#include "util/debug.h"
#include "ac_exp_param.h"
#include "ac_shader_util.h"
+#include "main/menums.h"
struct radv_blend_state {
uint32_t blend_enable_4bit;
#define VG(x)
#endif
+#include "c11/threads.h"
#include <amdgpu.h>
#include "compiler/shader_enums.h"
#include "util/macros.h"
#ifndef RADV_RADEON_WINSYS_H
#define RADV_RADEON_WINSYS_H
+#include <stdio.h>
#include <stdint.h>
#include <stdbool.h>
#include <stdlib.h>
#include <amdgpu.h>
#include <amdgpu_drm.h>
#include <inttypes.h>
+#include <pthread.h>
+#include <unistd.h>
#include "util/u_atomic.h"
#include <amdgpu.h>
#include <amdgpu_drm.h>
#include <assert.h>
+#include <pthread.h>
+#include <errno.h>
#include "ac_debug.h"
#include "radv_radeon_winsys.h"
#include "ast.h"
#include "compiler/glsl_types.h"
#include "ir.h"
-#include "main/core.h" /* for MIN2 */
+#include "main/mtypes.h"
#include "main/shaderobj.h"
#include "builtin_functions.h"
#include "ast.h"
#include "compiler/glsl_types.h"
#include "util/hash_table.h"
+#include "main/mtypes.h"
#include "main/macros.h"
#include "main/shaderobj.h"
#include "ir.h"
#include <stdarg.h>
#include <stdio.h>
-#include "main/core.h" /* for struct gl_shader */
+#include "main/mtypes.h"
#include "main/shaderobj.h"
#include "ir_builder.h"
#include "glsl_parser_extras.h"
#ifndef BULITIN_FUNCTIONS_H
#define BULITIN_FUNCTIONS_H
+struct gl_shader;
+
extern void
_mesa_glsl_initialize_builtin_functions();
#include "linker.h"
#include "glsl_parser_extras.h"
#include "glsl_symbol_table.h"
-#include "main/core.h"
+#include "main/mtypes.h"
#include "main/uniforms.h"
#include "program/prog_statevars.h"
#include "program/prog_instruction.h"
#include <inttypes.h>
#include "glcpp.h"
-#include "main/core.h" /* for struct gl_extensions */
-#include "main/mtypes.h" /* for gl_api enum */
+#include "main/mtypes.h"
static void
yyerror(YYLTYPE *locp, glcpp_parser_t *parser, const char *error);
#include <getopt.h>
#include "glcpp.h"
-#include "main/mtypes.h"
#include "main/shaderobj.h"
#include "util/strtod.h"
#include <stdint.h>
#include <stdbool.h>
-#include "main/mtypes.h"
+#include "main/menums.h"
#include "util/ralloc.h"
#include "util/string_buffer.h"
+struct gl_context;
+
#define yyscan_t void*
/* Some data types used for parser values. */
#include <string.h>
#include <ctype.h>
#include "glcpp.h"
+#include "main/mtypes.h"
void
glcpp_error (YYLTYPE *locp, glcpp_parser_t *parser, const char *fmt, ...)
#include <string.h>
#include <assert.h>
-#include "main/core.h" /* for struct gl_context */
#include "main/context.h"
#include "main/debug_output.h"
#include "main/formats.h"
#include "compiler/nir/nir_control_flow.h"
#include "compiler/nir/nir_builder.h"
#include "main/imports.h"
+#include "main/mtypes.h"
/*
* pass to lower GLSL IR to NIR
* DEALINGS IN THE SOFTWARE.
*/
#include <string.h>
-#include "main/core.h" /* for MAX2 */
#include "ir.h"
#include "compiler/glsl_types.h"
#include "glsl_parser_extras.h"
#include "list.h"
#include "ir_visitor.h"
#include "ir_hierarchical_visitor.h"
-#include "main/mtypes.h"
#ifdef __cplusplus
*/
#include <math.h>
-#include "main/core.h" /* for MAX2, MIN2, CLAMP */
#include "util/rounding.h" /* for _mesa_roundeven */
#include "util/half_float.h"
#include "ir.h"
#include "compiler/glsl_types.h"
#include "util/hash_table.h"
+#include "main/imports.h"
static float
dot_f(ir_constant *op0, ir_constant *op1)
*
* \author Ian Romanick <ian.d.romanick@intel.com>
*/
-#include "main/core.h"
#include "ir.h"
#include "glsl_parser_extras.h"
#include "linker.h"
#ifndef GLSL_IR_OPTIMIZATION_H
#define GLSL_IR_OPTIMIZATION_H
+struct gl_linked_shader;
+struct gl_shader_program;
+
/* Operations for lower_instructions() */
#define SUB_TO_ADD_NEG 0x01
#define FDIV_TO_MUL_RCP 0x02
* from the GLSL IR.
*/
-#include "main/core.h" /* for struct gl_program */
#include "ir.h"
#include "ir_visitor.h"
#include "compiler/glsl_types.h"
+#include "main/mtypes.h"
namespace {
/* stdbool.h is necessary because this file is included in both C and C++ code.
*/
#include <stdbool.h>
-
+#include "util/macros.h"
#include "program/prog_parameter.h" /* For union gl_constant_value. */
/**
#include "ir.h"
#include "ir_uniform.h"
#include "linker.h"
+#include "main/errors.h"
#include "main/macros.h"
+#include "main/mtypes.h"
namespace {
/*
* DEALINGS IN THE SOFTWARE.
*/
-#include "main/core.h"
#include "glsl_symbol_table.h"
#include "glsl_parser_extras.h"
#include "ir.h"
#include "util/set.h"
#include "util/hash_table.h"
#include "linker.h"
+#include "main/mtypes.h"
static ir_function_signature *
find_matching_signature(const char *name, const exec_list *actual_parameters,
#include "glsl_symbol_table.h"
#include "linker.h"
#include "main/macros.h"
+#include "main/mtypes.h"
#include "util/hash_table.h"
* DEALINGS IN THE SOFTWARE.
*/
-#include "main/core.h"
#include "ir.h"
#include "linker.h"
#include "ir_uniform.h"
#include "link_uniform_block_active_visitor.h"
#include "util/hash_table.h"
#include "program.h"
+#include "main/errors.h"
+#include "main/mtypes.h"
namespace {
* DEALINGS IN THE SOFTWARE.
*/
-#include "main/core.h"
#include "ir.h"
#include "linker.h"
#include "ir_uniform.h"
#include "string_to_uint_map.h"
+#include "main/mtypes.h"
/* These functions are put in a "private" namespace instead of being marked
* static so that the unit tests can access them. See
* DEALINGS IN THE SOFTWARE.
