Merge remote-tracking branch 'mesa-public/master' into vulkan
authorJason Ekstrand <jason.ekstrand@intel.com>
Fri, 11 Dec 2015 00:58:24 +0000 (16:58 -0800)
committerJason Ekstrand <jason.ekstrand@intel.com>
Fri, 11 Dec 2015 02:29:36 +0000 (18:29 -0800)
This pulls in nir_intrinsic_load/store changes and the switch of all
uniforms in i965 to bytes.  This accounts for the Vulkan changes.

43 files changed:
1  2 
configure.ac
src/glsl/Makefile.sources
src/glsl/ast_to_hir.cpp
src/glsl/glsl_parser_extras.cpp
src/glsl/nir/glsl_to_nir.cpp
src/glsl/nir/glsl_types.cpp
src/glsl/nir/nir.c
src/glsl/nir/nir.h
src/glsl/nir/nir_intrinsics.h
src/glsl/nir/nir_lower_io.c
src/glsl/nir/nir_lower_samplers.c
src/glsl/nir/nir_opt_algebraic.py
src/glsl/nir/nir_print.c
src/glsl/nir/spirv_to_nir.c
src/glsl/standalone_scaffolding.cpp
src/mesa/drivers/dri/i965/Makefile.sources
src/mesa/drivers/dri/i965/brw_compiler.h
src/mesa/drivers/dri/i965/brw_cs.h
src/mesa/drivers/dri/i965/brw_defines.h
src/mesa/drivers/dri/i965/brw_device_info.c
src/mesa/drivers/dri/i965/brw_device_info.h
src/mesa/drivers/dri/i965/brw_draw.c
src/mesa/drivers/dri/i965/brw_fs.cpp
src/mesa/drivers/dri/i965/brw_fs.h
src/mesa/drivers/dri/i965/brw_fs_generator.cpp
src/mesa/drivers/dri/i965/brw_fs_nir.cpp
src/mesa/drivers/dri/i965/brw_fs_visitor.cpp
src/mesa/drivers/dri/i965/brw_nir.c
src/mesa/drivers/dri/i965/brw_program.c
src/mesa/drivers/dri/i965/brw_shader.cpp
src/mesa/drivers/dri/i965/brw_shader.h
src/mesa/drivers/dri/i965/brw_surface_formats.c
src/mesa/drivers/dri/i965/brw_util.c
src/mesa/drivers/dri/i965/brw_vec4.h
src/mesa/drivers/dri/i965/brw_vec4_generator.cpp
src/mesa/drivers/dri/i965/brw_vec4_nir.cpp
src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp
src/mesa/main/mtypes.h
src/vulkan/anv_cmd_buffer.c
src/vulkan/anv_nir_apply_dynamic_offsets.c
src/vulkan/anv_nir_apply_pipeline_layout.c
src/vulkan/anv_pipeline.c
src/vulkan/gen8_cmd_buffer.c

diff --cc configure.ac
Simple merge
Simple merge
Simple merge
Simple merge
Simple merge
Simple merge
Simple merge
Simple merge
index de30db61eeab561903705af7c02ec2e385cd9c66,9811fb391debd546354796f264e79d7751128e6f..5086e297e8e7ad4555631fba409cbcc6ed6b62d2
@@@ -247,56 -255,60 +274,62 @@@ SYSTEM_VALUE(num_work_groups, 3, 0
  SYSTEM_VALUE(helper_invocation, 1, 0)
  
  /*
-  * The format of the indices depends on the type of the load.  For uniforms,
-  * the first index is the base address and the second index is an offset that
-  * should be added to the base address.  (This way you can determine in the
-  * back-end which variable is being accessed even in an array.)  For inputs,
-  * the one and only index corresponds to the attribute slot.  UBO loads
-  * have two indices the first of which is the descriptor set and the second
-  * is the base address to load from.
+  * Load operations pull data from some piece of GPU memory.  All load
+  * operations operate in terms of offsets into some piece of theoretical
+  * memory.  Loads from externally visible memory (UBO and SSBO) simply take a
+  * byte offset as a source.  Loads from opaque memory (uniforms, inputs, etc.)
+  * take a base+offset pair where the base (const_index[0]) gives the location
+  * of the start of the variable being loaded and and the offset source is a
+  * offset into that variable.
   *
-  * UBO loads have a (possibly constant) source which is the UBO buffer index.
-  * For each type of load, the _indirect variant has one additional source
-  * (the second in the case of UBO's) that is the is an indirect to be added to
-  * the constant address or base offset to compute the final offset.
+  * Some load operations such as UBO/SSBO load and per_vertex loads take an
+  * additional source to specify which UBO/SSBO/vertex to load from.
   *
-  * For vector backends, the address is in terms of one vec4, and so each array
-  * element is +4 scalar components from the previous array element. For scalar
-  * backends, the address is in terms of a single 4-byte float/int and arrays
-  * elements begin immediately after the previous array element.
+  * The exact address type depends on the lowering pass that generates the
+  * load/store intrinsics.  Typically, this is vec4 units for things such as
+  * varying slots and float units for fragment shader inputs.  UBO and SSBO
+  * offsets are always in bytes.
   */
  
- #define LOAD(name, extra_srcs, indices, flags) \
-    INTRINSIC(load_##name, extra_srcs, ARR(1), true, 0, 0, indices, flags) \
-    INTRINSIC(load_##name##_indirect, extra_srcs + 1, ARR(1, 1), \
-              true, 0, 0, indices, flags)
+ #define LOAD(name, srcs, indices, flags) \
+    INTRINSIC(load_##name, srcs, ARR(1, 1, 1, 1), true, 0, 0, indices, flags)
  
- LOAD(uniform, 0, 2, NIR_INTRINSIC_CAN_ELIMINATE | NIR_INTRINSIC_CAN_REORDER)
- LOAD(ubo, 1, 2, NIR_INTRINSIC_CAN_ELIMINATE | NIR_INTRINSIC_CAN_REORDER)
- LOAD(input, 0, 1, NIR_INTRINSIC_CAN_ELIMINATE | NIR_INTRINSIC_CAN_REORDER)
- LOAD(per_vertex_input, 1, 1, NIR_INTRINSIC_CAN_ELIMINATE | NIR_INTRINSIC_CAN_REORDER)
- LOAD(ssbo, 1, 1, NIR_INTRINSIC_CAN_ELIMINATE)
- LOAD(output, 0, 1, NIR_INTRINSIC_CAN_ELIMINATE)
- LOAD(per_vertex_output, 1, 1, NIR_INTRINSIC_CAN_ELIMINATE)
- LOAD(push_constant, 0, 1, NIR_INTRINSIC_CAN_ELIMINATE | NIR_INTRINSIC_CAN_REORDER)
+ /* src[] = { offset }. const_index[] = { base } */
+ LOAD(uniform, 1, 1, NIR_INTRINSIC_CAN_ELIMINATE | NIR_INTRINSIC_CAN_REORDER)
+ /* src[] = { buffer_index, offset }. No const_index */
+ LOAD(ubo, 2, 0, NIR_INTRINSIC_CAN_ELIMINATE | NIR_INTRINSIC_CAN_REORDER)
+ /* src[] = { offset }. const_index[] = { base } */
+ LOAD(input, 1, 1, NIR_INTRINSIC_CAN_ELIMINATE | NIR_INTRINSIC_CAN_REORDER)
+ /* src[] = { vertex, offset }. const_index[] = { base } */
+ LOAD(per_vertex_input, 2, 1, NIR_INTRINSIC_CAN_ELIMINATE | NIR_INTRINSIC_CAN_REORDER)
+ /* src[] = { buffer_index, offset }. No const_index */
+ LOAD(ssbo, 2, 0, NIR_INTRINSIC_CAN_ELIMINATE)
+ /* src[] = { offset }. const_index[] = { base } */
+ LOAD(output, 1, 1, NIR_INTRINSIC_CAN_ELIMINATE)
+ /* src[] = { vertex, offset }. const_index[] = { base } */
+ LOAD(per_vertex_output, 2, 1, NIR_INTRINSIC_CAN_ELIMINATE)
+ /* src[] = { offset }. const_index[] = { base } */
+ LOAD(shared, 1, 1, NIR_INTRINSIC_CAN_ELIMINATE)
++/* src[] = { offset }. const_index[] = { base, size } */
++LOAD(push_constant, 1, 2, NIR_INTRINSIC_CAN_ELIMINATE | NIR_INTRINSIC_CAN_REORDER)
  
  /*
-  * Stores work the same way as loads, except now the first register input is
-  * the value or array to store and the optional second input is the indirect
-  * offset. SSBO stores are similar, but they accept an extra source for the
-  * block index and an extra index with the writemask to use.
+  * Stores work the same way as loads, except now the first source is the value
+  * to store and the second (and possibly third) source specify where to store
+  * the value.  SSBO and shared memory stores also have a write mask as
+  * const_index[0].
   */
  
- #define STORE(name, extra_srcs, extra_srcs_size, extra_indices, flags) \
-    INTRINSIC(store_##name, 1 + extra_srcs, \
-              ARR(0, extra_srcs_size, extra_srcs_size, extra_srcs_size), \
-              false, 0, 0, 1 + extra_indices, flags) \
-    INTRINSIC(store_##name##_indirect, 2 + extra_srcs, \
-              ARR(0, 1, extra_srcs_size, extra_srcs_size), \
-              false, 0, 0, 1 + extra_indices, flags)
+ #define STORE(name, srcs, indices, flags) \
+    INTRINSIC(store_##name, srcs, ARR(0, 1, 1, 1), false, 0, 0, indices, flags)
  
- STORE(output, 0, 0, 0, 0)
- STORE(per_vertex_output, 1, 1, 0, 0)
- STORE(ssbo, 1, 1, 1, 0)
+ /* src[] = { value, offset }. const_index[] = { base } */
+ STORE(output, 2, 1, 0)
+ /* src[] = { value, vertex, offset }. const_index[] = { base } */
+ STORE(per_vertex_output, 3, 1, 0)
+ /* src[] = { value, block_index, offset }. const_index[] = { write_mask } */
+ STORE(ssbo, 3, 1, 0)
+ /* src[] = { value, offset }. const_index[] = { base, write_mask } */
+ STORE(shared, 2, 1, 0)
  
- LAST_INTRINSIC(store_ssbo_indirect)
+ LAST_INTRINSIC(store_shared)
index 5683e69d865450a947aa08f08372fe63082de51a,3d646eb14b4a4a84a08c2b1ce85f494ca8330667..ec6d09d5b6d7f7eb295bfe92e5800a2629b0d94b
@@@ -330,21 -308,21 +308,24 @@@ nir_lower_io(nir_shader *shader, nir_va
  }
  
  /**
-  * Return the indirect source for a load/store indirect intrinsic.
+  * Return the offset soruce for a load/store intrinsic.
   */
  nir_src *
- nir_get_io_indirect_src(nir_intrinsic_instr *instr)
+ nir_get_io_offset_src(nir_intrinsic_instr *instr)
  {
     switch (instr->intrinsic) {
-    case nir_intrinsic_load_input_indirect:
-    case nir_intrinsic_load_output_indirect:
-    case nir_intrinsic_load_uniform_indirect:
+    case nir_intrinsic_load_input:
+    case nir_intrinsic_load_output:
+    case nir_intrinsic_load_uniform:
        return &instr->src[0];
-    case nir_intrinsic_load_per_vertex_input_indirect:
-    case nir_intrinsic_load_per_vertex_output_indirect:
-    case nir_intrinsic_store_output_indirect:
++   case nir_intrinsic_load_ubo:
++   case nir_intrinsic_load_ssbo:
+    case nir_intrinsic_load_per_vertex_input:
+    case nir_intrinsic_load_per_vertex_output:
+    case nir_intrinsic_store_output:
        return &instr->src[1];
-    case nir_intrinsic_store_per_vertex_output_indirect:
++   case nir_intrinsic_store_ssbo:
+    case nir_intrinsic_store_per_vertex_output:
        return &instr->src[2];
     default:
        return NULL;
Simple merge
Simple merge
Simple merge
index d014f3cd811217f16629ec4df61f9308f48685ce,0000000000000000000000000000000000000000..68edea0930997b333e236bcf25c6582017998c2c
mode 100644,000000..100644
--- /dev/null
@@@ -1,3788 -1,0 +1,3778 @@@
-                 nir_ssa_def *index, unsigned offset, nir_ssa_def *indirect,
-                 struct vtn_type *type)
 +/*
 + * Copyright Â© 2015 Intel Corporation
 + *
 + * Permission is hereby granted, free of charge, to any person obtaining a
 + * copy of this software and associated documentation files (the "Software"),
 + * to deal in the Software without restriction, including without limitation
 + * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 + * and/or sell copies of the Software, and to permit persons to whom the
 + * Software is furnished to do so, subject to the following conditions:
 + *
 + * The above copyright notice and this permission notice (including the next
 + * paragraph) shall be included in all copies or substantial portions of the
 + * Software.
 + *
 + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
 + * IN THE SOFTWARE.
