mesa.git
2019-07-14 Jonathan Mareketnaviv: fix nearest filtering
2019-07-14 Bas Nieuwenhuizenradv/gfx10: Fix DCC clears.
2019-07-13 Vinson Leemeson: Add dep_thread dependency.
2019-07-13 Eric Anholtgitlab-ci: Build i386 and ARM drivers in surfaceless...
2019-07-13 Andreas Baierllima: Fix compiler warnings for unused functions.
2019-07-13 Caio Marcelo... anv: Fix pool allocator when first alloc needs to grow
2019-07-13 Kenneth Graunkemesa: Port errors.c to util/list.h instead of simple_list.
2019-07-13 Jason Ekstrandintel: Run the optimization loop before and after lower...
2019-07-12 Alyssa Rosenzweigpanfrost/decode: Drop _replay prefix
2019-07-12 Alyssa Rosenzweigpanfrost/decode: Drop _name suffixes
2019-07-12 Alyssa Rosenzweigpanfrost/decode: Add MEMORY_PROP_DIR variant
2019-07-12 Alyssa Rosenzweigpanfrost/decode: Copy embedded structs before using
2019-07-12 Alyssa Rosenzweigpanfrost/decode: Remove pandecode_decode_fbd_type
2019-07-12 Alyssa Rosenzweigpanfrost/midgard: Use generic outmod type
2019-07-12 Alyssa Rosenzweigpanfrost: Precompute scoreboard dependents
2019-07-12 Alyssa Rosenzweigpanfrost: Remove transient pool abstraction
2019-07-12 Alyssa Rosenzweigpanfrost: Subdivide fixed-size transient slabs
2019-07-12 Alyssa Rosenzweigpanfrost: Recycle fixed-size transient BOs
2019-07-12 Alyssa Rosenzweigpanfrost: Bookkeep transient indices
2019-07-12 Alyssa Rosenzweigpanfrost: Rewrite allocate_transient with new abstraction
2019-07-12 Alyssa Rosenzweigpanfrost: Add pan_bo_for_screen helper
2019-07-12 Alyssa Rosenzweigpanfrost: Add panfrost_transient_bo array
2019-07-12 Alyssa Rosenzweigpanfrost: Don't upload vertex/tiler twice
2019-07-12 Alyssa Rosenzweigpanfrost/drm: Check allocation size is positive
2019-07-12 Neil Robertsmesa/glspirv: Validate that compute shaders are not...
2019-07-12 Neil Robertsmesa/glspirv: Validate that there is a VS when there...
2019-07-12 Alejandro Piñeiroi965: don't use disk cache with SPIR-V shaders
2019-07-12 Alejandro Piñeiroglsl/shader_cache: handle SPIR-V shaders
2019-07-12 Arcady Goldmints... nir/linker: Initialize UniformDataDefaults when using...
2019-07-12 Arcady Goldmints... glsl/serialize: Update write_program_resource_data...
2019-07-12 Arcady Goldmints... glsl/serialize: Handle NULL uniform name in write_unifo...
2019-07-12 Antia Puentesmesa/main: Fix UBO/SSBO ACTIVE_VARIABLES query (ARB_gl_...
2019-07-12 Antia Puentesmesa/shader_query: Fix LOCATION_INDEX query (ARB_gl_spirv)
2019-07-12 Antia Puentesmesa/shaderapi: Fix TRANSFORM_FEEDBACK_VARYING program...
2019-07-12 Antia Puentesmesa/uniforms: Fix GetUniformLocation (ARB_gl_spirv)
2019-07-12 Antia Puentesmesa/shader_query: Fix NAME_LENGTH queries (ARB_gl_spirv)
2019-07-12 Alejandro Piñeiromesa: Fix ACTIVE_*_MAX_LENGTH program queries (ARB_gl_s...
2019-07-12 Antia Puentesnir/types: Add glsl_type_is_unsized_array helper
2019-07-12 Antia Puentesnir/linker: Fill TOP_LEVEL_ARRAY_SIZE and STRIDE
2019-07-12 Antia Puentesnir/linker: Compute the offset for non-trivial uniform...
2019-07-12 Antia Puentesnir/linker: Add atomic counters to the program resource...
2019-07-12 Antia Puentesnir/linker: Add XFB resources to the program resource...
2019-07-12 Antia Puentesnir/linker: Add BUFFER_VARIABLEs to the prog resource...
2019-07-12 Antia Puentesnir/linker: Add inputs/outputs to the program resource...
2019-07-12 Alejandro Piñeironir/linker: add ubo/ssbo to the program resource list
2019-07-12 Antia Puentesnir/linker: Fill the uniform's BLOCK_INDEX
2019-07-12 Samuel Pitoisetradv/gfx10: enable 1D textures
2019-07-12 Andres Gomezintel/compiler: remove abandoned comments
2019-07-12 Andres Gomeznir/compiler: keep same bit size when lowering with...