*/
-#include "main/core.h"
#include "ir.h"
#include "linker.h"
#include "ir_uniform.h"
#include "program.h"
#include "string_to_uint_map.h"
#include "ir_array_refcount.h"
+#include "main/mtypes.h"
/**
* \file link_uniforms.cpp
*/
+#include "main/errors.h"
#include "main/mtypes.h"
#include "glsl_symbol_table.h"
#include "glsl_parser_extras.h"
#include <ctype.h>
#include "util/strndup.h"
-#include "main/core.h"
#include "glsl_symbol_table.h"
#include "glsl_parser_extras.h"
#include "ir.h"
#include "builtin_functions.h"
#include "shader_cache.h"
+#include "main/imports.h"
#include "main/shaderobj.h"
#include "main/enums.h"
+#include "main/mtypes.h"
namespace {
#ifndef GLSL_LINKER_H
#define GLSL_LINKER_H
+struct gl_shader_program;
+struct gl_shader;
+struct gl_linked_shader;
+
extern bool
link_function_calls(gl_shader_program *prog, gl_linked_shader *main,
gl_shader **shader_list, unsigned num_shaders);
#include "program/prog_statevars.h"
#include "util/bitscan.h"
#include "builtin_functions.h"
+#include "main/mtypes.h"
using namespace ir_builder;
#include "linker.h"
#include "program/prog_statevars.h"
#include "builtin_functions.h"
+#include "main/mtypes.h"
using namespace ir_builder;
#include "ir_rvalue_visitor.h"
#include "ir.h"
#include "program/prog_instruction.h" /* For WRITEMASK_* */
+#include "main/mtypes.h"
#define GLSL_CLIP_VAR_NAME "gl_ClipDistanceMESA"
#include "ir_optimization.h"
#include "ir_rvalue_visitor.h"
#include "util/hash_table.h"
+#include "main/mtypes.h"
static const glsl_type *
process_array_type(const glsl_type *type, unsigned idx)
#include "ir_builder.h"
#include "ir_optimization.h"
#include "program/prog_instruction.h"
+#include "main/mtypes.h"
using namespace ir_builder;
#include "main/macros.h"
#include "util/list.h"
#include "glsl_parser_extras.h"
+#include "main/mtypes.h"
using namespace ir_builder;
#include "ir_rvalue_visitor.h"
#include "ir.h"
#include "program/prog_instruction.h" /* For WRITEMASK_* */
+#include "main/mtypes.h"
namespace {
#include "ir_builder.h"
#include "main/macros.h"
#include "glsl_parser_extras.h"
+#include "main/mtypes.h"
using namespace ir_builder;
#include "ir_builder.h"
#include "ir_rvalue_visitor.h"
#include "ir_optimization.h"
+#include "main/mtypes.h"
using namespace ir_builder;
#include "linker.h"
#include "program/prog_statevars.h"
#include "builtin_functions.h"
+#include "main/mtypes.h"
namespace {
* DEALINGS IN THE SOFTWARE.
*/
+#include <stdlib.h>
#include <stdio.h>
#include <getopt.h>
* offline compile GLSL code and examine the resulting GLSL IR.
*/
-#include "main/mtypes.h"
#include "standalone.h"
static struct standalone_options options;
#include "ir_optimization.h"
#include "ir_builder.h"
#include "compiler/glsl_types.h"
+#include "main/mtypes.h"
using namespace ir_builder;
* The same is done for the gl_FragData fragment shader output.
*/
-#include "main/core.h" /* for snprintf and ARRAY_SIZE */
#include "ir.h"
#include "ir_rvalue_visitor.h"
#include "ir_optimization.h"
#include "ir_print_visitor.h"
#include "compiler/glsl_types.h"
#include "link_varyings.h"
+#include "main/mtypes.h"
namespace {
#include <assert.h>
#include <stdio.h>
#include <math.h>
+#include <string.h>
+#include <stdlib.h>
#include "s_expression.h"
s_symbol::s_symbol(const char *str, size_t n)
#ifndef S_EXPRESSION_H
#define S_EXPRESSION_H
-#include "main/core.h" /* for Elements */
#include "util/strtod.h"
#include "list.h"
#include "ir_uniform.h"
#include "linker.h"
#include "link_varyings.h"
-#include "main/core.h"
#include "nir.h"
#include "program.h"
#include "serialize.h"
#include "shader_cache.h"
#include "util/mesa-sha1.h"
#include "string_to_uint_map.h"
+#include "main/mtypes.h"
extern "C" {
#include "main/enums.h"
#include "util/disk_cache.h"
+struct gl_context;
+struct gl_shader_program;
+
void
shader_cache_write_program_metadata(struct gl_context *ctx,
struct gl_shader_program *prog);
#include "ir_builder_print_visitor.h"
#include "builtin_functions.h"
#include "opt_add_neg_to_sub.h"
+#include "main/mtypes.h"
class dead_variable_visitor : public ir_hierarchical_visitor {
public:
#include <string.h>
#include "util/ralloc.h"
#include "util/strtod.h"
+#include "main/mtypes.h"
void
_mesa_warning(struct gl_context *ctx, const char *fmt, ...)
#define STANDALONE_SCAFFOLDING_H
#include <assert.h>
-#include "main/mtypes.h"
+#include "main/menums.h"
#include "program/prog_statevars.h"
extern "C" void
#include "shader_enums.h"
#include "blob.h"
+#include "c11/threads.h"
+
+#ifdef __cplusplus
+#include "main/config.h"
+#endif
struct glsl_type;
#ifdef __cplusplus
#include "GL/gl.h"
#include "util/ralloc.h"
-#include "main/mtypes.h" /* for gl_texture_index, C++'s enum rules are broken */
+#include "main/menums.h" /* for gl_texture_index, C++'s enum rules are broken */
struct glsl_type {
GLenum gl_type;
*/
#include <math.h>
-#include "main/core.h"
#include "util/rounding.h" /* for _mesa_roundeven */
#include "util/half_float.h"
#include "nir_constant_expressions.h"
* IN THE SOFTWARE.
*/
-#include "main/mtypes.h"
#include "nir.h"
+#include "main/menums.h"
static void
set_io_mask(nir_shader *shader, nir_variable *var, int offset, int len,
#include "compiler/glsl/ir_uniform.h"
#include "nir.h"
#include "main/config.h"
+#include "main/mtypes.h"
#include <assert.h>
/*
#include "main/compiler.h"
#include "main/mtypes.h"
-#include "program/prog_parameter.h"
-#include "program/program.h"
/* Calculate the sampler index based on array indicies and also
* calculate the base uniform location for struct members.
#include "main/compiler.h"
#include "main/mtypes.h"
-#include "program/prog_parameter.h"
-#include "program/program.h"
struct lower_samplers_as_deref_state {
nir_shader *shader;
#include <stdio.h>
-#include "main/core.h"
#include <GL/glx.h>
#define XMESA_H
-#include "main/core.h" /* for gl_config */
+#include "main/mtypes.h" /* for gl_config */
#include "state_tracker/st_api.h"
#include "os/os_thread.h"
#include "util/macros.h"
#include "main/macros.h"
+#include "compiler/shader_enums.h"
#include "gen_l3_config.h"
#include <stdio.h>
#include "dev/gen_device_info.h"
#include "main/macros.h"
+#include "main/mtypes.h"
#include "util/ralloc.h"
#ifdef __cplusplus
#define BRW_EU_H
#include <stdbool.h>
+#include <stdio.h>
#include "brw_inst.h"
#include "brw_eu_defines.h"
#include "brw_reg.h"
main/convolve.h \
main/copyimage.c \
main/copyimage.h \
- main/core.h \
main/cpuinfo.c \
main/cpuinfo.h \
main/dd.h \
main/mipmap.h \
main/mm.c \
main/mm.h \
+ main/menums.h \
main/mtypes.h \
main/multisample.c \
main/multisample.h \
#include <GL/gl.h>
#include <GL/internal/dri_interface.h>
-#include "main/mtypes.h"
+#include "main/menums.h"
+#include "main/formats.h"
#include "util/xmlconfig.h"
#include <stdbool.h>
+struct gl_config;
+struct gl_context;
+
/**
* Extensions.
