mesa.git
2019-07-04 Samuel Pitoisetradv: fix potential crash in the compute resolve path
2019-07-04 Tomeu Vizosopanfrost: Take into account off-screen FBOs
2019-07-04 Christian Gmeinerutil/macros: rework DIV_ROUND_UP macro
2019-07-04 Christian Gmeinergitlab-ci: bump required libdrm version
2019-07-04 Kenneth Graunkeiris: Fix MOCS for grid surface
2019-07-04 Kenneth Graunkeiris: Minor tidying
2019-07-04 Marek OlšákRevert "mesa/st: Passthrough scissor when clearing...
2019-07-04 Marek Olšákgallium/u_blitter: add return to fix the build
2019-07-03 Alyssa Rosenzweigmesa/st: Passthrough scissor when clearing by quad
2019-07-03 Nicolai Hähnleamd: add NAVI10 PCI IDs
2019-07-03 Marek Olšákradeonsi/gfx10: fix legacy GS
2019-07-03 Nicolai Hähnleradeonsi/gfx10: disable clear state
2019-07-03 Nicolai Hähnleradeonsi/gfx10: disable DPBB
2019-07-03 Nicolai Hähnleradeonsi/gfx10: disable SDMA
2019-07-03 Marek Olšákradeonsi: determine the rasterization primitive type...
2019-07-03 Marek Olšákradeonsi/gfx10: consolidate & improve input_prim determ...
2019-07-03 Marek Olšákac: rework ac_build_waitcnt for gfx10
2019-07-03 Marek Olšákradeonsi/gfx10: implement si_shader_vs
2019-07-03 Marek Olšákradeonsi/gfx10: unpack GS invocation ID
2019-07-03 Marek Olšákradeonsi/gfx10: jump over the shader query atomic if...
2019-07-03 Marek Olšákradeonsi/gfx10: cosmetic changes
2019-07-03 Marek Olšákradeonsi/gfx10: set cache control registers
2019-07-03 Marek Olšákradeonsi/gfx10: export correct PrimitiveID from NGG...
2019-07-03 Marek Olšákradeonsi/gfx10: set PA_SC_TILE_STEERING_OVERRIDE
2019-07-03 Marek Olšákradeonsi/gfx10: add a workaround for stencil HTILE...
2019-07-03 Marek Olšákradeonsi/gfx10: disable DCC with MSAA
2019-07-03 Marek Olšákradeonsi/gfx10: fix GL_LINE polygon mode for decomposed...
2019-07-03 Marek Olšákradeonsi/gfx10: fix NGG GS color clamping
2019-07-03 Marek Olšákradeonsi/gfx10: fix vertex color clamping for TES
2019-07-03 Marek Olšákradeonsi/gfx10: unbind NGG shaders when destroyed
2019-07-03 Marek Olšákradeonsi/gfx10: don't use the GS workaround for triangl...
2019-07-03 Marek Olšákradeonsi/gfx10: don't do the query buffer atomic for...
2019-07-03 Marek Olšákradeonsi/gfx10: update spi_map if API VS (as NGG) chang...
2019-07-03 Marek Olšákradeonsi/gfx10: fix a possible hang with exp pos0 with...
2019-07-03 Marek Olšákradeonsi/gfx10: prefetch HW GS when NGG is used
2019-07-03 Nicolai Hähnleamd/common/gfx10: set DLC for llvm.amdgcn.s.buffer...
2019-07-03 Marek Olšákradeonsi/gfx10: fix PS exports for SPI_SHADER_32_AR
2019-07-03 Marek Olšákradeonsi/gfx10: set DLC for loads when GLC is set
2019-07-03 Marek Olšákradeonsi/gfx10: fix shader images
2019-07-03 Marek Olšákradeonsi/gfx10: set the DCC constant encoding flag
2019-07-03 Marek Olšákradeonsi/gfx10: fix intensity formats
2019-07-03 Marek Olšákradeonsi/gfx10: allocate GDS BOs for streamout
2019-07-03 Marek Olšákradeonsi/gfx10: make sure GDS is idle between IBs
2019-07-03 Nicolai Hähnleradeonsi/gfx10: implement streamout
2019-07-03 Nicolai Hähnleradeonsi/gfx10: implement streamout-related queries
2019-07-03 Nicolai Hähnleradeonsi/gfx10: enable the workaround for unaligned...
2019-07-03 Nicolai Hähnleradeonsi/gfx10: re-order the initialization order in...
2019-07-03 Nicolai Hähnleradeonsi/gfx10: apply DCC MSAA blend workaround
2019-07-03 Nicolai Hähnleradeonsi/gfx10: implement si_emit_global_shader_pointers
2019-07-03 Nicolai Hähnleradeonsi/gfx10: implement si_init_tess_factor_ring
2019-07-03 Nicolai Hähnleradeonsi/gfx10: initialize EXEC for TES-as-NGG (without...
2019-07-03 Nicolai Hähnleradeonsi/gfx10: use correct VGPR for instance ID in...
