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mesa: Rearrange legal_texobj_target to look more like _mesa_legal_get_tex_level_param...
[mesa.git]
/
src
/
mesa
/
main
/
shaderapi.c
2015-03-11
Brian Paul
mesa: use strdup() instead of _mesa_strdup()
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2015-03-02
Matt Turner
mesa: Correct backwards NULL check.
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2015-02-24
Eduardo Lima Mitev
mesa: Add missing error checks to GetProgramInfoLog...
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2015-02-03
Eduardo Lima Mitev
mesa: Returns a GL_INVALID_VALUE error on several APIs...
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2015-01-11
Ian Romanick
mesa: Always generate GL_INVALID_OPERATION in _mesa_Get...
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2015-01-11
Ian Romanick
mesa: Ensure that length is set to zero in _mesa_GetPro...
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2015-01-11
Ian Romanick
mesa: Add missing error checks in _mesa_ProgramBinary
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2015-01-05
Brian Paul
mesa: simplify a conditional in detach_shader()
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2015-01-05
Brian Paul
mesa: minor whitespace fixes in shaderapi.c
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2015-01-05
Brian Paul
mesa: update comment on delete_shader_program()
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2015-01-05
Brian Paul
mesa: rearrange error handling in glProgramParameteri()
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2015-01-05
Brian Paul
mesa: fix error strings in shaderapi.c
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2014-12-09
Matt Turner
Don't cast the return value of malloc/realloc
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2014-11-07
Kenneth Graunke
glsl: Add infrastructure for "hidden" uniforms.
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2014-10-25
Ian Romanick
mesa: Remove context parameter from dd_function_table...
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2014-09-30
Ian Romanick
glsl: Add context-level controls for whether temporarie...
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2014-09-24
Matt Turner
mesa: Drop _mesa_getenv() wrapper.
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2014-09-24
Matt Turner
mesa: Use realloc() instead of _mesa_realloc() and...
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2014-08-11
Marek Olšák
mesa: move ShaderCompilerOptions into gl_constants
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2014-08-04
Kenneth Graunke
util: Move the open-addressing linear-probing hash_tabl...
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2014-08-04
Kenneth Graunke
util: Move ralloc to a new src/util directory.
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2014-06-30
Iago Toral Quiroga
glsl: Store info about geometry shaders that emit verti...
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2014-06-10
Cody Northrop
mesa: Fix substitution of large shaders
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2014-05-10
Chia-I Wu
mesa: propagate FragDepthLayout to gl_program
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2014-05-02
Ian Romanick
mesa: Remove support for desktop OpenGL GL_EXT_separate...
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2014-05-02
Ian Romanick
mesa/sso: Enable GL_ARB_separate_shader_objects by...
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2014-03-25
Gregory Hainaut
mesa/sso: Add gl_pipeline_object parameter to _mesa_use...
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2014-03-25
Gregory Hainaut
mesa/sso: rename Shader to the pointer _Shader
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2014-03-25
Gregory Hainaut
mesa/sso: replace Shader binding point with _Shader
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2014-03-03
Brian Paul
mesa: switch to c11 mutex functions
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2014-03-02
Kenneth Graunke
mesa: Move MESA_GLSL=dump output to stderr.
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2014-02-23
Eric Anholt
glsl: Add a file argument to the IR printer.
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2014-02-21
Gregory Hainaut
mesa/sso: Implement _mesa_CreateShaderProgramv
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2014-02-21
Gregory Hainaut
mesa/sso: Refactor implementation of _mesa_CreateShader...
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2014-02-21
Gregory Hainaut
mesa/sso: Add support for GL_PROGRAM_SEPARABLE query
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2014-02-21
Gregory Hainaut
mesa: Add a mutex and refcounting to gl_shader_state
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2014-02-21
Gregory Hainaut
mesa: Make get_shader_flags publicly available
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2014-02-21
Gregory Hainaut
mesa/sso: Add extension entry points for GL_ARB_separat...
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2014-02-20
Jordan Justen
main/shaderapi: GL_GEOMETRY_SHADER_INVOCATIONS GetProgr...
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2014-02-20
Jordan Justen
mesa: initialize gl_geometry_program Invocations field
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2014-02-12
Brian Paul
mesa: assorted clean-ups in detach_shader()
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2014-02-08
Brian Paul
mesa: update assertion in detach_shader() for geom...
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2014-02-05
Paul Berry
main/cs: Implement query for COMPUTE_WORK_GROUP_SIZE.
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2014-02-05
Paul Berry
mesa/cs: Handle compute shader local size during linking.
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2014-02-05
Paul Berry
mesa/cs: Handle compute shaders in _mesa_use_program().
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2014-02-05
Paul Berry
mesa/cs: Add a MESA_SHADER_COMPUTE stage and update...
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2014-01-22
Paul Berry
mesa: Change redundant code into loops in shaderapi.c.
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2014-01-22
Paul Berry
mesa: Replace ctx->Shader.Current{Vertex,Fragment,Geome...
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2014-01-22
Paul Berry
main: Allow ctx == NULL in _mesa_validate_shader_target().