*/
#include <stdbool.h>
#include <string.h>
#include "main/mtypes.h"
+#include "main/errors.h"
#include <drm.h>
#include <intel_bufmgr.h>
#include <stdbool.h>
#include "main/macros.h"
#include "main/mtypes.h"
+#include "main/errors.h"
#include "vbo/vbo.h"
#include "brw_structs.h"
#include "brw_pipe_control.h"
* Keith Whitwell <keithw@vmware.com>
*/
+#include "main/errors.h"
#include "main/glheader.h"
#include "main/imports.h"
#include "main/enums.h"
* Aapo Tahkola <aet@rasterburn.org>
* Roland Scheidegger <rscheidegger_lists@hispeed.ch>
*/
+
+#include "main/errors.h"
#include "main/glheader.h"
#include "main/macros.h"
#include "main/enums.h"
#include "main/fbobject.h"
#include "util/simple_list.h"
#include "main/state.h"
-#include "main/core.h"
#include "main/stencil.h"
#include "main/viewport.h"
* Keith Whitwell <keithw@vmware.com>
*/
+#include "main/errors.h"
#include "main/glheader.h"
#include "main/imports.h"
#include "main/api_arrayelt.h"
#ifndef API_ARRAYELT_H
#define API_ARRAYELT_H
+#include <stdbool.h>
+#include "dd.h"
-#include "main/mtypes.h"
-
+struct _glapi_table;
extern GLboolean _ae_create_context( struct gl_context *ctx );
extern void _ae_destroy_context( struct gl_context *ctx );
#include "glheader.h"
-#include "mtypes.h"
+#include "menums.h"
struct gl_context;
struct gl_framebuffer;
#include "config.h"
#include "macros.h"
-#include "mtypes.h"
/**
#define CONTEXT_H
+#include "errors.h"
#include "imports.h"
#include "extensions.h"
#include "mtypes.h"
#ifndef COPYIMAGE_H
#define COPYIMAGE_H
-#include "mtypes.h"
+#include "glheader.h"
#ifdef __cplusplus
extern "C" {
+++ /dev/null
-/*
- * Mesa 3-D graphics library
- *
- * Copyright (C) 2010 LunarG Inc.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Chia-I Wu <olv@lunarg.com>
- */
-
-
-/**
- * \file core.h
- * The public header of core mesa.
- *
- * This file is the (only) public header of core mesa. It is supposed to be
- * used by GLX, WGL, and GLSL.
- */
-
-
-#ifndef CORE_H
-#define CORE_H
-
-
-#include "main/glheader.h"
-#include "main/compiler.h"
-#include "main/imports.h"
-#include "main/macros.h"
-
-#include "main/mtypes.h"
-
-/* for GLSL */
-#include "program/prog_parameter.h"
-
-
-#endif /* CORE_H */
#ifndef DD_INCLUDED
#define DD_INCLUDED
-/* THIS FILE ONLY INCLUDED BY mtypes.h !!!!! */
-
#include "glheader.h"
+#include "formats.h"
+#include "menums.h"
struct gl_bitmap_atlas;
struct gl_buffer_object;
struct gl_texture_image;
struct gl_texture_object;
struct gl_memory_info;
+struct gl_transform_feedback_object;
+struct ati_fragment_shader;
struct util_queue_monitoring;
struct _mesa_prim;
struct _mesa_index_buffer;
*/
#include <stdio.h>
+#include "errors.h"
#include "mtypes.h"
#include "attrib.h"
#include "enums.h"
#include <stdio.h>
#include <stdarg.h>
#include "glheader.h"
-#include "mtypes.h"
+#include "menums.h"
#ifdef __cplusplus
extern "C" {
#endif
+struct gl_context;
void
_mesa_init_debug_output(struct gl_context *ctx);
#define DLIST_H
#include <stdio.h>
-#include "main/mtypes.h"
+struct gl_context;
/**
* Describes the location and size of a glBitmap image in a texture atlas.
* DEALINGS IN THE SOFTWARE.
*/
+#include "main/errors.h"
#include "main/drawtex.h"
#include "main/state.h"
#include "main/imports.h"
#include <stdio.h>
#include <stdarg.h>
#include "glheader.h"
-#include "mtypes.h"
+#include "menums.h"
#ifdef __cplusplus
extern "C" {
#endif
+struct gl_context;
+
extern void
_mesa_warning( struct gl_context *gc, const char *fmtString, ... ) PRINTFLIKE(2, 3);
#define EVAL_H
-#include "main/mtypes.h"
+#include "dd.h"
#include <stdbool.h>
#include <stdio.h>
#include "imports.h"
#include "execmem.h"
-
+#include "c11/threads.h"
#if defined(__linux__) || defined(__OpenBSD__) || defined(_NetBSD__) || defined(__sun) || defined(__HAIKU__)
#ifndef _EXTENSIONS_H_
#define _EXTENSIONS_H_
-#include "glheader.h"
+#include "mtypes.h"
#ifdef __cplusplus
extern "C" {
* OTHER DEALINGS IN THE SOFTWARE.
*/
-#include "main/mtypes.h"
#include "main/extensions.h"
/**
*/
+#include "main/errors.h"
#include "main/glheader.h"
#include "main/mtypes.h"
#include "main/macros.h"
#include <stdint.h>
+#include "config.h"
+#include "errors.h"
#include "format_pack.h"
#include "format_utils.h"
#include "macros.h"
#include <stdint.h>
+#include "errors.h"
#include "format_unpack.h"
#include "format_utils.h"
#include "macros.h"
* OTHER DEALINGS IN THE SOFTWARE.
*/
+#include "errors.h"
#include "format_utils.h"
#include "glformats.h"
#include "format_pack.h"
#ifndef FORMAT_UTILS_H
#define FORMAT_UTILS_H
+#include "formats.h"
#include "imports.h"
#include "macros.h"
#include "util/rounding.h"
*/
+#include "errors.h"
#include "imports.h"
#include "formats.h"
#include "macros.h"
extern "C" {
#endif
+struct gl_context;
+
extern void
_mesa_compute_component_mapping(GLenum inFormat, GLenum outFormat, GLubyte *map);
extern "C" {
#endif
+
/* Custom Mesa types to save space. */
typedef unsigned short GLenum16;
typedef unsigned char GLbitfield8;
typedef unsigned short GLbitfield16;
+typedef GLuint64 GLbitfield64;
typedef int GLclampx;
#include "glspirv.h"
#include "errors.h"
#include "shaderobj.h"
+#include "mtypes.h"
#include "compiler/nir/nir.h"
#include "compiler/spirv/nir_spirv.h"
#define GLSPIRV_H
#include "compiler/nir/nir.h"
-#include "mtypes.h"
#ifdef __cplusplus
extern "C" {
#endif
+struct gl_context;
+struct gl_shader;
+
/**
* A SPIR-V module contains the raw SPIR-V binary as set by ShaderBinary.
