377c8b ('radv: set cb base tile swizzles for MRT speedups (v4)')
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108116
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Ian Romanick [Mon, 26 Nov 2018 23:12:30 +0000 (15:12 -0800)]
nir: Release per-block metadata in nir_sweep
nir_sweep already marks all metadata invalid, so it is safe to release
the memory here too.
mean soft fp64 using uint64: 1,342,759,331 => 1,010,670,475
gfxbench5 aztec ruins high 11: 63,555,571 => 61,889,811
deus ex mankind divided 148: 62,845,304 => 62,829,640
deus ex mankind divided 2890: 71,922,686 => 71,922,686
dirt showdown 676: 69,238,607 => 69,238,607
dolphin ubershaders 210: 77,822,072 => 77,822,072
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Ian Romanick [Wed, 31 Oct 2018 02:15:18 +0000 (19:15 -0700)]
nir: Fix holes in nir_instr
Found using pahole.
Changes in peak memory usage according to Valgrind massif:
mean soft fp64 using uint64: 1,343,991,403 => 1,342,759,331
gfxbench5 aztec ruins high 11: 63,619,971 => 63,555,571
deus ex mankind divided 148: 62,887,728 => 62,845,304
deus ex mankind divided 2890: 72,399,750 => 71,922,686
dirt showdown 676: 69,464,023 => 69,238,607
dolphin ubershaders 210: 78,359,728 => 77,822,072
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Ian Romanick [Wed, 21 Nov 2018 21:46:51 +0000 (13:46 -0800)]
nir/phi_builder: Use per-value hash table to store [block] -> def mapping
Replace the old array in each value with a hash table in each value.
Changes in peak memory usage according to Valgrind massif:
mean soft fp64 using uint64: 5,499,875,082 => 1,343,991,403
gfxbench5 aztec ruins high 11: 63,619,971 => 63,619,971
deus ex mankind divided 148: 62,887,728 => 62,887,728
deus ex mankind divided 2890: 72,402,222 => 72,399,750
dirt showdown 676: 74,466,431 => 69,464,023
dolphin ubershaders 210: 109,630,376 => 78,359,728
Run-time change for a full run on shader-db on my Haswell desktop (with
-march=native) is 1.22245% +/- 0.463879% (n=11). This is about +2.9
seconds on a 237 second run. The first time I sent this version of this
patch out, the run-time data was quite different. I had misconfigured
the script that ran the test, and none of the tests from higher GLSL
versions were run. These are generally more complex shaders, and they
are more affected by this change.
The previous version of this patch used a single hash table for the
whole phi builder. The mapping was from [value, block] -> def, so a
separate allocation was needed for each [value, block] tuple. There was
quite a bit of per-allocation overhead (due to ralloc), so the patch was
followed by a patch that added the use of the slab allocator. The
results of those two patches was not quite as good:
mean soft fp64 using uint64: 5,499,875,082 => 1,343,991,403
gfxbench5 aztec ruins high 11: 63,619,971 => 63,619,971
deus ex mankind divided 148: 62,887,728 => 62,887,728
deus ex mankind divided 2890: 72,402,222 => 72,402,222 *
dirt showdown 676: 74,466,431 => 72,443,591 *
dolphin ubershaders 210: 109,630,376 => 81,034,320 *
The * denote tests that are better now. In the tests that are the same
in both patches, the "after" peak memory usage was at a different
location. I did not check the local peaks.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Suggested-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Ian Romanick [Wed, 21 Nov 2018 21:45:52 +0000 (13:45 -0800)]
util/hash_table: Add _mesa_hash_table_init function
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Jason Ekstrand [Fri, 14 Dec 2018 16:56:16 +0000 (10:56 -0600)]
st/nir: Use nir_src_as_uint for tokens
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Jason Ekstrand [Sun, 16 Dec 2018 06:59:08 +0000 (00:59 -0600)]
radv: Fix a stupid if in gather_intrinsic_info
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Jason Ekstrand [Fri, 19 Oct 2018 21:58:36 +0000 (16:58 -0500)]
nir/algebraic: Add some optimizations for D3D-style Booleans
D3D Booleans use a 32-bit 0/-1 representation. Because this previously
matched NIR exactly, we didn't have to really optimize for it. Now that
we have 1-bit Booleans, we need some specific optimizations to chew
through the D3D12-style Booleans.
