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r300g: set the correct HiZ clear value
[mesa.git]
/
src
/
gallium
/
drivers
/
r300
/
r300_emit.c
2011-03-01
Marek Olšák
r300g: set the correct HiZ clear value
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2011-02-28
Marek Olšák
r300g: disable HiZ permanently if the the depth functio...
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2011-02-28
Marek Olšák
r300g: fix HiZ memory size computation and deciding...
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2011-02-18
Marek Olšák
r300g: remove tracking whether vertex buffers need...
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2011-02-14
Marek Olšák
r300g: do not track whether occlusion queries have...
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2011-02-14
Vinson Lee
r300g: Remove redundant initialization.
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2011-02-14
Vinson Lee
r300g: Move declaration before code.
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2011-02-14
Marek Olšák
r300g: emit 3D_LOAD_VBPNTR only when necessary
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2011-02-14
Marek Olšák
r300g: remove the relocation after AARESOLVE_PITCH
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2011-02-10
Marek Olšák
r300g: consolidate buffers and textures to r300_resource
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2011-02-10
Marek Olšák
r300g: simplify WRITE_RELOC API and cleanup
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2011-02-07
Marek Olšák
r300g: use the new vertex buffer manager
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2011-01-30
Marek Olšák
r300g: rework vertex format fallback
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2011-01-28
Marek Olšák
r300g: fix and re-enable 8x8 zbuffer compression mode
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2011-01-27
Marek Olšák
r300g: fix some bugs with zbuffer compression (v4)
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2011-01-15
Brian Paul
Merge branch 'draw-instanced'
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2011-01-08
Marek Olšák
r300g: rework command submission and resource space...
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2011-01-07
Marek Olšák
r300g: derive user buffer sizes at draw time
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2011-01-06
Marek Olšák
r300g: fix corruption when nr_cbufs==0 and multiwrites...
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2011-01-04
Christoph Bumiller
Merge remote branch 'origin/nvc0'
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2010-12-28
Marek Olšák
r300g: rename aos to vertex arrays
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2010-12-19
Christoph Bumiller
Merge remote branch 'origin/master' into nvc0-new
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2010-12-23
Dave Airlie
r300g: add support for color0 writes to all bound color...
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2010-12-22
Vinson Lee
r300g: Remove unnecessary headers.
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2010-12-07
Marek Olšák
r300g: validate buffers only if any of bound buffers...
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2010-12-07
Marek Olšák
r300g: cache packet dwords of 3D_LOAD_VBPNTR in a comma...
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2010-12-05
Marek Olšák
r300g: optimize looping over atoms
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2010-12-05
Dave Airlie
r300g: try and use all of vertex constant space
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2010-12-03
Marek Olšák
r300g: add capability bit index_bias_supported
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2010-12-03
Marek Olšák
r300g: use internal BO handle for add_buffer and write_...
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2010-12-02
Roland Scheidegger
gallium: support for array textures and related changes
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2010-11-22
Mathias Fröhlich
r300g: Avoid returning values in a static array, fixing...
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2010-11-22
Keith Whitwell
Merge branch 'lp-offset-twoside'
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2010-11-10
Marek Olšák
r300g: rename has_hyperz -> can_hyperz
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2010-10-18
Keith Whitwell
Merge remote branch 'origin/master' into lp-setup-llvm
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2010-09-28
Marek Olšák
r300g: add support for 3D NPOT textures without mipmapping
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2010-09-26
Dave Airlie
r300g: fix glsl-fs-pointcoord
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2010-09-15
Christoph Bumiller
Merge remote branch 'origin/nv50-compiler'
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2010-09-13
Marek Olšák
r300g: fix SWTCL
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2010-09-13
Marek Olšák
r300g: add new debug options for dumping scissor regs...
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2010-09-13
Marek Olšák
r300g: skip rendering if CS space validation fails
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2010-09-02
Christoph Bumiller
Merge remote branch 'origin/master' into nv50-compiler
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2010-08-28
Marek Olšák
r300g: set the correct value in PVS_NUM_CNTLRS
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2010-08-26
Marek Olšák
r300g: fix constant buffer upload once again for r3xx...
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2010-08-25
Marek Olšák
r300g: eliminate unused constants in FS
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2010-08-25
Marek Olšák
r300g: eliminate unused constants in VS
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2010-08-25
Marek Olšák
r300g: reset the index bias to 0 at the end of CS
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2010-08-18
Christoph Bumiller
Merge remote branch 'origin/master' into nv50-compiler
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2010-08-17
Ian Romanick
Merge branch 'glsl2'
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2010-08-15
Marek Olšák
r300g: do not use HiZ if HiZ RAM is not properly initia...