 + *
 + * Authors:
 + *    Jason Ekstrand (jason@jlekstrand.net)
 + *
 + */
 +
 +#include "spirv_to_nir_private.h"
 +#include "nir_vla.h"
 +#include "nir_control_flow.h"
 +
 +static struct vtn_ssa_value *
 +vtn_const_ssa_value(struct vtn_builder *b, nir_constant *constant,
 +                    const struct glsl_type *type)
 +{
 +   struct hash_entry *entry = _mesa_hash_table_search(b->const_table, constant);
 +
 +   if (entry)
 +      return entry->data;
 +
 +   struct vtn_ssa_value *val = rzalloc(b, struct vtn_ssa_value);
 +   val->type = type;
 +
 +   switch (glsl_get_base_type(type)) {
 +   case GLSL_TYPE_INT:
 +   case GLSL_TYPE_UINT:
 +   case GLSL_TYPE_BOOL:
 +   case GLSL_TYPE_FLOAT:
 +   case GLSL_TYPE_DOUBLE:
 +      if (glsl_type_is_vector_or_scalar(type)) {
 +         unsigned num_components = glsl_get_vector_elements(val->type);
 +         nir_load_const_instr *load =
 +            nir_load_const_instr_create(b->shader, num_components);
 +
 +         for (unsigned i = 0; i < num_components; i++)
 +            load->value.u[i] = constant->value.u[i];
 +
 +         nir_instr_insert_before_cf_list(&b->impl->body, &load->instr);
 +         val->def = &load->def;
 +      } else {
 +         assert(glsl_type_is_matrix(type));
 +         unsigned rows = glsl_get_vector_elements(val->type);
 +         unsigned columns = glsl_get_matrix_columns(val->type);
 +         val->elems = ralloc_array(b, struct vtn_ssa_value *, columns);
 +
 +         for (unsigned i = 0; i < columns; i++) {
 +            struct vtn_ssa_value *col_val = rzalloc(b, struct vtn_ssa_value);
 +            col_val->type = glsl_get_column_type(val->type);
 +            nir_load_const_instr *load =
 +               nir_load_const_instr_create(b->shader, rows);
 +
 +            for (unsigned j = 0; j < rows; j++)
 +               load->value.u[j] = constant->value.u[rows * i + j];
 +
 +            nir_instr_insert_before_cf_list(&b->impl->body, &load->instr);
 +            col_val->def = &load->def;
 +
 +            val->elems[i] = col_val;
 +         }
 +      }
 +      break;
 +
 +   case GLSL_TYPE_ARRAY: {
 +      unsigned elems = glsl_get_length(val->type);
 +      val->elems = ralloc_array(b, struct vtn_ssa_value *, elems);
 +      const struct glsl_type *elem_type = glsl_get_array_element(val->type);
 +      for (unsigned i = 0; i < elems; i++)
 +         val->elems[i] = vtn_const_ssa_value(b, constant->elements[i],
 +                                             elem_type);
 +      break;
 +   }
 +
 +   case GLSL_TYPE_STRUCT: {
 +      unsigned elems = glsl_get_length(val->type);
 +      val->elems = ralloc_array(b, struct vtn_ssa_value *, elems);
 +      for (unsigned i = 0; i < elems; i++) {
 +         const struct glsl_type *elem_type =
 +            glsl_get_struct_field(val->type, i);
 +         val->elems[i] = vtn_const_ssa_value(b, constant->elements[i],
 +                                             elem_type);
 +      }
 +      break;
 +   }
 +
 +   default:
 +      unreachable("bad constant type");
 +   }
 +
 +   return val;
 +}
 +
 +struct vtn_ssa_value *
 +vtn_ssa_value(struct vtn_builder *b, uint32_t value_id)
 +{
 +   struct vtn_value *val = vtn_untyped_value(b, value_id);
 +   switch (val->value_type) {
 +   case vtn_value_type_constant:
 +      return vtn_const_ssa_value(b, val->constant, val->const_type);
 +
 +   case vtn_value_type_ssa:
 +      return val->ssa;
 +   default:
 +      unreachable("Invalid type for an SSA value");
 +   }
 +}
 +
 +static char *
 +vtn_string_literal(struct vtn_builder *b, const uint32_t *words,
 +                   unsigned word_count)
 +{
 +   return ralloc_strndup(b, (char *)words, word_count * sizeof(*words));
 +}
 +
 +static const uint32_t *
 +vtn_foreach_instruction(struct vtn_builder *b, const uint32_t *start,
 +                        const uint32_t *end, vtn_instruction_handler handler)
 +{
 +   const uint32_t *w = start;
 +   while (w < end) {
 +      SpvOp opcode = w[0] & SpvOpCodeMask;
 +      unsigned count = w[0] >> SpvWordCountShift;
 +      assert(count >= 1 && w + count <= end);
 +
 +      if (opcode == SpvOpNop) {
 +         w++;
 +         continue;
 +      }
 +
 +      if (!handler(b, opcode, w, count))
 +         return w;
 +
 +      w += count;
 +   }
 +   assert(w == end);
 +   return w;
 +}
 +
 +static void
 +vtn_handle_extension(struct vtn_builder *b, SpvOp opcode,
 +                     const uint32_t *w, unsigned count)
 +{
 +   switch (opcode) {
 +   case SpvOpExtInstImport: {
 +      struct vtn_value *val = vtn_push_value(b, w[1], vtn_value_type_extension);
 +      if (strcmp((const char *)&w[2], "GLSL.std.450") == 0) {
 +         val->ext_handler = vtn_handle_glsl450_instruction;
 +      } else {
 +         assert(!"Unsupported extension");
 +      }
 +      break;
 +   }
 +
 +   case SpvOpExtInst: {
 +      struct vtn_value *val = vtn_value(b, w[3], vtn_value_type_extension);
 +      bool handled = val->ext_handler(b, w[4], w, count);
 +      (void)handled;
 +      assert(handled);
 +      break;
 +   }
 +
 +   default:
 +      unreachable("Unhandled opcode");
 +   }
 +}
 +
 +static void
 +_foreach_decoration_helper(struct vtn_builder *b,
 +                           struct vtn_value *base_value,
 +                           int parent_member,
 +                           struct vtn_value *value,
 +                           vtn_decoration_foreach_cb cb, void *data)
 +{
 +   for (struct vtn_decoration *dec = value->decoration; dec; dec = dec->next) {
 +      int member;
 +      if (dec->member < 0) {
 +         member = parent_member;
 +      } else {
 +         assert(parent_member == -1);
 +         member = dec->member;
 +      }
 +
 +      if (dec->group) {
 +         assert(dec->group->value_type == vtn_value_type_decoration_group);
 +         _foreach_decoration_helper(b, base_value, member, dec->group,
 +                                    cb, data);
 +      } else {
 +         cb(b, base_value, member, dec, data);
 +      }
 +   }
 +}
 +
 +/** Iterates (recursively if needed) over all of the decorations on a value
 + *
 + * This function iterates over all of the decorations applied to a given
 + * value.  If it encounters a decoration group, it recurses into the group
 + * and iterates over all of those decorations as well.
 + */
 +void
 +vtn_foreach_decoration(struct vtn_builder *b, struct vtn_value *value,
 +                       vtn_decoration_foreach_cb cb, void *data)
 +{
 +   _foreach_decoration_helper(b, value, -1, value, cb, data);
 +}
 +
 +static void
 +vtn_handle_decoration(struct vtn_builder *b, SpvOp opcode,
 +                      const uint32_t *w, unsigned count)
 +{
 +   const uint32_t *w_end = w + count;
 +   const uint32_t target = w[1];
 +   w += 2;
 +
 +   int member = -1;
 +   switch (opcode) {
 +   case SpvOpDecorationGroup:
 +      vtn_push_value(b, target, vtn_value_type_undef);
 +      break;
 +
 +   case SpvOpMemberDecorate:
 +      member = *(w++);
 +      /* fallthrough */
 +   case SpvOpDecorate: {
 +      struct vtn_value *val = &b->values[target];
 +
 +      struct vtn_decoration *dec = rzalloc(b, struct vtn_decoration);
 +      dec->member = member;
 +      dec->decoration = *(w++);
 +      dec->literals = w;
 +
 +      /* Link into the list */
 +      dec->next = val->decoration;
 +      val->decoration = dec;
 +      break;
 +   }
 +
 +   case SpvOpGroupMemberDecorate:
 +      member = *(w++);
 +      /* fallthrough */
 +   case SpvOpGroupDecorate: {
 +      struct vtn_value *group = &b->values[target];
 +      assert(group->value_type == vtn_value_type_decoration_group);
 +
 +      for (; w < w_end; w++) {
 +         struct vtn_value *val = &b->values[*w];
 +         struct vtn_decoration *dec = rzalloc(b, struct vtn_decoration);
 +         dec->member = member;
 +         dec->group = group;
 +
 +         /* Link into the list */
 +         dec->next = val->decoration;
 +         val->decoration = dec;
 +      }
 +      break;
 +   }
 +
 +   default:
 +      unreachable("Unhandled opcode");
 +   }
 +}
 +
 +struct member_decoration_ctx {
 +   struct glsl_struct_field *fields;
 +   struct vtn_type *type;
 +};
 +
 +/* does a shallow copy of a vtn_type */
 +
 +static struct vtn_type *
 +vtn_type_copy(struct vtn_builder *b, struct vtn_type *src)
 +{
 +   struct vtn_type *dest = ralloc(b, struct vtn_type);
 +   dest->type = src->type;
 +   dest->is_builtin = src->is_builtin;
 +   if (src->is_builtin)
 +      dest->builtin = src->builtin;
 +
 +   if (!glsl_type_is_vector_or_scalar(src->type)) {
 +      switch (glsl_get_base_type(src->type)) {
 +      case GLSL_TYPE_ARRAY:
 +         dest->array_element = src->array_element;
 +         dest->stride = src->stride;
 +         break;
 +
 +      case GLSL_TYPE_INT:
 +      case GLSL_TYPE_UINT:
 +      case GLSL_TYPE_BOOL:
 +      case GLSL_TYPE_FLOAT:
 +      case GLSL_TYPE_DOUBLE:
 +         /* matrices */
 +         dest->row_major = src->row_major;
 +         dest->stride = src->stride;
 +         break;
 +
 +      case GLSL_TYPE_STRUCT: {
 +         unsigned elems = glsl_get_length(src->type);
 +
 +         dest->members = ralloc_array(b, struct vtn_type *, elems);
 +         memcpy(dest->members, src->members, elems * sizeof(struct vtn_type *));
 +
 +         dest->offsets = ralloc_array(b, unsigned, elems);
 +         memcpy(dest->offsets, src->offsets, elems * sizeof(unsigned));
 +         break;
 +      }
 +
 +      default:
 +         unreachable("unhandled type");
 +      }
 +   }
 +
 +   return dest;
 +}
 +
 +static void
 +struct_member_decoration_cb(struct vtn_builder *b,
 +                            struct vtn_value *val, int member,
 +                            const struct vtn_decoration *dec, void *void_ctx)
 +{
 +   struct member_decoration_ctx *ctx = void_ctx;
 +
 +   if (member < 0)
 +      return;
 +
 +   switch (dec->decoration) {
 +   case SpvDecorationRelaxedPrecision:
 +      break; /* FIXME: Do nothing with this for now. */
 +   case SpvDecorationNoPerspective:
 +      ctx->fields[member].interpolation = INTERP_QUALIFIER_NOPERSPECTIVE;
 +      break;
 +   case SpvDecorationFlat:
 +      ctx->fields[member].interpolation = INTERP_QUALIFIER_FLAT;
 +      break;
 +   case SpvDecorationCentroid:
 +      ctx->fields[member].centroid = true;
 +      break;
 +   case SpvDecorationSample:
 +      ctx->fields[member].sample = true;
 +      break;
 +   case SpvDecorationLocation:
 +      ctx->fields[member].location = dec->literals[0];
 +      break;
 +   case SpvDecorationBuiltIn:
 +      ctx->type->members[member] = vtn_type_copy(b,
 +                                                 ctx->type->members[member]);
 +      ctx->type->members[member]->is_builtin = true;
 +      ctx->type->members[member]->builtin = dec->literals[0];
 +      ctx->type->builtin_block = true;
 +      break;
 +   case SpvDecorationOffset:
 +      ctx->type->offsets[member] = dec->literals[0];
 +      break;
 +   case SpvDecorationMatrixStride:
 +      ctx->type->members[member]->stride = dec->literals[0];
 +      break;
 +   case SpvDecorationColMajor:
 +      break; /* Nothing to do here.  Column-major is the default. */
 +   default:
 +      unreachable("Unhandled member decoration");
 +   }
 +}
 +
 +static void
 +type_decoration_cb(struct vtn_builder *b,
 +                   struct vtn_value *val, int member,
 +                    const struct vtn_decoration *dec, void *ctx)
 +{
 +   struct vtn_type *type = val->type;
 +
 +   if (member != -1)
 +      return;
 +
 +   switch (dec->decoration) {
 +   case SpvDecorationArrayStride:
 +      type->stride = dec->literals[0];
 +      break;
 +   case SpvDecorationBlock:
 +      type->block = true;
 +      break;
 +   case SpvDecorationBufferBlock:
 +      type->buffer_block = true;
 +      break;
 +   case SpvDecorationGLSLShared:
 +   case SpvDecorationGLSLPacked:
 +      /* Ignore these, since we get explicit offsets anyways */
 +      break;
 +
 +   case SpvDecorationStream:
 +      assert(dec->literals[0] == 0);
 +      break;
 +
 +   default:
 +      unreachable("Unhandled type decoration");
 +   }
 +}
 +
 +static unsigned
 +translate_image_format(SpvImageFormat format)
 +{
 +   switch (format) {
 +   case SpvImageFormatUnknown:      return 0;      /* GL_NONE */
 +   case SpvImageFormatRgba32f:      return 0x8814; /* GL_RGBA32F */
 +   case SpvImageFormatRgba16f:      return 0x881A; /* GL_RGBA16F */
 +   case SpvImageFormatR32f:         return 0x822E; /* GL_R32F */
 +   case SpvImageFormatRgba8:        return 0x8058; /* GL_RGBA8 */
 +   case SpvImageFormatRgba8Snorm:   return 0x8F97; /* GL_RGBA8_SNORM */
 +   case SpvImageFormatRg32f:        return 0x8230; /* GL_RG32F */
 +   case SpvImageFormatRg16f:        return 0x822F; /* GL_RG16F */