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2014-01-22
Paul Berry
mesa: Make validate_shader_target() non-static.
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2014-01-09
Paul Berry
mesa: replace ctx->Const.{Vertex,Fragment,Geomtery...
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2014-01-08
Paul Berry
mesa: Use gl_shader::Stage instead of gl_shader::Type...
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2014-01-08
Paul Berry
mesa: Clean up nomenclature for pipeline stages.
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2013-12-30
Paul Berry
Rename overloads of _mesa_glsl_shader_target_name().
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2013-12-12
Tapani Pälli
mesa: fix a typo in glDetachShader error message
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2013-11-06
Brian Paul
mesa: for GLSL_DUMP_ON_ERROR, also dump the info log
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2013-10-30
Gregory Hainaut
mesa: Drop unused return value from use_shader_program
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2013-10-29
Francisco Jerez
mesa: Add support for ARB_shader_atomic_counters.
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2013-10-25
Paul Berry
mesa: Fix geometry shader program queries.
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2013-10-25
Paul Berry
glsl: Move UsesClipDistance from gl_{vertex,geometry...
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2013-10-12
Paul Berry
mesa: Remove warning that geometry shader support is...
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2013-09-12
Kenneth Graunke
mesa: Disallow relinking if a program is used by an...
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2013-09-11
Paul Berry
glsl: During linking, record whether a GS uses EndPrimi...
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2013-08-23
Paul Berry
glsl: Refactor handling of gl_ClipDistance/gl_ClipVerte...
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2013-08-02
Paul Berry
main: Warn that geometry shader support is experimental.
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2013-08-02
Fabian Bieler
mesa/shaderapi: Allow 0 GEOMETRY_VERTICES_OUT.
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2013-08-02
Paul Berry
mesa: Copy linked program data for GS.
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2013-08-02
Paul Berry
mesa: Refactor copying of linked program data.
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2013-08-02
Paul Berry
main: Allow for the possibility of GL 3.2 without ARB_g...
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2013-08-02
Paul Berry
main: Fix geometry shader error messages (missing right...
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2013-07-30
Marek Olšák
mesa: add MESA_GLSL debug flag to dump shaders on compi...
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2013-06-21
Eric Anholt
mesa: Move the common _mesa_glsl_compile_shader() code...
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2013-06-21
Eric Anholt
mesa: Move shader compiler API code to shaderapi.c
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2013-06-21
Eric Anholt
mesa: Use shared code for converting shader targets...
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2013-04-24
Kenneth Graunke
mesa: Restore 78-column wrapping of license text in...
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2013-04-24
Kenneth Graunke
mesa: Add "OR COPYRIGHT HOLDERS" to license text discla...
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2013-04-24
Kenneth Graunke
mesa: Change "BRIAN PAUL" to "THE AUTHORS" in license...
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2013-04-17
Brian Paul
mesa: remove #include "mfeatures.h" from numerous sourc...
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2013-04-10
Brian Paul
mesa: remove #ifdef FEATURE_ES2, add some comments...
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2013-04-01
Haixia Shi
ACTIVE_UNIFORM_MAX_LENGTH should include 3 extra charac...
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2013-02-13
bma
shaderapi: Fix AttachShader error
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2013-01-22
Eric Anholt
mesa: Initially populate the display list with the...
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2013-01-22
Eric Anholt
mesa: Drop manual checks for outside begin/end.
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2013-01-12
Ian Romanick
mesa: Add GetProgramiv support for GL_PROGRAM_BINARY_LENGTH
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2013-01-12
Ian Romanick
mesa: Add tracking for GL_PROGRAM_BINARY_RETRIEVABLE_HI...
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2013-01-12
Ian Romanick
mesa: Emit errors for geometry shader enums when ARB_gs...
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2013-01-12
Ian Romanick
mesa: Add stub implementations of glGetProgramBinary...
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2013-01-12
Ian Romanick
mesa: Fix the naming of _mesa_ProgramParameteriARB
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2012-12-18
Paul Berry
mesa: Make a function is_transform_feedback_active_and_...
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2012-11-29
Paul Berry
mesa: Rename API_OPENGL to API_OPENGL_COMPAT.
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2012-11-27
Matt Turner
mesa: Return 0 for XFB_VARYING_MAX_LENGTH if no varyings
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2012-11-12
Paul Berry
mesa: Fix const correctness of API implementation funct...
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2012-11-12
Paul Berry
mesa: Standardize names of OpenGL functions.
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2012-11-03
Jordan Justen
mesa: disable ProgramParameteri until it is needed
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2012-11-03
Jordan Justen
glapi: alias ProgramParameteriARB to ProgramParameteri
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2012-11-03
Jordan Justen
mesa shaderapi: don't enable various functions for...
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2012-11-01
Paul Berry
dispatch: GLES1 fixes for _mesa_create_exec_table().
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2012-10-16
Kenneth Graunke
mesa: Don't flatten IF statements by default.
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2012-09-28
Ian Romanick
mesa: Don't set shaderapi dispatch pointers for many...
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2012-09-28
Ian Romanick
mesa: Set dispatch pointer for glShaderBinary
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