Shader-db results on Kaby Lake:
total instructions in shared programs:
15136811 ->
14967944 (-1.12%)
instructions in affected programs:
2457021 ->
2288154 (-6.87%)
helped: 8318
HURT: 10
total cycles in shared programs:
373544524 ->
359701825 (-3.71%)
cycles in affected programs:
151029683 ->
137186984 (-9.17%)
helped: 7749
HURT: 682
total loops in shared programs: 4431 -> 4399 (-0.72%)
loops in affected programs: 32 -> 0
helped: 21
HURT: 0
total spills in shared programs: 10290 -> 10051 (-2.32%)
spills in affected programs: 2532 -> 2293 (-9.44%)
helped: 18
HURT: 18
total fills in shared programs: 22203 -> 21732 (-2.12%)
fills in affected programs: 3319 -> 2848 (-14.19%)
helped: 18
HURT: 18
Note that a large chunk of the improvement fixing regressions caused by
switching to 1-bit Booleans. Previously, our ability to optimize D3D
booleans was improved by using the D3D representation directly in NIR.
Now that NIR does 1-bit bools, we need a few more optimizations.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Eric Anholt <eric@anholt.net>
Tested-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Jason Ekstrand [Thu, 6 Dec 2018 03:36:10 +0000 (21:36 -0600)]
nir/algebraic: Optimize 1-bit Booleans
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Tested-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Jason Ekstrand [Fri, 19 Oct 2018 16:14:47 +0000 (11:14 -0500)]
nir: Switch to using 1-bit Booleans for almost everything
This is a squash of a few distinct changes:
glsl,spirv: Generate 1-bit Booleans
Revert "Use 32-bit opcodes in the NIR producers and optimizations"
Revert "nir/builder: Generate 32-bit bool opcodes transparently"
nir/builder: Generate 1-bit Booleans in nir_build_imm_bool
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Tested-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Jason Ekstrand [Thu, 18 Oct 2018 17:04:09 +0000 (12:04 -0500)]
nir: Add a bool to int32 lowering pass
We also enable it in all of the NIR drivers.
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Tested-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Jason Ekstrand [Fri, 19 Oct 2018 15:40:20 +0000 (10:40 -0500)]
nir: Add 1-bit Boolean opcodes
We also have to add support for 1-bit integers while we're here so we
get 1-bit variants of iand, ior, and inot.
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Tested-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Jason Ekstrand [Thu, 6 Dec 2018 18:56:33 +0000 (12:56 -0600)]
nir/algebraic: Generalize an optimization
This just makes it nicely scale across bit sizes.
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Tested-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Jason Ekstrand [Thu, 6 Dec 2018 17:20:26 +0000 (11:20 -0600)]
nir/large_constants: Properly handle 1-bit bools
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Tested-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Jason Ekstrand [Thu, 18 Oct 2018 16:59:40 +0000 (11:59 -0500)]
nir: Add support for 1-bit data types
This commit adds support for 1-bit Booleans and integers. Booleans
obviously take a value of true or false. Because we have to define the
semantics of 1-bit signed and unsigned integers, we define uint1_t to
take values of 0 and 1 and int1_t to take values of 0 and -1. 1-bit
arithmetic is then well-defined in the usual way, just with fewer bits.
The definition of int1_t and uint1_t doesn't usually matter but we do
need something for purposes of constant folding.