 +   case SpvImageFormatR11fG11fB10f: return 0x8C3A; /* GL_R11F_G11F_B10F */
 +   case SpvImageFormatR16f:         return 0x822D; /* GL_R16F */
 +   case SpvImageFormatRgba16:       return 0x805B; /* GL_RGBA16 */
 +   case SpvImageFormatRgb10A2:      return 0x8059; /* GL_RGB10_A2 */
 +   case SpvImageFormatRg16:         return 0x822C; /* GL_RG16 */
 +   case SpvImageFormatRg8:          return 0x822B; /* GL_RG8 */
 +   case SpvImageFormatR16:          return 0x822A; /* GL_R16 */
 +   case SpvImageFormatR8:           return 0x8229; /* GL_R8 */
 +   case SpvImageFormatRgba16Snorm:  return 0x8F9B; /* GL_RGBA16_SNORM */
 +   case SpvImageFormatRg16Snorm:    return 0x8F99; /* GL_RG16_SNORM */
 +   case SpvImageFormatRg8Snorm:     return 0x8F95; /* GL_RG8_SNORM */
 +   case SpvImageFormatR16Snorm:     return 0x8F98; /* GL_R16_SNORM */
 +   case SpvImageFormatR8Snorm:      return 0x8F94; /* GL_R8_SNORM */
 +   case SpvImageFormatRgba32i:      return 0x8D82; /* GL_RGBA32I */
 +   case SpvImageFormatRgba16i:      return 0x8D88; /* GL_RGBA16I */
 +   case SpvImageFormatRgba8i:       return 0x8D8E; /* GL_RGBA8I */
 +   case SpvImageFormatR32i:         return 0x8235; /* GL_R32I */
 +   case SpvImageFormatRg32i:        return 0x823B; /* GL_RG32I */
 +   case SpvImageFormatRg16i:        return 0x8239; /* GL_RG16I */
 +   case SpvImageFormatRg8i:         return 0x8237; /* GL_RG8I */
 +   case SpvImageFormatR16i:         return 0x8233; /* GL_R16I */
 +   case SpvImageFormatR8i:          return 0x8231; /* GL_R8I */
 +   case SpvImageFormatRgba32ui:     return 0x8D70; /* GL_RGBA32UI */
 +   case SpvImageFormatRgba16ui:     return 0x8D76; /* GL_RGBA16UI */
 +   case SpvImageFormatRgba8ui:      return 0x8D7C; /* GL_RGBA8UI */
 +   case SpvImageFormatR32ui:        return 0x8236; /* GL_R32UI */
 +   case SpvImageFormatRgb10a2ui:    return 0x906F; /* GL_RGB10_A2UI */
 +   case SpvImageFormatRg32ui:       return 0x823C; /* GL_RG32UI */
 +   case SpvImageFormatRg16ui:       return 0x823A; /* GL_RG16UI */
 +   case SpvImageFormatRg8ui:        return 0x8238; /* GL_RG8UI */
 +   case SpvImageFormatR16ui:        return 0x823A; /* GL_RG16UI */
 +   case SpvImageFormatR8ui:         return 0x8232; /* GL_R8UI */
 +   default:
 +      assert(!"Invalid image format");
 +      return 0;
 +   }
 +}
 +
 +static void
 +vtn_handle_type(struct vtn_builder *b, SpvOp opcode,
 +                const uint32_t *w, unsigned count)
 +{
 +   struct vtn_value *val = vtn_push_value(b, w[1], vtn_value_type_type);
 +
 +   val->type = rzalloc(b, struct vtn_type);
 +   val->type->is_builtin = false;
 +
 +   switch (opcode) {
 +   case SpvOpTypeVoid:
 +      val->type->type = glsl_void_type();
 +      break;
 +   case SpvOpTypeBool:
 +      val->type->type = glsl_bool_type();
 +      break;
 +   case SpvOpTypeInt:
 +      val->type->type = glsl_int_type();
 +      break;
 +   case SpvOpTypeFloat:
 +      val->type->type = glsl_float_type();
 +      break;
 +
 +   case SpvOpTypeVector: {
 +      const struct glsl_type *base =
 +         vtn_value(b, w[2], vtn_value_type_type)->type->type;
 +      unsigned elems = w[3];
 +
 +      assert(glsl_type_is_scalar(base));
 +      val->type->type = glsl_vector_type(glsl_get_base_type(base), elems);
 +      break;
 +   }
 +
 +   case SpvOpTypeMatrix: {
 +      struct vtn_type *base =
 +         vtn_value(b, w[2], vtn_value_type_type)->type;
 +      unsigned columns = w[3];
 +
 +      assert(glsl_type_is_vector(base->type));
 +      val->type->type = glsl_matrix_type(glsl_get_base_type(base->type),
 +                                         glsl_get_vector_elements(base->type),
 +                                         columns);
 +      val->type->array_element = base;
 +      val->type->row_major = false;
 +      val->type->stride = 0;
 +      break;
 +   }
 +
 +   case SpvOpTypeRuntimeArray:
 +   case SpvOpTypeArray: {
 +      struct vtn_type *array_element =
 +         vtn_value(b, w[2], vtn_value_type_type)->type;
 +
 +      /* A length of 0 is used to denote unsized arrays */
 +      unsigned length = (opcode == SpvOpTypeArray) ? w[3] : 0;
 +
 +      val->type->type = glsl_array_type(array_element->type, length);
 +      val->type->array_element = array_element;
 +      val->type->stride = 0;
 +      break;
 +   }
 +
 +   case SpvOpTypeStruct: {
 +      unsigned num_fields = count - 2;
 +      val->type->members = ralloc_array(b, struct vtn_type *, num_fields);
 +      val->type->offsets = ralloc_array(b, unsigned, num_fields);
 +
 +      NIR_VLA(struct glsl_struct_field, fields, count);
 +      for (unsigned i = 0; i < num_fields; i++) {
 +         /* TODO: Handle decorators */
 +         val->type->members[i] =
 +            vtn_value(b, w[i + 2], vtn_value_type_type)->type;
 +         fields[i].type = val->type->members[i]->type;
 +         fields[i].name = ralloc_asprintf(b, "field%d", i);
 +         fields[i].location = -1;
 +         fields[i].interpolation = 0;
 +         fields[i].centroid = 0;
 +         fields[i].sample = 0;
 +         fields[i].matrix_layout = 2;
 +      }
 +
 +      struct member_decoration_ctx ctx = {
 +         .fields = fields,
 +         .type = val->type
 +      };
 +
 +      vtn_foreach_decoration(b, val, struct_member_decoration_cb, &ctx);
 +
 +      const char *name = val->name ? val->name : "struct";
 +
 +      val->type->type = glsl_struct_type(fields, num_fields, name);
 +      break;
 +   }
 +
 +   case SpvOpTypeFunction: {
 +      const struct glsl_type *return_type =
 +         vtn_value(b, w[2], vtn_value_type_type)->type->type;
 +      NIR_VLA(struct glsl_function_param, params, count - 3);
 +      for (unsigned i = 0; i < count - 3; i++) {
 +         params[i].type = vtn_value(b, w[i + 3], vtn_value_type_type)->type->type;
 +
 +         /* FIXME: */
 +         params[i].in = true;
 +         params[i].out = true;
 +      }
 +      val->type->type = glsl_function_type(return_type, params, count - 3);
 +      break;
 +   }
 +
 +   case SpvOpTypePointer:
 +      /* FIXME:  For now, we'll just do the really lame thing and return
 +       * the same type.  The validator should ensure that the proper number
 +       * of dereferences happen
 +       */
 +      val->type = vtn_value(b, w[3], vtn_value_type_type)->type;
 +      break;
 +
 +   case SpvOpTypeImage: {
 +      const struct glsl_type *sampled_type =
 +         vtn_value(b, w[2], vtn_value_type_type)->type->type;
 +
 +      assert(glsl_type_is_vector_or_scalar(sampled_type));
 +
 +      enum glsl_sampler_dim dim;
 +      switch ((SpvDim)w[3]) {
 +      case SpvDim1D:       dim = GLSL_SAMPLER_DIM_1D;    break;
 +      case SpvDim2D:       dim = GLSL_SAMPLER_DIM_2D;    break;
 +      case SpvDim3D:       dim = GLSL_SAMPLER_DIM_3D;    break;
 +      case SpvDimCube:     dim = GLSL_SAMPLER_DIM_CUBE;  break;
 +      case SpvDimRect:     dim = GLSL_SAMPLER_DIM_RECT;  break;
 +      case SpvDimBuffer:   dim = GLSL_SAMPLER_DIM_BUF;   break;
 +      default:
 +         unreachable("Invalid SPIR-V Sampler dimension");
 +      }
 +
 +      bool is_shadow = w[4];
 +      bool is_array = w[5];
 +      bool multisampled = w[6];
 +      unsigned sampled = w[7];
 +      SpvImageFormat format = w[8];
 +
 +      assert(!multisampled && "FIXME: Handl multi-sampled textures");
 +
 +      val->type->image_format = translate_image_format(format);
 +
 +      if (sampled == 1) {
 +         val->type->type = glsl_sampler_type(dim, is_shadow, is_array,
 +                                             glsl_get_base_type(sampled_type));
 +      } else if (sampled == 2) {
 +         assert(format);
 +         assert(!is_shadow);
 +         val->type->type = glsl_image_type(dim, is_array,
 +                                           glsl_get_base_type(sampled_type));
 +      } else {
 +         assert(!"We need to know if the image will be sampled");
 +      }
 +      break;
 +   }
 +
 +   case SpvOpTypeSampledImage:
 +      val->type = vtn_value(b, w[2], vtn_value_type_type)->type;
 +      break;
 +
 +   case SpvOpTypeSampler:
 +      /* The actual sampler type here doesn't really matter.  It gets
 +       * thrown away the moment you combine it with an image.  What really
 +       * matters is that it's a sampler type as opposed to an integer type
 +       * so the backend knows what to do.
 +       *
 +       * TODO: Eventually we should consider adding a "bare sampler" type
 +       * to glsl_types.
 +       */
 +      val->type->type = glsl_sampler_type(GLSL_SAMPLER_DIM_2D, false, false,
 +                                          GLSL_TYPE_FLOAT);
 +      break;
 +
 +   case SpvOpTypeOpaque:
 +   case SpvOpTypeEvent:
 +   case SpvOpTypeDeviceEvent:
 +   case SpvOpTypeReserveId:
 +   case SpvOpTypeQueue:
 +   case SpvOpTypePipe:
 +   default:
 +      unreachable("Unhandled opcode");
 +   }
 +
 +   vtn_foreach_decoration(b, val, type_decoration_cb, NULL);
 +}
 +
 +static void
 +vtn_handle_constant(struct vtn_builder *b, SpvOp opcode,
 +                    const uint32_t *w, unsigned count)
 +{
 +   struct vtn_value *val = vtn_push_value(b, w[2], vtn_value_type_constant);
 +   val->const_type = vtn_value(b, w[1], vtn_value_type_type)->type->type;
 +   val->constant = ralloc(b, nir_constant);
 +   switch (opcode) {
 +   case SpvOpConstantTrue:
 +      assert(val->const_type == glsl_bool_type());
 +      val->constant->value.u[0] = NIR_TRUE;
 +      break;
 +   case SpvOpConstantFalse:
 +      assert(val->const_type == glsl_bool_type());
 +      val->constant->value.u[0] = NIR_FALSE;
 +      break;
 +   case SpvOpConstant:
 +      assert(glsl_type_is_scalar(val->const_type));
 +      val->constant->value.u[0] = w[3];
 +      break;
 +   case SpvOpConstantComposite: {
 +      unsigned elem_count = count - 3;
 +      nir_constant **elems = ralloc_array(b, nir_constant *, elem_count);
 +      for (unsigned i = 0; i < elem_count; i++)
 +         elems[i] = vtn_value(b, w[i + 3], vtn_value_type_constant)->constant;
 +
 +      switch (glsl_get_base_type(val->const_type)) {
 +      case GLSL_TYPE_UINT:
 +      case GLSL_TYPE_INT:
 +      case GLSL_TYPE_FLOAT:
 +      case GLSL_TYPE_BOOL:
 +         if (glsl_type_is_matrix(val->const_type)) {
 +            unsigned rows = glsl_get_vector_elements(val->const_type);
 +            assert(glsl_get_matrix_columns(val->const_type) == elem_count);
 +            for (unsigned i = 0; i < elem_count; i++)
 +               for (unsigned j = 0; j < rows; j++)
 +                  val->constant->value.u[rows * i + j] = elems[i]->value.u[j];
 +         } else {
 +            assert(glsl_type_is_vector(val->const_type));
 +            assert(glsl_get_vector_elements(val->const_type) == elem_count);
 +            for (unsigned i = 0; i < elem_count; i++)
 +               val->constant->value.u[i] = elems[i]->value.u[0];
 +         }
 +         ralloc_free(elems);
 +         break;
 +
 +      case GLSL_TYPE_STRUCT:
 +      case GLSL_TYPE_ARRAY:
 +         ralloc_steal(val->constant, elems);
 +         val->constant->elements = elems;
 +         break;
 +
 +      default:
 +         unreachable("Unsupported type for constants");
 +      }
 +      break;
 +   }
 +
 +   default:
 +      unreachable("Unhandled opcode");
 +   }
 +}
 +
 +static void
 +set_mode_system_value(nir_variable_mode *mode)
 +{
 +   assert(*mode == nir_var_system_value || *mode == nir_var_shader_in);
 +   *mode = nir_var_system_value;
 +}
 +
 +static void
 +validate_per_vertex_mode(struct vtn_builder *b, nir_variable_mode mode)
 +{
 +   switch (b->shader->stage) {
 +   case MESA_SHADER_VERTEX:
 +      assert(mode == nir_var_shader_out);
 +      break;
 +   case MESA_SHADER_GEOMETRY:
 +      assert(mode == nir_var_shader_out || mode == nir_var_shader_in);
 +      break;
 +   default:
 +      assert(!"Invalid shader stage");
 +   }
 +}
 +
 +static void
 +vtn_get_builtin_location(struct vtn_builder *b,
 +                         SpvBuiltIn builtin, int *location,
 +                         nir_variable_mode *mode)
 +{
 +   switch (builtin) {
 +   case SpvBuiltInPosition:
 +      *location = VARYING_SLOT_POS;
 +      validate_per_vertex_mode(b, *mode);
 +      break;
 +   case SpvBuiltInPointSize:
 +      *location = VARYING_SLOT_PSIZ;
 +      validate_per_vertex_mode(b, *mode);
 +      break;
 +   case SpvBuiltInClipDistance:
 +      *location = VARYING_SLOT_CLIP_DIST0; /* XXX CLIP_DIST1? */
 +      validate_per_vertex_mode(b, *mode);
 +      break;
 +   case SpvBuiltInCullDistance:
 +      /* XXX figure this out */
 +      unreachable("unhandled builtin");
 +   case SpvBuiltInVertexId:
 +      /* Vulkan defines VertexID to be zero-based and reserves the new
 +       * builtin keyword VertexIndex to indicate the non-zero-based value.