*
#ifndef _GLTHREAD_H
#define _GLTHREAD_H
-#include "main/mtypes.h"
-
/* The size of one batch and the maximum size of one call.
*
* This should be as low as possible, so that:
#include "util/u_queue.h"
enum marshal_dispatch_cmd_id;
+struct gl_context;
/** A single batch of commands queued up for execution. */
struct glthread_batch
* OTHER DEALINGS IN THE SOFTWARE.
*/
+#include "errors.h"
#include "glheader.h"
#include "hash.h"
#include "util/hash_table.h"
#include "glheader.h"
#include "imports.h"
+#include "c11/threads.h"
/**
* Magic GLuint object name that gets stored outside of the struct hash_table.
#include "util/rounding.h" /* for _mesa_roundeven */
#include "imports.h"
#include "context.h"
-#include "mtypes.h"
#include "version.h"
#ifdef _GNU_SOURCE
#include <string.h>
#include "compiler.h"
#include "glheader.h"
-#include "errors.h"
#include "util/bitscan.h"
#ifdef __cplusplus
--- /dev/null
+/*
+ * Mesa 3-D graphics library
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
+ * Copyright (C) 2018 Advanced Micro Devices, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file menums.h
+ * Often used definitions and enums.
+ */
+
+#ifndef MENUMS_H
+#define MENUMS_H
+
+#include "util/macros.h"
+
+/**
+ * Enum for the OpenGL APIs we know about and may support.
+ *
+ * NOTE: This must match the api_enum table in
+ * src/mesa/main/get_hash_generator.py
+ */
+typedef enum
+{
+ API_OPENGL_COMPAT, /* legacy / compatibility contexts */
+ API_OPENGLES,
+ API_OPENGLES2,
+ API_OPENGL_CORE,
+ API_OPENGL_LAST = API_OPENGL_CORE
+} gl_api;
+
+/**
+ * An index for each type of texture object. These correspond to the GL
+ * texture target enums, such as GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP, etc.
+ * Note: the order is from highest priority to lowest priority.
+ */
+typedef enum
+{
+ TEXTURE_2D_MULTISAMPLE_INDEX,
+ TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX,
+ TEXTURE_CUBE_ARRAY_INDEX,
+ TEXTURE_BUFFER_INDEX,
+ TEXTURE_2D_ARRAY_INDEX,
+ TEXTURE_1D_ARRAY_INDEX,
+ TEXTURE_EXTERNAL_INDEX,
+ TEXTURE_CUBE_INDEX,
+ TEXTURE_3D_INDEX,
+ TEXTURE_RECT_INDEX,
+ TEXTURE_2D_INDEX,
+ TEXTURE_1D_INDEX,
+ NUM_TEXTURE_TARGETS
+} gl_texture_index;
+
+/**
+ * Remapped color logical operations
+ *
+ * With the exception of NVIDIA hardware, which consumes the OpenGL enumerants
+ * directly, everything wants this mapping of color logical operations.
+ *
+ * Fun fact: These values are just the bit-reverse of the low-nibble of the GL
+ * enumerant values (i.e., `GL_NOOP & 0x0f` is `b0101' while
+ * \c COLOR_LOGICOP_NOOP is `b1010`).
+ *
+ * Fun fact #2: These values are just an encoding of the operation as a table
+ * of bit values. The result of the logic op is:
+ *
+ * result_bit = (logic_op >> (2 * src_bit + dst_bit)) & 1
+ *
+ * For the GL enums, the result is:
+ *
+ * result_bit = logic_op & (1 << (2 * src_bit + dst_bit))
+ */
+enum PACKED gl_logicop_mode {
+ COLOR_LOGICOP_CLEAR = 0,
+ COLOR_LOGICOP_NOR = 1,
+ COLOR_LOGICOP_AND_INVERTED = 2,
+ COLOR_LOGICOP_COPY_INVERTED = 3,
+ COLOR_LOGICOP_AND_REVERSE = 4,
+ COLOR_LOGICOP_INVERT = 5,
+ COLOR_LOGICOP_XOR = 6,
+ COLOR_LOGICOP_NAND = 7,
+ COLOR_LOGICOP_AND = 8,
+ COLOR_LOGICOP_EQUIV = 9,
+ COLOR_LOGICOP_NOOP = 10,
+ COLOR_LOGICOP_OR_INVERTED = 11,
+ COLOR_LOGICOP_COPY = 12,
+ COLOR_LOGICOP_OR_REVERSE = 13,
+ COLOR_LOGICOP_OR = 14,
+ COLOR_LOGICOP_SET = 15
+};
+
+/**
+ * Indexes for all renderbuffers
+ */
+typedef enum
+{
+ /* the four standard color buffers */
+ BUFFER_FRONT_LEFT,
+ BUFFER_BACK_LEFT,
+ BUFFER_FRONT_RIGHT,
+ BUFFER_BACK_RIGHT,
+ BUFFER_DEPTH,
+ BUFFER_STENCIL,
+ BUFFER_ACCUM,
+ /* optional aux buffer */
+ BUFFER_AUX0,
+ /* generic renderbuffers */
+ BUFFER_COLOR0,
+ BUFFER_COLOR1,
+ BUFFER_COLOR2,
+ BUFFER_COLOR3,
+ BUFFER_COLOR4,
+ BUFFER_COLOR5,
+ BUFFER_COLOR6,
+ BUFFER_COLOR7,
+ BUFFER_COUNT,
+ BUFFER_NONE = -1,
+} gl_buffer_index;
+
+typedef enum
+{
+ MAP_USER,
+ MAP_INTERNAL,
+ MAP_COUNT
+} gl_map_buffer_index;
+
+/** @{
+ *
+ * These are a mapping of the GL_ARB_debug_output/GL_KHR_debug enums
+ * to small enums suitable for use as an array index.