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Tested-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Jason Ekstrand [Mon, 22 Oct 2018 20:35:06 +0000 (15:35 -0500)]
nir/constant_expressions: Rework Boolean handling
This commit contains three related changes. First, we define boolN_t
for N = 8, 16, and 64 and move the definition of boolN_vec to the loop
with the other vec definitions. Second, there's no reason why we need
the != 0 on the source because that happens implicitly when it's
converted to bool. Third, for destinations, we use a signed integer
type and just do -(int)bool_val which will give us the 0/-1 behavior we
want and neatly scales to all bit widths.
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Tested-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Jason Ekstrand [Thu, 18 Oct 2018 16:44:38 +0000 (11:44 -0500)]
nir: Rename Boolean-related opcodes to include 32 in the name
This is a squash of a bunch of individual changes:
nir/builder: Generate 32-bit bool opcodes transparently
nir/algebraic: Remap Boolean opcodes to the 32-bit variant
Use 32-bit opcodes in the NIR producers and optimizations
Generated with a little hand-editing and the following sed commands:
sed -i 's/nir_op_ball_fequal/nir_op_b32all_fequal/g' **/*.c
sed -i 's/nir_op_bany_fnequal/nir_op_b32any_fnequal/g' **/*.c
sed -i 's/nir_op_ball_iequal/nir_op_b32all_iequal/g' **/*.c
sed -i 's/nir_op_bany_inequal/nir_op_b32any_inequal/g' **/*.c
sed -i 's/nir_op_\([fiu]lt\)/nir_op_\132/g' **/*.c
sed -i 's/nir_op_\([fiu]ge\)/nir_op_\132/g' **/*.c
sed -i 's/nir_op_\([fiu]ne\)/nir_op_\132/g' **/*.c
sed -i 's/nir_op_\([fiu]eq\)/nir_op_\132/g' **/*.c
sed -i 's/nir_op_\([fi]\)ne32g/nir_op_\1neg/g' **/*.c
sed -i 's/nir_op_bcsel/nir_op_b32csel/g' **/*.c
Use 32-bit opcodes in the NIR back-ends
Generated with a little hand-editing and the following sed commands:
sed -i 's/nir_op_ball_fequal/nir_op_b32all_fequal/g' **/*.c
sed -i 's/nir_op_bany_fnequal/nir_op_b32any_fnequal/g' **/*.c
sed -i 's/nir_op_ball_iequal/nir_op_b32all_iequal/g' **/*.c
sed -i 's/nir_op_bany_inequal/nir_op_b32any_inequal/g' **/*.c
sed -i 's/nir_op_\([fiu]lt\)/nir_op_\132/g' **/*.c
sed -i 's/nir_op_\([fiu]ge\)/nir_op_\132/g' **/*.c
sed -i 's/nir_op_\([fiu]ne\)/nir_op_\132/g' **/*.c
sed -i 's/nir_op_\([fiu]eq\)/nir_op_\132/g' **/*.c
sed -i 's/nir_op_\([fi]\)ne32g/nir_op_\1neg/g' **/*.c
sed -i 's/nir_op_bcsel/nir_op_b32csel/g' **/*.c
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Tested-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Jason Ekstrand [Thu, 6 Dec 2018 03:32:11 +0000 (21:32 -0600)]
nir/algebraic: Make an optimization more specific
Later in this series, bool is not going to imply 32-bit.
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Tested-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Jason Ekstrand [Thu, 6 Dec 2018 03:26:46 +0000 (21:26 -0600)]
nir: Drop support for lower_b2f
This was originally added for the out-of-tree Mali driver but I think
we've all agreed it's easy enough for them to just do in their back-end.
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Tested-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Jason Ekstrand [Thu, 6 Dec 2018 19:02:01 +0000 (13:02 -0600)]
nir/algebraic: Optimize x2b(xneg(a)) -> a
Shader-db results on Kaby Lake:
total instructions in shared programs:
15072525 ->
15072525 (0.00%)
instructions in affected programs: 0 -> 0
helped: 0
HURT: 0
This helps prevent regressions in later commits.
