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v3d: Drop the VG support from the XML.
[mesa.git]
/
src
/
broadcom
/
cle
/
v3d_packet_v33.xml
2018-07-27
Eric Anholt
v3d: Drop the VG support from the XML.
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2018-07-09
Eric Anholt
v3d: Implement noperspective varyings on V3D 4.x.
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2018-07-09
Eric Anholt
v3d: Fix typo in dither mode offset.
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2018-07-02
Eric Anholt
v3d: Emit a TF flush after each draw using TF.
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2018-06-29
Eric Anholt
v3d: Add missing Stream field to transform feedback...
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2018-06-29
Eric Anholt
v3d: Add missing "tri trip or fan" flag in Primitive...
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2018-06-29
Eric Anholt
v3d: Fix the shader code address field widths on V3D...
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2018-06-29
Eric Anholt
v3d: Add missing "no prim pack" field to the V3D4.1...
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2018-06-29
Eric Anholt
v3d: Express dithering mode in the same way that the...
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2018-06-29
Eric Anholt
v3d: Add missing "number of bin tile lists" field.
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2018-06-29
Eric Anholt
v3d: Rewrite the color write masks to match CLIF format.
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2018-06-29
Eric Anholt
v3d: Merge the V3D 4.1 and 4.2 XML into V3D 3.3'x XML.
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2018-06-29
Eric Anholt
v3d: Switch v3d_decoder.c to the XML's top min_ver...
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2018-06-27
Eric Anholt
v3d: Convert a bunch of our "minus one" fields over...
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2018-05-17
Eric Anholt
v3d: Enable NaN propagation in the VS and CS as well.
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2018-01-13
Eric Anholt
broadcom/vc5: Rename V3D 3.x Flat Shade Action to match...
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2018-01-13
Eric Anholt
broadcom/vc5: Use THRSW to enable multi-threaded shaders.
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2018-01-03
Eric Anholt
broadcom/vc5: Introduce enums for internal depth/type...
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2018-01-03
Eric Anholt
broadcom/vc5: Turn the decimate mode field into an...
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2018-01-03
Eric Anholt
broadcom/vc5: Turn the output image format into an...
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2018-01-03
Eric Anholt
broadcom/vc5: Turn the CLE XML's memory format into...
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2018-01-03
Eric Anholt
broadcom/vc5: Emit flat shade flags for varying compone...
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2018-01-03
Eric Anholt
braodcom/vc5: Rely on OVRTMUOUT always being set.
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2018-01-03
Eric Anholt
broadcom/vc5: Move texture return channel setup into...
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2017-12-19
Eric Anholt
broadcom/vc5: Add missing setting of the UIF XOR disabl...
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2017-11-19
Eric Anholt
broadcom/vc5: Fix up integer texture handling.
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2017-11-07
Eric Anholt
broadcom/vc5: Add occlusion query support.
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2017-11-07
Eric Anholt
broadcom/vc5: Fix mipmap filtering enums.
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2017-11-07
Eric Anholt
broadcom/vc5: Fix missing enum decode for indexed primi...
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2017-11-07
Eric Anholt
broadcom/vc5: Drop padding bits from the bottom of...
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2017-10-30
Eric Anholt
broadcom/vc5: Add some comments about the texture/outpu...
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2017-10-30
Eric Anholt
broadcom/vc5: Keep output height pad out of the store...
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2017-10-30
Eric Anholt
broadcom/vc5: Drop padding bits from the texture shader...
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2017-10-30
Eric Anholt
broadcom/vc5: Drop alignment bits from texture P1's...
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2017-10-30
Eric Anholt
broadcom/vc5: Drop alignment bits from Z/S rendering...
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2017-10-30
Eric Anholt
broadcom/vc5: Mark lookup type as uint, not bool.
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2017-10-12
Eric Anholt
broadcom/vc5: Fix inclusion of FS flag bits in dumping...
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2017-10-10
Eric Anholt
braodcom/vc5: Set up clear color for higher-bpp formats.
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2017-10-10
Eric Anholt
broadcom/vc5: Fix Rendering Mode Common Config's color...
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2017-10-10
Eric Anholt
broadcom/vc5: Add support for GL_EXT_provoking_vertex.
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2017-10-10
Eric Anholt
broadcom/vc5: Mark our primitives as needing TF processing.
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2017-10-10
Eric Anholt
broadcom/vc5: Fix setup of TF dword output count.
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2017-10-10
Eric Anholt
broadcom/vc5: Fix depth and stencil clear values.
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2017-10-10
Eric Anholt
broadcom/xml: Add the vc5 Base Vertex/Base Instance...
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2017-10-10
Eric Anholt
broadcom/xml: Add a bunch more vc5 tile list management...
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2017-10-10
Eric Anholt
broadcom/xml: Remove vc5 base packet for tile bin/rende...
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2017-10-10
Eric Anholt
braodcom/xml: Fix a pasteo in vc5 store tile buffer...
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2017-09-19
Eric Anholt
broadcom/genxml: Set up enums for VC5 blending, depth...
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2017-08-18
Eric Anholt
broadcom/genxml: Add V3D 3.3 packet definitions.
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