+ */
+
+enum mesa_debug_source
+{
+ MESA_DEBUG_SOURCE_API,
+ MESA_DEBUG_SOURCE_WINDOW_SYSTEM,
+ MESA_DEBUG_SOURCE_SHADER_COMPILER,
+ MESA_DEBUG_SOURCE_THIRD_PARTY,
+ MESA_DEBUG_SOURCE_APPLICATION,
+ MESA_DEBUG_SOURCE_OTHER,
+ MESA_DEBUG_SOURCE_COUNT
+};
+
+enum mesa_debug_type
+{
+ MESA_DEBUG_TYPE_ERROR,
+ MESA_DEBUG_TYPE_DEPRECATED,
+ MESA_DEBUG_TYPE_UNDEFINED,
+ MESA_DEBUG_TYPE_PORTABILITY,
+ MESA_DEBUG_TYPE_PERFORMANCE,
+ MESA_DEBUG_TYPE_OTHER,
+ MESA_DEBUG_TYPE_MARKER,
+ MESA_DEBUG_TYPE_PUSH_GROUP,
+ MESA_DEBUG_TYPE_POP_GROUP,
+ MESA_DEBUG_TYPE_COUNT
+};
+
+enum mesa_debug_severity
+{
+ MESA_DEBUG_SEVERITY_LOW,
+ MESA_DEBUG_SEVERITY_MEDIUM,
+ MESA_DEBUG_SEVERITY_HIGH,
+ MESA_DEBUG_SEVERITY_NOTIFICATION,
+ MESA_DEBUG_SEVERITY_COUNT
+};
+
+/** @} */
+
+/** Set a single bit */
+#define BITFIELD_BIT(b) (1u << (b))
+/** Set all bits up to excluding bit b */
+#define BITFIELD_MASK(b) \
+ ((b) == 32 ? (~0u) : BITFIELD_BIT((b) % 32) - 1)
+/** Set count bits starting from bit b */
+#define BITFIELD_RANGE(b, count) \
+ (BITFIELD_MASK((b) + (count)) & ~BITFIELD_MASK(b))
+
+
+/**
+ * \name 64-bit extension of GLbitfield.
+ */
+/*@{*/
+
+/** Set a single bit */
+#define BITFIELD64_BIT(b) (1ull << (b))
+/** Set all bits up to excluding bit b */
+#define BITFIELD64_MASK(b) \
+ ((b) == 64 ? (~0ull) : BITFIELD64_BIT(b) - 1)
+/** Set count bits starting from bit b */
+#define BITFIELD64_RANGE(b, count) \
+ (BITFIELD64_MASK((b) + (count)) & ~BITFIELD64_MASK(b))
+
+#endif
* \file mipmap.c mipmap generation and teximage resizing functions.
*/
+#include "errors.h"
#include "imports.h"
#include "formats.h"
#include "glformats.h"
#ifndef MIPMAP_H
#define MIPMAP_H
-#include "mtypes.h"
+#include "glheader.h"
+
+struct gl_context;
+struct gl_texture_object;
unsigned
_mesa_compute_num_levels(struct gl_context *ctx,
#include "c11/threads.h"
#include "main/glheader.h"
+#include "main/menums.h"
#include "main/config.h"
#include "glapi/glapi.h"
#include "math/m_matrix.h" /* GLmatrix */
extern "C" {
#endif
-
-/** Set a single bit */
-#define BITFIELD_BIT(b) ((GLbitfield)1 << (b))
-/** Set all bits up to excluding bit b */
-#define BITFIELD_MASK(b) \
- ((b) == 32 ? (~(GLbitfield)0) : BITFIELD_BIT((b) % 32) - 1)
-/** Set count bits starting from bit b */
-#define BITFIELD_RANGE(b, count) \
- (BITFIELD_MASK((b) + (count)) & ~BITFIELD_MASK(b))
-
-
-/**
- * \name 64-bit extension of GLbitfield.
- */
-/*@{*/
-typedef GLuint64 GLbitfield64;
-
-/** Set a single bit */
-#define BITFIELD64_BIT(b) ((GLbitfield64)1 << (b))
-/** Set all bits up to excluding bit b */
-#define BITFIELD64_MASK(b) \
- ((b) == 64 ? (~(GLbitfield64)0) : BITFIELD64_BIT(b) - 1)
-/** Set count bits starting from bit b */
-#define BITFIELD64_RANGE(b, count) \
- (BITFIELD64_MASK((b) + (count)) & ~BITFIELD64_MASK(b))
-
-
#define GET_COLORMASK_BIT(mask, buf, chan) (((mask) >> (4 * (buf) + (chan))) & 0x1)
#define GET_COLORMASK(mask, buf) (((mask) >> (4 * (buf))) & 0xf)
}
}
-/**
- * Indexes for all renderbuffers
- */
-typedef enum
-{
- /* the four standard color buffers */
- BUFFER_FRONT_LEFT,
- BUFFER_BACK_LEFT,
- BUFFER_FRONT_RIGHT,
- BUFFER_BACK_RIGHT,
- BUFFER_DEPTH,
- BUFFER_STENCIL,
- BUFFER_ACCUM,
- /* optional aux buffer */
- BUFFER_AUX0,
- /* generic renderbuffers */
- BUFFER_COLOR0,
- BUFFER_COLOR1,
- BUFFER_COLOR2,
- BUFFER_COLOR3,
- BUFFER_COLOR4,
- BUFFER_COLOR5,
- BUFFER_COLOR6,
- BUFFER_COLOR7,
- BUFFER_COUNT,
- BUFFER_NONE = -1,
-} gl_buffer_index;
-
/**
* Bit flags for all renderbuffers
*/
GLuint ui[4];
};
-/**
- * Remapped color logical operations
- *
- * With the exception of NVIDIA hardware, which consumes the OpenGL enumerants
- * directly, everything wants this mapping of color logical operations.
- *
- * Fun fact: These values are just the bit-reverse of the low-nibble of the GL
- * enumerant values (i.e., `GL_NOOP & 0x0f` is `b0101' while
- * \c COLOR_LOGICOP_NOOP is `b1010`).
- *
- * Fun fact #2: These values are just an encoding of the operation as a table
- * of bit values. The result of the logic op is:
- *
- * result_bit = (logic_op >> (2 * src_bit + dst_bit)) & 1
- *
- * For the GL enums, the result is:
- *
- * result_bit = logic_op & (1 << (2 * src_bit + dst_bit))
- */
-enum PACKED gl_logicop_mode {
- COLOR_LOGICOP_CLEAR = 0,
- COLOR_LOGICOP_NOR = 1,
- COLOR_LOGICOP_AND_INVERTED = 2,
- COLOR_LOGICOP_COPY_INVERTED = 3,
- COLOR_LOGICOP_AND_REVERSE = 4,
- COLOR_LOGICOP_INVERT = 5,
- COLOR_LOGICOP_XOR = 6,
- COLOR_LOGICOP_NAND = 7,
- COLOR_LOGICOP_AND = 8,
- COLOR_LOGICOP_EQUIV = 9,
- COLOR_LOGICOP_NOOP = 10,
- COLOR_LOGICOP_OR_INVERTED = 11,
- COLOR_LOGICOP_COPY = 12,
- COLOR_LOGICOP_OR_REVERSE = 13,
- COLOR_LOGICOP_OR = 14,
- COLOR_LOGICOP_SET = 15
-};
/**
* Color buffer attribute group (GL_COLOR_BUFFER_BIT).
};
-/**
- * An index for each type of texture object. These correspond to the GL
- * texture target enums, such as GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP, etc.
- * Note: the order is from highest priority to lowest priority.