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Tested-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Jason Ekstrand [Thu, 6 Dec 2018 20:31:20 +0000 (14:31 -0600)]
nir/constant_folding: Fix source bit size logic
Instead of looking at input_sizes[i] which contains the number of
components for each source, we look at the bit size of input_types[i].
This fixes a regression in the 1-bit boolean series though I have no
idea how we haven't seen it before now.
Fixes: 35baee5dce5 "nir/constant_folding: fix incorrect bit-size check"
Fixes: 9076c4e289d "nir: update opcode definitions for different bit sizes"
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Tested-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Jason Ekstrand [Sat, 15 Dec 2018 18:29:32 +0000 (12:29 -0600)]
nir/tgsi: Use nir_bany in ttn_kill_if
Reviewed-by: Eric Anholt <eric@anholt.net>
Jason Ekstrand [Sun, 16 Dec 2018 06:42:01 +0000 (00:42 -0600)]
nir/lower_idiv: Use ilt instead of bit twiddling
The previous code was creating a boolean by doing an arithmetic right-
shift by 31 which produces a boolean which is true if the argument is
negative. This is the same as the expression r < 0 which is much
simpler and doesn't depend on NIR's representation of booleans.
Reviewed-by: Eric Anholt <eric@anholt.net>
Eric Anholt [Sun, 16 Dec 2018 06:17:52 +0000 (22:17 -0800)]
v3d: Use the original bit size when scalarizing uniform loads.
Prevents a regression in jekstrand's 1-bit series.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Eric Anholt [Sun, 16 Dec 2018 03:42:57 +0000 (19:42 -0800)]
vc4: Use the original bit size when scalarizing uniform loads.
Prevents a regression in jekstrand's 1-bit series.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Rhys Perry [Thu, 13 Dec 2018 17:03:23 +0000 (17:03 +0000)]
ac: split 16-bit ssbo loads that may not be dword aligned
Fixes: 7e7ee826982 ('ac: add support for 16bit buffer loads')
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108114
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Rhys Perry [Wed, 5 Dec 2018 13:42:47 +0000 (13:42 +0000)]
ac: refactor visit_load_buffer
This is so that we can split different types of loads more easily.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Rhys Perry [Fri, 14 Dec 2018 11:08:51 +0000 (11:08 +0000)]
nir: fix constness in nir_intrinsic_align()
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Jan Vesely [Thu, 13 Dec 2018 20:53:42 +0000 (15:53 -0500)]
clover: Fix build after clang r348827
CodeGenOptions were moved to Basic.
Signed-off-by: Jan Vesely <jan.vesely@rutgers.edu>
Reviewed-by: Aaron Watry <awatry@gmail.com>
Tested-by: Aaron Watry <awatry@gmail.com>
Reviewed-by: Kai Wasserbäch <kai@dev.carbon-project.org>
CC: mesa-stable@lists.freedesktop.org
Jon Turney [Fri, 14 Dec 2018 13:20:10 +0000 (13:20 +0000)]
glx: Fix compilation with GLX_USE_WINDOWSGL
Sadly, the GLX_USE_APPLEGL and GLX_USE_WINDOWSGL cases are not identical
(because GLX_USE_WINDOWSGL uses vtables rather than a maze of ifdefs)
Include <sys/time.h> again, as functions prototyped by it are used in
the GLX_USE_WINDOWSGL path.
Make the include guard around the __glxGetMscRate() definition match the
one at it's declaration again, as it's referenced from dri_common.c
which is built for GLX_USE_WINDOWSGL.
Fixes: a95ec138 ("glx: mandate xf86vidmode only for "drm" dri platforms")
Signed-off-by: Jon Turney <jon.turney@dronecode.org.uk>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Eric Anholt [Fri, 14 Dec 2018 22:46:48 +0000 (14:46 -0800)]
v3d: Drop in a bunch of notes about performance improvement opportunities.