 +       */
 +      *location = SYSTEM_VALUE_VERTEX_ID_ZERO_BASE;
 +      set_mode_system_value(mode);
 +      break;
 +   case SpvBuiltInInstanceId:
 +      *location = SYSTEM_VALUE_INSTANCE_ID;
 +      set_mode_system_value(mode);
 +      break;
 +   case SpvBuiltInPrimitiveId:
 +      *location = VARYING_SLOT_PRIMITIVE_ID;
 +      *mode = nir_var_shader_out;
 +      break;
 +   case SpvBuiltInInvocationId:
 +      *location = SYSTEM_VALUE_INVOCATION_ID;
 +      set_mode_system_value(mode);
 +      break;
 +   case SpvBuiltInLayer:
 +      *location = VARYING_SLOT_LAYER;
 +      *mode = nir_var_shader_out;
 +      break;
 +   case SpvBuiltInTessLevelOuter:
 +   case SpvBuiltInTessLevelInner:
 +   case SpvBuiltInTessCoord:
 +   case SpvBuiltInPatchVertices:
 +      unreachable("no tessellation support");
 +   case SpvBuiltInFragCoord:
 +      *location = VARYING_SLOT_POS;
 +      assert(b->shader->stage == MESA_SHADER_FRAGMENT);
 +      assert(*mode == nir_var_shader_in);
 +      break;
 +   case SpvBuiltInPointCoord:
 +      *location = VARYING_SLOT_PNTC;
 +      assert(b->shader->stage == MESA_SHADER_FRAGMENT);
 +      assert(*mode == nir_var_shader_in);
 +      break;
 +   case SpvBuiltInFrontFacing:
 +      *location = VARYING_SLOT_FACE;
 +      assert(b->shader->stage == MESA_SHADER_FRAGMENT);
 +      assert(*mode == nir_var_shader_in);
 +      break;
 +   case SpvBuiltInSampleId:
 +      *location = SYSTEM_VALUE_SAMPLE_ID;
 +      set_mode_system_value(mode);
 +      break;
 +   case SpvBuiltInSamplePosition:
 +      *location = SYSTEM_VALUE_SAMPLE_POS;
 +      set_mode_system_value(mode);
 +      break;
 +   case SpvBuiltInSampleMask:
 +      *location = SYSTEM_VALUE_SAMPLE_MASK_IN; /* XXX out? */
 +      set_mode_system_value(mode);
 +      break;
 +   case SpvBuiltInFragDepth:
 +      *location = FRAG_RESULT_DEPTH;
 +      assert(b->shader->stage == MESA_SHADER_FRAGMENT);
 +      assert(*mode == nir_var_shader_out);
 +      break;
 +   case SpvBuiltInNumWorkgroups:
 +   case SpvBuiltInWorkgroupSize:
 +      /* these are constants, need to be handled specially */
 +      unreachable("unsupported builtin");
 +      break;
 +   case SpvBuiltInGlobalInvocationId:
 +   case SpvBuiltInLocalInvocationIndex:
 +      /* these are computed values, need to be handled specially */
 +      unreachable("unsupported builtin");
 +   case SpvBuiltInWorkgroupId:
 +      *location = SYSTEM_VALUE_WORK_GROUP_ID;
 +      set_mode_system_value(mode);
 +      break;
 +   case SpvBuiltInLocalInvocationId:
 +      *location = SYSTEM_VALUE_LOCAL_INVOCATION_ID;
 +      set_mode_system_value(mode);
 +      break;
 +   case SpvBuiltInHelperInvocation:
 +   default:
 +      unreachable("unsupported builtin");
 +   }
 +}
 +
 +static void
 +var_decoration_cb(struct vtn_builder *b, struct vtn_value *val, int member,
 +                  const struct vtn_decoration *dec, void *void_var)
 +{
 +   assert(val->value_type == vtn_value_type_deref);
 +   assert(val->deref->deref.child == NULL);
 +   assert(val->deref->var == void_var);
 +
 +   nir_variable *var = void_var;
 +   switch (dec->decoration) {
 +   case SpvDecorationRelaxedPrecision:
 +      break; /* FIXME: Do nothing with this for now. */
 +   case SpvDecorationNoPerspective:
 +      var->data.interpolation = INTERP_QUALIFIER_NOPERSPECTIVE;
 +      break;
 +   case SpvDecorationFlat:
 +      var->data.interpolation = INTERP_QUALIFIER_FLAT;
 +      break;
 +   case SpvDecorationCentroid:
 +      var->data.centroid = true;
 +      break;
 +   case SpvDecorationSample:
 +      var->data.sample = true;
 +      break;
 +   case SpvDecorationInvariant:
 +      var->data.invariant = true;
 +      break;
 +   case SpvDecorationConstant:
 +      assert(var->constant_initializer != NULL);
 +      var->data.read_only = true;
 +      break;
 +   case SpvDecorationNonWritable:
 +      var->data.read_only = true;
 +      break;
 +   case SpvDecorationLocation:
 +      var->data.location = dec->literals[0];
 +      break;
 +   case SpvDecorationComponent:
 +      var->data.location_frac = dec->literals[0];
 +      break;
 +   case SpvDecorationIndex:
 +      var->data.explicit_index = true;
 +      var->data.index = dec->literals[0];
 +      break;
 +   case SpvDecorationBinding:
 +      var->data.explicit_binding = true;
 +      var->data.binding = dec->literals[0];
 +      break;
 +   case SpvDecorationDescriptorSet:
 +      var->data.descriptor_set = dec->literals[0];
 +      break;
 +   case SpvDecorationBuiltIn: {
 +      SpvBuiltIn builtin = dec->literals[0];
 +
 +      nir_variable_mode mode = var->data.mode;
 +      vtn_get_builtin_location(b, builtin, &var->data.location, &mode);
 +      var->data.explicit_location = true;
 +      var->data.mode = mode;
 +      if (mode == nir_var_shader_in || mode == nir_var_system_value)
 +         var->data.read_only = true;
 +
 +      if (builtin == SpvBuiltInFragCoord || builtin == SpvBuiltInSamplePosition)
 +         var->data.origin_upper_left = b->origin_upper_left;
 +
 +      if (mode == nir_var_shader_out)
 +         b->builtins[dec->literals[0]].out = var;
 +      else
 +         b->builtins[dec->literals[0]].in = var;
 +      break;
 +   }
 +   case SpvDecorationRowMajor:
 +   case SpvDecorationColMajor:
 +   case SpvDecorationGLSLShared:
 +   case SpvDecorationPatch:
 +   case SpvDecorationRestrict:
 +   case SpvDecorationAliased:
 +   case SpvDecorationVolatile:
 +   case SpvDecorationCoherent:
 +   case SpvDecorationNonReadable:
 +   case SpvDecorationUniform:
 +      /* This is really nice but we have no use for it right now. */
 +   case SpvDecorationCPacked:
 +   case SpvDecorationSaturatedConversion:
 +   case SpvDecorationStream:
 +   case SpvDecorationOffset:
 +   case SpvDecorationXfbBuffer:
 +   case SpvDecorationFuncParamAttr:
 +   case SpvDecorationFPRoundingMode:
 +   case SpvDecorationFPFastMathMode:
 +   case SpvDecorationLinkageAttributes:
 +   case SpvDecorationSpecId:
 +      break;
 +   default:
 +      unreachable("Unhandled variable decoration");
 +   }
 +}
 +
 +static nir_variable *
 +get_builtin_variable(struct vtn_builder *b,
 +                     nir_variable_mode mode,
 +                     const struct glsl_type *type,
 +                     SpvBuiltIn builtin)
 +{
 +   nir_variable *var;
 +   if (mode == nir_var_shader_out)
 +      var = b->builtins[builtin].out;
 +   else
 +      var = b->builtins[builtin].in;
 +
 +   if (!var) {
 +      int location;
 +      vtn_get_builtin_location(b, builtin, &location, &mode);
 +
 +      var = nir_variable_create(b->shader, mode, type, "builtin");
 +
 +      var->data.location = location;
 +      var->data.explicit_location = true;
 +
 +      if (builtin == SpvBuiltInFragCoord || builtin == SpvBuiltInSamplePosition)
 +         var->data.origin_upper_left = b->origin_upper_left;
 +
 +      if (mode == nir_var_shader_out)
 +         b->builtins[builtin].out = var;
 +      else
 +         b->builtins[builtin].in = var;
 +   }
 +
 +   return var;
 +}
 +
 +static struct vtn_ssa_value *
 +_vtn_variable_load(struct vtn_builder *b,
 +                   nir_deref_var *src_deref, nir_deref *src_deref_tail)
 +{
 +   struct vtn_ssa_value *val = rzalloc(b, struct vtn_ssa_value);
 +   val->type = src_deref_tail->type;
 +
 +   /* The deref tail may contain a deref to select a component of a vector (in
 +    * other words, it might not be an actual tail) so we have to save it away
 +    * here since we overwrite it later.
 +    */
 +   nir_deref *old_child = src_deref_tail->child;
 +
 +   if (glsl_type_is_vector_or_scalar(val->type)) {
 +      /* Terminate the deref chain in case there is one more link to pick
 +       * off a component of the vector.
 +       */
 +      src_deref_tail->child = NULL;
 +
 +      nir_intrinsic_instr *load =
 +         nir_intrinsic_instr_create(b->shader, nir_intrinsic_load_var);
 +      load->variables[0] =
 +         nir_deref_as_var(nir_copy_deref(load, &src_deref->deref));
 +      load->num_components = glsl_get_vector_elements(val->type);
 +      nir_ssa_dest_init(&load->instr, &load->dest, load->num_components, NULL);
 +
 +      nir_builder_instr_insert(&b->nb, &load->instr);
 +
 +      if (src_deref->var->data.mode == nir_var_uniform &&
 +          glsl_get_base_type(val->type) == GLSL_TYPE_BOOL) {
 +         /* Uniform boolean loads need to be fixed up since they're defined
 +          * to be zero/nonzero rather than NIR_FALSE/NIR_TRUE.
 +          */
 +         val->def = nir_ine(&b->nb, &load->dest.ssa, nir_imm_int(&b->nb, 0));
 +      } else {
 +         val->def = &load->dest.ssa;
 +      }
 +   } else if (glsl_get_base_type(val->type) == GLSL_TYPE_ARRAY ||
 +              glsl_type_is_matrix(val->type)) {
 +      unsigned elems = glsl_get_length(val->type);
 +      val->elems = ralloc_array(b, struct vtn_ssa_value *, elems);
 +
 +      nir_deref_array *deref = nir_deref_array_create(b);
 +      deref->deref_array_type = nir_deref_array_type_direct;
 +      deref->deref.type = glsl_get_array_element(val->type);
 +      src_deref_tail->child = &deref->deref;
 +      for (unsigned i = 0; i < elems; i++) {
 +         deref->base_offset = i;
 +         val->elems[i] = _vtn_variable_load(b, src_deref, &deref->deref);
 +      }
 +   } else {
 +      assert(glsl_get_base_type(val->type) == GLSL_TYPE_STRUCT);
 +      unsigned elems = glsl_get_length(val->type);
 +      val->elems = ralloc_array(b, struct vtn_ssa_value *, elems);
 +
 +      nir_deref_struct *deref = nir_deref_struct_create(b, 0);
 +      src_deref_tail->child = &deref->deref;
 +      for (unsigned i = 0; i < elems; i++) {
 +         deref->index = i;
 +         deref->deref.type = glsl_get_struct_field(val->type, i);
 +         val->elems[i] = _vtn_variable_load(b, src_deref, &deref->deref);
 +      }
 +   }
 +
 +   src_deref_tail->child = old_child;
 +
 +   return val;
 +}
 +
 +static void
 +_vtn_variable_store(struct vtn_builder *b,
 +                    nir_deref_var *dest_deref, nir_deref *dest_deref_tail,
 +                    struct vtn_ssa_value *src)
 +{
 +   nir_deref *old_child = dest_deref_tail->child;
 +
 +   if (glsl_type_is_vector_or_scalar(src->type)) {
 +      /* Terminate the deref chain in case there is one more link to pick
 +       * off a component of the vector.