- */
-typedef enum
-{
- TEXTURE_2D_MULTISAMPLE_INDEX,
- TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX,
- TEXTURE_CUBE_ARRAY_INDEX,
- TEXTURE_BUFFER_INDEX,
- TEXTURE_2D_ARRAY_INDEX,
- TEXTURE_1D_ARRAY_INDEX,
- TEXTURE_EXTERNAL_INDEX,
- TEXTURE_CUBE_INDEX,
- TEXTURE_3D_INDEX,
- TEXTURE_RECT_INDEX,
- TEXTURE_2D_INDEX,
- TEXTURE_1D_INDEX,
- NUM_TEXTURE_TARGETS
-} gl_texture_index;
-
-
/**
* Bit flags for each type of texture object
*/
};
-typedef enum
-{
- MAP_USER,
- MAP_INTERNAL,
- MAP_COUNT
-} gl_map_buffer_index;
-
-
/**
* Fields describing a mapped buffer range.
*/
};
-/**
- * Enum for the OpenGL APIs we know about and may support.
- *
- * NOTE: This must match the api_enum table in
- * src/mesa/main/get_hash_generator.py
- */
-typedef enum
-{
- API_OPENGL_COMPAT, /* legacy / compatibility contexts */
- API_OPENGLES,
- API_OPENGLES2,
- API_OPENGL_CORE,
- API_OPENGL_LAST = API_OPENGL_CORE
-} gl_api;
-
-
/**
* Vertex array state
*/
};
-/**
- * Names of the various vertex/fragment program register files, etc.
- *
- * NOTE: first four tokens must fit into 2 bits (see t_vb_arbprogram.c)
- * All values should fit in a 4-bit field.
- *
- * NOTE: PROGRAM_STATE_VAR, PROGRAM_CONSTANT, and PROGRAM_UNIFORM can all be
- * considered to be "uniform" variables since they can only be set outside
- * glBegin/End. They're also all stored in the same Parameters array.
- */
-typedef enum
-{
- PROGRAM_TEMPORARY, /**< machine->Temporary[] */
- PROGRAM_ARRAY, /**< Arrays & Matrixes */
- PROGRAM_INPUT, /**< machine->Inputs[] */
- PROGRAM_OUTPUT, /**< machine->Outputs[] */
- PROGRAM_STATE_VAR, /**< gl_program->Parameters[] */
- PROGRAM_CONSTANT, /**< gl_program->Parameters[] */
- PROGRAM_UNIFORM, /**< gl_program->Parameters[] */
- PROGRAM_WRITE_ONLY, /**< A dummy, write-only register */
- PROGRAM_ADDRESS, /**< machine->AddressReg */
- PROGRAM_SAMPLER, /**< for shader samplers, compile-time only */
- PROGRAM_SYSTEM_VALUE,/**< InstanceId, PrimitiveID, etc. */
- PROGRAM_UNDEFINED, /**< Invalid/TBD value */
- PROGRAM_IMMEDIATE, /**< Immediate value, used by TGSI */
- PROGRAM_BUFFER, /**< for shader buffers, compile-time only */
- PROGRAM_MEMORY, /**< for shared, global and local memory */
- PROGRAM_IMAGE, /**< for shader images, compile-time only */
- PROGRAM_HW_ATOMIC, /**< for hw atomic counters, compile-time only */
- PROGRAM_FILE_MAX
-} gl_register_file;
-
-
/**
* Current vertex processing mode: fixed function vs. shader.
* In reality, fixed function is probably implemented by a shader but that's
} Current;
};
-/** @{
- *
- * These are a mapping of the GL_ARB_debug_output/GL_KHR_debug enums
- * to small enums suitable for use as an array index.
- */
-
-enum mesa_debug_source
-{
- MESA_DEBUG_SOURCE_API,
- MESA_DEBUG_SOURCE_WINDOW_SYSTEM,
- MESA_DEBUG_SOURCE_SHADER_COMPILER,
- MESA_DEBUG_SOURCE_THIRD_PARTY,
- MESA_DEBUG_SOURCE_APPLICATION,
- MESA_DEBUG_SOURCE_OTHER,
- MESA_DEBUG_SOURCE_COUNT
-};
-
-enum mesa_debug_type
-{
- MESA_DEBUG_TYPE_ERROR,
- MESA_DEBUG_TYPE_DEPRECATED,
- MESA_DEBUG_TYPE_UNDEFINED,
- MESA_DEBUG_TYPE_PORTABILITY,
- MESA_DEBUG_TYPE_PERFORMANCE,
- MESA_DEBUG_TYPE_OTHER,
- MESA_DEBUG_TYPE_MARKER,
- MESA_DEBUG_TYPE_PUSH_GROUP,
- MESA_DEBUG_TYPE_POP_GROUP,
- MESA_DEBUG_TYPE_COUNT
-};
-
-enum mesa_debug_severity
-{
- MESA_DEBUG_SEVERITY_LOW,
- MESA_DEBUG_SEVERITY_MEDIUM,
- MESA_DEBUG_SEVERITY_HIGH,
- MESA_DEBUG_SEVERITY_NOTIFICATION,
- MESA_DEBUG_SEVERITY_COUNT
-};
-
-/** @} */
-
/**
* Driver-specific state flags.
*
#endif
+#include "errors.h"
#include "glheader.h"
#include "enums.h"
#include "image.h"
#define PACK_H
-#include "mtypes.h"
+#include "glheader.h"
+struct gl_context;
+struct gl_pixelstore_attrib;
extern void
_mesa_unpack_polygon_stipple(const GLubyte *pattern, GLuint dest[32],
+#include "errors.h"
#include "glheader.h"
#include "bufferobj.h"
#include "glformats.h"
#define PBO_H
-#include "mtypes.h"
+#include "glheader.h"
+struct gl_context;
+struct gl_pixelstore_attrib;
extern GLboolean
_mesa_validate_pbo_access(GLuint dimensions,
#define PIXELTRANSFER_H
-#include "mtypes.h"
+#include "glheader.h"
+
+struct gl_context;
extern void
#include "glheader.h"
#include "querymatrix.h"
#include "main/get.h"
+#include "util/macros.h"
/**
#define QUERYMATRIX_H
-#include "mtypes.h"
+#include "glheader.h"
/*
#define need_MESA_remap_table
#include "main/remap_helper.h"
+#include "errors.h"
/* this is global for quick access */
#define RENDERBUFFER_H
#include "glheader.h"
-#include "mtypes.h"
+#include "menums.h"
#ifdef __cplusplus
extern "C" {
*/
#include "main/context.h"
-#include "main/core.h"
#include "main/enums.h"
#include "main/shaderapi.h"
#include "main/shaderobj.h"
#include "glheader.h"
-
+#include "compiler/shader_enums.h"
#ifdef __cplusplus
extern "C" {
struct _glapi_table;
struct gl_context;
+struct gl_linked_shader;
+struct gl_pipeline_object;
+struct gl_program;
+struct gl_program_resource;
+struct gl_shader;
struct gl_shader_program;
extern GLbitfield
#include "main/glheader.h"
-#include "main/mtypes.h"
+#include "compiler/shader_enums.h"
#include "program/ir_to_mesa.h"
+#include "util/macros.h"
#ifdef __cplusplus
extern "C" {
#endif
+struct gl_shader_program_data;
+struct gl_linked_shader;
+struct dd_function_table;
+struct gl_pipeline_object;
/**
* Internal functions
#include "texstore.h"
#include "macros.h"
#include "image.h"
+#include "mtypes.h"
#define BLOCK_SIZE 4
#define N_PARTITIONS 64
#include "texcompress.h"
#include "texcompress_etc.h"
#include "texstore.h"
+#include "config.h"
#include "macros.h"
#include "format_unpack.h"
#include "util/format_srgb.h"
*/
+#include "errors.h"
#include "glheader.h"
#include "imports.h"
#include "image.h"
#include "texcompress.h"
#include "texcompress_fxt1.h"
#include "texstore.h"
+#include "mtypes.h"
static void
*/
+#include "config.h"
#include "glheader.h"
#include "imports.h"
#include "image.h"
#include "glheader.h"
-#include "mtypes.h"
#include "samplerobj.h"
*/
+#include "errors.h"
#include "glheader.h"
#include "bufferobj.h"
#include "format_pack.h"
#define TEXSTORE_H
-#include "mtypes.h"
+#include "glheader.h"
#include "formats.h"
+#include "util/macros.h"
+struct gl_context;
+struct gl_pixelstore_attrib;
+struct gl_texture_image;
/**
* This macro defines the (many) parameters to the texstore functions.