These have all been floating in my head, and while I've thought about
encoding them in issues on gitlab once they're enabled, they also make
sense to just have in the area of the code you'll need to work in.
Eric Anholt [Wed, 12 Dec 2018 07:02:37 +0000 (23:02 -0800)]
v3d: Do uniform pretty-printing in the QPU dump.
If you're trying to trace what's going on in a QPU dump, this will
definitely help you find your way.
Eric Anholt [Wed, 12 Dec 2018 06:43:56 +0000 (22:43 -0800)]
v3d: Use the uniform pretty-printer in v3d_write_uniforms()'s debug code.
This will be a lot easier than my usual "38400.000000? that looks like a
viewport scale" decoding strategy.
Eric Anholt [Wed, 12 Dec 2018 06:31:41 +0000 (22:31 -0800)]
v3d: Move uniform pretty-printing to its own helper function.
I want to reuse it in the QPU dump.
Eric Anholt [Wed, 12 Dec 2018 06:42:13 +0000 (22:42 -0800)]
v3d: Move uinfo->data[] dereference to the top of v3d_write_uniforms().
Follows
3954331aff23 ("vc4: Pull uinfo->data[i] dereference out to the top
of the loop.") which showed a large performance win for vc4, but also
cleans up the code a decent bit.
Eric Anholt [Tue, 11 Dec 2018 22:07:52 +0000 (14:07 -0800)]
v3d: Avoid assertion failures when removing end-of-shader instructions.
After generating VIR, we leave c->cursor pointing at the end of the
shader. If the shader had dead code at the end (for example from preamble
instructions in a shader with no side effects), we would assertion fail
that we were leaving the cursor pointing at freed memory. Since anything
following DCE should be setting up a new cursor anyway, just clear the
cursor at the start.
Eric Anholt [Sat, 8 Dec 2018 05:37:26 +0000 (21:37 -0800)]
v3d: Add support for draw indirect for GLES3.1.
In trying to enable compute shaders, I found that a bunch of deqp-gles31's
compute stuff wanted to interact with indirect dispatch. This was easy to
do on its own.
Eric Anholt [Tue, 11 Dec 2018 00:47:13 +0000 (16:47 -0800)]
v3d: Add missing flagging of SYNCB as a TSY op.
Fixes: f2e41daac577 ("broadcom/vc5: Update QPU instruction pack/unpack for v4.2.")
Eric Anholt [Wed, 12 Dec 2018 00:14:03 +0000 (16:14 -0800)]
v3d: Make sure that a thrsw doesn't split a multop from its umul24.
The thrsw will invalidate rtop, just like accumulators and flags. Caught
by simulator assertions in CS imulextended/umulextended tests.
Fixes: 90269ba35333 ("broadcom/vc5: Use THRSW to enable multi-threaded shaders.")
Eric Anholt [Fri, 30 Nov 2018 01:06:25 +0000 (17:06 -0800)]
v3d: Add safety checks for resource_create().
This should ease my debugging next time I screw it up.
Eric Anholt [Thu, 29 Nov 2018 01:22:45 +0000 (17:22 -0800)]
v3d: Add support for texturing from linear.
Just like vc4, we have to support linear shared BOs for X11 on arbitrary
displays. When we're faced with a request to texture from one of those,
make a shadow image that we copy using the TFU at the start of the draw
call.
Eric Anholt [Thu, 29 Nov 2018 01:59:51 +0000 (17:59 -0800)]
v3d: Add support for using the TFU to do some blits.
This will be useful in particular for blits from raster to UIF for X11.
Eric Anholt [Thu, 13 Dec 2018 23:47:29 +0000 (15:47 -0800)]
v3d: Don't forget to bump the number of writes when doing TFU ops.
generatemipmap is just filling out the rest of the mipmap that's already
been written (by a mapping or a draw call), so it didn't matter. As I
reuse the TFU code for linear-to-UIF conversions, it'll start mattering.