 +       */
 +      dest_deref_tail->child = NULL;
 +
 +      nir_intrinsic_instr *store =
 +         nir_intrinsic_instr_create(b->shader, nir_intrinsic_store_var);
 +      store->variables[0] =
 +         nir_deref_as_var(nir_copy_deref(store, &dest_deref->deref));
 +      store->num_components = glsl_get_vector_elements(src->type);
 +      store->src[0] = nir_src_for_ssa(src->def);
 +
 +      nir_builder_instr_insert(&b->nb, &store->instr);
 +   } else if (glsl_get_base_type(src->type) == GLSL_TYPE_ARRAY ||
 +              glsl_type_is_matrix(src->type)) {
 +      unsigned elems = glsl_get_length(src->type);
 +
 +      nir_deref_array *deref = nir_deref_array_create(b);
 +      deref->deref_array_type = nir_deref_array_type_direct;
 +      deref->deref.type = glsl_get_array_element(src->type);
 +      dest_deref_tail->child = &deref->deref;
 +      for (unsigned i = 0; i < elems; i++) {
 +         deref->base_offset = i;
 +         _vtn_variable_store(b, dest_deref, &deref->deref, src->elems[i]);
 +      }
 +   } else {
 +      assert(glsl_get_base_type(src->type) == GLSL_TYPE_STRUCT);
 +      unsigned elems = glsl_get_length(src->type);
 +
 +      nir_deref_struct *deref = nir_deref_struct_create(b, 0);
 +      dest_deref_tail->child = &deref->deref;
 +      for (unsigned i = 0; i < elems; i++) {
 +         deref->index = i;
 +         deref->deref.type = glsl_get_struct_field(src->type, i);
 +         _vtn_variable_store(b, dest_deref, &deref->deref, src->elems[i]);
 +      }
 +   }
 +
 +   dest_deref_tail->child = old_child;
 +}
 +
 +static nir_ssa_def *
 +nir_vulkan_resource_index(nir_builder *b, unsigned set, unsigned binding,
 +                          nir_variable_mode mode, nir_ssa_def *array_index)
 +{
 +   if (array_index == NULL)
 +      array_index = nir_imm_int(b, 0);
 +
 +   nir_intrinsic_instr *instr =
 +      nir_intrinsic_instr_create(b->shader,
 +                                 nir_intrinsic_vulkan_resource_index);
 +   instr->src[0] = nir_src_for_ssa(array_index);
 +   instr->const_index[0] = set;
 +   instr->const_index[1] = binding;
 +   instr->const_index[2] = mode;
 +
 +   nir_ssa_dest_init(&instr->instr, &instr->dest, 1, NULL);
 +   nir_builder_instr_insert(b, &instr->instr);
 +
 +   return &instr->dest.ssa;
 +}
 +
 +static struct vtn_ssa_value *
 +_vtn_block_load(struct vtn_builder *b, nir_intrinsic_op op,
 +                unsigned set, unsigned binding, nir_variable_mode mode,
-       load->const_index[0] = offset;
++                nir_ssa_def *index, nir_ssa_def *offset, struct vtn_type *type)
 +{
 +   struct vtn_ssa_value *val = ralloc(b, struct vtn_ssa_value);
 +   val->type = type->type;
 +   val->transposed = NULL;
 +   if (glsl_type_is_vector_or_scalar(type->type)) {
 +      nir_intrinsic_instr *load = nir_intrinsic_instr_create(b->shader, op);
 +      load->num_components = glsl_get_vector_elements(type->type);
-       case nir_intrinsic_load_ubo_indirect:
-       case nir_intrinsic_load_ssbo_indirect:
-          load->src[1] = nir_src_for_ssa(indirect);
-          /* fall through */
 +
 +      switch (op) {
-          break; /* Nothing to do */
-       case nir_intrinsic_load_push_constant_indirect:
-          load->src[0] = nir_src_for_ssa(indirect);
 +      case nir_intrinsic_load_ubo:
 +      case nir_intrinsic_load_ssbo: {
 +         nir_ssa_def *res_index = nir_vulkan_resource_index(&b->nb,
 +                                                            set, binding,
 +                                                            mode, index);
 +         load->src[0] = nir_src_for_ssa(res_index);
++         load->src[1] = nir_src_for_ssa(offset);
 +         break;
 +      }
 +
 +      case nir_intrinsic_load_push_constant:
-                                             offset + type->offsets[i],
-                                             indirect, type->members[i]);
++         load->src[0] = nir_src_for_ssa(offset);
 +         break;
 +
 +      default:
 +         unreachable("Invalid block load intrinsic");
 +      }
 +
 +      nir_ssa_dest_init(&load->instr, &load->dest, load->num_components, NULL);
 +      nir_builder_instr_insert(&b->nb, &load->instr);
 +      val->def = &load->dest.ssa;
 +   } else {
 +      unsigned elems = glsl_get_length(type->type);
 +      val->elems = ralloc_array(b, struct vtn_ssa_value *, elems);
 +      if (glsl_type_is_struct(type->type)) {
 +         for (unsigned i = 0; i < elems; i++) {
++            nir_ssa_def *child_offset =
++               nir_iadd(&b->nb, offset, nir_imm_int(&b->nb, type->offsets[i]));
 +            val->elems[i] = _vtn_block_load(b, op, set, binding, mode, index,
-                                             offset + i * type->stride,
-                                             indirect, type->array_element);
++                                            child_offset, type->members[i]);
 +         }
 +      } else {
 +         for (unsigned i = 0; i < elems; i++) {
++            nir_ssa_def *child_offset =
++               nir_iadd(&b->nb, offset, nir_imm_int(&b->nb, i * type->stride));
 +            val->elems[i] = _vtn_block_load(b, op, set, binding, mode, index,
-                      nir_ssa_def **index,
-                      unsigned *offset, nir_ssa_def **indirect)
++                                            child_offset,type->array_element);
 +         }
 +      }
 +   }
 +
 +   return val;
 +}
 +
 +static void
 +vtn_block_get_offset(struct vtn_builder *b, nir_deref_var *src,
 +                     struct vtn_type **type, nir_deref *src_tail,
-    *offset = 0;
-    *indirect = NULL;
++                     nir_ssa_def **index, nir_ssa_def **offset)
 +{
 +   nir_deref *deref = &src->deref;
 +
 +   if (deref->child->deref_type == nir_deref_type_array) {
 +      deref = deref->child;
 +      *type = (*type)->array_element;
 +      nir_deref_array *deref_array = nir_deref_as_array(deref);
 +      *index = nir_imm_int(&b->nb, deref_array->base_offset);
 +
 +      if (deref_array->deref_array_type == nir_deref_array_type_indirect)
 +         *index = nir_iadd(&b->nb, *index, deref_array->indirect.ssa);
 +   } else {
 +      *index = nir_imm_int(&b->nb, 0);
 +   }
 +
-          if (deref_array->deref_array_type == nir_deref_array_type_direct) {
-             *offset += (*type)->stride * deref_array->base_offset;
-          } else {
-             nir_ssa_def *off = nir_imul(&b->nb, deref_array->indirect.ssa,
-                                         nir_imm_int(&b->nb, (*type)->stride));
-             *indirect = *indirect ? nir_iadd(&b->nb, *indirect, off) : off;
-          }
++   *offset = nir_imm_int(&b->nb, 0);
 +   while (deref != src_tail) {
 +      deref = deref->child;
 +      switch (deref->deref_type) {
 +      case nir_deref_type_array: {
 +         nir_deref_array *deref_array = nir_deref_as_array(deref);
-          *offset += (*type)->offsets[deref_struct->index];
++         nir_ssa_def *off = nir_imm_int(&b->nb, deref_array->base_offset);
++
++         if (deref_array->deref_array_type == nir_deref_array_type_indirect)
++            off = nir_iadd(&b->nb, off, deref_array->indirect.ssa);
++
++         off = nir_imul(&b->nb, off, nir_imm_int(&b->nb, (*type)->stride));
++         *offset = nir_iadd(&b->nb, *offset, off);
++
 +         *type = (*type)->array_element;
 +         break;
 +      }
 +
 +      case nir_deref_type_struct: {
 +         nir_deref_struct *deref_struct = nir_deref_as_struct(deref);
-    unsigned offset;
-    nir_ssa_def *indirect;
-    vtn_block_get_offset(b, src, &type, src_tail, &index, &offset, &indirect);
++
++         unsigned elem_off = (*type)->offsets[deref_struct->index];
++         *offset = nir_iadd(&b->nb, *offset, nir_imm_int(&b->nb, elem_off));
++
 +         *type = (*type)->members[deref_struct->index];
 +         break;
 +      }
 +
 +      default:
 +         unreachable("unknown deref type");
 +      }
 +   }
 +}
 +
 +static struct vtn_ssa_value *
 +vtn_block_load(struct vtn_builder *b, nir_deref_var *src,
 +               struct vtn_type *type, nir_deref *src_tail)
 +{
 +   nir_ssa_def *index;
-          op = indirect ? nir_intrinsic_load_ubo_indirect
-                        : nir_intrinsic_load_ubo;
++   nir_ssa_def *offset;
++   vtn_block_get_offset(b, src, &type, src_tail, &index, &offset);
 +
 +   nir_intrinsic_op op;
 +   if (src->var->data.mode == nir_var_uniform) {
 +      if (src->var->data.descriptor_set >= 0) {
 +         /* UBO load */
 +         assert(src->var->data.binding >= 0);
 +
-          op = indirect ? nir_intrinsic_load_push_constant_indirect
-                        : nir_intrinsic_load_push_constant;
++         op = nir_intrinsic_load_ubo;
 +      } else {
 +         /* Push constant load */
 +         assert(src->var->data.descriptor_set == -1 &&
 +                src->var->data.binding == -1);
 +
-       op = indirect ? nir_intrinsic_load_ssbo_indirect
-                     : nir_intrinsic_load_ssbo;
++         op = nir_intrinsic_load_push_constant;
 +      }
 +   } else {
 +      assert(src->var->data.mode == nir_var_shader_storage);
-                           index, offset, indirect, type);
++      op = nir_intrinsic_load_ssbo;
 +   }
 +
 +   return _vtn_block_load(b, op, src->var->data.descriptor_set,
 +                          src->var->data.binding, src->var->data.mode,
-                  nir_variable_mode mode, nir_ssa_def *index, unsigned offset,
-                  nir_ssa_def *indirect, struct vtn_type *type)
++                          index, offset, type);
 +}
 +
 +/*
 + * Gets the NIR-level deref tail, which may have as a child an array deref
 + * selecting which component due to OpAccessChain supporting per-component
 + * indexing in SPIR-V.
 + */
 +
 +static nir_deref *
 +get_deref_tail(nir_deref_var *deref)
 +{
 +   nir_deref *cur = &deref->deref;
 +   while (!glsl_type_is_vector_or_scalar(cur->type) && cur->child)
 +      cur = cur->child;
 +
 +   return cur;
 +}
 +
 +static nir_ssa_def *vtn_vector_extract(struct vtn_builder *b,
 +                                       nir_ssa_def *src, unsigned index);
 +
 +static nir_ssa_def *vtn_vector_extract_dynamic(struct vtn_builder *b,
 +                                               nir_ssa_def *src,
 +                                               nir_ssa_def *index);
 +
 +static bool
 +variable_is_external_block(nir_variable *var)
 +{
 +   return var->interface_type &&
 +          glsl_type_is_struct(var->interface_type) &&
 +          (var->data.mode == nir_var_uniform ||
 +           var->data.mode == nir_var_shader_storage);
 +}
 +
 +static struct vtn_ssa_value *
 +vtn_variable_load(struct vtn_builder *b, nir_deref_var *src,
 +                  struct vtn_type *src_type)
 +{
 +   nir_deref *src_tail = get_deref_tail(src);
 +
 +   struct vtn_ssa_value *val;
 +   if (variable_is_external_block(src->var))
 +      val = vtn_block_load(b, src, src_type, src_tail);
 +   else
 +      val = _vtn_variable_load(b, src, src_tail);
 +
 +   if (src_tail->child) {
 +      nir_deref_array *vec_deref = nir_deref_as_array(src_tail->child);
 +      assert(vec_deref->deref.child == NULL);
 +      val->type = vec_deref->deref.type;
 +      if (vec_deref->deref_array_type == nir_deref_array_type_direct)
 +         val->def = vtn_vector_extract(b, val->def, vec_deref->base_offset);
 +      else
 +         val->def = vtn_vector_extract_dynamic(b, val->def,
 +                                               vec_deref->indirect.ssa);
 +   }
 +
 +   return val;
 +}
 +
 +static void
 +_vtn_block_store(struct vtn_builder *b, nir_intrinsic_op op,
 +                 struct vtn_ssa_value *src, unsigned set, unsigned binding,
-       store->const_index[0] = offset;
++                 nir_variable_mode mode, nir_ssa_def *index,
++                 nir_ssa_def *offset, struct vtn_type *type)
 +{
 +   assert(src->type == type->type);
 +   if (glsl_type_is_vector_or_scalar(type->type)) {
 +      nir_intrinsic_instr *store = nir_intrinsic_instr_create(b->shader, op);
 +      store->num_components = glsl_get_vector_elements(type->type);
-       if (op == nir_intrinsic_store_ssbo_indirect)
-          store->src[2] = nir_src_for_ssa(indirect);
 +      store->const_index[1] = (1 << store->num_components) - 1;
 +      store->src[0] = nir_src_for_ssa(src->def);
 +
 +      nir_ssa_def *res_index = nir_vulkan_resource_index(&b->nb,
 +                                                         set, binding,
 +                                                         mode, index);
 +      store->src[1] = nir_src_for_ssa(res_index);
-                              index, offset + type->offsets[i], indirect,
-                              type->members[i]);
++      store->src[2] = nir_src_for_ssa(offset);
 +
 +      nir_builder_instr_insert(&b->nb, &store->instr);
 +   } else {
 +      unsigned elems = glsl_get_length(type->type);
 +      if (glsl_type_is_struct(type->type)) {
 +         for (unsigned i = 0; i < elems; i++) {
++            nir_ssa_def *child_offset =
++               nir_iadd(&b->nb, offset, nir_imm_int(&b->nb, type->offsets[i]));
 +            _vtn_block_store(b, op, src->elems[i], set, binding, mode,
-                              index, offset + i * type->stride, indirect,
-                              type->array_element);
++                             index, child_offset, type->members[i]);
 +         }
 +      } else {
 +         for (unsigned i = 0; i < elems; i++) {
++            nir_ssa_def *child_offset =
++               nir_iadd(&b->nb, offset, nir_imm_int(&b->nb, i * type->stride));
 +            _vtn_block_store(b, op, src->elems[i], set, binding, mode,
-    unsigned offset;
-    nir_ssa_def *indirect;
-    vtn_block_get_offset(b, dest, &type, dest_tail, &index, &offset, &indirect);
++                             index, child_offset, type->array_element);
 +         }
 +      }
 +   }
 +}
 +
 +static void
 +vtn_block_store(struct vtn_builder *b, struct vtn_ssa_value *src,
 +                nir_deref_var *dest, struct vtn_type *type,
 +                nir_deref *dest_tail)
 +{
 +   nir_ssa_def *index;
-    nir_intrinsic_op op = indirect ? nir_intrinsic_store_ssbo_indirect
-                                   : nir_intrinsic_store_ssbo;
++   nir_ssa_def *offset;
++   vtn_block_get_offset(b, dest, &type, dest_tail, &index, &offset);
 +
-                            index, offset, indirect, type);
++   nir_intrinsic_op op = nir_intrinsic_store_ssbo;
 +
 +   return _vtn_block_store(b, op, src, dest->var->data.descriptor_set,
 +                           dest->var->data.binding, dest->var->data.mode,
-          b->shader->num_uniforms = vtn_type_block_size(type);
++                           index, offset, type);
 +}
 +
 +static nir_ssa_def * vtn_vector_insert(struct vtn_builder *b,
 +                                       nir_ssa_def *src, nir_ssa_def *insert,
 +                                       unsigned index);
 +
 +static nir_ssa_def * vtn_vector_insert_dynamic(struct vtn_builder *b,
 +                                               nir_ssa_def *src,
 +                                               nir_ssa_def *insert,
 +                                               nir_ssa_def *index);
 +static void
 +vtn_variable_store(struct vtn_builder *b, struct vtn_ssa_value *src,
 +                   nir_deref_var *dest, struct vtn_type *dest_type)
 +{
 +   nir_deref *dest_tail = get_deref_tail(dest);
 +   if (variable_is_external_block(dest->var)) {
 +      assert(dest->var->data.mode == nir_var_shader_storage);
 +      vtn_block_store(b, src, dest, dest_type, dest_tail);
 +   } else {
 +      if (dest_tail->child) {
 +         struct vtn_ssa_value *val = _vtn_variable_load(b, dest, dest_tail);
 +         nir_deref_array *deref = nir_deref_as_array(dest_tail->child);
 +         assert(deref->deref.child == NULL);
 +         if (deref->deref_array_type == nir_deref_array_type_direct)
 +            val->def = vtn_vector_insert(b, val->def, src->def,
 +                                         deref->base_offset);
 +         else
 +            val->def = vtn_vector_insert_dynamic(b, val->def, src->def,
 +                                                 deref->indirect.ssa);
 +         _vtn_variable_store(b, dest, dest_tail, val);
 +      } else {
 +         _vtn_variable_store(b, dest, dest_tail, src);
 +      }
 +   }
 +}
 +
 +static void
 +vtn_variable_copy(struct vtn_builder *b, nir_deref_var *src,
 +                  nir_deref_var *dest, struct vtn_type *type)
 +{
 +   nir_deref *src_tail = get_deref_tail(src);
 +
 +   if (src_tail->child || src->var->interface_type) {
 +      assert(get_deref_tail(dest)->child);
 +      struct vtn_ssa_value *val = vtn_variable_load(b, src, type);
 +      vtn_variable_store(b, val, dest, type);
 +   } else {
 +      nir_intrinsic_instr *copy =
 +         nir_intrinsic_instr_create(b->shader, nir_intrinsic_copy_var);
 +      copy->variables[0] = nir_deref_as_var(nir_copy_deref(copy, &dest->deref));
 +      copy->variables[1] = nir_deref_as_var(nir_copy_deref(copy, &src->deref));
 +
 +      nir_builder_instr_insert(&b->nb, &copy->instr);
 +   }
 +}
 +
 +/* Tries to compute the size of an interface block based on the strides and
 + * offsets that are provided to us in the SPIR-V source.