2019-07-12 Jason Ekstrandanv: Properly compute image usage in CreateImageView
2019-07-12 Samuel Pitoisetradv/gfx10: emit DISABLE_CONSERVATIVE_ZPASS_COUNTS
2019-07-12 Samuel Pitoisetradv/gfx10: init more registers in the graphics preamble
2019-07-12 Samuel Pitoisetradv/gfx10: set HS/GS/CS.WGP_MODE
2019-07-12 Samuel Pitoisetradv/gfx10: emit GE_PC_ALLOC
2019-07-12 Samuel Pitoisetradv/gfx10: enable vertex shaders without export parameters
2019-07-12 Samuel Pitoisetradv/gfx10: launch 2 compute waves per CU before going...
2019-07-12 Samuel Pitoisetradv: use ac_get_compute_resource_limits()
2019-07-12 Samuel Pitoisetac: import ac_get_compute_resource_limits() from RadeonSI
2019-07-12 Alyssa Rosenzweigpanfrost: Initialize shift/extra_flags
2019-07-12 Alyssa Rosenzweigpanfrost: Fix build warnings
2019-07-12 Samuel Pitoisetradv/gfx10: invalidate everything in L2 when shaders...
2019-07-12 Samuel Pitoisetradv/gfx10: fix wrong emission of GE_CNTL
2019-07-12 Samuel Pitoisetradv: add more assertions to make sure packets are...
2019-07-12 Alejandro Piñeirov3d: use inc/dec tmu operation with image atomic sub...
2019-07-12 Alejandro Piñeirov3d: refactor some code from v3d40_vir_emit_image_load_...
2019-07-12 Alejandro Piñeirov3d: use inc/dec tmu operation with atomic sub/add...
2019-07-12 Alejandro Piñeirov3d: remove redefinition of tmu operations on nir_to_vir
2019-07-12 Alejandro Piñeirov3d: tweak initial comment on pack generator script
2019-07-12 Yevhenii Kolesnikovglsl/link_varyings: Fix hash table leak
2019-07-12 Kenneth Graunkeiris: Simplify devinfo access in calculate_result_on_gpu()
2019-07-12 Iago Toral... v3d: remove unused definitions
2019-07-12 Iago Toral... v3d: move implementation of some intrinsics to separate...
2019-07-12 Iago Toral... v3d: emit correct lowering for logic ops with RGB10A2...
2019-07-12 Iago Toral... v3d: emit correct lowering for logic ops with integer...
2019-07-12 Iago Toral... v3d: add lowering for OpenGL logic operations
2019-07-12 Iago Toral... v3d: acquire scoreboard lock before first tlb read
2019-07-12 Iago Toral... v3d: implement tile buffer color read intrinsic
2019-07-12 Iago Toral... nir: add a new v3d-specific intrinsic for tile buffer...
2019-07-12 Iago Toral... v3d: fix size of color_reads and sample_colors arrays
2019-07-12 Iago Toral... v3d: add color formats and swizzles to the fragment...
2019-07-12 Iago Toral... v3d: add helpers to emit ldtlb and ldtlbu signals
2019-07-12 Iago Toral... v3d: handle tlb read dependency tracking as if they...
2019-07-12 Iago Toral... v3d: instructions with the ldtlb and ldtlbu signals...
2019-07-12 Iago Toral... v3d: tlb loads cannot be removed
2019-07-12 Iago Toral... v3d: the ldtlbu signal reads an implicit uniform
2019-07-12 Iago Toral... v3d: handle ldtlb and ldtlbu signals during disassembly
2019-07-12 Samuel Pitoisetradv: report shader stage name when dumping LLVM IR
2019-07-12 Samuel Pitoisetradv: tidy up radv_get_shader_name() and add NGG stages
2019-07-12 Samuel Pitoisetradv/gfx10: update OVERWRITE_COMBINER_{MRT_SHARING...
2019-07-12 Samuel Pitoisetradv/gfx10: do not set alignment on the ngg_emit pointer
2019-07-12 Samuel Pitoisetradv/gfx10: fix exporting clip/cull distances for GS
2019-07-12 Samuel Pitoisetradv/gfx10: fix exporting the subpass view index for GS
2019-07-11 Timothy Arcerimesa: save/restore SSO flag when using ARB_get_program_...
2019-07-11 Alyssa Rosenzweigpan/midgard: Correct component count clamping PSIZ
2019-07-11 Alyssa Rosenzweigpanfrost: Remove unused display target field
2019-07-11 Alyssa Rosenzweigpanfrost/ci: Update expectations
2019-07-11 Samuel Pitoisetradv: only enable the GS copy shader stage if GS is...
2019-07-11 Eric Anholtfreedreno: Add dependency on the xml build to the winsys.
2019-07-11 Kenneth Graunkeiris: Disable SIMD32 when using a 16x MSAA framebuffer.
2019-07-11 Ian Romanicknir/algebraic: Recognize open-coded flrp(a, b, a)
next