freedreno: move drm to common location
[mesa.git] / src / gallium / drivers / v3d /
2018-11-15 Eric Anholtv3d: Fix double-swapping of R/B on V3D 4.1
2018-11-02 Eric Anholtv3d: Remove the special path for simulaton of the submi...
2018-11-02 Eric Anholtv3d: Maintain a mapping of the GEM buffer in the simulator.
2018-11-01 Eric Anholtv3d: Use the TLB R/B swapping instead of recompiles...
2018-11-01 Eric Anholtv3d: Take advantage of _mesa_hash_table_remove_key...
2018-11-01 Eric Anholtv3d: Respect user-passed strides for BO imports.
2018-11-01 Eric Anholtv3d: Drop #if 0-ed out v3d_dump_to_file().
2018-11-01 Eric Anholtv3d: Fix a typo in a comment in job handling.
2018-11-01 Eric Anholtv3d: Fix a copy-and-paste comment in the simulator...
2018-10-30 Dylan Bakerutil: Move os_misc to util
2018-10-30 Eric Anholtv3d: Use nir_remove_unused_io_vars to handle binner...
2018-10-30 Eric Anholtv3d: Use nir_lower_io_to_scalar_early to DCE unused...
2018-10-25 Eric Engestromutil: use C99 declaration in the for-loop set_foreach...
2018-10-25 Eric Engestromutil: use C99 declaration in the for-loop hash_table_fo...
2018-10-16 Eric Anholtv3d: Add support for hardware pack/unpack of half floats.
2018-10-16 Eric Anholtgallium/ttn: Convert inputs and outputs to derefs of...
2018-10-15 Kenneth Graunkegallium/u_transfer_helper: Add support for separate...
2018-09-17 Eric Anholtv3d: Switch from FLUSH_ALL_STATE to FLUSH for ending...
2018-09-17 Eric Anholtv3d: Stop clearing the OQ state at the end of the job.
2018-09-17 Eric Anholtv3d: Always emit a TF disable at the start of drawing...
2018-09-07 Eric Anholtv3d: Fix setup of the VCM cache size.
2018-09-07 Eric Anholtv3d: Fix SRC_ALPHA_SATURATE blending for RTs without...
2018-09-04 Eric Anholtv3d: Drop a bunch of duplicated gallium PIPE_CAP defaul...
2018-09-04 Eric Anholtgallium: Add a helper for implementing PIPE_CAP_* defau...
2018-08-25 Kenneth Graunkegallium: Split out PIPE_CAP_TEXTURE_MIRROR_CLAMP_TO_EDGE.
2018-08-23 Marek Olšákgallium: add PIPE_CAP_MAX_SHADER_BUFFER_SIZE
2018-08-23 Marek Olšákgallium: add PIPE_CAP_MAX_GS_INVOCATIONS
2018-08-06 Eric Anholtv3d: Emit the VCM_CACHE_SIZE packet.
2018-08-06 Eric Anholtv3d: Drop "VC5" from the renderer string.
2018-07-31 Marek Olšákgallium: add storage_sample_count parameter into is_for...
2018-07-31 Marek Olšákgallium: add PIPE_CAP_FRAMEBUFFER_MSAA_CONSTRAINTS
2018-07-30 Eric Anholtv3d: Include commands to run the BCL and RCL in CLIF...
2018-07-30 Eric Anholtv3d: Rename "configuration" and "config" in the XML...
2018-07-30 Eric Anholtv3d: s/colour/color in the XML.
2018-07-30 Eric Anholtv3d: Rename primitives to prims in the XML to match...
2018-07-30 Eric Anholtv3d: Add a separate flag for CLIF ABI output versus...
2018-07-30 Eric Anholtv3d: Add pack header support for f187 values.
2018-07-30 Eric Anholtv3d: Move depth offset packet setup to CSO creation...
2018-07-30 Eric Anholtv3d: Block bin on render when doing vertex texturing.
2018-07-28 Eric Anholtv3d: Move clif dumping to a separate step from noting...
2018-07-28 Eric Anholtv3d: Move clif dump BO lookup into the clif dumper.
2018-07-27 Eric Anholtv3d: Drop the use of the semaphores.
2018-07-27 Eric Anholtv3d: Drop the VG support from the XML.
2018-07-27 Eric Anholtv3d: Stop using spaces in the names of our buffers.
2018-07-26 Eric Anholtv3d: Avoid the GFXH-1461 workaround if we have only...
2018-07-26 Eric Anholtv3d: Rework the ordering of how we clear things.
2018-07-26 Eric Anholtv3d: Only store buffers that have been written to.
2018-07-26 Eric Anholtv3d: Track the buffers being loaded separately.
2018-07-26 Eric Anholtv3d: Rename cleared/resolve to clear/store.
