radeonsi: remove redundant si_shader_info::images_declared
[mesa.git] / src / gallium / drivers / svga / svga_context.h
2020-06-05 Neha Bhendesvga: Performance fixes
2020-06-05 Neha Bhendesvga: Add GL4.1(compatibility profile) support in svga...
2020-05-13 Marek Olšákgallium: change comments to remove 'state tracker'
2020-05-13 Marek Olšákgallium: rename 'state tracker' to 'frontend'
2018-09-10 Brian Paulsvga: add have_sm4_1 flag, helper function
2018-08-29 Brian Paulsvga: fix PIPE_TEXTURE_RECT/BUFFER const buffer issue
2018-01-17 Brian Paulsvga: add num-commands-per-draw HUD query
2017-12-27 Brian Paulsvga: fix shadow comparison failures
2017-11-09 Nicolai Hähnleutil: move os_time.[ch] to src/util
2017-07-25 Brian Paulsvga: implement MSAA alpha_to_one feature
2017-06-30 Charmaine Leesvga: re-validate sampler view at draw time if needed
2017-06-16 Brian Paulsvga: add new num-failed-allocations HUD query
2017-06-16 Thomas Hellstromsvga: Support accelerated conditional blitting
2017-05-10 Marek Olšákgallium: remove pipe_index_buffer and set_index_buffer
2017-04-26 Charmaine Leesvga: Move rendertarget view related fields to hw_clear...
2017-04-07 Charmaine Leesvga: add the has_backed_views flag
2017-04-07 Charmaine Leesvga: disable rasterization if rasterizer_discard is...
2017-03-02 Brian Paulsvga: s/unsigned/pipe_prim_type/
2017-03-02 Brian Paulsvga: whitespace fixes in svga_context.h
2016-11-03 Brian Paulsvga: move svga_mark_surfaces_dirty() prototype to...
2016-11-03 Neha Bhendesvga: Add render_condition boolean flag in struct svga_...
2016-11-03 Thomas Hellstromsvga: Implement the pipe clear_render_target functional...
2016-09-21 Brian Paulsvga: remove disable_shader debug variable
2016-09-17 Charmaine Leesvga: use upload buffer for upload texture.
2016-09-17 Charmaine Leesvga: split the num-resources-mapped hud to textures...
2016-09-17 Charmaine Leesvga: change svga hud defines to enums
2016-09-17 Brian Paulsvga: reduce unmapping/remapping of the default constan...
2016-08-26 Charmaine Leesvga: avoid emitting redundant SetShaderResource command
2016-08-26 Charmaine Leesvga: add a cleanup function to clean up sampler state
2016-08-26 Neha Bhendesvga: define svga_clear() in svga_init_clear_functions()
2016-08-26 Neha Bhendesvga: add svga_init_clear_functions()
2016-08-26 Charmaine Leesvga: add guest statistic gathering interface
2016-08-16 Brian Paulsvga: don't call os_get_time() when not needed by Galli...
2016-08-16 Brian Paulsvga: additional comments for svga_hw_draw_state members
2016-07-05 Charmaine Leesvga: avoid emitting redundant DXSetRenderTargets command
2016-06-23 Charmaine Leesvga: fix vertex buffer references in the hw state
2016-06-23 Charmaine Leesvga: fix index buffer reference in the hw state
2016-04-25 Charmaine Leesvga: eliminiate unnecessary constant buffer updates
2016-04-25 Brian Paulsvga: separate HUD counters for state objects
2016-03-25 Jason EkstrandMerge remote-tracking branch 'public/master' into vulkan
2016-03-21 Charmaine Leesvga: add a few more resource updates HUD query
2016-03-21 Charmaine Leesvga: add new num-readbacks HUD query
2016-03-15 Jason EkstrandMerge remote-tracking branch 'public/master' into vulkan
2016-03-07 Brian Paulsvga: add new surface-write-flushes HUD query
2016-03-07 Brian Paulsvga: add new flush-time HUD query
2016-03-04 Brian Paulsvga: add new command-buffer-size HUD query
2016-01-21 Kristian Høgsberg... Merge remote-tracking branch 'jekstrand/wip/i965-unifor...
2016-01-14 Jason EkstrandMerge remote-tracking branch 'mesa-public/master' into...
