svga: explicit set DXFMT_SHADER_SAMPLE for DS format for pre-SM41 device
[mesa.git] / src / gallium / drivers / v3d /
2018-09-07 Eric Anholtv3d: Fix setup of the VCM cache size.
2018-09-07 Eric Anholtv3d: Fix SRC_ALPHA_SATURATE blending for RTs without...
2018-09-04 Eric Anholtv3d: Drop a bunch of duplicated gallium PIPE_CAP defaul...
2018-09-04 Eric Anholtgallium: Add a helper for implementing PIPE_CAP_* defau...
2018-08-25 Kenneth Graunkegallium: Split out PIPE_CAP_TEXTURE_MIRROR_CLAMP_TO_EDGE.
2018-08-23 Marek Olšákgallium: add PIPE_CAP_MAX_SHADER_BUFFER_SIZE
2018-08-23 Marek Olšákgallium: add PIPE_CAP_MAX_GS_INVOCATIONS
2018-08-06 Eric Anholtv3d: Emit the VCM_CACHE_SIZE packet.
2018-08-06 Eric Anholtv3d: Drop "VC5" from the renderer string.
2018-07-31 Marek Olšákgallium: add storage_sample_count parameter into is_for...
2018-07-31 Marek Olšákgallium: add PIPE_CAP_FRAMEBUFFER_MSAA_CONSTRAINTS
2018-07-30 Eric Anholtv3d: Include commands to run the BCL and RCL in CLIF...
2018-07-30 Eric Anholtv3d: Rename "configuration" and "config" in the XML...
2018-07-30 Eric Anholtv3d: s/colour/color in the XML.
2018-07-30 Eric Anholtv3d: Rename primitives to prims in the XML to match...
2018-07-30 Eric Anholtv3d: Add a separate flag for CLIF ABI output versus...
2018-07-30 Eric Anholtv3d: Add pack header support for f187 values.
2018-07-30 Eric Anholtv3d: Move depth offset packet setup to CSO creation...
2018-07-30 Eric Anholtv3d: Block bin on render when doing vertex texturing.
2018-07-28 Eric Anholtv3d: Move clif dumping to a separate step from noting...
2018-07-28 Eric Anholtv3d: Move clif dump BO lookup into the clif dumper.
2018-07-27 Eric Anholtv3d: Drop the use of the semaphores.
2018-07-27 Eric Anholtv3d: Drop the VG support from the XML.
2018-07-27 Eric Anholtv3d: Stop using spaces in the names of our buffers.
2018-07-26 Eric Anholtv3d: Avoid the GFXH-1461 workaround if we have only...
2018-07-26 Eric Anholtv3d: Rework the ordering of how we clear things.
2018-07-26 Eric Anholtv3d: Only store buffers that have been written to.
2018-07-26 Eric Anholtv3d: Track the buffers being loaded separately.
2018-07-26 Eric Anholtv3d: Rename cleared/resolve to clear/store.
2018-07-20 Eric Anholtv3d: Fix incorrect handling of two fences created back...
2018-07-20 Eric Anholtv3d: Fix the timeout value passed to drmSyncobjWait().
2018-07-20 Eric Anholtv3d: Fix drmSyncobjWait() return value checking even...
2018-07-20 Eric Anholtv3d: Use the list_first_entry/list_last_entry macros.
2018-07-20 Eric Anholtv3d: Move BO cache counting to dump time instead of...
2018-07-20 Eric Anholtv3d: Reduce the stale BO reclamation spam with dump_sta...
2018-07-20 Eric Anholtv3d: Respect a sampler view's first_layer field.
2018-07-18 Eric Anholtv3d: Fix tiling modifier support to use the new UIF...
2018-07-13 Eric Anholtv3d: Work around GFXH-1461 bug losing our Z/S clears.
2018-07-12 Eric Anholtu_blitter: Add an option to draw the triangles using...
2018-07-12 Eric Anholtv3d: Don't automatically reallocate a PERSISTENT-mapped...
2018-07-12 Eric Anholtv3d: Fix stride of 1D_ARRAY mappings.
2018-07-12 Eric Anholtv3d: Fix MRT blending with independent blending disabled.
2018-07-09 Eric Anholtv3d: Implement noperspective varyings on V3D 4.x.