Eric Anholt [Thu, 13 Dec 2018 23:46:51 +0000 (15:46 -0800)]
v3d: Set up the right stride for raster TFU.
I didn't have any raster images in the generatemipmap path, so the
pixels-vs-bytes mixup didn't matter here.
Eric Anholt [Fri, 14 Dec 2018 17:43:15 +0000 (09:43 -0800)]
v3d: Don't forget to wait for our TFU job before rendering from it.
Otherwise we may race to read old contents. This didn't show up in the
CTS and piglit for me, but it did once I started using the TFU to do
linear->UIF blits for X11.
Fixes: 2ebca177dc18 ("v3d: Use the TFU to do generatemipmap.")
Ilia Mirkin [Sun, 2 Dec 2018 18:19:01 +0000 (13:19 -0500)]
nvc0: always keep TSC slot 0 bound to fix TXF
Same as on nv50, the TXF op always uses the TSC bound to slot 0,
returning blank values if nothing is bound.
An earlier change arranges for the TSC entries list to always have valid
data at entry 0, so here we just make use of it.
Fixes arb_texture_buffer_object-subdata-sync among others.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Ilia Mirkin [Sun, 2 Dec 2018 17:27:23 +0000 (12:27 -0500)]
nvc0: replace use of explicit default_tsc with entry 0
This was used for implementing FBFETCH. However that uses TXF, which
doesn't do much with a TSC. The only important bit is that sRGB-decoding
works as expected, which we can achieve since all samplers we ever
generate enable sRGB-decoding. Always point to entry 0 in the TSC table,
and ensure that even before it ever gets initialized, the sRGB-decoding
enable bit is set.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Rob Clark [Fri, 14 Dec 2018 19:35:54 +0000 (14:35 -0500)]
freedreno/a6xx: fix corrupted uniforms
For older gen's fd_wfi() is used to conditionally insert a WFI if there
hasn't already been one since last draw. But this doesn't work out well
with stateobj since the order the stateobj is evaluated might not be
what you expect. (Ie. stateobj might not be evaluated until a later
draw if there is no geometry from the current draw in a given tile.)
Signed-off-by: Rob Clark <robdclark@gmail.com>
Alex Deucher [Fri, 7 Dec 2018 21:10:33 +0000 (16:10 -0500)]
pci_ids: add new vega20 pci id
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Cc: mesa-stable@lists.freedesktop.org
Alex Deucher [Fri, 7 Dec 2018 21:09:16 +0000 (16:09 -0500)]
pci_ids: add new vega10 pci ids
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Cc: mesa-stable@lists.freedesktop.org
Rafael Antognolli [Mon, 29 Oct 2018 17:19:54 +0000 (10:19 -0700)]
i965/gen9: Add workarounds for object preemption.
Gen9 hardware requires some workarounds to disable preemption depending
on the type of primitive being emitted.
We implement this by adding a function that checks the primitive type
and number of instances right before the 3DPRIMITIVE.
For now, we just ignore blorp. The only primitive it emits is
3DPRIM_RECTLIST, and since it's not listed in the workarounds, we can
safely leave preemption enabled when it happens. Or it will be disabled
by a previous 3DPRIMITIVE, which should be fine too.
v3:
- Apply missing workarounds for instanced rendering and line loop (Ken)
- Move workaround code to brw_draw_single_prim()
Signed-off-by: Rafael Antognolli <rafael.antognolli@intel.com>
Cc: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Rafael Antognolli [Mon, 29 Oct 2018 17:19:53 +0000 (10:19 -0700)]
i965/gen10+: Enable object level preemption.
Set bit when initializing context.
v3:
- Always toggle preemption bool to false before enabling it for the
first time, so the state gets emitted (Chris Wilson).
