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mesa.git
2019-07-14
Jonathan Marek
etnaviv: fix nearest filtering
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2019-07-14
Bas Nieuwenhuizen
radv/gfx10: Fix DCC clears.
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2019-07-13
Vinson Lee
meson: Add dep_thread dependency.
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2019-07-13
Eric Anholt
gitlab-ci: Build i386 and ARM drivers in surfaceless...
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2019-07-13
Andreas Baierl
lima: Fix compiler warnings for unused functions.
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2019-07-13
Caio Marcelo...
anv: Fix pool allocator when first alloc needs to grow
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2019-07-13
Kenneth Graunke
mesa: Port errors.c to util/list.h instead of simple_list.
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2019-07-13
Jason Ekstrand
intel: Run the optimization loop before and after lower...
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2019-07-12
Alyssa Rosenzweig
panfrost/decode: Drop _replay prefix
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2019-07-12
Alyssa Rosenzweig
panfrost/decode: Drop _name suffixes
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2019-07-12
Alyssa Rosenzweig
panfrost/decode: Add MEMORY_PROP_DIR variant
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2019-07-12
Alyssa Rosenzweig
panfrost/decode: Copy embedded structs before using
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2019-07-12
Alyssa Rosenzweig
panfrost/decode: Remove pandecode_decode_fbd_type
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2019-07-12
Alyssa Rosenzweig
panfrost/midgard: Use generic outmod type
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2019-07-12
Alyssa Rosenzweig
panfrost: Precompute scoreboard dependents
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2019-07-12
Alyssa Rosenzweig
panfrost: Remove transient pool abstraction
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2019-07-12
Alyssa Rosenzweig
panfrost: Subdivide fixed-size transient slabs
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2019-07-12
Alyssa Rosenzweig
panfrost: Recycle fixed-size transient BOs
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2019-07-12
Alyssa Rosenzweig
panfrost: Bookkeep transient indices
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2019-07-12
Alyssa Rosenzweig
panfrost: Rewrite allocate_transient with new abstraction
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2019-07-12
Alyssa Rosenzweig
panfrost: Add pan_bo_for_screen helper
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2019-07-12
Alyssa Rosenzweig
panfrost: Add panfrost_transient_bo array
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2019-07-12
Alyssa Rosenzweig
panfrost: Don't upload vertex/tiler twice
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2019-07-12
Alyssa Rosenzweig
panfrost/drm: Check allocation size is positive
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2019-07-12
Neil Roberts
mesa/glspirv: Validate that compute shaders are not...
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2019-07-12
Neil Roberts
mesa/glspirv: Validate that there is a VS when there...
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2019-07-12
Alejandro Piñeiro
i965: don't use disk cache with SPIR-V shaders
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2019-07-12
Alejandro Piñeiro
glsl/shader_cache: handle SPIR-V shaders
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2019-07-12
Arcady Goldmints...
nir/linker: Initialize UniformDataDefaults when using...
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2019-07-12
Arcady Goldmints...
glsl/serialize: Update write_program_resource_data...
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2019-07-12
Arcady Goldmints...
glsl/serialize: Handle NULL uniform name in write_unifo...
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2019-07-12
Antia Puentes
mesa/main: Fix UBO/SSBO ACTIVE_VARIABLES query (ARB_gl_...
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2019-07-12
Antia Puentes
mesa/shader_query: Fix LOCATION_INDEX query (ARB_gl_spirv)
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2019-07-12
Antia Puentes
mesa/shaderapi: Fix TRANSFORM_FEEDBACK_VARYING program...
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2019-07-12
Antia Puentes
mesa/uniforms: Fix GetUniformLocation (ARB_gl_spirv)
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2019-07-12
Antia Puentes
mesa/shader_query: Fix NAME_LENGTH queries (ARB_gl_spirv)
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2019-07-12
Alejandro Piñeiro
mesa: Fix ACTIVE_*_MAX_LENGTH program queries (ARB_gl_s...
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2019-07-12
Antia Puentes
nir/types: Add glsl_type_is_unsized_array helper
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2019-07-12
Antia Puentes
nir/linker: Fill TOP_LEVEL_ARRAY_SIZE and STRIDE
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2019-07-12
Antia Puentes
nir/linker: Compute the offset for non-trivial uniform...
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2019-07-12
Antia Puentes
nir/linker: Add atomic counters to the program resource...
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2019-07-12
Antia Puentes
nir/linker: Add XFB resources to the program resource...
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2019-07-12
Antia Puentes
nir/linker: Add BUFFER_VARIABLEs to the prog resource...
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2019-07-12
Antia Puentes
nir/linker: Add inputs/outputs to the program resource...
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2019-07-12
Alejandro Piñeiro
nir/linker: add ubo/ssbo to the program resource list
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2019-07-12
Antia Puentes
nir/linker: Fill the uniform's BLOCK_INDEX
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2019-07-12
Samuel Pitoiset
radv/gfx10: enable 1D textures
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2019-07-12
Andres Gomez
intel/compiler: remove abandoned comments
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2019-07-12
Andres Gomez
nir/compiler: keep same bit size when lowering with...