2019-07-03 Nicolai Hähnleradeonsi/gfx10: implement si_shader_hs
2019-07-03 Nicolai Hähnleradeonsi/gfx10: implement si_create_sampler_state
2019-07-03 Nicolai Hähnleradeonsi/gfx10: double the number of tessellation offch...
2019-07-03 Nicolai Hähnleradeonsi/gfx10: implement get_tess_ring_descriptor
2019-07-03 Nicolai Hähnleradeonsi/gfx10: mask DCC tile swizzle by alignment
2019-07-03 Nicolai Hähnleradeonsi/gfx10: implement hardware MSAA resolve
2019-07-03 Nicolai Hähnleradeonsi/gfx10: fix binding on si_update_scratch_relocs
2019-07-03 Nicolai Hähnleradeonsi/gfx10: set llvm_has_working_vgpr_indexing
2019-07-03 Nicolai Hähnleradeonsi/gfx10: implement load_const_buffer_desc_fast_path
2019-07-03 Nicolai Hähnleradeonsi/gfx10: take PRIMID from the correct output...
2019-07-03 Nicolai Hähnleradeonsi/gfx10: change location of instance ID shader...
2019-07-03 Nicolai Hähnleradeonsi/gfx10: set USER_DATA_ADDR offset for geometry...
2019-07-03 Nicolai Hähnleradeonsi/gfx10: implement si_emit_derived_tess_state
2019-07-03 Nicolai Hähnleradeonsi/gfx10: implement si_shader_gs
2019-07-03 Nicolai Hähnleradeonsi/gfx10: implement preload_ring_buffers
2019-07-03 Nicolai Hähnleradeonsi/gfx10: implement si_set_ring_buffer
2019-07-03 Nicolai Hähnleradeonsi/gfx10: allow rectangle outputs from NGG primit...
2019-07-03 Nicolai Hähnleradeonsi/gfx10: emit VGT_GS_OUT_PRIM_TYPE from draw...
2019-07-03 Nicolai Hähnleradeonsi/gfx10: NGG geometry shader PM4 and upload
2019-07-03 Nicolai Hähnleradeonsi/gfx10: generate geometry shaders for NGG
2019-07-03 Nicolai Hähnleradeonsi/gfx10: use the correct register for image...
2019-07-03 Nicolai Hähnleradeonsi/gfx10: emit GE_CNTL instead of IA_MULTI_VGT_PA...
2019-07-03 Nicolai Hähnleradeonsi/gfx10: initialize GE_{MAX,MIN}_VTX_INDX/INDX_O...
2019-07-03 Nicolai Hähnleradeonsi/gfx10: setup registers for OpenGL compute
2019-07-03 Nicolai Hähnleradeonsi/gfx10: set user data base registers
2019-07-03 Nicolai Hähnleradeonsi/gfx10: implement gfx10_shader_ngg
2019-07-03 Nicolai Hähnleradeonsi/gfx10: add NGG registers to si_init_config
2019-07-03 Nicolai Hähnleradeonsi/gfx10: update shader-related fields in si_init...
2019-07-03 Nicolai Hähnleradeonsi/gfx10: implement si_shader_ps
2019-07-03 Nicolai Hähnleradeonsi/gfx10: generate VS and TES as NGG merged ESGS...
2019-07-03 Nicolai Hähnleradeonsi/gfx10: distinguish between merged shaders...
2019-07-03 Nicolai Hähnleradeonsi/gfx10: update si_get_shader_name
2019-07-03 Nicolai Hähnleradeonsi/gfx10: add as_ngg shader key bit
2019-07-03 Nicolai Hähnleradeonsi/gfx10: implement si_update_shaders
2019-07-03 Nicolai Hähnleradeonsi/gfx10: implement si_build_vgt_shader_config
2019-07-03 Nicolai Hähnleradeonsi/gfx10: keep track of whether NGG is used
2019-07-03 Nicolai Hähnleradeonsi/gfx10: document NGG shader stages
2019-07-03 Nicolai Hähnleradeonsi/gfx10: implement gfx10_emit_cache_flush
2019-07-03 Nicolai Hähnleradeonsi/gfx10: add si_context::emit_cache_flush
2019-07-03 Nicolai Hähnleradeonsi/gfx10: implement DB registers
2019-07-03 Nicolai Hähnleradeonsi/gfx10: set CB registers
2019-07-03 Nicolai Hähnleradeonsi/gfx10: always set up sample locations
2019-07-03 Nicolai Hähnleradeonsi/gfx10: use Z32_FLOAT_CLAMP for upgraded depth...
2019-07-03 Nicolai Hähnleradeonsi/gfx10: implement vertex format changes
2019-07-03 Nicolai Hähnleradeonsi/gfx10: implement si_set_{constant,shader}_buffer
2019-07-03 Nicolai Hähnleradeonsi/gfx10: implement si_make_buffer_descriptor
2019-07-03 Nicolai Hähnleradeonsi/gfx10: implement si_set_mutable_tex_desc_fields
2019-07-03 Nicolai Hähnleradeonsi/gfx10: gfx10 can render up to 8192 layers
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