- Emit end of pipe sync with PIPE_CONTROL_RENDER_TARGET_FLUSH (Ken)
Signed-off-by: Rafael Antognolli <rafael.antognolli@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Rafael Antognolli [Mon, 29 Oct 2018 17:19:52 +0000 (10:19 -0700)]
intel/genxml: Add register for object preemption.
Signed-off-by: Rafael Antognolli <rafael.antognolli@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Ian Romanick [Mon, 26 Nov 2018 18:28:02 +0000 (10:28 -0800)]
util/slab: Rename slab_mempool typed parameters to mempool
Now everything with type 'struct slab_child_pool *' is name pool, and
everything with type 'struct slab_mempool *' is named mempool.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Ian Romanick [Tue, 30 Oct 2018 16:46:26 +0000 (09:46 -0700)]
nir/phi_builder: Internal users should use nir_phi_builder_value_set_block_def too
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Christian Gmeiner [Wed, 12 Dec 2018 13:45:56 +0000 (14:45 +0100)]
etnaviv: drop redundant ctx function parameter
There is no need to have an extra ctx paramter as all the other
parameters carry all the needed information.
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Lucas Stach <l.stach@pengutronix.de>
Kenneth Graunke [Tue, 11 Dec 2018 08:34:11 +0000 (00:34 -0800)]
genxml: Consistently use a numeric "MOCS" field
When we first started using genxml, we decided to represent MOCS as an
actual structure, and pack values. However, in many places, it was more
convenient to use a numeric value rather than treating it as a struct,
so we added secondary setters in a bunch of places as well.
We were not entirely consistent, either. Some places only had one.
Gen6 had both kinds of setters for STATE_BASE_ADDRESS, but newer gens
only had the struct-based setters. The names were sometimes "Constant
Buffer Object Control State" instead of "Memory", making it harder to
find. Many had prefixes like "Vertex Buffer MOCS"...in a vertex buffer
packet...which is a bit redundant.
On modern hardware, MOCS is simply an index into a table, but we were
still carrying around the structure with an "Index to MOCS Table" field,
in addition to the direct numeric setters. This is clunky - we really
just want a number on new hardware.
This patch eliminates the struct-based setters, and makes the numeric
setters be consistently called "MOCS". We leave the struct definition
around on Gen7-8 for reference purposes, but it is unused.
v2: Drop bonus "Depth Buffer MOCS" fields on Gen7.5 and Gen9
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Timothy Arceri [Thu, 13 Dec 2018 23:23:27 +0000 (10:23 +1100)]
nir: fix opt_if_loop_last_continue()
The pass did not correctly handle loops ending in:
if ssa_7 {
block block_8:
/* preds: block_7 */
continue
/* succs: block_1 */
} else {
block block_9:
/* preds: block_7 */
break
/* succs: block_11 */
}
The break will get eliminated by another opt but if this pass gets
called first (as it does on RADV) we ended up inserting
instructions after the break.
Fixes: 5921a19d4b0c ("nir: add if opt opt_if_loop_last_continue()")
Reviewed-by: Dave Airlie <airlied@redhat.com>
Rob Clark [Thu, 13 Dec 2018 14:15:33 +0000 (09:15 -0500)]
freedreno/a6xx: fix resource_copy_region()
pctx->resource_copy_region() needs to fall back to sw copy for
non-renderable formats. But previously for things that we could
not use the blitter for, would fall back to 3d. Which won't work
if 3d can't render to the dst format either.
Instead rework things to fallback to fd_resource_copy_region(),
which will try 3d core and then fall back to memcpy().
Fixes (for example) dEQP-GLES3.functional.texture.format.sized.2d.rgb9_e5_pot
Signed-off-by: Rob Clark <robdclark@gmail.com>
Rob Clark [Thu, 13 Dec 2018 14:14:48 +0000 (09:14 -0500)]
freedreno: move fd_resource_copy_region()
Code-motion prep for next patch.