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2010-08-15
Marek Olšák
r300g: rename dirty_zmask -> zmask_in_use
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2010-08-15
Marek Olšák
r300g: separate num_cs_end_dwords out from prepare_for_...
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2010-08-14
Ian Romanick
Merge branch 'master' into glsl2
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2010-08-10
Tom Stellard
r300/compiler: Implement hardware assisted loops for...
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2010-08-09
Dave Airlie
r300g: fix hiz/zmask offset emissions.
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2010-08-08
Marek Olšák
r300g: flush zmasks of zbuffers we are going to use...
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2010-08-08
Dave Airlie
r300g: take hiz/zmask offsets into a/c when clearing.
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2010-08-05
Dave Airlie
r300g: implement hyper-z support. (v4)
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2010-07-27
Eric Anholt
Merge remote branch 'origin/master' into glsl2
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2010-07-17
Marek Olšák
r300g: final fix for r3xx constant buffer emission
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2010-07-17
Marek Olšák
r300g: fix typo in r3xx constant buffer emission
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2010-07-17
Marek Olšák
r300g: fix constant buffer emission on r3xx
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2010-07-16
Marek Olšák
r300g: do not make copies of constant buffers, emit...
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2010-07-16
Marek Olšák
r300g: rebuild winsys and command submission to support...
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2010-07-14
Zack Rusin
Merge branch 'mesa-2d-registers'
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2010-07-12
Marek Olšák
r300g: extend and clean up debug logging
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2010-07-12
Maciej Cencora
Merge branch 'master' of git://anongit.freedesktop...
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2010-07-12
Vinson Lee
r300g: Remove unnecessary header.
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2010-07-12
Marek Olšák
r300g: implement fast color clear
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2010-07-09
Marek Olšák
r300g: allow the GTT domain for samplers
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2010-06-28
Jakob Bornecrantz
Merge branch 'gallium-drm-driver-drescriptor'
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2010-06-27
Marek Olšák
r300g: separate the hyperz state and pipelined FB regs...
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2010-06-27
Marek Olšák
r300g: group debug messages
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2010-06-27
Marek Olšák
r300g: turn rasterizer state into a command buffer
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2010-06-27
Marek Olšák
r300g: move emission of the MSPOS regs into the framebu...
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2010-06-27
Marek Olšák
r300g: turn invariant state into a command buffer
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2010-06-26
Marek Olšák
r300g: introduce VAP invariant state
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2010-06-24
Eric Anholt
Merge branch 'glsl2-head' into glsl2
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2010-06-24
Brian Paul
Merge branch 'shader-file-reorg'
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2010-06-24
Marek Olšák
r300g: remove an XXX comment
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2010-06-24
Marek Olšák
r300g: move AA registers into the new AA state
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2010-06-24
Marek Olšák
r300g: separate the cache flush from the framebuffer...
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2010-06-24
Marek Olšák
r300g: reorder and cleanup register writes everywhere
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2010-06-19
Marek Olšák
r300g: fix random pixels appearing / incomplete rendering
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2010-06-17
Marek Olšák
r300g: more reasonable MSPOS defaults in error path
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2010-06-17
Vinson Lee
r300g: Fix uninitialized variable warnings in error...
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2010-06-16
Corbin Simpson
r300g: Moar MSAA setup.
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2010-06-16
Corbin Simpson
r300g: Old MSAA code from before gallium-msaa.
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2010-06-14
Marek Olšák
r300g: fix uploading RC state shader constants on r3xx
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2010-06-14
Marek Olšák
r300g: rewrite occlusion queries
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2010-06-14
Marek Olšák
r300g: emit viewport state as a dword table
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2010-06-14
Marek Olšák
r300g: subclass pipe_surface
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2010-06-13
Marek Olšák
r300g: optimize emission of fragment shader constants
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2010-06-13
Marek Olšák
r300g: turn fragment shader into a CB
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2010-06-13
Marek Olšák
r300g: turn depth stencil state into a CB
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2010-06-13
Marek Olšák
r300g: turn clip state into a CB
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2010-06-13
Marek Olšák
r300g: turn blend color into a CB
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2010-06-13
Marek Olšák
r300g: turn blend state into a CB
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2010-06-13
Marek Olšák
r300g: fix multiple render targets
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2010-06-08
Marek Olšák
r300g: skip rendering for unsupported vertex formats...
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