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st/nine: Bind src not dst in nine_context_box_upload
2018-12-20
Eric Anholt
vc4: Hook up perf_debug() output to GL_ARB_debug_output...
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2018-12-20
Eric Anholt
v3d: Hook up perf_debug() output to GL_ARB_debug output...
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2018-12-20
Eric Anholt
v3d: Drop shadow comparison state from shader variant...
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2018-12-20
Eric Anholt
v3d: Fix simulator mode on i915 render nodes.
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2018-12-19
Eric Anholt
docs: Add an encouraging note about providing reviews...
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2018-12-19
Eric Anholt
docs: Add a note that MRs should still include any...
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2018-12-19
Eric Anholt
v3d: Load and store aligned utiles all at once.
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2018-12-19
Eric Anholt
v3d: Add a fallthrough path for utile load/store of...
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2018-12-19
Eric Anholt
vc4: Move the utile load/store functions to a header...
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2018-12-19
Eric Anholt
v3d: Implement texture_subdata to reduce teximage upload...
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2018-12-19
Eric Anholt
v3d: Remove dead prototypes for load/store utile functions.
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2018-12-19
Eric Anholt
v3d: Don't try to create shadow tiled temporaries for...
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2018-12-19
Eric Anholt
v3d: Fix check for TFU job completion in the simulator.
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2018-12-19
Eric Anholt
v3d: Put the dst bo first in the list of BOs for TFU...
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2018-12-17
Eric Anholt
nir: Fix clamping of uints for image store lowering.
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2018-12-17
Eric Anholt
v3d: Fix the argument type for vir_BRANCH().
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2018-12-17
Eric Anholt
vc4: Reuse nir_format_convert.h in our blend lowering.
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2018-12-16
Eric Anholt
v3d: Use the original bit size when scalarizing uniform...
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2018-12-16
Eric Anholt
vc4: Use the original bit size when scalarizing uniform...
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2018-12-15
Eric Anholt
v3d: Drop in a bunch of notes about performance improvement...
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2018-12-15
Eric Anholt
v3d: Do uniform pretty-printing in the QPU dump.
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2018-12-15
Eric Anholt
v3d: Use the uniform pretty-printer in v3d_write_uniforms...
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2018-12-15
Eric Anholt
v3d: Move uniform pretty-printing to its own helper...
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2018-12-15
Eric Anholt
v3d: Move uinfo->data[] dereference to the top of v3d_write_...
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2018-12-15
Eric Anholt
v3d: Avoid assertion failures when removing end-of...
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2018-12-15
Eric Anholt
v3d: Add support for draw indirect for GLES3.1.
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2018-12-15
Eric Anholt
v3d: Add missing flagging of SYNCB as a TSY op.
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2018-12-15
Eric Anholt
v3d: Make sure that a thrsw doesn't split a multop...
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2018-12-15
Eric Anholt
v3d: Add safety checks for resource_create().
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2018-12-15
Eric Anholt
v3d: Add support for texturing from linear.
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2018-12-15
Eric Anholt
v3d: Add support for using the TFU to do some blits.
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2018-12-15
Eric Anholt
v3d: Don't forget to bump the number of writes when...
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2018-12-15
Eric Anholt
v3d: Set up the right stride for raster TFU.
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2018-12-15
Eric Anholt
v3d: Don't forget to wait for our TFU job before rendering...
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2018-12-13
Eric Anholt
nir: Move intel's half-float image store lowering to...
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2018-12-13
Eric Anholt
Revert "intel: Simplify the half-float packing in image...
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2018-12-13
Eric Anholt
nir: Print the format of image variables.
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2018-12-13
Eric Anholt
mesa/st: Expose compute shaders when NIR support is...
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2018-12-13
Eric Anholt
intel: Simplify the half-float packing in image load...
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2018-12-13
Eric Anholt
nir: Pull some of intel's image load/store format conversion...
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2018-12-13
Eric Anholt
nir: Add some more consts to the nir_format_convert...
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2018-12-08
Eric Anholt
shader-packing
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2018-12-08
Eric Anholt
tfu
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2018-12-08
Eric Anholt
v3d: Fix a leak of the disassembled instruction string...
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2018-12-08
Eric Anholt
vc4: Fix a leak of the transfer helper on screen destroy.
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2018-12-08
Eric Anholt
v3d: Fix a leak of the transfer helper on screen destroy.
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2018-12-08
Eric Anholt
v3d: Add VIR dumping of TMU config p0/p1.
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2018-12-08
Eric Anholt
v3d: Simplify VIR uniform dumping using a temporary.
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2018-12-08
Eric Anholt
v3d: Garbage collect unused uniforms code.
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2018-12-08
Eric Anholt
v3d: Split most of TEXTURE_SHADER_STATE setup out of...