#ifndef TEXTUREBINDLESS_H
#define TEXTUREBINDLESS_H
-#include "mtypes.h"
+#include "glheader.h"
#ifdef __cplusplus
extern "C" {
#endif
+struct gl_context;
+
/**
* \name Internal functions
*/
#include <stdlib.h>
#include <inttypes.h> /* for PRIx64 macro */
+#include <math.h>
-#include "main/core.h"
#include "main/context.h"
#include "main/shaderapi.h"
#include "main/shaderobj.h"
#ifndef VARRAY_H
#define VARRAY_H
-
-#include "mtypes.h"
#include "bufferobj.h"
#ifndef VERSION_H
#define VERSION_H
-#include "mtypes.h"
+#include <stdbool.h>
+#include "glheader.h"
+#include "menums.h"
+struct gl_context;
+struct gl_constants;
+struct gl_extensions;
extern GLuint
_mesa_get_version(const struct gl_extensions *extensions,
#ifndef _VTXFMT_H_
#define _VTXFMT_H_
-#include "mtypes.h"
+#include "dd.h"
#ifdef __cplusplus
extern "C" {
#endif
+struct gl_context;
+
extern void _mesa_install_exec_vtxfmt( struct gl_context *ctx, const GLvertexformat *vfmt );
extern void _mesa_install_save_vtxfmt( struct gl_context *ctx, const GLvertexformat *vfmt );
extern void _mesa_initialize_vbo_vtxfmt(struct gl_context *ctx);
#include "c99_math.h"
+#include "main/errors.h"
#include "main/glheader.h"
#include "main/imports.h"
#include "main/macros.h"
'main/convolve.h',
'main/copyimage.c',
'main/copyimage.h',
- 'main/core.h',
'main/cpuinfo.c',
'main/cpuinfo.h',
'main/dd.h',
'main/mipmap.h',
'main/mm.c',
'main/mm.h',
+ 'main/menums.h',
'main/mtypes.h',
'main/multisample.c',
'main/multisample.h',
struct gl_context;
struct gl_shader;
struct gl_shader_program;
+struct gl_linked_shader;
+struct gl_program_parameter_list;
void _mesa_glsl_link_shader(struct gl_context *ctx, struct gl_shader_program *prog);
GLboolean _mesa_ir_link_shader(struct gl_context *ctx, struct gl_shader_program *prog);
#include "c99_math.h"
+#include "main/errors.h"
#include "main/glheader.h"
#include "main/macros.h"
+#include "main/mtypes.h"
#include "prog_execute.h"
#include "prog_instruction.h"
#include "prog_parameter.h"
#define PROG_EXECUTE_H
#include "main/config.h"
-#include "main/mtypes.h"
+#include "main/glheader.h"
+#include "compiler/shader_enums.h"
+struct gl_context;
typedef void (*FetchTexelLodFunc)(struct gl_context *ctx, const GLfloat texcoord[4],
GLfloat lambda, GLuint unit, GLfloat color[4]);
#include "main/glheader.h"
#include "main/imports.h"
-#include "main/mtypes.h"
#include "prog_instruction.h"
+#include "prog_parameter.h"
/**
#ifndef PROG_PARAMETER_H
#define PROG_PARAMETER_H
-#include "main/mtypes.h"
#include "prog_statevars.h"
#include <string.h>
extern "C" {
#endif
+/**
+ * Names of the various vertex/fragment program register files, etc.
+ *
+ * NOTE: first four tokens must fit into 2 bits (see t_vb_arbprogram.c)
+ * All values should fit in a 4-bit field.
+ *
+ * NOTE: PROGRAM_STATE_VAR, PROGRAM_CONSTANT, and PROGRAM_UNIFORM can all be
+ * considered to be "uniform" variables since they can only be set outside
+ * glBegin/End. They're also all stored in the same Parameters array.
+ */
+typedef enum
+{
+ PROGRAM_TEMPORARY, /**< machine->Temporary[] */
+ PROGRAM_ARRAY, /**< Arrays & Matrixes */
+ PROGRAM_INPUT, /**< machine->Inputs[] */
+ PROGRAM_OUTPUT, /**< machine->Outputs[] */
+ PROGRAM_STATE_VAR, /**< gl_program->Parameters[] */
+ PROGRAM_CONSTANT, /**< gl_program->Parameters[] */
+ PROGRAM_UNIFORM, /**< gl_program->Parameters[] */
+ PROGRAM_WRITE_ONLY, /**< A dummy, write-only register */
+ PROGRAM_ADDRESS, /**< machine->AddressReg */
+ PROGRAM_SAMPLER, /**< for shader samplers, compile-time only */
+ PROGRAM_SYSTEM_VALUE,/**< InstanceId, PrimitiveID, etc. */
+ PROGRAM_UNDEFINED, /**< Invalid/TBD value */
+ PROGRAM_IMMEDIATE, /**< Immediate value, used by TGSI */
+ PROGRAM_BUFFER, /**< for shader buffers, compile-time only */
+ PROGRAM_MEMORY, /**< for shared, global and local memory */
+ PROGRAM_IMAGE, /**< for shader images, compile-time only */
+ PROGRAM_HW_ATOMIC, /**< for hw atomic counters, compile-time only */
+ PROGRAM_FILE_MAX
+} gl_register_file;
+
/**
* Actual data for constant values of parameters.