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2019-07-12
Jason Ekstrand
anv: Properly compute image usage in CreateImageView
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2019-07-12
Samuel Pitoiset
radv/gfx10: emit DISABLE_CONSERVATIVE_ZPASS_COUNTS
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2019-07-12
Samuel Pitoiset
radv/gfx10: init more registers in the graphics preamble
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2019-07-12
Samuel Pitoiset
radv/gfx10: set HS/GS/CS.WGP_MODE
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2019-07-12
Samuel Pitoiset
radv/gfx10: emit GE_PC_ALLOC
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2019-07-12
Samuel Pitoiset
radv/gfx10: enable vertex shaders without export parameters
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2019-07-12
Samuel Pitoiset
radv/gfx10: launch 2 compute waves per CU before going...
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2019-07-12
Samuel Pitoiset
radv: use ac_get_compute_resource_limits()
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2019-07-12
Samuel Pitoiset
ac: import ac_get_compute_resource_limits() from RadeonSI
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2019-07-12
Alyssa Rosenzweig
panfrost: Initialize shift/extra_flags
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2019-07-12
Alyssa Rosenzweig
panfrost: Fix build warnings
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2019-07-12
Samuel Pitoiset
radv/gfx10: invalidate everything in L2 when shaders...
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2019-07-12
Samuel Pitoiset
radv/gfx10: fix wrong emission of GE_CNTL
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2019-07-12
Samuel Pitoiset
radv: add more assertions to make sure packets are...
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2019-07-12
Alejandro Piñeiro
v3d: use inc/dec tmu operation with image atomic sub...
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2019-07-12
Alejandro Piñeiro
v3d: refactor some code from v3d40_vir_emit_image_load_...
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2019-07-12
Alejandro Piñeiro
v3d: use inc/dec tmu operation with atomic sub/add...
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2019-07-12
Alejandro Piñeiro
v3d: remove redefinition of tmu operations on nir_to_vir
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2019-07-12
Alejandro Piñeiro
v3d: tweak initial comment on pack generator script
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2019-07-12
Yevhenii Kolesnikov
glsl/link_varyings: Fix hash table leak
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2019-07-12
Kenneth Graunke
iris: Simplify devinfo access in calculate_result_on_gpu()
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2019-07-12
Iago Toral...
v3d: remove unused definitions
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2019-07-12
Iago Toral...
v3d: move implementation of some intrinsics to separate...
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2019-07-12
Iago Toral...
v3d: emit correct lowering for logic ops with RGB10A2...
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2019-07-12
Iago Toral...
v3d: emit correct lowering for logic ops with integer...
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2019-07-12
Iago Toral...
v3d: add lowering for OpenGL logic operations
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2019-07-12
Iago Toral...
v3d: acquire scoreboard lock before first tlb read
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2019-07-12
Iago Toral...
v3d: implement tile buffer color read intrinsic
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2019-07-12
Iago Toral...
nir: add a new v3d-specific intrinsic for tile buffer...
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2019-07-12
Iago Toral...
v3d: fix size of color_reads and sample_colors arrays
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2019-07-12
Iago Toral...
v3d: add color formats and swizzles to the fragment...
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2019-07-12
Iago Toral...
v3d: add helpers to emit ldtlb and ldtlbu signals
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2019-07-12
Iago Toral...
v3d: handle tlb read dependency tracking as if they...
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2019-07-12
Iago Toral...
v3d: instructions with the ldtlb and ldtlbu signals...
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2019-07-12
Iago Toral...
v3d: tlb loads cannot be removed
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2019-07-12
Iago Toral...
v3d: the ldtlbu signal reads an implicit uniform
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2019-07-12
Iago Toral...
v3d: handle ldtlb and ldtlbu signals during disassembly
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2019-07-12
Samuel Pitoiset
radv: report shader stage name when dumping LLVM IR
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2019-07-12
Samuel Pitoiset
radv: tidy up radv_get_shader_name() and add NGG stages
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2019-07-12
Samuel Pitoiset
radv/gfx10: update OVERWRITE_COMBINER_{MRT_SHARING...
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2019-07-12
Samuel Pitoiset
radv/gfx10: do not set alignment on the ngg_emit pointer
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2019-07-12
Samuel Pitoiset
radv/gfx10: fix exporting clip/cull distances for GS
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2019-07-12
Samuel Pitoiset
radv/gfx10: fix exporting the subpass view index for GS
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2019-07-11
Timothy Arceri
mesa: save/restore SSO flag when using ARB_get_program_...
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2019-07-11
Alyssa Rosenzweig
pan/midgard: Correct component count clamping PSIZ
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2019-07-11
Alyssa Rosenzweig
panfrost: Remove unused display target field
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2019-07-11
Alyssa Rosenzweig
panfrost/ci: Update expectations
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2019-07-11
Samuel Pitoiset
radv: only enable the GS copy shader stage if GS is...
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2019-07-11
Eric Anholt
freedreno: Add dependency on the xml build to the winsys.
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2019-07-11
Kenneth Graunke
iris: Disable SIMD32 when using a 16x MSAA framebuffer.
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2019-07-11
Ian Romanick
nir/algebraic: Recognize open-coded flrp(a, b, a)
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