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2018-12-08
Eric Anholt
v3d: Avoid confusing auto-indenting in TEXTURE_SHADER_STATE...
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2018-12-08
Eric Anholt
v3d: Fix handling of texture first_layer offsets for...
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2018-12-08
Eric Anholt
v3d: Return the right gl_SampleMaskIn[] value.
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2018-12-08
Eric Anholt
v3d: Fix a comment typo
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2018-12-08
Eric Anholt
v3d: Convert to using nir_src_as_uint() from const_value...
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2018-12-08
Eric Anholt
v3d: Don't forget to flush writes to UBOs.
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2018-12-08
Eric Anholt
v3d: Make an array for frag/vert texture state in the...
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2018-12-08
Eric Anholt
v3d: Re-use the wrap mode uniform on V3D 3.3.
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2018-12-08
Eric Anholt
v3d: Put default vertex attribute values into the state...
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2018-12-08
Eric Anholt
v3d: Create a state uploader for packing our shaders...
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2018-12-08
Eric Anholt
v3d: Update simulator cache flushing code to match...
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2018-12-08
Eric Anholt
v3d: Use the TFU to do generatemipmap.
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2018-12-08
Eric Anholt
v3d: Add the V3D TFU submit interface to the simulator.
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2018-12-08
Eric Anholt
v3d: Use combined input/output segments.
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2018-12-08
Eric Anholt
v3d: Add missing OES_half_float_linear support.
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2018-12-08
Eric Anholt
v3d: Add support for RGBA_SRGB along with BGRA_SRGB.
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2018-11-27
Eric Anholt
v3d: Add renderonly support.
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2018-11-27
Eric Anholt
gallium: Remove unused variable in u_tests.
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2018-11-27
Eric Anholt
gallium: Fix uninitialized variable warning in compute...
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2018-11-17
Eric Anholt
egl: Print the actual message to the console from _eglError().
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2018-11-17
Eric Anholt
loader: Factor out the common driver opening logic...
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2018-11-16
Eric Anholt
loader: Stop using a local definition for an in-tree...
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2018-11-16
Eric Anholt
egl: Move loader_set_logger() up to egl_dri2.c.
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2018-11-16
Eric Anholt
glx: Move DRI extensions pointer loading to driOpenDriver().
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2018-11-16
Eric Anholt
glx: Remove an old DEFAULT_DRIVER_DIR default.
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2018-11-16
Eric Anholt
vc4: Don't return a vc4 BO handle on a renderonly screen.
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2018-11-16
Eric Anholt
vc4: Make sure we make ro scanout resources for create_with_...
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2018-11-15
Eric Anholt
v3d: Don't try to set PF flags on a LDTMU operation
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2018-11-15
Eric Anholt
v3d: Fix double-swapping of R/B on V3D 4.1
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2018-11-12
Eric Anholt
egl: Improve the debugging of gbm format matching in...
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2018-11-12
Eric Anholt
gbm: Introduce a helper function for printing GBM format...
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2018-11-12
Eric Anholt
gbm: Move gbm_format_canonicalize() to the core.
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2018-11-02
Eric Anholt
vc4: Use the normal simulator ioctl path for CL submit...
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2018-11-02
Eric Anholt
vc4: Maintain a separate GEM mapping of BOs in the...
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2018-11-02
Eric Anholt
vc4: Take advantage of _mesa_hash_table_remove_key...
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2018-11-02
Eric Anholt
v3d: Remove the special path for simulaton of the submit...
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2018-11-02
Eric Anholt
v3d: Maintain a mapping of the GEM buffer in the simulator.
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2018-11-01
Eric Anholt
vc4: Drop the winsys_stride relayout in the simluator
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2018-11-01
Eric Anholt
v3d: Update the TLB config for depth writes on V3D...
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2018-11-01
Eric Anholt
v3d: Use the TLB R/B swapping instead of recompiles...
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2018-11-01
Eric Anholt
v3d: Take advantage of _mesa_hash_table_remove_key...
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2018-11-01
Eric Anholt
v3d: Respect user-passed strides for BO imports.
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2018-11-01
Eric Anholt
v3d: Drop #if 0-ed out v3d_dump_to_file().
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2018-11-01
Eric Anholt
v3d: Fix a typo in a comment in job handling.
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2018-11-01
Eric Anholt
v3d: Fix a copy-and-paste comment in the simulator...
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2018-10-30
Eric Anholt
vc4: Fix unused variable warning.
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2018-10-30
Eric Anholt
v3d: Use nir_remove_unused_io_vars to handle binner...
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2018-10-30
Eric Anholt
v3d: Only add output slot tracking for the current...
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2018-10-30
Eric Anholt
v3d: Use nir_lower_io_to_scalar_early to DCE unused...
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2018-10-30
Eric Anholt
v3d: Don't rely on sorting input vars for VPM read...
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