radeonsi: remove Constant Engine support
[mesa.git] / src / gallium / drivers / radeonsi / si_pipe.h
2017-08-22 Marek Olšákradeonsi: remove Constant Engine support
2017-08-22 Samuel Pitoisetradeonsi: try to re-use previously deleted bindless...
2017-08-22 Samuel Pitoisetradeonsi: use slot indexes for bindless handles
2017-08-22 Nicolai Hähnleradeonsi: log draw and compute state into log context
2017-08-22 Nicolai Hähnleradeonsi: print saved CS to the log context
2017-08-18 Marek Olšákradeonsi: don't use CLEAR_STATE on SI
2017-08-07 Marek Olšákradeonsi: rename shader_userdata -> shader_pointers...
2017-08-07 Marek Olšákradeonsi: add a separate dirty mask for prefetches
2017-08-07 Marek Olšákradeonsi: de-atomize L2 prefetch
2017-08-01 Marek Olšákradeonsi: print CE IBs into ddebug reports
2017-07-28 Marek Olšákradeonsi: update dirty_level_mask only when flushing...
2017-07-28 Marek Olšákradeonsi: rely on CLEAR_STATE for clearing UCP and...
2017-07-26 Marek Olšákradeonsi: decrease the number of compiler threads
2017-07-17 Marek Olšákradeonsi/gfx9: add workarounds to avoid VGPR indexing...
2017-06-21 Marek Olšákradeonsi/gfx9: keep reusing the same buffer/address...
2017-06-21 Marek Olšákradeonsi: flush DB caches only when transitioning from...
2017-06-20 Samuel Pitoisetradeonsi: keep track of the sampler state for texture...
2017-06-18 Samuel Pitoisetradeonsi: reduce overhead for resident textures which...
2017-06-18 Samuel Pitoisetradeonsi: reduce overhead for resident textures which...
2017-06-14 Samuel Pitoisetradeonsi: upload new descriptors when resident buffers...
2017-06-14 Samuel Pitoisetradeonsi: track use of bindless samplers/images from...
2017-06-14 Samuel Pitoisetradeonsi: decompress resident textures/images before...
2017-06-14 Samuel Pitoisetradeonsi: implement ARB_bindless_texture
2017-06-14 Samuel Pitoisetradeonsi: add a slab allocator for bindless descriptors
2017-06-12 Marek Olšákradeonsi: pack si_context better
2017-06-12 Marek Olšákradeonsi: pack si_framebuffer better
2017-06-12 Marek Olšákradeonsi: pack si_sampler_view better
2017-06-12 Marek Olšákradeonsi: rename si_vertex_element -> si_vertex_elements
2017-06-12 Marek Olšákradeonsi: get rid of more compressed_colortex_mask...
2017-06-08 Marek Olšákradeonsi: rename shader resource decompress masks to...
2017-06-08 Marek Olšákradeonsi: disable the patch ID workaround on SI when...
2017-06-07 Marek Olšákradeonsi: precompute some fields for PA_CL_VS_OUT_CNTL...
2017-06-07 Marek Olšákradeonsi: add a new helper si_get_vs
2017-06-07 Samuel Pitoisetradeonsi: isolate real framebuffer changes from the...
2017-06-07 Marek Olšákradeonsi: clean up decompress blend state names
2017-06-07 Marek Olšákradeonsi: use a compiler queue with a low priority...
2017-05-18 Marek Olšákradeonsi: do only 1 big CE dump at end of IBs and one...
2017-05-18 Marek Olšákradeonsi: merge constant and shader buffers descriptor...
2017-05-16 Nicolai Hähnleradeonsi: rename tcs_tes_uses_prim_id for clarity
2017-05-10 Marek Olšákgallium: remove pipe_index_buffer and set_index_buffer
2017-04-28 Marek Olšákradeonsi: remove VS epilog code, compile VS with PrimID...
2017-04-28 Marek Olšákradeonsi/gfx9: set up shader registers for merged LS-HS
2017-04-13 Nicolai Hähnleradeonsi: emit VS_STATE register explicitly from si_dra...
2017-04-04 Constantine Kharlamovr600g/radeonsi: use the correct types (taken from pipe_...
2017-03-31 Marek Olšákradeonsi: adjust checking for SC bug workarounds
2017-03-31 Marek Olšákradeonsi: decompress DCC in set_sampler_view instead...
2017-03-30 Marek Olšákradeonsi/gfx9: emit FLUSH_DFSM where required
2017-03-30 Marek Olšákgallium/radeon: move pre-GFX9 radeon_surf.* members...
2017-03-06 Timothy Arcerigallium/util: replace pipe_mutex with mtx_t
2017-02-28 Timothy Arceriradeon/ac: switch from radeon_shader_binary to ac_shade...
