gallium: add caps for POSITION and FACE system values
[mesa.git] / src / gallium / drivers / vc4 / vc4_screen.c
2016-01-08 Marek Olšákgallium: add caps for POSITION and FACE system values
2016-01-07 Ilia Mirkingallium: add caps to expose support for multi indirect...
2016-01-06 Eric Anholtvc4: Add support for GL_ARB_texture_swizzle.
2016-01-03 Ilia Mirkingallium: add PIPE_CAP_TGSI_PACK_HALF_FLOAT to indicate...
2015-12-30 Ilia Mirkingallium: add PIPE_CAP_DRAW_PARAMETERS
2015-12-15 Eric Anholtvc4: Add support for dumping executed commands to a...
2015-12-08 Eric Anholtvc4: Enable MSAA.
2015-11-12 Ilia Mirkingallium: add PIPE_CAP_CLEAR_TEXTURE and clear_texture...
2015-10-30 Eric Anholtvc4: Allow user index buffers, to avoid slow readback...
2015-10-28 Marek Olšákgallium: add PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN...
2015-10-20 Marek Olšákgallium: add PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT
2015-10-20 Marek Olšákgallium: add PIPE_CAP_SHAREABLE_SHADERS
2015-10-03 Marek Olšákgallium: add per-sample interpolation control into...
2015-09-13 Ilia Mirkingallium: add PIPE_CAP_TGSI_TXQS to let st know if TXQS...
2015-08-14 Marek Olšákgallium: add an interface for EXT_depth_bounds_test
2015-08-14 Marek Olšákgallium: add support for GLES texture float extensions...
2015-07-29 Eric Anholtvc4: Fix raster surface shadow updates under DRI2.
2015-07-16 Marek Olšákgallium: add PIPE_CAP_MAX_SHADER_PATCH_VARYINGS
2015-06-05 Marek Olšáktgsi/ureg: don't emit in/out arrays if drivers don...
2015-05-30 Eric Anholtvc4: Convert from simple_list.h to list.h
2015-05-12 Marek Olšákgallium: add PIPE_CAP_DEVICE_RESET_STATUS_QUERY
2015-04-01 Eric Anholtvc4: Convert to consuming NIR.
2015-03-23 Giuseppe Bilottagallium: implement get_device_vendor() for existing...
2015-03-16 Marek Olšákgallium: add FMA and DFMA opcodes (v3)
2015-02-20 Eric Anholtvc4: Shut up runtime warnings about new pipe caps.
2015-02-17 Marek Olšákgallium: add interface and state tracker support for...
2015-02-05 Axel Davygallium: Add MULTISAMPLE_Z_RESOLVE cap
2015-02-03 Ilia Mirkingallium: add a cap to determine whether the driver...
2014-12-18 Eric Anholtvc4: Add a userspace BO cache.
2014-12-18 Eric Anholtvc4: Add dmabuf support.
2014-12-18 Eric Anholtvc4: Drop a weird argument in the BOs-from-handles...
2014-12-16 Roland Scheideggergallium: add TGSI_SEMANTIC_VERTEXID_NOBASE and TGSI_SEM...
2014-12-15 Eric Anholtvc4: Add support for 32-bit signed norm/scaled vertex...
2014-12-15 Eric Anholtvc4: Add support for 16-bit signed/unsigned norm/scaled...
2014-12-15 Eric Anholtvc4: Add support for 8-bit unnormalized vertex attrs.
2014-12-15 Eric Anholtvc4: 0-initialize the screen again.
2014-12-15 Eric Anholtvc4: Fix leak of simulator memory on screen cleanup.
2014-12-05 Eric Anholtvc4: Add a debug flag for waiting for sync on submit.
2014-11-24 Eric Anholtvc4: Fix some inconsistent indentation.
2014-11-24 Eric Anholtvc4: Don't forget to actually connect the fence code.
2014-10-29 Eric Anholtvc4: Add support for ARL and indirect register access...
2014-10-24 Mathias Fröhlichgallium: introduce PIPE_CAP_CLIP_HALFZ.
2014-10-21 Marek Olšákgallium: add PIPE_SHADER_CAP_MAX_OUTPUTS and use it...
2014-09-24 Eric Anholtvc4: Add support for point size setting.
2014-09-24 Eric Anholtvc4: Add support for line width setting.
2014-09-24 Eric Anholtvc4: Drop maximum number of varyings down to 8.
2014-09-23 Eric Anholtvc4: Add support for 8-bit unorm/snorm vertex inputs.
2014-09-16 Eric Anholtvc4: Claim ARB_fbo.
2014-09-15 Eric Anholtvc4: Bump maximum ARB program temporaries to match...
2014-09-15 Eric Anholtvc4: Bump maximum uniforms count to match other drivers.
2014-09-12 Ilia Mirkingallium: add a texture target to sampler view and a...
2014-09-09 Eric Anholtvc4: Flip around the depth/stencil fields.
2014-09-09 Eric Anholtvc4: Add a debug flag for flushing after every draw.
2014-09-09 Eric Anholtvc4: Add missing null terminator to the debug options...
2014-09-04 Eric Anholtvc4: Switch to using native integers.
2014-08-28 Timothy Arcerigallium: add cap for MAX_VERTEX_ATTRIB_STRIDE
2014-08-22 Eric Anholtvc4: Add support for all the texture and FBO formats...
2014-08-22 Eric Anholtvc4: Add support for texture tiling.
2014-08-22 Eric Anholtvc4: Include stdio/stdlib in headers so I don't have...
2014-08-19 Tobias Klausmanngallium: Add and handle PIPE_CAP_CONDITIONAL_RENDER_INV...
2014-08-18 Eric Anholtvc4: Add support for swizzling of texture colors.
2014-08-15 Emil Velikovgallium/vc4: PIPE_CAP_VIDEO_MEMORY return the amount...
2014-08-15 Emil Velikovgallium/vc4: handle query_renderer caps
2014-08-15 Ilia Mirkingallium: add opcodes/cap for fine derivative support
2014-08-12 Eric Anholtvc4: Claim the GL 2.1 minimum for 3D textures.
2014-08-12 Eric Anholtvc4: Declare what vertex formats we actually support.
2014-08-12 Eric Anholtvc4: Stash some debug code for format support checks.
2014-08-12 Eric Anholtvc4: Texture format support has nothing to do with...
2014-08-11 Eric Anholtvc4: Add support for gl_FragCoord.
2014-08-11 Eric Anholtvc4: Drop PIPE_SHADER_CAP_MAX_ADDRS
2014-08-09 Eric Anholtvc4: Add VC4_DEBUG env option
2014-08-09 Eric Anholtvc4: Initial skeleton driver import.