radeonsi: track constant buffer bind history in si_pipe_set_constant_buffer
[mesa.git] / src / gallium / drivers / v3d /
2018-12-15 Eric Anholtv3d: Drop in a bunch of notes about performance improve...
2018-12-15 Eric Anholtv3d: Use the uniform pretty-printer in v3d_write_unifor...
2018-12-15 Eric Anholtv3d: Move uinfo->data[] dereference to the top of v3d_w...
2018-12-15 Eric Anholtv3d: Add support for draw indirect for GLES3.1.
2018-12-15 Eric Anholtv3d: Add safety checks for resource_create().
2018-12-15 Eric Anholtv3d: Add support for texturing from linear.
2018-12-15 Eric Anholtv3d: Add support for using the TFU to do some blits.
2018-12-15 Eric Anholtv3d: Don't forget to bump the number of writes when...
2018-12-15 Eric Anholtv3d: Set up the right stride for raster TFU.
2018-12-15 Eric Anholtv3d: Don't forget to wait for our TFU job before render...
2018-12-08 Eric Anholtshader-packing
2018-12-08 Eric Anholttfu
2018-12-08 Eric Anholtv3d: Fix a leak of the transfer helper on screen destroy.
2018-12-08 Eric Anholtv3d: Add VIR dumping of TMU config p0/p1.
2018-12-08 Eric Anholtv3d: Garbage collect unused uniforms code.
2018-12-08 Eric Anholtv3d: Split most of TEXTURE_SHADER_STATE setup out of...
2018-12-08 Eric Anholtv3d: Avoid confusing auto-indenting in TEXTURE_SHADER_S...
2018-12-08 Eric Anholtv3d: Fix handling of texture first_layer offsets for...
2018-12-08 Eric Anholtv3d: Return the right gl_SampleMaskIn[] value.
2018-12-08 Eric Anholtv3d: Don't forget to flush writes to UBOs.
2018-12-08 Eric Anholtv3d: Make an array for frag/vert texture state in the...
2018-12-08 Eric Anholtv3d: Put default vertex attribute values into the state...
2018-12-08 Eric Anholtv3d: Create a state uploader for packing our shaders...
2018-12-08 Eric Anholtv3d: Update simulator cache flushing code to match...
2018-12-08 Eric Anholtv3d: Use the TFU to do generatemipmap.
2018-12-08 Eric Anholtv3d: Add the V3D TFU submit interface to the simulator.
2018-12-08 Eric Anholtv3d: Use combined input/output segments.
2018-12-08 Eric Anholtv3d: Add missing OES_half_float_linear support.
2018-12-08 Eric Anholtv3d: Add support for RGBA_SRGB along with BGRA_SRGB.
2018-11-27 Eric Anholtv3d: Add renderonly support.
2018-11-15 Eric Anholtv3d: Fix double-swapping of R/B on V3D 4.1
2018-11-02 Eric Anholtv3d: Remove the special path for simulaton of the submi...
2018-11-02 Eric Anholtv3d: Maintain a mapping of the GEM buffer in the simulator.
2018-11-01 Eric Anholtv3d: Use the TLB R/B swapping instead of recompiles...
2018-11-01 Eric Anholtv3d: Take advantage of _mesa_hash_table_remove_key...
2018-11-01 Eric Anholtv3d: Respect user-passed strides for BO imports.
2018-11-01 Eric Anholtv3d: Drop #if 0-ed out v3d_dump_to_file().
2018-11-01 Eric Anholtv3d: Fix a typo in a comment in job handling.
2018-11-01 Eric Anholtv3d: Fix a copy-and-paste comment in the simulator...
2018-10-30 Dylan Bakerutil: Move os_misc to util
2018-10-30 Eric Anholtv3d: Use nir_remove_unused_io_vars to handle binner...
2018-10-30 Eric Anholtv3d: Use nir_lower_io_to_scalar_early to DCE unused...
2018-10-25 Eric Engestromutil: use C99 declaration in the for-loop set_foreach...
2018-10-25 Eric Engestromutil: use C99 declaration in the for-loop hash_table_fo...
2018-10-16 Eric Anholtv3d: Add support for hardware pack/unpack of half floats.
2018-10-16 Eric Anholtgallium/ttn: Convert inputs and outputs to derefs of...
2018-10-15 Kenneth Graunkegallium/u_transfer_helper: Add support for separate...
2018-09-17 Eric Anholtv3d: Switch from FLUSH_ALL_STATE to FLUSH for ending...
2018-09-17 Eric Anholtv3d: Stop clearing the OQ state at the end of the job.
2018-09-17 Eric Anholtv3d: Always emit a TF disable at the start of drawing...
2018-09-07 Eric Anholtv3d: Fix setup of the VCM cache size.
