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glsl: glsl to nir fix uninit class member.
[mesa.git]
/
src
/
compiler
/
glsl
/
glsl_to_nir.cpp
2019-02-10
Dave Airlie
glsl: glsl to nir fix uninit class member.
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2019-02-05
Kenneth Graunke
compiler: Mark clip/cull distance arrays as compact...
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2019-02-05
Kenneth Graunke
nir: Record info->fs.pixel_center_integer in lower_syst...
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2019-01-19
Karol Herbst
nir: rename nir_var_ssbo to nir_var_mem_ssbo
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2019-01-19
Karol Herbst
nir: rename nir_var_ubo to nir_var_mem_ubo
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2019-01-19
Karol Herbst
nir: rename nir_var_function to nir_var_function_temp
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2019-01-19
Karol Herbst
nir: rename nir_var_private to nir_var_shader_temp
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2019-01-14
Caio Marcelo de...
src/compiler: use new hash table and set creation helpers
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2019-01-11
Jonathan Marek
glsl/nir: keep bool types when native_integers=false
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2019-01-11
Jonathan Marek
glsl/nir: ftrunc for native_integers=false float to...
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2019-01-11
Jonathan Marek
glsl/nir: int constants as float for native_integers...
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2019-01-10
Matt Turner
nir: Tag entrypoint for easy recognition by nir_shader_...
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2019-01-10
Matt Turner
glsl: Add function support to glsl_to_nir
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2019-01-08
Karol Herbst
nir: rename global/local to private/function memory
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2019-01-08
Jason Ekstrand
nir: Distinguish between normal uniforms and UBOs
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2018-12-16
Jason Ekstrand
nir: Switch to using 1-bit Booleans for almost everything
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2018-12-05
Jason Ekstrand
nir: Make boolean conversions sized just like the others
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2018-12-03
Matt Turner
mesa: Revert INTEL_fragment_shader_ordering support
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2018-11-28
Matt Turner
glsl: Remove unused member variable
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2018-11-16
Jason Ekstrand
nir: Add alignment parameters to SSBO, UBO, and shared...
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2018-11-16
Jason Ekstrand
nir/glsl: Force 32-bit for UBO and SSBO Booleans
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2018-10-26
Jason Ekstrand
glsl/nir: Use i2b instead of ine for fixing UBO/SSBO...
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2018-09-06
Jason Ekstrand
nir: Drop the vs_inputs_dual_locations option
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2018-09-06
Jason Ekstrand
compiler: Move double_inputs to gl_program::DualSlotInputs
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2018-08-29
Jason Ekstrand
nir: Use a bitfield for image access qualifiers
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2018-08-29
Jason Ekstrand
nir: Make image load/store intrinsics variable-width
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2018-08-28
Kevin Rogovin
mesa: Add GL/GLSL plumbing for INTEL_fragment_shader_or...
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2018-08-23
Ian Romanick
nir: Add floating point atomic min, max, and compare...
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2018-08-23
Ian Romanick
nir: Add floating point atomic add instrinsics
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2018-08-13
Alejandro Piñeiro
nir/glsl: make nir_remap_attributes public
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2018-07-31
Neil Roberts
nir: Add members for the explicit XFB properties to...
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2018-07-03
Antia Puentes
nir: Fix OpAtomicCounterIDecrement for uniform atomic...
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2018-06-23
Jason Ekstrand
nir: Use derefs in nir_lower_samplers
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2018-06-23
Jason Ekstrand
nir,spirv: Rework function calls
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2018-06-23
Jason Ekstrand
glsl/nir: Use deref instructions instead of dref chains
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2018-06-23
Jason Ekstrand
glsl/nir: Only claim to handle intrinsic functions
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2018-06-21
Neil Roberts
nir: Add explicit_binding to nir_variable
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2018-06-01
Juan A. Suarez Romero
glsl: Add ir_binop_vector_extract in NIR
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2018-06-01
Plamena Manolova
mesa: Add GL/GLSL plumbing for ARB_fragment_shader_inte...
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2018-04-16
Erico Nunes
nir: fix ir_binop_gequal glsl_to_nir conversion
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2018-04-12
Marek Olšák
mesa: include mtypes.h less
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2018-03-30
Brian Paul
nir: s/uint/unsigned/ to fix MSVC/MinGW build
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2018-03-28
Timothy Arceri
nir: add bindless to nir data
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2018-03-23
Lionel Landwerlin
compiler: glsl: silence valgrind warning on write cache
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2018-03-23
Jason Ekstrand
nir: Rename image intrinsics to image_var
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2018-03-22
Timothy Arceri
nir: add frexp_exp and frexp_sig opcodes
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2018-03-07
Jason Ekstrand
nir: Generalize nir_intrinsic_vote_eq
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2018-02-18
Timothy Arceri
glsl/nir: add pixel_center_integer to shader info
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2018-01-29
Timothy Arceri
nir: add vs_inputs_dual_locations compiler option
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2018-01-29
Timothy Arceri
compiler: tidy up double_inputs_read uses
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2018-01-22
Timothy Arceri
glsl: add image and sampler (un)packing support to...
