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radv/pipeline: start calculating tess stage.
[mesa.git]
/
src
/
amd
/
vulkan
/
radv_pipeline.c
2017-03-31
Dave Airlie
radv/pipeline: start calculating tess stage.
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2017-03-31
Dave Airlie
radv: add tessellation support to variant code.
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2017-03-31
Dave Airlie
radv: add tessellation support to shader naming
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2017-03-30
Bas Nieuwenhuizen
radv: Prepare for not using the guard band for lines...
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2017-03-30
Dave Airlie
radv: move to using nir clip/cull merge pass.
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2017-03-28
Dave Airlie
radv: move shader stages calculation to pipeline.
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2017-03-28
Dave Airlie
radv: move pa_cl_vs_out_cntl calculation to pipeline
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2017-03-28
Dave Airlie
radv: move calculating fragment shader i/os to pipeline.
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2017-03-28
Dave Airlie
radv: move shader_z_format calculation to pipeline.
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2017-03-28
Dave Airlie
radv: move db_shader_control calculation to pipeline.
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2017-03-28
Dave Airlie
radv: move vgt_gs_mode value to pipeline.
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2017-03-28
Dave Airlie
radv: rework vertex/export shader output handling
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2017-03-28
Dave Airlie
radv: handle NULL multisample state.
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2017-03-27
Dave Airlie
radv: don't emit no color formats. (v3)
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2017-03-20
Dave Airlie
Revert "radv: fallback to an in-memory cache when no...
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2017-03-17
Timothy Arceri
radv: make sure gs copy shader is retrieved from the...
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2017-03-17
Timothy Arceri
radv: fallback to an in-memory cache when no pipline...
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2017-03-17
Timothy Arceri
radv: move cache check inside insert and search functions
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2017-03-15
Timothy Arceri
radv: trivial tidy ups
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2017-03-13
Bas Nieuwenhuizen
radv: Store shaders in VRAM.
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2017-02-15
Bas Nieuwenhuizen
radv: Add support for shaderStorageImageReadWithoutFormat.
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2017-02-15
Bas Nieuwenhuizen
radv: Add support for shaderStorageImageWriteWithoutFormat.
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2017-02-14
Dave Airlie
radv: fixup IA_MULTI_VGT_PARAM handling.
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2017-02-01
Bas Nieuwenhuizen
radv: Enable VK_KHR_shader_draw_parameters.
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2017-02-01
Bas Nieuwenhuizen
radv: Enable Float64 support.
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2017-01-30
Dave Airlie
radv: add gs ring size calculations to pipeline.
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2017-01-30
Dave Airlie
radv: add pipeline creation support for geometry shader...
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2017-01-30
Bas Nieuwenhuizen
radv: Handle command buffers that need scratch memory.
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2017-01-30
Bas Nieuwenhuizen
radv: Track scratch usage across pipelines & command...
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2017-01-30
Bas Nieuwenhuizen
radv/ac: Add compiler support for spilling.
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2017-01-16
Bas Nieuwenhuizen
radv: Get physical device from radv_device instead...
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2017-01-12
Bas Nieuwenhuizen
radv: Call NIR passes using NIR_PASS_V.
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2017-01-12
Bas Nieuwenhuizen
radv: Call nir_lower_constant_initializers.
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2017-01-12
Bas Nieuwenhuizen
radv: Only call remove_dead_variables once.
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2017-01-09
Bas Nieuwenhuizen
radv: Create single RADV_DEBUG env var.
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2017-01-09
Samuel Iglesias...
spirv: add support for doubles to OpSpecConstant
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2016-12-30
Ilia Mirkin
spirv: always expose SpvCapabilityStorageImageExtendedF...
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2016-12-28
Dave Airlie
radv: denote support for extended storage image formats.
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2016-12-17
Bas Nieuwenhuizen
radv: Don't bail out on pipeline create failure.
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2016-12-08
Dave Airlie
radv: split out a chunk of variant filling code.
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2016-11-29
Dave Airlie
radv: force persample shading when required.
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2016-11-22
Dave Airlie
radv: add support for shader stats dump
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2016-11-12
Darren Salt
radv/pipeline: Don't dereference NULL dynamic state...
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2016-11-09
Dave Airlie
radv: enable conditional discard optimisation on radv.
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2016-11-02
Dave Airlie
radv: fix dual source blending
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2016-10-26
Timothy Arceri
nir/i965/anv/radv/gallium: make shader info a pointer
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2016-10-18
Dave Airlie
radv: move to using shared vk_alloc inlines.
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2016-10-11
Grigori Goronzy
radv: fix uninitialized variables
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2016-10-06
Dave Airlie
radv: add initial non-conformant radv vulkan driver
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