2017-02-21 Nicolai Hähnleradeonsi: fix UINT/SINT clamping for 10-bit formats...
2017-02-18 Marek Olšákradeonsi: use a clever alignment for constant buffer...
2017-02-10 Marek Olšákradeonsi: move CP_DMA_ALIGNMENT definition
2017-02-10 Marek Olšákradeonsi: remove SI_CONTEXT_FLUSH_AND_INV_FRAMEBUFFER
2017-02-10 Marek Olšákradeonsi: remove separate CB/DB_META flush flags
2017-01-30 Marek Olšákradeonsi: atomize the scratch buffer state
2017-01-30 Marek Olšákradeonsi: precompute IA_MULTI_VGT_PARAM values into...
2017-01-30 Marek Olšákradeonsi: move VGT_VERTEX_REUSE_BLOCK_CNTL into shader...
2017-01-30 Marek Olšákradeonsi: state atom IDs don't have to be off by one
2017-01-30 Marek Olšákradeonsi: use a bitmask for looping over dirty PM4...
2017-01-30 Marek Olšákradeonsi: atomize L2 prefetches
2017-01-30 Marek Olšákradeonsi: update dirty_level_mask only after the first...
2017-01-18 Marek Olšákradeonsi: use a global dirty mask for shader pointers
2017-01-18 Marek Olšákradeonsi: use a bitmask-based loop in si_decompress_tex...
2017-01-18 Marek Olšákradeonsi: si_cp_dma_prepare is a no-op for L2 prefetches
2017-01-18 Marek Olšákradeonsi: add SI_CPDMA_SKIP_BO_LIST_UPDATE
2017-01-09 Bas Nieuwenhuizenac/debug: Move IB decode to common code.
2017-01-06 Marek Olšákradeonsi: add TC L2 prefetch for shaders and VBO descri...
2017-01-06 Marek Olšákradeonsi: add CP DMA flags for greater control over...
2016-12-12 Nicolai Hähnleradeonsi: use a single descriptor for the GSVS ring
2016-12-07 Marek Olšákradeonsi: check for sampler state CSO corruption
2016-11-21 Marek Olšákradeonsi: remove all varyings for depth-only rendering...
2016-11-21 Marek Olšákradeonsi: split the shader key into 3 logical parts
2016-11-21 Marek Olšákradeonsi: fast exit si_emit_derived_tess_state early
2016-11-03 Nicolai Hähnleradeonsi: generate GS prolog to (partially) fix triangl...
2016-11-03 Nicolai Hähnleradeonsi: make the GS copy shader owned by the GS selector
2016-10-26 Marek Olšákradeonsi: remove si_resource_create_custom
2016-10-26 Marek Olšákgallium/radeon: stop using PIPE_BIND_CUSTOM
2016-10-19 Marek Olšákradeonsi: remove cb0_is_integer handling
2016-10-12 Marek Olšákradeonsi: implement TC L2 write-back (flush) without...
2016-10-04 Marek Olšákradeonsi: don't declare LDS in PS when ds_bpermute...
2016-10-04 Marek Olšákradeonsi: clean up lucky #include dependencies
2016-10-04 Marek Olšákradeonsi: don't set sampler buffer offsets in create_sa...
2016-10-04 Marek Olšákradeonsi: move VGT_LS_HS_CONFIG to derived tess_state
2016-09-09 Marek Olšákradeonsi: remove the cache_flush atom
2016-09-07 Marek Olšákradeonsi: skip redundant INDEX_TYPE writes
2016-09-05 Marek Olšákradeonsi: don't emit CS_PARTIAL_FLUSH if compute is...
2016-08-09 Nicolai Hähnleradeonsi: program the DRAWID SGPR
2016-08-08 Nicolai Hähnleradeonsi: add has_draw_indirect_multi flag
2016-08-03 Marek Olšákgallium/radeon: move last_gfx_fence from radeonsi to...
2016-08-03 Marek Olšákradeonsi: skip unnecessary si_update_shaders calls
2016-07-08 Nicolai Hähnleradeonsi: explicitly choose center locations for 1xAA...
2016-07-04 Marek Olšákradeonsi: do compilation from si_create_shader_selector...
2016-07-04 Marek Olšákradeonsi: print LLVM IRs to ddebug logs
2016-07-04 Marek Olšákradeonsi: enable string markers and record apitrace...
2016-06-29 Marek Olšákradeonsi: enable distributed tess on multi-SE parts...
2016-06-29 Marek Olšákradeonsi: set optimal VGT_HS_OFFCHIP_PARAM
2016-06-25 Marek Olšákradeonsi: boolean -> bool, TRUE -> true, FALSE -> false
2016-06-24 Marek Olšákradeonsi: fix fractional odd tessellation spacing for...
2016-06-24 Marek Olšákradeonsi: optimize rendering to linear color buffers
next