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gallium: add caps for POSITION and FACE system values
[mesa.git]
/
src
/
gallium
/
drivers
/
vc4
/
vc4_screen.c
2016-01-08
Marek Olšák
gallium: add caps for POSITION and FACE system values
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2016-01-07
Ilia Mirkin
gallium: add caps to expose support for multi indirect...
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2016-01-06
Eric Anholt
vc4: Add support for GL_ARB_texture_swizzle.
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2016-01-03
Ilia Mirkin
gallium: add PIPE_CAP_TGSI_PACK_HALF_FLOAT to indicate...
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2015-12-30
Ilia Mirkin
gallium: add PIPE_CAP_DRAW_PARAMETERS
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2015-12-15
Eric Anholt
vc4: Add support for dumping executed commands to a...
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2015-12-08
Eric Anholt
vc4: Enable MSAA.
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2015-11-12
Ilia Mirkin
gallium: add PIPE_CAP_CLEAR_TEXTURE and clear_texture...
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2015-10-30
Eric Anholt
vc4: Allow user index buffers, to avoid slow readback...
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2015-10-28
Marek Olšák
gallium: add PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN...
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2015-10-20
Marek Olšák
gallium: add PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT
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2015-10-20
Marek Olšák
gallium: add PIPE_CAP_SHAREABLE_SHADERS
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2015-10-03
Marek Olšák
gallium: add per-sample interpolation control into...
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2015-09-13
Ilia Mirkin
gallium: add PIPE_CAP_TGSI_TXQS to let st know if TXQS...
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2015-08-14
Marek Olšák
gallium: add an interface for EXT_depth_bounds_test
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2015-08-14
Marek Olšák
gallium: add support for GLES texture float extensions...
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2015-07-29
Eric Anholt
vc4: Fix raster surface shadow updates under DRI2.
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2015-07-16
Marek Olšák
gallium: add PIPE_CAP_MAX_SHADER_PATCH_VARYINGS
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2015-06-05
Marek Olšák
tgsi/ureg: don't emit in/out arrays if drivers don...
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2015-05-30
Eric Anholt
vc4: Convert from simple_list.h to list.h
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2015-05-12
Marek Olšák
gallium: add PIPE_CAP_DEVICE_RESET_STATUS_QUERY
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2015-04-01
Eric Anholt
vc4: Convert to consuming NIR.
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2015-03-23
Giuseppe Bilotta
gallium: implement get_device_vendor() for existing...
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2015-03-16
Marek Olšák
gallium: add FMA and DFMA opcodes (v3)
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2015-02-20
Eric Anholt
vc4: Shut up runtime warnings about new pipe caps.
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2015-02-17
Marek Olšák
gallium: add interface and state tracker support for...
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2015-02-05
Axel Davy
gallium: Add MULTISAMPLE_Z_RESOLVE cap
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2015-02-03
Ilia Mirkin
gallium: add a cap to determine whether the driver...
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2014-12-18
Eric Anholt
vc4: Add a userspace BO cache.
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2014-12-18
Eric Anholt
vc4: Add dmabuf support.
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2014-12-18
Eric Anholt
vc4: Drop a weird argument in the BOs-from-handles...
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2014-12-16
Roland Scheidegger
gallium: add TGSI_SEMANTIC_VERTEXID_NOBASE and TGSI_SEM...
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2014-12-15
Eric Anholt
vc4: Add support for 32-bit signed norm/scaled vertex...
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2014-12-15
Eric Anholt
vc4: Add support for 16-bit signed/unsigned norm/scaled...
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2014-12-15
Eric Anholt
vc4: Add support for 8-bit unnormalized vertex attrs.
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2014-12-15
Eric Anholt
vc4: 0-initialize the screen again.
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2014-12-15
Eric Anholt
vc4: Fix leak of simulator memory on screen cleanup.
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2014-12-05
Eric Anholt
vc4: Add a debug flag for waiting for sync on submit.
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2014-11-24
Eric Anholt
vc4: Fix some inconsistent indentation.
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2014-11-24
Eric Anholt
vc4: Don't forget to actually connect the fence code.
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2014-10-29
Eric Anholt
vc4: Add support for ARL and indirect register access...
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2014-10-24
Mathias Fröhlich
gallium: introduce PIPE_CAP_CLIP_HALFZ.
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2014-10-21
Marek Olšák
gallium: add PIPE_SHADER_CAP_MAX_OUTPUTS and use it...
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2014-09-24
Eric Anholt
vc4: Add support for point size setting.
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2014-09-24
Eric Anholt
vc4: Add support for line width setting.
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2014-09-24
Eric Anholt
vc4: Drop maximum number of varyings down to 8.
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2014-09-23
Eric Anholt
vc4: Add support for 8-bit unorm/snorm vertex inputs.
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2014-09-16
Eric Anholt
vc4: Claim ARB_fbo.
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2014-09-15
Eric Anholt
vc4: Bump maximum ARB program temporaries to match...
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2014-09-15
Eric Anholt
vc4: Bump maximum uniforms count to match other drivers.
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2014-09-12
Ilia Mirkin
gallium: add a texture target to sampler view and a...
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2014-09-09
Eric Anholt
vc4: Flip around the depth/stencil fields.
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2014-09-09
Eric Anholt
vc4: Add a debug flag for flushing after every draw.
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2014-09-09
Eric Anholt
vc4: Add missing null terminator to the debug options...
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2014-09-04
Eric Anholt
vc4: Switch to using native integers.
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2014-08-28
Timothy Arceri
gallium: add cap for MAX_VERTEX_ATTRIB_STRIDE
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2014-08-22
Eric Anholt
vc4: Add support for all the texture and FBO formats...
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2014-08-22
Eric Anholt
vc4: Add support for texture tiling.
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2014-08-22
Eric Anholt
vc4: Include stdio/stdlib in headers so I don't have...
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2014-08-19
Tobias Klausmann
gallium: Add and handle PIPE_CAP_CONDITIONAL_RENDER_INV...
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2014-08-18
Eric Anholt
vc4: Add support for swizzling of texture colors.
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2014-08-15
Emil Velikov
gallium/vc4: PIPE_CAP_VIDEO_MEMORY return the amount...
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2014-08-15
Emil Velikov
gallium/vc4: handle query_renderer caps
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2014-08-15
Ilia Mirkin
gallium: add opcodes/cap for fine derivative support
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2014-08-12
Eric Anholt
vc4: Claim the GL 2.1 minimum for 3D textures.
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2014-08-12
Eric Anholt
vc4: Declare what vertex formats we actually support.
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2014-08-12
Eric Anholt
vc4: Stash some debug code for format support checks.
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2014-08-12
Eric Anholt
vc4: Texture format support has nothing to do with...
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2014-08-11
Eric Anholt
vc4: Add support for gl_FragCoord.
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2014-08-11
Eric Anholt
vc4: Drop PIPE_SHADER_CAP_MAX_ADDRS
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2014-08-09
Eric Anholt
vc4: Add VC4_DEBUG env option
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2014-08-09
Eric Anholt
vc4: Initial skeleton driver import.
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