radeonsi: move DB_SHADER_CONTROL into db_render_state
[mesa.git] / src / gallium / drivers / radeonsi / si_state.c
2014-09-24 Marek Olšákradeonsi: move DB_SHADER_CONTROL into db_render_state
2014-09-24 Marek Olšákradeonsi: move DB registers from draw_vbo into new...
2014-09-02 Michel Dänzerradeonsi: Compile dummy pixel shader on demand
2014-09-01 Marek Olšákradeonsi: implement EXPCLEAR optimization for depth
2014-09-01 Marek Olšákradeonsi: implement fast depth clear
2014-09-01 Marek Olšákradeonsi: move DB_RENDER_CONTROL into draw_vbo
2014-09-01 Marek Olšákr600g,radeonsi: force fast stencil and HTILE stencil...
2014-09-01 Marek Olšákradeonsi: set DB_DEPTH_SIZE.HEIGHT_TILE_MAX, inline...
2014-08-28 Emil Velikovgallium/radeon: cleanup header inclusion
2014-08-25 Marek Olšákradeonsi: handle PIPE_BIND_BLENDABLE
2014-08-19 Marek Olšákradeonsi: set IA_MULTI_VGT_PARAM on SI the same as...
2014-08-19 Marek Olšákradeonsi: simplify si_num_banks function
2014-08-19 Marek Olšákradeonsi: save scissor state and sample mask for u_blitter
2014-08-14 Grigori Goronzyradeonsi: implement BPTC texture support
2014-08-14 Marek Olšákradeonsi: fix buffer invalidation of unbound texture...
2014-08-09 Marek Olšákradeonsi: use gpu_address from r600_resource
2014-07-23 Michel Dänzerr600g/radeonsi: Use write-combined CPU mappings of...
2014-07-17 Marek Olšákradeonsi: only update vertex buffers when they need...
2014-07-17 Marek Olšákradeonsi: remove nr_vertex_buffers
2014-07-17 Marek Olšákradeonsi: move vertex buffer descriptors from IB to...
2014-07-17 Marek Olšákradeonsi: move si_set_sampler_views to si_descriptors.c
2014-07-17 Marek Olšákradeonsi: move sampler descriptors from IB to memory
2014-07-17 Marek Olšákradeonsi: use an SGPR instead of VGT_INDX_OFFSET
2014-07-17 Marek Olšákradeonsi: assume LLVM 3.4.2 is always present
2014-07-11 Marek Olšákradeonsi: rename definitions of shader limits
2014-06-18 Grigori Goronzyradeonsi: add sampling of 4:2:2 subsampled textures
2014-06-02 Marek Olšákradeonsi: interpolate varyings at sample when full...
2014-06-02 Marek Olšákradeonsi: implement SAMPLEPOS fragment shader input
2014-06-02 Marek Olšákradeonsi: implement set_min_samples
2014-06-02 Marek Olšákradeon: add basic register setup for per-sample shading
2014-06-02 Marek Olšákradeon: split cayman_emit_msaa_state into 2 functions
2014-05-14 Michel Dänzerradeonsi: Fix anisotropic filtering state setup
2014-05-09 Tom Stellardradeonsi: Enable geometry shaders with LLVM 3.4.1
2014-05-08 Adam Jacksonradeonsi: Don't use anonymous struct trick in atom...
2014-05-06 Marek Olšákradeonsi: implement ARB_texture_cube_map_array
2014-05-02 Samuel Liradeonsi: add support for Mullins asics.
2014-04-24 Marek Olšákradeonsi: implement GL_ARB_vertex_type_10f_11f_11f_rev
2014-04-22 Michel Dänzerradeonsi: Fix calculation of number of banks for SI
2014-04-18 Alex Deucherradeonsi: fix num banks selection on SI for dma setup...
2014-04-17 Darren Powellradeonsi: Added Diag Handler to receive LLVM Error...
2014-04-08 Marek Olšákgallium/radeon: fix warnings
2014-03-20 Niels Ole Salscheiderradeonsi: Implement DMA blit
2014-03-11 Marek Olšákr600g,radeonsi: use a fallback in dma_copy instead...
2014-03-11 Marek Olšákr600g, radeonsi: fix primitives-generated query with...
2014-03-11 Marek Olšákradeonsi: implement fast color clear
2014-03-11 Marek Olšákr600g,radeonsi: move CMASK register values from r600_su...
2014-03-11 Marek Olšákradeonsi: convert the framebuffer state to atom-based
2014-03-11 Marek Olšákradeonsi: move framebuffer-related state to a new struc...
2014-03-11 Marek Olšákr600g,radeonsi: set priorities for relocations
2014-03-10 Michel Dänzerradeonsi: Use proper member name for deleting export...