 + */
 +static unsigned
 +vtn_type_block_size(struct vtn_type *type)
 +{
 +   enum glsl_base_type base_type = glsl_get_base_type(type->type);
 +   switch (base_type) {
 +   case GLSL_TYPE_UINT:
 +   case GLSL_TYPE_INT:
 +   case GLSL_TYPE_FLOAT:
 +   case GLSL_TYPE_BOOL:
 +   case GLSL_TYPE_DOUBLE: {
 +      unsigned cols = type->row_major ? glsl_get_vector_elements(type->type) :
 +                                        glsl_get_matrix_columns(type->type);
 +      if (cols > 1) {
 +         assert(type->stride > 0);
 +         return type->stride * cols;
 +      } else if (base_type == GLSL_TYPE_DOUBLE) {
 +         return glsl_get_vector_elements(type->type) * 8;
 +      } else {
 +         return glsl_get_vector_elements(type->type) * 4;
 +      }
 +   }
 +
 +   case GLSL_TYPE_STRUCT:
 +   case GLSL_TYPE_INTERFACE: {
 +      unsigned size = 0;
 +      unsigned num_fields = glsl_get_length(type->type);
 +      for (unsigned f = 0; f < num_fields; f++) {
 +         unsigned field_end = type->offsets[f] +
 +                              vtn_type_block_size(type->members[f]);
 +         size = MAX2(size, field_end);
 +      }
 +      return size;
 +   }
 +
 +   case GLSL_TYPE_ARRAY:
 +      assert(type->stride > 0);
 +      assert(glsl_get_length(type->type) > 0);
 +      return type->stride * glsl_get_length(type->type);
 +
 +   default:
 +      assert(!"Invalid block type");
 +      return 0;
 +   }
 +}
 +
 +static bool
 +is_interface_type(struct vtn_type *type)
 +{
 +   return type->block || type->buffer_block ||
 +          glsl_type_is_sampler(type->type) ||
 +          glsl_type_is_image(type->type);
 +}
 +
 +static void
 +vtn_handle_variables(struct vtn_builder *b, SpvOp opcode,
 +                     const uint32_t *w, unsigned count)
 +{
 +   switch (opcode) {
 +   case SpvOpVariable: {
 +      struct vtn_type *type =
 +         vtn_value(b, w[1], vtn_value_type_type)->type;
 +      struct vtn_value *val = vtn_push_value(b, w[2], vtn_value_type_deref);
 +
 +      nir_variable *var = rzalloc(b->shader, nir_variable);
 +
 +      var->type = type->type;
 +      var->name = ralloc_strdup(var, val->name);
 +
 +      struct vtn_type *interface_type;
 +      if (is_interface_type(type)) {
 +         interface_type = type;
 +      } else if (glsl_type_is_array(type->type) &&
 +                 is_interface_type(type->array_element)) {
 +         interface_type = type->array_element;
 +      } else {
 +         interface_type = NULL;
 +      }
 +
 +      if (interface_type)
 +         var->interface_type = interface_type->type;
 +
 +      switch ((SpvStorageClass)w[3]) {
 +      case SpvStorageClassUniform:
 +      case SpvStorageClassUniformConstant:
 +         if (interface_type && interface_type->buffer_block) {
 +            var->data.mode = nir_var_shader_storage;
 +            b->shader->info.num_ssbos++;
 +         } else {
 +            /* UBO's and samplers */
 +            var->data.mode = nir_var_uniform;
 +            var->data.read_only = true;
 +            if (interface_type) {
 +               if (glsl_type_is_image(interface_type->type)) {
 +                  b->shader->info.num_images++;
 +                  var->data.image.format = interface_type->image_format;
 +               } else if (glsl_type_is_sampler(interface_type->type)) {
 +                  b->shader->info.num_textures++;
 +               } else {
 +                  assert(glsl_type_is_struct(interface_type->type));
 +                  b->shader->info.num_ubos++;
 +               }
 +            }
 +         }
 +         break;
 +      case SpvStorageClassPushConstant:
 +         assert(interface_type && interface_type->block);
 +         var->data.mode = nir_var_uniform;
 +         var->data.read_only = true;
 +         var->data.descriptor_set = -1;
 +         var->data.binding = -1;
 +
 +         /* We have exactly one push constant block */
 +         assert(b->shader->num_uniforms == 0);
++         b->shader->num_uniforms = vtn_type_block_size(type) * 4;
 +         break;
 +      case SpvStorageClassInput:
 +         var->data.mode = nir_var_shader_in;
 +         var->data.read_only = true;
 +         break;
 +      case SpvStorageClassOutput:
 +         var->data.mode = nir_var_shader_out;
 +         break;
 +      case SpvStorageClassPrivate:
 +         var->data.mode = nir_var_global;
 +         break;
 +      case SpvStorageClassFunction:
 +         var->data.mode = nir_var_local;
 +         break;
 +      case SpvStorageClassWorkgroup:
 +      case SpvStorageClassCrossWorkgroup:
 +      case SpvStorageClassGeneric:
 +      case SpvStorageClassAtomicCounter:
 +      default:
 +         unreachable("Unhandled variable storage class");
 +      }
 +
 +      if (count > 4) {
 +         assert(count == 5);
 +         var->constant_initializer =
 +            vtn_value(b, w[4], vtn_value_type_constant)->constant;
 +      }
 +
 +      val->deref = nir_deref_var_create(b, var);
 +      val->deref_type = type;
 +
 +      /* We handle decorations first because decorations might give us
 +       * location information.  We use the data.explicit_location field to
 +       * note that the location provided is the "final" location.  If
 +       * data.explicit_location == false, this means that it's relative to
 +       * whatever the base location is.
 +       */
 +      vtn_foreach_decoration(b, val, var_decoration_cb, var);
 +
 +      if (!var->data.explicit_location) {
 +         if (b->execution_model == SpvExecutionModelFragment &&
 +             var->data.mode == nir_var_shader_out) {
 +            var->data.location += FRAG_RESULT_DATA0;
 +         } else if (b->execution_model == SpvExecutionModelVertex &&
 +                    var->data.mode == nir_var_shader_in) {
 +            var->data.location += VERT_ATTRIB_GENERIC0;
 +         } else if (var->data.mode == nir_var_shader_in ||
 +                    var->data.mode == nir_var_shader_out) {
 +            var->data.location += VARYING_SLOT_VAR0;
 +         }
 +      }
 +
 +      /* Interface block variables aren't actually going to be referenced
 +       * by the generated NIR, so we don't put them in the list
 +       */
 +      if (interface_type && glsl_type_is_struct(interface_type->type))
 +         break;
 +
 +      if (var->data.mode == nir_var_local) {
 +         nir_function_impl_add_variable(b->impl, var);
 +      } else {
 +         nir_shader_add_variable(b->shader, var);
 +      }
 +
 +      break;
 +   }
 +
 +   case SpvOpAccessChain:
 +   case SpvOpInBoundsAccessChain: {
 +      nir_deref_var *base;
 +      struct vtn_value *base_val = vtn_untyped_value(b, w[3]);
 +      if (base_val->value_type == vtn_value_type_sampled_image) {
 +         /* This is rather insane.  SPIR-V allows you to use OpSampledImage
 +          * to combine an array of images with a single sampler to get an
 +          * array of sampled images that all share the same sampler.
 +          * Fortunately, this means that we can more-or-less ignore the
 +          * sampler when crawling the access chain, but it does leave us
 +          * with this rather awkward little special-case.
 +          */
 +         base = base_val->sampled_image->image;
 +      } else {
 +         assert(base_val->value_type == vtn_value_type_deref);
 +         base = base_val->deref;
 +      }
 +
 +      nir_deref_var *deref = nir_deref_as_var(nir_copy_deref(b, &base->deref));
 +      struct vtn_type *deref_type = vtn_value(b, w[3], vtn_value_type_deref)->deref_type;
 +
 +      nir_deref *tail = &deref->deref;
 +      while (tail->child)
 +         tail = tail->child;
 +
 +      for (unsigned i = 0; i < count - 4; i++) {
 +         assert(w[i + 4] < b->value_id_bound);
 +         struct vtn_value *idx_val = &b->values[w[i + 4]];
 +
 +         enum glsl_base_type base_type = glsl_get_base_type(tail->type);
 +         switch (base_type) {
 +         case GLSL_TYPE_UINT:
 +         case GLSL_TYPE_INT:
 +         case GLSL_TYPE_FLOAT:
 +         case GLSL_TYPE_DOUBLE:
 +         case GLSL_TYPE_BOOL:
 +         case GLSL_TYPE_ARRAY: {
 +            nir_deref_array *deref_arr = nir_deref_array_create(b);
 +            if (base_type == GLSL_TYPE_ARRAY ||
 +                glsl_type_is_matrix(tail->type)) {
 +               deref_type = deref_type->array_element;
 +            } else {
 +               assert(glsl_type_is_vector(tail->type));
 +               deref_type = ralloc(b, struct vtn_type);
 +               deref_type->type = glsl_scalar_type(base_type);
 +            }
 +
 +            deref_arr->deref.type = deref_type->type;
 +
 +            if (idx_val->value_type == vtn_value_type_constant) {
 +               unsigned idx = idx_val->constant->value.u[0];
 +               deref_arr->deref_array_type = nir_deref_array_type_direct;
 +               deref_arr->base_offset = idx;
 +            } else {
 +               assert(idx_val->value_type == vtn_value_type_ssa);
 +               assert(glsl_type_is_scalar(idx_val->ssa->type));
 +               deref_arr->deref_array_type = nir_deref_array_type_indirect;
 +               deref_arr->base_offset = 0;
 +               deref_arr->indirect = nir_src_for_ssa(idx_val->ssa->def);
 +            }
 +            tail->child = &deref_arr->deref;
 +            break;
 +         }
 +
 +         case GLSL_TYPE_STRUCT: {
 +            assert(idx_val->value_type == vtn_value_type_constant);
 +            unsigned idx = idx_val->constant->value.u[0];
 +            deref_type = deref_type->members[idx];
 +            nir_deref_struct *deref_struct = nir_deref_struct_create(b, idx);
 +            deref_struct->deref.type = deref_type->type;
 +            tail->child = &deref_struct->deref;
 +            break;
 +         }
 +         default:
 +            unreachable("Invalid type for deref");
 +         }
 +
 +         if (deref_type->is_builtin) {
 +            /* If we encounter a builtin, we throw away the ress of the
 +             * access chain, jump to the builtin, and keep building.