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2017-12-06
Jose Maria Casanov...
nir: Handle fp16 rounding modes at nir_type_conversion_op
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2017-12-06
Eduardo Lima Mitev
glsl: Add 16-bit types
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2017-11-12
Timothy Arceri
nir: add streams to nir data
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2017-11-07
Jason Ekstrand
nir: Make ballot intrinsics variable-size
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2017-10-30
Ian Romanick
glsl: Remove ir_binop_greater and ir_binop_lequal expre...
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2017-10-25
Jordan Justen
glsl_to_nir: Zero nir_constant in constant_copy for...
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2017-10-25
Jordan Justen
glsl_to_nir: Zero nir_variable struct for valgrind...
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2017-10-20
Jason Ekstrand
nir: Get rid of nir_shader::stage
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2017-10-13
Jason Ekstrand
nir: Get rid of the variable on vote intrinsics
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2017-09-26
Timothy Arceri
nir: add always_active_io to nir variable
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2017-09-19
Ian Romanick
glsl: Unify ir_constant::const_elements and ::components
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2017-09-19
Ian Romanick
glsl: Rename ir_constant::array_elements to ::const_ele...
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2017-08-11
Timothy Arceri
glsl: stop copying struct and interface member names
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2017-08-11
Timothy Arceri
glsl: calculate number of operands in an expression...
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2017-08-02
Juan A. Suarez Romero
glsl: look up for transform feedback varyings after...
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2017-07-20
Matt Turner
nir: Add intrinsics from ARB_shader_ballot
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2017-07-20
Matt Turner
nir: Add intrinsics from ARB_shader_group_vote
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2017-07-05
Nicolai Hähnle
glsl_to_nir: zero-initialize var->data.descriptor_set
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2017-05-09
Jason Ekstrand
nir: Embed the shader_info in the nir_shader again
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2017-05-04
Samuel Pitoiset
glsl: rename image_* qualifiers to memory_*
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2017-04-24
Timothy Arceri
glsl_to_nir: skip ir_var_shader_shared variables
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2017-04-21
Samuel Pitoiset
glsl: make use of glsl_type::is_boolean()
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2017-04-14
Boyan Ding
nir: Destination component count of shader_clock intrin...
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2017-03-14
Jason Ekstrand
nir: Rework conversion opcodes
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2017-03-14
Jason Ekstrand
glsl/nir: Use nir_type_conversion_op
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2017-03-14
Jason Ekstrand
nir: Make image_size a variable-width intrinsic
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2017-03-02
Jason Ekstrand
glsl/nir: Use nir_builder's new control-flow helpers
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2017-02-17
Jason Ekstrand
nir: Combine the int and double [un]pack opcodes
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2017-02-09
Samuel Iglesias...
nir: add opcode to perform int64 to bool conversions
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2017-01-23
Timothy Arceri
mesa/glsl: set {clip,cull}_distance_array_size directly...
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2017-01-20
Ian Romanick
nir: Enable 64-bit integer support for almost all unary...
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2017-01-20
Ian Romanick
nir: Add 64-bit integer support for conversions and...
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2017-01-20
Ian Romanick
nir: Add 64-bit integer constant support
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2017-01-09
Juan A. Suarez Romero
nir/i965: use two slots from inputs_read for dvec3...
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2017-01-06
Kenneth Graunke
nir: Make glsl_to_nir compact scalar TessLevel arrays.
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2017-01-06
Timothy Arceri
mesa/glsl: set num_textures per stage directly in shade...
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2017-01-06
Timothy Arceri
st/mesa/glsl/i965: set num_ssbos directly in shader_info
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2017-01-06
Timothy Arceri
st/mesa/glsl/i965: set num_ubos directly in shader_info
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2016-12-30
Jason Ekstrand
nir: Make nir_copy_deref follow the "clone" pattern
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2016-12-29
Timothy Arceri
glsl/mesa: set separate_shader directly in shader_info
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2016-12-13
Ilia Mirkin
treewide: s/comparitor/comparator/
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2016-12-13
Ian Romanick
nir: Only float and double types can be matrices
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2016-12-05
Jason Ekstrand
nir: Remove some unused fields from nir_variable
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2016-12-05
Jason Ekstrand
glsl/nir: Call nir_lower_constant_initializers
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2016-12-02
Jason Ekstrand
nir: Get rid of nir_constant_data
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2016-11-22
Kenneth Graunke
nir: Add a "compact array" flag and IO lowering code.
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2016-11-19
Kenneth Graunke
compiler: Store the clip/cull distance array sizes...
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2016-11-17
Timothy Arceri
mesa/glsl: copy num_abos to gl_program
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2016-11-17
Timothy Arceri
mesa/glsl: copy num_images to gl_program
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