2018-07-09 Eric Anholtv3d: Refactor flat shade/centroid flag emission.
2018-07-05 Eric Anholtv3d: Fix leak of the default attributes BOs.
2018-07-05 Eric Anholtv3d: Fix leak of the spill BO on context destruction.
2018-07-05 Eric Anholtv3d: Skip emitting per-RT blend state for RTs with...
2018-07-05 Eric Anholtv3d: Add proper support for GL_EXT_draw_buffers2's...
2018-07-02 Eric Anholtv3d: Claim PIPE_CAP_TGSI_CAN_READ_OUTPUTS.
2018-07-02 Eric Anholtv3d: Emit a TF flush after each draw using TF.
2018-06-29 Eric Anholtv3d: Add missing "number of bin tile lists" field.
2018-06-29 Eric Anholtv3d: Rewrite the color write masks to match CLIF format.
2018-06-29 Marek Olšákgallium/util: remove dummy function util_format_is_supp...
2018-06-27 Eric Anholtv3d: Fix Z clipping when viewport.scale[2] is negative.
2018-06-27 Eric Anholtv3d: Convert a bunch of our "minus one" fields over...
2018-06-23 Rob Clarkst,ir3,radeonsi: push lower_deref_instrs back into...
2018-06-23 Jason Ekstrandanv,i965,radv,st,ir3: Call nir_lower_deref_instrs
2018-06-21 Eric Anholtv3d: Don't forget to initialize the buffer offset of...
2018-06-20 Eric Anholtv3d: Fix min vs mag determination when not doing mip...
2018-06-20 Eric Anholtv3d: Track write reference to the separate stencil...
2018-06-20 Eric Anholtv3d: Add missing reference to the separate stencil...
2018-06-20 Eric Anholtv3d: Fix return value from fence_finish.
2018-06-20 Christian Gmeinergallium: add scalar isa shader cap
2018-06-19 Eric Anholtv3d: Fix blitting from a linear winsys BO.
2018-06-18 Eric Anholtv3d: Set the SO offsets correctly if we have to re...
2018-06-15 Eric Anholtv3d: Handle a no-intersection scissor even if it's...
2018-06-15 Eric Anholtv3d: Use the proper depth texture type for sampling.
2018-06-15 Eric Anholtv3d: Fix shaders using pixel center W but no varyings.
2018-06-15 Rhys Perrygallium: add support for programmable sample locations
2018-06-15 Eric Anholtv3d: Fix polygon offset for Z16 buffers.
2018-06-14 Eric Anholtv3d: Don't set the first_ez_state to DISABLED if after...
2018-06-14 Eric Anholtv3d: Use the right size for v3d 4.x TEXTURE_SHADER_STAT...
2018-06-14 Eric Anholtv3d: Add static asserts for other packed packet sizes.
2018-06-14 Eric Anholtv3d: Fix the size of the packed attribute state.
2018-06-14 Eric Anholtv3d: Remove some unused context fields from vc4.
2018-06-14 Eric Anholtv3d: Remove unused QUNIFORM_STENCIL left over from...
2018-06-14 Eric Anholtv3d: Use our #define for max attributes in shader caps.
2018-06-06 Eric Anholtv3d: Work around GFXH-1461/GFXH-1689 by using CLEAR_TIL...
2018-06-05 Eric Anholtv3d: Be more explicit about include directory from...
2018-05-30 Vinson Leev3d: Fix automake linking error.
2018-05-30 Marek Olšákgallium: add PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY
2018-05-29 Dave Airliegallium/winsys: rename DRM_API_HANDLE_* to WINSYS_HANDLE_*
2018-05-21 Vinson Leev3d: Include v3d_drm.h path.
2018-05-17 Eric Anholtv3d: Add support for glSampleMask / glSampleCoverage.
2018-05-17 Eric Anholtv3d: Enable NaN propagation in the VS and CS as well.
2018-05-16 Eric Anholtv3d: Fix wiring filters to NEAREST for 32-bit texture...
2018-05-16 Eric Anholtv3d: Enable the driver by default.
2018-05-16 Eric Anholtv3d: Rename driver functions from vc5 to v3d.
2018-05-16 Eric Anholtv3d: Rename the driver files from "vc5" to "v3d".