 +             */
 +            const struct glsl_type *builtin_type = deref_type->type;
 +
 +            nir_deref_array *per_vertex_deref = NULL;
 +            if (glsl_type_is_array(base->var->type)) {
 +               /* This builtin is a per-vertex builtin */
 +               assert(b->shader->stage == MESA_SHADER_GEOMETRY);
 +               assert(base->var->data.mode == nir_var_shader_in);
 +               builtin_type = glsl_array_type(builtin_type,
 +                                              b->shader->info.gs.vertices_in);
 +
 +               /* The first non-var deref should be an array deref. */
 +               assert(deref->deref.child->deref_type ==
 +                      nir_deref_type_array);
 +               per_vertex_deref = nir_deref_as_array(deref->deref.child);
 +            }
 +
 +            nir_variable *builtin = get_builtin_variable(b,
 +                                                         base->var->data.mode,
 +                                                         builtin_type,
 +                                                         deref_type->builtin);
 +            deref = nir_deref_var_create(b, builtin);
 +
 +            if (per_vertex_deref) {
 +               /* Since deref chains start at the variable, we can just
 +                * steal that link and use it.
 +                */
 +               deref->deref.child = &per_vertex_deref->deref;
 +               per_vertex_deref->deref.child = NULL;
 +               per_vertex_deref->deref.type =
 +                  glsl_get_array_element(builtin_type);
 +
 +               tail = &per_vertex_deref->deref;
 +            } else {
 +               tail = &deref->deref;
 +            }
 +         } else {
 +            tail = tail->child;
 +         }
 +      }
 +
 +      /* For uniform blocks, we don't resolve the access chain until we
 +       * actually access the variable, so we need to keep around the original
 +       * type of the variable.
 +       */
 +      if (variable_is_external_block(base->var))
 +         deref_type = vtn_value(b, w[3], vtn_value_type_deref)->deref_type;
 +
 +      if (base_val->value_type == vtn_value_type_sampled_image) {
 +         struct vtn_value *val =
 +            vtn_push_value(b, w[2], vtn_value_type_sampled_image);
 +         val->sampled_image = ralloc(b, struct vtn_sampled_image);
 +         val->sampled_image->image = deref;
 +         val->sampled_image->sampler = base_val->sampled_image->sampler;
 +      } else {
 +         struct vtn_value *val = vtn_push_value(b, w[2], vtn_value_type_deref);
 +         val->deref = deref;
 +         val->deref_type = deref_type;
 +      }
 +
 +      break;
 +   }
 +
 +   case SpvOpCopyMemory: {
 +      nir_deref_var *dest = vtn_value(b, w[1], vtn_value_type_deref)->deref;
 +      nir_deref_var *src = vtn_value(b, w[2], vtn_value_type_deref)->deref;
 +      struct vtn_type *type =
 +         vtn_value(b, w[1], vtn_value_type_deref)->deref_type;
 +
 +      vtn_variable_copy(b, src, dest, type);
 +      break;
 +   }
 +
 +   case SpvOpLoad: {
 +      nir_deref_var *src = vtn_value(b, w[3], vtn_value_type_deref)->deref;
 +      struct vtn_type *src_type =
 +         vtn_value(b, w[3], vtn_value_type_deref)->deref_type;
 +
 +      if (src->var->interface_type &&
 +          (glsl_type_is_sampler(src->var->interface_type) ||
 +           glsl_type_is_image(src->var->interface_type))) {
 +         vtn_push_value(b, w[2], vtn_value_type_deref)->deref = src;
 +         return;
 +      }
 +
 +      struct vtn_value *val = vtn_push_value(b, w[2], vtn_value_type_ssa);
 +      val->ssa = vtn_variable_load(b, src, src_type);
 +      break;
 +   }
 +
 +   case SpvOpStore: {
 +      nir_deref_var *dest = vtn_value(b, w[1], vtn_value_type_deref)->deref;
 +      struct vtn_type *dest_type =
 +         vtn_value(b, w[1], vtn_value_type_deref)->deref_type;
 +      struct vtn_ssa_value *src = vtn_ssa_value(b, w[2]);
 +      vtn_variable_store(b, src, dest, dest_type);
 +      break;
 +   }
 +
 +   case SpvOpCopyMemorySized:
 +   case SpvOpArrayLength:
 +   default:
 +      unreachable("Unhandled opcode");
 +   }
 +}
 +
 +static void
 +vtn_handle_function_call(struct vtn_builder *b, SpvOp opcode,
 +                         const uint32_t *w, unsigned count)
 +{
 +   unreachable("Unhandled opcode");
 +}
 +
 +static struct vtn_ssa_value *
 +vtn_create_ssa_value(struct vtn_builder *b, const struct glsl_type *type)
 +{
 +   struct vtn_ssa_value *val = rzalloc(b, struct vtn_ssa_value);
 +   val->type = type;
 +
 +   if (!glsl_type_is_vector_or_scalar(type)) {
 +      unsigned elems = glsl_get_length(type);
 +      val->elems = ralloc_array(b, struct vtn_ssa_value *, elems);
 +      for (unsigned i = 0; i < elems; i++) {
 +         const struct glsl_type *child_type;
 +
 +         switch (glsl_get_base_type(type)) {
 +         case GLSL_TYPE_INT:
 +         case GLSL_TYPE_UINT:
 +         case GLSL_TYPE_BOOL:
 +         case GLSL_TYPE_FLOAT:
 +         case GLSL_TYPE_DOUBLE:
 +            child_type = glsl_get_column_type(type);
 +            break;
 +         case GLSL_TYPE_ARRAY:
 +            child_type = glsl_get_array_element(type);
 +            break;
 +         case GLSL_TYPE_STRUCT:
 +            child_type = glsl_get_struct_field(type, i);
 +            break;
 +         default:
 +            unreachable("unkown base type");
 +         }
 +
 +         val->elems[i] = vtn_create_ssa_value(b, child_type);
 +      }
 +   }
 +
 +   return val;
 +}
 +
 +static nir_tex_src
 +vtn_tex_src(struct vtn_builder *b, unsigned index, nir_tex_src_type type)
 +{
 +   nir_tex_src src;
 +   src.src = nir_src_for_ssa(vtn_ssa_value(b, index)->def);
 +   src.src_type = type;
 +   return src;
 +}
 +
 +static void
 +vtn_handle_texture(struct vtn_builder *b, SpvOp opcode,
 +                   const uint32_t *w, unsigned count)
 +{
 +   if (opcode == SpvOpSampledImage) {
 +      struct vtn_value *val =
 +         vtn_push_value(b, w[2], vtn_value_type_sampled_image);
 +      val->sampled_image = ralloc(b, struct vtn_sampled_image);
 +      val->sampled_image->image =
 +         vtn_value(b, w[3], vtn_value_type_deref)->deref;
 +      val->sampled_image->sampler =
 +         vtn_value(b, w[4], vtn_value_type_deref)->deref;
 +      return;
 +   }
 +
 +   struct vtn_value *val = vtn_push_value(b, w[2], vtn_value_type_ssa);
 +
 +   struct vtn_sampled_image sampled;
 +   struct vtn_value *sampled_val = vtn_untyped_value(b, w[3]);
 +   if (sampled_val->value_type == vtn_value_type_sampled_image) {
 +      sampled = *sampled_val->sampled_image;
 +   } else {
 +      assert(sampled_val->value_type == vtn_value_type_deref);
 +      sampled.image = NULL;
 +      sampled.sampler = sampled_val->deref;
 +   }
 +
 +   nir_tex_src srcs[8]; /* 8 should be enough */
 +   nir_tex_src *p = srcs;
 +
 +   unsigned idx = 4;
 +
 +   unsigned coord_components = 0;
 +   switch (opcode) {
 +   case SpvOpImageSampleImplicitLod:
 +   case SpvOpImageSampleExplicitLod:
 +   case SpvOpImageSampleDrefImplicitLod:
 +   case SpvOpImageSampleDrefExplicitLod:
 +   case SpvOpImageSampleProjImplicitLod:
 +   case SpvOpImageSampleProjExplicitLod:
 +   case SpvOpImageSampleProjDrefImplicitLod:
 +   case SpvOpImageSampleProjDrefExplicitLod:
 +   case SpvOpImageFetch:
 +   case SpvOpImageGather:
 +   case SpvOpImageDrefGather:
 +   case SpvOpImageQueryLod: {
 +      /* All these types have the coordinate as their first real argument */
 +      struct vtn_ssa_value *coord = vtn_ssa_value(b, w[idx++]);
 +      coord_components = glsl_get_vector_elements(coord->type);
 +      p->src = nir_src_for_ssa(coord->def);
 +      p->src_type = nir_tex_src_coord;
 +      p++;
 +      break;
 +   }
 +
 +   default:
 +      break;
 +   }
 +
 +   /* These all have an explicit depth value as their next source */
 +   switch (opcode) {
 +   case SpvOpImageSampleDrefImplicitLod:
 +   case SpvOpImageSampleDrefExplicitLod:
 +   case SpvOpImageSampleProjDrefImplicitLod:
 +   case SpvOpImageSampleProjDrefExplicitLod:
 +      (*p++) = vtn_tex_src(b, w[idx++], nir_tex_src_comparitor);
 +      break;
 +   default:
 +      break;
 +   }
 +
 +   /* Figure out the base texture operation */
 +   nir_texop texop;
 +   switch (opcode) {
 +   case SpvOpImageSampleImplicitLod:
 +   case SpvOpImageSampleDrefImplicitLod:
 +   case SpvOpImageSampleProjImplicitLod:
 +   case SpvOpImageSampleProjDrefImplicitLod:
 +      texop = nir_texop_tex;
 +      break;
 +
 +   case SpvOpImageSampleExplicitLod:
 +   case SpvOpImageSampleDrefExplicitLod:
 +   case SpvOpImageSampleProjExplicitLod:
 +   case SpvOpImageSampleProjDrefExplicitLod:
 +      texop = nir_texop_txl;
 +      break;
 +
 +   case SpvOpImageFetch:
 +      texop = nir_texop_txf;
 +      break;
 +
 +   case SpvOpImageGather:
 +   case SpvOpImageDrefGather:
 +      texop = nir_texop_tg4;
 +      break;
 +
 +   case SpvOpImageQuerySizeLod:
 +   case SpvOpImageQuerySize:
 +      texop = nir_texop_txs;
 +      break;
 +
 +   case SpvOpImageQueryLod:
 +      texop = nir_texop_lod;
 +      break;
 +
 +   case SpvOpImageQueryLevels:
 +      texop = nir_texop_query_levels;
 +      break;
 +
 +   case SpvOpImageQuerySamples:
 +   default:
 +      unreachable("Unhandled opcode");
 +   }
 +
 +   /* Now we need to handle some number of optional arguments */
 +   if (idx < count) {
 +      uint32_t operands = w[idx++];
 +
 +      if (operands & SpvImageOperandsBiasMask) {
 +         assert(texop == nir_texop_tex);
 +         texop = nir_texop_txb;
 +         (*p++) = vtn_tex_src(b, w[idx++], nir_tex_src_bias);
 +      }
 +
 +      if (operands & SpvImageOperandsLodMask) {
 +         assert(texop == nir_texop_txl || texop == nir_texop_txf ||
 +                texop == nir_texop_txs);
 +         (*p++) = vtn_tex_src(b, w[idx++], nir_tex_src_lod);
 +      }
 +
 +      if (operands & SpvImageOperandsGradMask) {
 +         assert(texop == nir_texop_tex);
 +         texop = nir_texop_txd;
 +         (*p++) = vtn_tex_src(b, w[idx++], nir_tex_src_ddx);
 +         (*p++) = vtn_tex_src(b, w[idx++], nir_tex_src_ddy);
 +      }
 +
 +      if (operands & SpvImageOperandsOffsetMask ||
 +          operands & SpvImageOperandsConstOffsetMask)
 +         (*p++) = vtn_tex_src(b, w[idx++], nir_tex_src_offset);
 +
 +      if (operands & SpvImageOperandsConstOffsetsMask)
 +         assert(!"Constant offsets to texture gather not yet implemented");
 +
 +      if (operands & SpvImageOperandsSampleMask) {
 +         assert(texop == nir_texop_txf);
 +         texop = nir_texop_txf_ms;
 +         (*p++) = vtn_tex_src(b, w[idx++], nir_tex_src_ms_index);
 +      }
 +   }
 +   /* We should have now consumed exactly all of the arguments */
 +   assert(idx == count);
 +
 +   nir_tex_instr *instr = nir_tex_instr_create(b->shader, p - srcs);
 +
 +   const struct glsl_type *sampler_type =
 +      nir_deref_tail(&sampled.sampler->deref)->type;
 +   instr->sampler_dim = glsl_get_sampler_dim(sampler_type);
 +
 +   switch (glsl_get_sampler_result_type(sampler_type)) {
 +   case GLSL_TYPE_FLOAT:   instr->dest_type = nir_type_float;     break;
 +   case GLSL_TYPE_INT:     instr->dest_type = nir_type_int;       break;
 +   case GLSL_TYPE_UINT:    instr->dest_type = nir_type_uint;  break;
 +   case GLSL_TYPE_BOOL:    instr->dest_type = nir_type_bool;      break;
 +   default:
 +      unreachable("Invalid base type for sampler result");
 +   }
 +
 +   instr->op = texop;
 +   memcpy(instr->src, srcs, instr->num_srcs * sizeof(*instr->src));