Signed-off-by: Rob Clark <robdclark@gmail.com>
Rob Clark [Tue, 11 Dec 2018 17:36:52 +0000 (12:36 -0500)]
freedreno/a6xx: more blitter fixes
Signed-off-by: Rob Clark <robdclark@gmail.com>
Rob Clark [Tue, 11 Dec 2018 15:59:53 +0000 (10:59 -0500)]
freedreno: update generated headers
Signed-off-by: Rob Clark <robdclark@gmail.com>
Rob Clark [Tue, 11 Dec 2018 16:13:49 +0000 (11:13 -0500)]
gallium/aux: add is_unorm() helper
We already had one for is_snorm() but not unorm.
Signed-off-by: Rob Clark <robdclark@gmail.com>
Rob Clark [Mon, 10 Dec 2018 15:40:31 +0000 (10:40 -0500)]
freedreno/a6xx: fix blitter crash
Fixes a crash with unsupported formats in dEQP-GLES3.functional.texture.format.sized.2d.rgb9_e5_pot
Also fixes gpu hangs with some formats that are supported, but which we
don't know what internal-format to use for the blitter, for ex
dEQP-GLES3.functional.texture.format.sized.2d_array.rgb10_a2_pot
Signed-off-by: Rob Clark <robdclark@gmail.com>
Rob Clark [Thu, 13 Dec 2018 18:50:50 +0000 (13:50 -0500)]
freedreno/ir3: don't remove unused input components
Fixes: 0d240c22141 freedreno/ir3: don't fetch unused tex components
Signed-off-by: Rob Clark <robdclark@gmail.com>
Rob Clark [Mon, 10 Dec 2018 15:39:28 +0000 (10:39 -0500)]
freedreno/ir3: fix crash
Fixes a crash in dEQP-GLES3.functional.shaders.fragdepth.compare.fragcoord_z
Fixes: 0d240c22141 freedreno/ir3: don't fetch unused tex components
Signed-off-by: Rob Clark <robdclark@gmail.com>
Rob Clark [Tue, 4 Dec 2018 13:07:50 +0000 (08:07 -0500)]
freedreno: also set DUMP flag on shaders
If we emit shader as a pointer to a GEM object, also set the RELOC_DUMP
flag as a hint to kernel that this is a useful buffer to snapshot for
debug dumps.
Signed-off-by: Rob Clark <robdclark@gmail.com>
Rob Clark [Fri, 30 Nov 2018 13:29:51 +0000 (08:29 -0500)]
freedreno: debug GEM obj names
With a recent enough kernel, set debug names for GEM BOs, which will
show up in $debugfs/gem
Signed-off-by: Rob Clark <robdclark@gmail.com>
Rob Clark [Wed, 28 Nov 2018 13:50:19 +0000 (08:50 -0500)]
freedreno/drm: sync uapi and enable softpin
Pull in updated UAPI and use kernel API version to enable softpin.
Since MSM_SUBMIT_BO_DUMP flag was added at same time, use that to
signal to kernel that cmdstream buffers are useful to dump for
debugging/cmdstream-traces.
Signed-off-by: Rob Clark <robdclark@gmail.com>
Eric Anholt [Tue, 11 Dec 2018 21:49:28 +0000 (13:49 -0800)]
nir: Move intel's half-float image store lowering to to nir_format.h.
I needed the same function for v3d. This was originally in
d3e046e76c06
("nir: Pull some of intel's image load/store format conversion to
nir_format.h") before we made am istake about simplifying the function.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Eric Anholt [Thu, 13 Dec 2018 19:25:08 +0000 (11:25 -0800)]
Revert "intel: Simplify the half-float packing in image load/store lowering."
This reverts commit
06fbcd2cd5cc5702c9039c26d20082a99bc157bf.
nir_pack_half_2x16_split *isn't* vectorizable, it's 1-component only, thus
why we had this split-scalar code in the first place.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>