2016-01-14 Charmaine Leesvga: add num-generate-mipmap HUD query
2016-01-09 Kristian Høgsberg... Merge ../mesa into vulkan
2016-01-05 Brian Paulsvga: change svga_hw_view_state::dirty to boolean
2016-01-05 Brian Paulsvga: avoid emitting redundant SetVertexBuffers() commands
2016-01-02 Marek Olšáku_upload_mgr: pass alignment to u_upload_alloc manually
2015-12-28 Jason EkstrandMerge remote-tracking branch 'mesa-public/master' into...
2015-12-11 Brian Paulsvga: avoid emitting redundant SetSamplers() commands
2015-12-11 Brian Paulsvga: avoid emitting redundant SetIndexBuffer commands
2015-12-11 Jason EkstrandMerge remote-tracking branch 'mesa-public/master' into...
2015-12-07 Brian Paulsvga: use the debug callback to report issues to the...
2015-11-23 Jason EkstrandMerge remote-tracking branch 'mesa-public/master' into...
2015-11-20 Brian Paulsvga: add num-bytes-uploaded HUD query
2015-10-19 Jason EkstrandMerge remote-tracking branch 'mesa-public/master' into...
2015-10-16 Neha Bhendesvga: add new GALLIUM_HUD queries
2015-10-01 Kristian Høgsberg... Merge branch 'master' of ../mesa into vulkan
2015-09-02 Brian Paulsvga: update driver for version 10 GPU interface
2015-08-26 Jason EkstrandMerge remote-tracking branch 'mesa-public/master' into...
2015-08-26 Marek Olšákgallium: add flags parameter to pipe_screen::context_create
2015-08-17 Jason EkstrandMerge remote-tracking branch 'mesa-public/master' into...
2015-07-21 Ilia Mirkingallium: replace INLINE with inline
2015-05-09 Jason Ekstrandutil: Move gallium's linked list to util
2014-04-17 Brian Paulsvga: compute need_swvfetch in svga_create_vertex_eleme...
2014-04-17 Brian Paulsvga: add VS code to set attribute W component to 1
2014-04-17 Brian Paulsvga: implement support for signed byte vertex attributes
2014-04-17 Brian Paulsvga: move translated vertex declaration types into...
2014-04-17 Brian PaulRevert "svga: add work-around for Sauerbraten Z fightin...
2014-03-26 Brian Paulsvga: add work-around for Sauerbraten Z fighting issue
2014-02-14 Brian Paulsvga: update shader code for GBS
2014-02-14 Brian Paulsvga: update constant buffer code for GBS
2014-02-14 Brian Paulsvga: add svga_have_gb_objects/dma() functions
2014-02-03 Brian Paulsvga: refactor some shader code
2014-01-23 Brian Paulsvga: rename shader_result -> variant
2013-12-12 Brian Paulsvga: expose HW smooth/stipple/wide lines
2013-10-24 Brian Paulsvga: remove user-space vertex/index buffer code
2013-04-03 Brian Paulsvga: add new memory-used HUD query
2013-04-03 Brian Paulsvga: add HUD queries for number of draw calls, number...
2012-10-30 Marek Olšákgallium: add start_slot parameter to set_vertex_buffers
2012-09-30 Marek Olšáksvga: implement blit
2012-08-08 Brian Paulsvga: remove unused svga_shader::use_sm30 field, add...
2012-05-25 Brian Paulsvga: remove the special zero-stride vertex array code
2012-02-28 José Fonsecasvga: Advertise SVGA3D_DEVCAP_MAX_POINT_SIZE.
2012-02-27 José Fonsecasvga: Remove unused SVGA_TEX_UNITS constant.
2011-11-03 Brian Paulsvga: pass fragment shader to draw module
2011-11-03 Brian Paulsvga: implement generic variable index remapping
2011-10-31 José Fonsecasvga: Fix potential buffer overflow in rs draw state.
2011-10-31 José Fonsecasvga: Flush the hwtnl primitives before writing to...
2011-09-23 Brian Paulsvga: implement point sprite suppport
2011-09-18 Dave Airliegallium: move clear paths from rgba to a pointer to...
2011-08-04 Bryan CainMerge branch 'glsl-to-tgsi'
2011-07-21 Brian PaulMerge branch 'gallium-polygon-stipple'
2011-07-04 Christian KönigMerge remote-tracking branch 'origin/master' into pipe...
2011-07-04 Thomas HellstromMerge branch 'xa_branch'
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