2014-03-08 Christian Königradeonsi: avoid stale pointers in si_delete_shader_selector
2014-03-07 Marek Olšákradeonsi: fix blit compressed texture workaround to...
2014-03-04 Marek Olšákradeonsi: move translate_colorswap to common code
2014-02-25 Marek Olšákr600g,radeonsi: consolidate create_surface and surface_...
2014-02-25 Marek Olšákradeonsi: compute depth surface registers only once
2014-02-25 Marek Olšákradeonsi: compute color surface registers only once
2014-02-25 Marek Olšákr600g,radeonsi: share r600_surface
2014-02-25 Marek Olšákradeonsi: move PA_SU_POLY_OFFSET_DB_FMT_CNTL to framebu...
2014-01-29 Michel Dänzerradeonsi: Pass VS resource descriptors to the HW ES...
2014-01-29 Michel Dänzerradeonsi: Simplify shader PM4 state handling
2014-01-29 Michel Dänzerradeonsi: Also export clip distances with geometry...
2014-01-29 Michel Dänzerradeonsi: Initial geometry shader support
2014-01-28 Marek Olšákradeonsi: cleanup includes, add missing license
2014-01-28 Marek Olšákradeonsi: move some inline functions from si_pipe.h...
2014-01-28 Marek Olšákradeonsi: use queries from r600g
2014-01-23 Marek Olšákradeonsi: use hardware scissors correctly
2014-01-13 Andreas Hartmetzradeonsi: Rename the commonly occurring rscreen variable.
2014-01-13 Andreas Hartmetzradeonsi: Rename the commonly occurring rctx/r600 varia...
2014-01-13 Andreas Hartmetzradeonsi: Rename R600->SI in some remaining defines.
2014-01-13 Andreas Hartmetzradeonsi: Rename r600->si for functions in si_pipe.h.
2014-01-13 Andreas Hartmetzradeonsi: Rename r600->si for functions in si_resource.h.
2014-01-13 Andreas Hartmetzradeonsi: Rename r600->si for structs in si_resource.h.
2014-01-13 Andreas Hartmetzradeonsi: Rename r600->si for structs in si_pipe.h.
2014-01-13 Andreas Hartmetzradeonsi: Apply si_* file naming scheme.
2014-01-13 Marek Olšákradeonsi: handle NULL colorbuffers correctly
2014-01-06 Marek Olšákradeonsi: calculate NUM_BANKS for DB correctly on CIK
2014-01-06 Marek Olšákradeonsi: set correct pipe config for Hawaii in DB
2013-12-22 Andreas Hartmetzradeonsi: Use htile_buffer for depth only when there...
2013-12-20 Michel Dänzerradeonsi: Only scan pixel shaders for TGSI_PROPERTY_FS_...
2013-12-18 Marek Olšákradeonsi: set CB_DISABLE if the color mask is 0
2013-12-18 Marek Olšákradeonsi: add the htile buffer to the CS ioctl buffer...
2013-12-17 Marek Olšákradeonsi: improve HiZ precision for less and lequal...
2013-12-17 Marek Olšákradeonsi: make DB_RENDER_OVERRIDE an invariant register
2013-12-17 Marek Olšákradeonsi: flush HTILE when appropriate
2013-12-14 Marek Olšákradeonsi: move invariant regs to si_init_config
2013-12-12 Marek Olšákradeonsi: fix binding the dummy pixel shader
2013-12-12 Marek Olšákradeonsi: use the colorbuffer count from the shader key
2013-12-12 Andreas Hartmetzradeonsi: Write htile state to hardware.
2013-12-03 Marek Olšákradeonsi: add driver support for layered rendering...
2013-11-23 Marek Olšákradeonsi: implement MSAA for CIK
2013-11-15 Alex Deucherradeonsi: add support for Hawaii asics (v2)
2013-11-04 Marek Olšákradeonsi: implement ARB_vertex_type_2_10_10_10_rev
2013-11-04 Marek Olšákr600g,radeonsi: properly expose texture buffer formats
2013-11-04 Marek Olšákradeonsi: implement texture buffer objects
2013-11-04 Marek Olšákradeonsi: implement uniform buffer objects
2013-11-04 Marek Olšákradeonsi: try to fix IA_MULTI_VGT_PARAM programming
2013-10-23 Brian Paulgallium: new, unified pipe_context::set_sampler_views...
2013-10-13 Vadim Girlinradeonsi: pass alpha_ref value to PS in the user sgpr
2013-10-09 Marek Olšákradeonsi: draw register fixes for CIK
2013-10-04 Brian Paulradeonsi: Fix build
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