v3d: disable lowering of indirect inputs
[mesa.git] / src / gallium / drivers / v3d / v3d_context.h
2019-12-16 Iago Toral Quirogav3d: fix primitive queries for geometry shaders
2019-12-16 Iago Toral Quirogav3d: support rendering to multi-layered framebuffers
2019-12-16 Iago Toral Quirogav3d: support transform feedback with geometry shaders
2019-12-16 Iago Toral Quirogav3d: add initial compiler plumbing for geometry shaders
2019-10-18 Eric Anholtv3d: Add Compute Shader support
2019-10-15 Iago Toralv3d: drop unused shader_rec_count member from context
2019-09-13 Iago Toral Quirogav3d: fix TF primitive counts for resume without draw
2019-09-12 Jose Maria Casanov... v3d: flag dirty state when binding compute states
2019-08-13 Iago Toral Quirogav3d: do not automatically flush current job for SSBOs...
2019-08-08 Iago Toral Quirogav3d: use the GPU to record primitives written to transf...
2019-07-26 Iago Toral Quirogav3d: fix glDrawTransformFeedback{Instanced}()
2019-07-26 Iago Toral Quirogav3d: subclass pipe_streamout_output_target to record...
2019-07-23 Ilia Mirkingallium: switch boolean -> bool at the interface defini...
2019-07-02 Iago Toral Quirogav3d: do not flush jobs that are synced with 'Wait for...
2019-07-02 Iago Toral Quirogav3d: keep track of resources written by transform feedback
2019-06-21 Iago Toral Quirogav3d: add a helper to check if transform feedback is...
2019-06-18 Iago Toral Quirogav3d: add a helper function to flush jobs using a BO
2019-04-12 Eric Anholtv3d: Add Compute Shader compilation support.
2019-04-05 Eric Anholtv3d: Add support for handling OOM signals from the...
2019-02-14 Eric Engestromdrm-uapi: use local files, not system libdrm
2019-02-05 Eric Anholtnir: Move V3D's "the shader was TGSI, ignore FS output...
2019-01-27 Eric Anholtv3d: Create separate sampler states for the various...
2019-01-27 Eric Anholtv3d: Move the sampler state to the long-lived state...
2019-01-27 Eric Anholtv3d: Drop maximum number of texture units down to 16.
2019-01-27 Eric Anholtv3d: Avoid duplicating limits defines between gallium...
2019-01-27 Eric Anholtv3d: Rename gallium-local limits defines from VC5 to...
2019-01-14 Eric Anholtv3d: Add support for shader_image_load_store.
2019-01-14 Eric Anholtv3d: Add SSBO/atomic counters support.
2019-01-14 Eric Anholtv3d: Add support for flushing dirty TMU data at job...
2018-12-20 Eric Anholtv3d: Hook up perf_debug() output to GL_ARB_debug output...
2018-12-20 Rhys Kiddv3d: Wire up core pipe_debug_callback
2018-12-15 Eric Anholtv3d: Add support for texturing from linear.
2018-12-08 Eric Anholtshader-packing
2018-12-08 Eric Anholtv3d: Don't forget to flush writes to UBOs.
2018-12-08 Eric Anholtv3d: Make an array for frag/vert texture state in the...
2018-12-08 Eric Anholtv3d: Put default vertex attribute values into the state...
2018-12-08 Eric Anholtv3d: Create a state uploader for packing our shaders...
2018-12-08 Eric Anholtv3d: Use the TFU to do generatemipmap.
2018-11-02 Eric Anholtv3d: Remove the special path for simulaton of the submi...
2018-11-01 Eric Anholtv3d: Respect user-passed strides for BO imports.
2018-09-17 Eric Anholtv3d: Stop clearing the OQ state at the end of the job.
2018-09-17 Eric Anholtv3d: Always emit a TF disable at the start of drawing...
2018-07-30 Eric Anholtv3d: Move depth offset packet setup to CSO creation...
2018-07-26 Eric Anholtv3d: Track the buffers being loaded separately.
2018-07-26 Eric Anholtv3d: Rename cleared/resolve to clear/store.
2018-07-09 Eric Anholtv3d: Implement noperspective varyings on V3D 4.x.
2018-07-05 Eric Anholtv3d: Add proper support for GL_EXT_draw_buffers2's...
2018-06-18 Eric Anholtv3d: Set the SO offsets correctly if we have to re...
2018-06-15 Eric Anholtv3d: Fix polygon offset for Z16 buffers.
2018-06-14 Eric Anholtv3d: Fix the size of the packed attribute state.
2018-06-14 Eric Anholtv3d: Remove some unused context fields from vc4.
2018-05-17 Eric Anholtv3d: Add support for glSampleMask / glSampleCoverage.
2018-05-16 Eric Anholtv3d: Rename driver functions from vc5 to v3d.
2018-05-16 Eric Anholtv3d: Rename the driver files from "vc5" to "v3d".