2018-07-20 Eric Anholtv3d: Fix incorrect handling of two fences created back...
2018-07-20 Eric Anholtv3d: Fix the timeout value passed to drmSyncobjWait().
2018-07-20 Eric Anholtv3d: Fix drmSyncobjWait() return value checking even...
2018-07-20 Eric Anholtv3d: Use the list_first_entry/list_last_entry macros.
2018-07-20 Eric Anholtv3d: Move BO cache counting to dump time instead of...
2018-07-20 Eric Anholtv3d: Reduce the stale BO reclamation spam with dump_sta...
2018-07-20 Eric Anholtv3d: Respect a sampler view's first_layer field.
2018-07-18 Eric Anholtv3d: Fix tiling modifier support to use the new UIF...
2018-07-13 Eric Anholtv3d: Work around GFXH-1461 bug losing our Z/S clears.
2018-07-12 Eric Anholtu_blitter: Add an option to draw the triangles using...
2018-07-12 Eric Anholtv3d: Don't automatically reallocate a PERSISTENT-mapped...
2018-07-12 Eric Anholtv3d: Fix stride of 1D_ARRAY mappings.
2018-07-12 Eric Anholtv3d: Fix MRT blending with independent blending disabled.
2018-07-09 Eric Anholtv3d: Implement noperspective varyings on V3D 4.x.
2018-07-09 Eric Anholtv3d: Refactor flat shade/centroid flag emission.
2018-07-05 Eric Anholtv3d: Fix leak of the default attributes BOs.
2018-07-05 Eric Anholtv3d: Fix leak of the spill BO on context destruction.
2018-07-05 Eric Anholtv3d: Skip emitting per-RT blend state for RTs with...
2018-07-05 Eric Anholtv3d: Add proper support for GL_EXT_draw_buffers2's...
2018-07-02 Eric Anholtv3d: Claim PIPE_CAP_TGSI_CAN_READ_OUTPUTS.
2018-07-02 Eric Anholtv3d: Emit a TF flush after each draw using TF.
2018-06-29 Eric Anholtv3d: Add missing "number of bin tile lists" field.
2018-06-29 Eric Anholtv3d: Rewrite the color write masks to match CLIF format.
2018-06-29 Marek Olšákgallium/util: remove dummy function util_format_is_supp...
2018-06-27 Eric Anholtv3d: Fix Z clipping when viewport.scale[2] is negative.
2018-06-27 Eric Anholtv3d: Convert a bunch of our "minus one" fields over...
2018-06-23 Rob Clarkst,ir3,radeonsi: push lower_deref_instrs back into...
2018-06-23 Jason Ekstrandanv,i965,radv,st,ir3: Call nir_lower_deref_instrs
2018-06-21 Eric Anholtv3d: Don't forget to initialize the buffer offset of...
2018-06-20 Eric Anholtv3d: Fix min vs mag determination when not doing mip...
2018-06-20 Eric Anholtv3d: Track write reference to the separate stencil...
2018-06-20 Eric Anholtv3d: Add missing reference to the separate stencil...
2018-06-20 Eric Anholtv3d: Fix return value from fence_finish.
2018-06-20 Christian Gmeinergallium: add scalar isa shader cap
2018-06-19 Eric Anholtv3d: Fix blitting from a linear winsys BO.
2018-06-18 Eric Anholtv3d: Set the SO offsets correctly if we have to re...
2018-06-15 Eric Anholtv3d: Handle a no-intersection scissor even if it's...
2018-06-15 Eric Anholtv3d: Use the proper depth texture type for sampling.
2018-06-15 Eric Anholtv3d: Fix shaders using pixel center W but no varyings.
2018-06-15 Rhys Perrygallium: add support for programmable sample locations
2018-06-15 Eric Anholtv3d: Fix polygon offset for Z16 buffers.
2018-06-14 Eric Anholtv3d: Don't set the first_ez_state to DISABLED if after...
2018-06-14 Eric Anholtv3d: Use the right size for v3d 4.x TEXTURE_SHADER_STAT...
2018-06-14 Eric Anholtv3d: Add static asserts for other packed packet sizes.
2018-06-14 Eric Anholtv3d: Fix the size of the packed attribute state.
2018-06-14 Eric Anholtv3d: Remove some unused context fields from vc4.
2018-06-14 Eric Anholtv3d: Remove unused QUNIFORM_STENCIL left over from...
2018-06-14 Eric Anholtv3d: Use our #define for max attributes in shader caps.
2018-06-06 Eric Anholtv3d: Work around GFXH-1461/GFXH-1689 by using CLEAR_TIL...
2018-06-05 Eric Anholtv3d: Be more explicit about include directory from...
2018-05-30 Vinson Leev3d: Fix automake linking error.
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