2018-09-07 Eric Anholtv3d: Fix SRC_ALPHA_SATURATE blending for RTs without...
2018-09-04 Eric Anholtv3d: Drop a bunch of duplicated gallium PIPE_CAP defaul...
2018-09-04 Eric Anholtgallium: Add a helper for implementing PIPE_CAP_* defau...
2018-08-25 Kenneth Graunkegallium: Split out PIPE_CAP_TEXTURE_MIRROR_CLAMP_TO_EDGE.
2018-08-23 Marek Olšákgallium: add PIPE_CAP_MAX_SHADER_BUFFER_SIZE
2018-08-23 Marek Olšákgallium: add PIPE_CAP_MAX_GS_INVOCATIONS
2018-08-06 Eric Anholtv3d: Emit the VCM_CACHE_SIZE packet.
2018-08-06 Eric Anholtv3d: Drop "VC5" from the renderer string.
2018-07-31 Marek Olšákgallium: add storage_sample_count parameter into is_for...
2018-07-31 Marek Olšákgallium: add PIPE_CAP_FRAMEBUFFER_MSAA_CONSTRAINTS
2018-07-30 Eric Anholtv3d: Include commands to run the BCL and RCL in CLIF...
2018-07-30 Eric Anholtv3d: Rename "configuration" and "config" in the XML...
2018-07-30 Eric Anholtv3d: s/colour/color in the XML.
2018-07-30 Eric Anholtv3d: Rename primitives to prims in the XML to match...
2018-07-30 Eric Anholtv3d: Add a separate flag for CLIF ABI output versus...
2018-07-30 Eric Anholtv3d: Add pack header support for f187 values.
2018-07-30 Eric Anholtv3d: Move depth offset packet setup to CSO creation...
2018-07-30 Eric Anholtv3d: Block bin on render when doing vertex texturing.
2018-07-28 Eric Anholtv3d: Move clif dumping to a separate step from noting...
2018-07-28 Eric Anholtv3d: Move clif dump BO lookup into the clif dumper.
2018-07-27 Eric Anholtv3d: Drop the use of the semaphores.
2018-07-27 Eric Anholtv3d: Drop the VG support from the XML.
2018-07-27 Eric Anholtv3d: Stop using spaces in the names of our buffers.
2018-07-26 Eric Anholtv3d: Avoid the GFXH-1461 workaround if we have only...
2018-07-26 Eric Anholtv3d: Rework the ordering of how we clear things.
2018-07-26 Eric Anholtv3d: Only store buffers that have been written to.
2018-07-26 Eric Anholtv3d: Track the buffers being loaded separately.
2018-07-26 Eric Anholtv3d: Rename cleared/resolve to clear/store.
2018-07-20 Eric Anholtv3d: Fix incorrect handling of two fences created back...
2018-07-20 Eric Anholtv3d: Fix the timeout value passed to drmSyncobjWait().
2018-07-20 Eric Anholtv3d: Fix drmSyncobjWait() return value checking even...
2018-07-20 Eric Anholtv3d: Use the list_first_entry/list_last_entry macros.
2018-07-20 Eric Anholtv3d: Move BO cache counting to dump time instead of...
2018-07-20 Eric Anholtv3d: Reduce the stale BO reclamation spam with dump_sta...
2018-07-20 Eric Anholtv3d: Respect a sampler view's first_layer field.
2018-07-18 Eric Anholtv3d: Fix tiling modifier support to use the new UIF...
2018-07-13 Eric Anholtv3d: Work around GFXH-1461 bug losing our Z/S clears.
2018-07-12 Eric Anholtu_blitter: Add an option to draw the triangles using...
2018-07-12 Eric Anholtv3d: Don't automatically reallocate a PERSISTENT-mapped...
2018-07-12 Eric Anholtv3d: Fix stride of 1D_ARRAY mappings.
2018-07-12 Eric Anholtv3d: Fix MRT blending with independent blending disabled.
2018-07-09 Eric Anholtv3d: Implement noperspective varyings on V3D 4.x.
2018-07-09 Eric Anholtv3d: Refactor flat shade/centroid flag emission.
2018-07-05 Eric Anholtv3d: Fix leak of the default attributes BOs.
2018-07-05 Eric Anholtv3d: Fix leak of the spill BO on context destruction.
2018-07-05 Eric Anholtv3d: Skip emitting per-RT blend state for RTs with...
2018-07-05 Eric Anholtv3d: Add proper support for GL_EXT_draw_buffers2's...
2018-07-02 Eric Anholtv3d: Claim PIPE_CAP_TGSI_CAN_READ_OUTPUTS.
2018-07-02 Eric Anholtv3d: Emit a TF flush after each draw using TF.
next