#include <stdio.h>
#include "main/glheader.h"
-#include "main/mtypes.h"
+#include "prog_parameter.h"
#ifdef __cplusplus
#include "compiler/nir/nir_builder.h"
#include "compiler/glsl/list.h"
#include "main/imports.h"
+#include "main/mtypes.h"
#include "util/ralloc.h"
#include "prog_to_nir.h"
#ifndef PROGRAM_H
#define PROGRAM_H
-#include "main/mtypes.h"
+#include "prog_parameter.h"
#ifdef __cplusplus
#include <stdlib.h>
#include <string.h>
+#include "main/errors.h"
#include "main/mtypes.h"
#include "main/imports.h"
#include "program/program.h"
#ifndef PROGRAMOPT_H
#define PROGRAMOPT_H 1
-#include "main/mtypes.h"
+#include "main/glheader.h"
+#include "prog_parameter.h"
#ifdef __cplusplus
extern "C" {
#endif
+struct gl_context;
+struct gl_program;
extern void
_mesa_insert_mvp_code(struct gl_context *ctx, struct gl_program *vprog);
*/
#include "main/imports.h"
+#include "main/errors.h"
#include "symbol_table.h"
#include "../../util/hash_table.h"
#include "util/u_string.h"
#include "pipe/p_defines.h"
#include "cso_cache/cso_context.h"
-#include "main/core.h"
#include "main/stencil.h"
* Brian Paul
*/
+#include "main/errors.h"
#include "main/imports.h"
#include "main/image.h"
#include "main/bufferobj.h"
#include <inttypes.h> /* for PRId64 macro */
+#include "main/errors.h"
#include "main/imports.h"
#include "main/mtypes.h"
#include "main/arrayobj.h"
* Michel Dänzer
*/
+#include "main/errors.h"
#include "main/glheader.h"
#include "main/accum.h"
#include "main/formats.h"
* Brian Paul
*/
+#include "main/errors.h"
#include "main/imports.h"
#include "main/image.h"
#include "main/bufferobj.h"
#include <stdio.h>
#include "main/bufferobj.h"
#include "main/enums.h"
+#include "main/errors.h"
#include "main/fbobject.h"
#include "main/formats.h"
#include "main/format_utils.h"
*/
+#include "main/errors.h"
#include "main/imports.h"
#include "main/image.h"
#include "main/bufferobj.h"
**************************************************************************/
+#include "main/errors.h"
#include "main/imports.h"
#include "main/mipmap.h"
#include "main/teximage.h"
#ifndef ST_GLSL_TO_TGSI_PRIVATE_H
#define ST_GLSL_TO_TGSI_PRIVATE_H
-#include <mesa/main/mtypes.h>
-#include <compiler/glsl_types.h>
-#include <compiler/glsl/ir.h>
-#include <tgsi/tgsi_info.h>
+#include "mesa/main/mtypes.h"
+#include "program/prog_parameter.h"
+#include "compiler/glsl_types.h"
+#include "compiler/glsl/ir.h"
+#include "tgsi/tgsi_info.h"
#include <ostream>
int swizzle_for_size(int size);
#ifndef ST_MANAGER_H
#define ST_MANAGER_H
-#include "main/mtypes.h"
+#include "main/menums.h"
#include "pipe/p_compiler.h"
*/
+#include "main/errors.h"
#include "main/imports.h"
#include "main/hash.h"
#include "main/mtypes.h"
* Keith Whitwell <keithw@vmware.com> Brian Paul
*/
+#include "main/errors.h"
#include "main/imports.h"
#include "main/bufferobj.h"
#include "main/mtypes.h"
#include "c99_math.h"
+#include "main/errors.h"
#include "main/glheader.h"
#include "main/macros.h"
*/
#include "c99_math.h"
+#include "main/errors.h"
#include "main/glheader.h"
#include "main/format_pack.h"
#include "main/format_unpack.h"
#include "main/imports.h"
#include "main/format_pack.h"
#include "main/format_unpack.h"
-#include "main/core.h"
#include "main/stencil.h"
#include "s_context.h"
*/
+#include "main/errors.h"
#include "main/macros.h"
#include "main/texcompress.h"
#include "main/texcompress_fxt1.h"
* OTHER DEALINGS IN THE SOFTWARE.
*/
+#include "main/errors.h"
#include "main/glheader.h"
#include "main/macros.h"
#include "main/imports.h"
#include <stdio.h>
#include "main/bufferobj.h"
+#include "main/errors.h"
#include "main/glheader.h"
#include "main/imports.h"
#include "main/mtypes.h"
#include "c99_math.h"
+#include "main/errors.h"
#include "main/glheader.h"
#include "main/macros.h"
#include "main/imports.h"
* including any use thereof or modifications thereto.
*/
+#include "main/errors.h"
#include "main/glheader.h"
#include "main/macros.h"
#include "main/imports.h"
struct gl_vertex_array;
struct gl_context;
struct gl_program;
+struct gl_buffer_object;
+struct gl_transform_feedback_object;
+struct dd_function_table;
/* These are the public-access functions exported from tnl. (A few
#ifndef VBO_ATTRIB_H
#define VBO_ATTRIB_H
-#include "main/mtypes.h"
-
/*
* Note: The first 32 attributes match the VERT_ATTRIB_* definitions.
* However, we have extra attributes for storing per-vertex glMaterial
*/
#include "c99_alloca.h"
-#include "main/mtypes.h"
+#include "main/errors.h"
#include "main/bufferobj.h"
#include "math/m_eval.h"
#include "main/vtxfmt.h"
#include "main/glheader.h"
#include "main/arrayobj.h"
-#include "main/mtypes.h"
#include "main/api_arrayelt.h"
#include "main/vtxfmt.h"
#include "vbo_private.h"
#ifndef VBO_EXEC_H
#define VBO_EXEC_H
-
-#include "main/mtypes.h"
+#include "main/dd.h"
#include "main/imports.h"
#include "vbo.h"
#include "vbo_attrib.h"
#ifndef VBO_NOOP_H
#define VBO_NOOP_H
+#include "main/dd.h"
-#include "main/mtypes.h"
-
+struct _glapi_table;
extern void
_mesa_noop_vtxfmt_init(GLvertexformat *vfmt);
*
*/
+#include "main/errors.h"
#include "main/imports.h"
#include "main/macros.h"
#include "main/varray.h"
#include "vbo/vbo_attrib.h"
#include "vbo/vbo_exec.h"
#include "vbo/vbo_save.h"
-#include "main/mtypes.h"
#include "main/varray.h"
*/
-#include "main/mtypes.h"
#include "main/arrayobj.h"
#include "main/bufferobj.h"
#ifndef VBO_SAVE_H
#define VBO_SAVE_H
-#include "main/mtypes.h"
#include "vbo.h"
#include "vbo_attrib.h"
#include "main/bufferobj.h"
#include "main/context.h"
#include "main/imports.h"
-#include "main/mtypes.h"
#include "main/macros.h"
#include "main/light.h"
#include "main/state.h"
#include "main/glheader.h"
#include "main/enums.h"
#include "main/imports.h"
-#include "main/mtypes.h"
#include "main/dispatch.h"
#include "glapi/glapi.h"
#include "ralloc.h"
#include "main/imports.h"
#include "main/macros.h"
-#include "main/mtypes.h"
#include "util/bitset.h"
#include "register_allocate.h"
#include "util/mesa-sha1.h"
#include "util/ralloc.h"
+#include <string.h>
#define STRING_CONF_MAXLEN 25