 +   instr->coord_components = coord_components;
 +   instr->is_array = glsl_sampler_type_is_array(sampler_type);
 +   instr->is_shadow = glsl_sampler_type_is_shadow(sampler_type);
 +
 +   instr->sampler =
 +      nir_deref_as_var(nir_copy_deref(instr, &sampled.sampler->deref));
 +   if (sampled.image) {
 +      instr->texture =
 +         nir_deref_as_var(nir_copy_deref(instr, &sampled.image->deref));
 +   } else {
 +      instr->texture = NULL;
 +   }
 +
 +   nir_ssa_dest_init(&instr->instr, &instr->dest, 4, NULL);
 +   val->ssa = vtn_create_ssa_value(b, glsl_vector_type(GLSL_TYPE_FLOAT, 4));
 +   val->ssa->def = &instr->dest.ssa;
 +
 +   nir_builder_instr_insert(&b->nb, &instr->instr);
 +}
 +
 +static nir_ssa_def *
 +get_image_coord(struct vtn_builder *b, uint32_t value)
 +{
 +   struct vtn_ssa_value *coord = vtn_ssa_value(b, value);
 +
 +   /* The image_load_store intrinsics assume a 4-dim coordinate */
 +   unsigned dim = glsl_get_vector_elements(coord->type);
 +   unsigned swizzle[4];
 +   for (unsigned i = 0; i < 4; i++)
 +      swizzle[i] = MIN2(i, dim - 1);
 +
 +   return nir_swizzle(&b->nb, coord->def, swizzle, 4, false);
 +}
 +
 +static void
 +vtn_handle_image(struct vtn_builder *b, SpvOp opcode,
 +                 const uint32_t *w, unsigned count)
 +{
 +   /* Just get this one out of the way */
 +   if (opcode == SpvOpImageTexelPointer) {
 +      struct vtn_value *val =
 +         vtn_push_value(b, w[2], vtn_value_type_image_pointer);
 +      val->image = ralloc(b, struct vtn_image_pointer);
 +
 +      val->image->deref = vtn_value(b, w[3], vtn_value_type_deref)->deref;
 +      val->image->coord = get_image_coord(b, w[4]);
 +      val->image->sample = vtn_ssa_value(b, w[5])->def;
 +      return;
 +   }
 +
 +   struct vtn_image_pointer image;
 +
 +   switch (opcode) {
 +   case SpvOpAtomicExchange:
 +   case SpvOpAtomicCompareExchange:
 +   case SpvOpAtomicCompareExchangeWeak:
 +   case SpvOpAtomicIIncrement:
 +   case SpvOpAtomicIDecrement:
 +   case SpvOpAtomicIAdd:
 +   case SpvOpAtomicISub:
 +   case SpvOpAtomicSMin:
 +   case SpvOpAtomicUMin:
 +   case SpvOpAtomicSMax:
 +   case SpvOpAtomicUMax:
 +   case SpvOpAtomicAnd:
 +   case SpvOpAtomicOr:
 +   case SpvOpAtomicXor:
 +      image = *vtn_value(b, w[3], vtn_value_type_image_pointer)->image;
 +      break;
 +
 +   case SpvOpImageRead:
 +      image.deref = vtn_value(b, w[3], vtn_value_type_deref)->deref;
 +      image.coord = get_image_coord(b, w[4]);
 +
 +      if (count > 5 && (w[5] & SpvImageOperandsSampleMask)) {
 +         assert(w[5] == SpvImageOperandsSampleMask);
 +         image.sample = vtn_ssa_value(b, w[6])->def;
 +      } else {
 +         image.sample = nir_ssa_undef(&b->nb, 1);
 +      }
 +      break;
 +
 +   case SpvOpImageWrite:
 +      image.deref = vtn_value(b, w[1], vtn_value_type_deref)->deref;
 +      image.coord = get_image_coord(b, w[2]);
 +
 +      /* texel = w[3] */
 +
 +      if (count > 4 && (w[4] & SpvImageOperandsSampleMask)) {
 +         assert(w[4] == SpvImageOperandsSampleMask);
 +         image.sample = vtn_ssa_value(b, w[5])->def;
 +      } else {
 +         image.sample = nir_ssa_undef(&b->nb, 1);
 +      }
 +
 +   default:
 +      unreachable("Invalid image opcode");
 +   }
 +
 +   nir_intrinsic_op op;
 +   switch (opcode) {
 +#define OP(S, N) case SpvOp##S: op = nir_intrinsic_image_##N; break;
 +   OP(ImageRead,              load)
 +   OP(ImageWrite,             store)
 +   OP(AtomicExchange,         atomic_exchange)
 +   OP(AtomicCompareExchange,  atomic_comp_swap)
 +   OP(AtomicIIncrement,       atomic_add)
 +   OP(AtomicIDecrement,       atomic_add)
 +   OP(AtomicIAdd,             atomic_add)
 +   OP(AtomicISub,             atomic_add)
 +   OP(AtomicSMin,             atomic_min)
 +   OP(AtomicUMin,             atomic_min)
 +   OP(AtomicSMax,             atomic_max)
 +   OP(AtomicUMax,             atomic_max)
 +   OP(AtomicAnd,              atomic_and)
 +   OP(AtomicOr,               atomic_or)
 +   OP(AtomicXor,              atomic_xor)
 +#undef OP
 +   default:
 +      unreachable("Invalid image opcode");
 +   }
 +
 +   nir_intrinsic_instr *intrin = nir_intrinsic_instr_create(b->shader, op);
 +   intrin->variables[0] =
 +      nir_deref_as_var(nir_copy_deref(&intrin->instr, &image.deref->deref));
 +   intrin->src[0] = nir_src_for_ssa(image.coord);
 +   intrin->src[1] = nir_src_for_ssa(image.sample);
 +
 +   switch (opcode) {
 +   case SpvOpImageRead:
 +      break;
 +   case SpvOpImageWrite:
 +      intrin->src[2] = nir_src_for_ssa(vtn_ssa_value(b, w[3])->def);
 +      break;
 +   case SpvOpAtomicIIncrement:
 +      intrin->src[2] = nir_src_for_ssa(nir_imm_int(&b->nb, 1));
 +      break;
 +   case SpvOpAtomicIDecrement:
 +      intrin->src[2] = nir_src_for_ssa(nir_imm_int(&b->nb, -1));
 +      break;
 +
 +   case SpvOpAtomicExchange:
 +   case SpvOpAtomicIAdd:
 +   case SpvOpAtomicSMin:
 +   case SpvOpAtomicUMin:
 +   case SpvOpAtomicSMax:
 +   case SpvOpAtomicUMax:
 +   case SpvOpAtomicAnd:
 +   case SpvOpAtomicOr:
 +   case SpvOpAtomicXor:
 +      intrin->src[2] = nir_src_for_ssa(vtn_ssa_value(b, w[6])->def);
 +      break;
 +
 +   case SpvOpAtomicCompareExchange:
 +      intrin->src[2] = nir_src_for_ssa(vtn_ssa_value(b, w[7])->def);
 +      intrin->src[3] = nir_src_for_ssa(vtn_ssa_value(b, w[6])->def);
 +      break;
 +
 +   case SpvOpAtomicISub:
 +      intrin->src[2] = nir_src_for_ssa(nir_ineg(&b->nb, vtn_ssa_value(b, w[6])->def));
 +      break;
 +
 +   default:
 +      unreachable("Invalid image opcode");
 +   }
 +
 +   if (opcode != SpvOpImageWrite) {
 +      struct vtn_value *val = vtn_push_value(b, w[2], vtn_value_type_ssa);
 +      struct vtn_type *type = vtn_value(b, w[1], vtn_value_type_type)->type;
 +      nir_ssa_dest_init(&intrin->instr, &intrin->dest,
 +                        glsl_get_vector_elements(type->type), NULL);
 +      val->ssa = vtn_create_ssa_value(b, type->type);
 +      val->ssa->def = &intrin->dest.ssa;
 +   }
 +
 +   nir_builder_instr_insert(&b->nb, &intrin->instr);
 +}
 +
 +static nir_alu_instr *
 +create_vec(void *mem_ctx, unsigned num_components)
 +{
 +   nir_op op;
 +   switch (num_components) {
 +   case 1: op = nir_op_fmov; break;
 +   case 2: op = nir_op_vec2; break;
 +   case 3: op = nir_op_vec3; break;
 +   case 4: op = nir_op_vec4; break;
 +   default: unreachable("bad vector size");
 +   }
 +
 +   nir_alu_instr *vec = nir_alu_instr_create(mem_ctx, op);
 +   nir_ssa_dest_init(&vec->instr, &vec->dest.dest, num_components, NULL);
 +   vec->dest.write_mask = (1 << num_components) - 1;
 +
 +   return vec;
 +}
 +
 +static struct vtn_ssa_value *
 +vtn_transpose(struct vtn_builder *b, struct vtn_ssa_value *src)
 +{
 +   if (src->transposed)
 +      return src->transposed;
 +
 +   struct vtn_ssa_value *dest =
 +      vtn_create_ssa_value(b, glsl_transposed_type(src->type));
 +
 +   for (unsigned i = 0; i < glsl_get_matrix_columns(dest->type); i++) {
 +      nir_alu_instr *vec = create_vec(b, glsl_get_matrix_columns(src->type));
 +      if (glsl_type_is_vector_or_scalar(src->type)) {
 +          vec->src[0].src = nir_src_for_ssa(src->def);
 +          vec->src[0].swizzle[0] = i;
 +      } else {
 +         for (unsigned j = 0; j < glsl_get_matrix_columns(src->type); j++) {
 +            vec->src[j].src = nir_src_for_ssa(src->elems[j]->def);
 +            vec->src[j].swizzle[0] = i;
 +         }
 +      }
 +      nir_builder_instr_insert(&b->nb, &vec->instr);
 +      dest->elems[i]->def = &vec->dest.dest.ssa;
 +   }
 +
 +   dest->transposed = src;
 +
 +   return dest;
 +}
 +
 +/*
 + * Normally, column vectors in SPIR-V correspond to a single NIR SSA
 + * definition. But for matrix multiplies, we want to do one routine for
 + * multiplying a matrix by a matrix and then pretend that vectors are matrices
 + * with one column. So we "wrap" these things, and unwrap the result before we
 + * send it off.
 + */
 +
 +static struct vtn_ssa_value *
 +vtn_wrap_matrix(struct vtn_builder *b, struct vtn_ssa_value *val)
 +{
 +   if (val == NULL)
 +      return NULL;
 +
 +   if (glsl_type_is_matrix(val->type))
 +      return val;
 +
 +   struct vtn_ssa_value *dest = rzalloc(b, struct vtn_ssa_value);
 +   dest->type = val->type;
 +   dest->elems = ralloc_array(b, struct vtn_ssa_value *, 1);
 +   dest->elems[0] = val;
 +
 +   return dest;
 +}
 +
 +static struct vtn_ssa_value *
 +vtn_unwrap_matrix(struct vtn_ssa_value *val)
 +{
 +   if (glsl_type_is_matrix(val->type))
 +         return val;
 +
 +   return val->elems[0];
 +}
 +
 +static struct vtn_ssa_value *
 +vtn_matrix_multiply(struct vtn_builder *b,
 +                    struct vtn_ssa_value *_src0, struct vtn_ssa_value *_src1)
 +{
 +
 +   struct vtn_ssa_value *src0 = vtn_wrap_matrix(b, _src0);
 +   struct vtn_ssa_value *src1 = vtn_wrap_matrix(b, _src1);
 +   struct vtn_ssa_value *src0_transpose = vtn_wrap_matrix(b, _src0->transposed);
 +   struct vtn_ssa_value *src1_transpose = vtn_wrap_matrix(b, _src1->transposed);
 +
 +   unsigned src0_rows = glsl_get_vector_elements(src0->type);
 +   unsigned src0_columns = glsl_get_matrix_columns(src0->type);
 +   unsigned src1_columns = glsl_get_matrix_columns(src1->type);
 +
 +   struct vtn_ssa_value *dest =
 +      vtn_create_ssa_value(b, glsl_matrix_type(glsl_get_base_type(src0->type),
 +                                               src0_rows, src1_columns));
 +
 +   dest = vtn_wrap_matrix(b, dest);
 +
 +   bool transpose_result = false;
 +   if (src0_transpose && src1_transpose) {
 +      /* transpose(A) * transpose(B) = transpose(B * A) */
 +      src1 = src0_transpose;
 +      src0 = src1_transpose;
 +      src0_transpose = NULL;
 +      src1_transpose = NULL;
 +      transpose_result = true;
 +   }
 +
 +   if (src0_transpose && !src1_transpose &&
 +       glsl_get_base_type(src0->type) == GLSL_TYPE_FLOAT) {
 +      /* We already have the rows of src0 and the columns of src1 available,
 +       * so we can just take the dot product of each row with each column to
 +       * get the result.
 +       */
 +
 +      for (unsigned i = 0; i < src1_columns; i++) {
 +         nir_alu_instr *vec = create_vec(b, src0_rows);
 +         for (unsigned j = 0; j < src0_rows; j++) {
 +            vec->src[j].src =
 +               nir_src_for_ssa(nir_fdot(&b->nb, src0_transpose->elems[j]->def,
 +                                        src1->elems[i]->def));
 +         }
 +
 +         nir_builder_instr_insert(&b->nb, &vec->instr);
 +         dest->elems[i]->def = &vec->dest.dest.ssa;
 +      }
 +   } else {
 +      /* We don't handle the case where src1 is transposed but not src0, since
 +       * the general case only uses individual components of src1 so the
 +       * optimizer should chew through the transpose we emitted for src1.
 +       */
 +
 +      for (unsigned i = 0; i < src1_columns; i++) {
 +         /* dest[i] = sum(src0[j] * src1[i][j] for all j) */
 +         dest->elems[i]->def =
 +            nir_fmul(&b->nb, src0->elems[0]->def,
 +                     vtn_vector_extract(b, src1->elems[i]->def, 0));
 +         for (unsigned j = 1; j < src0_columns; j++) {
 +            dest->elems[i]->def =
 +               nir_fadd(&b->nb, dest->elems[i]->def,
 +                        nir_fmul(&b->nb, src0->elems[j]->def,
 +                                 vtn_vector_extract(b,
 +                                                    src1->elems[i]->def, j)));
 +         }
 +      }
 +   }
 +
 +   dest = vtn_unwrap_matrix(dest);
 +
 +   if (transpose_result)
 +      dest = vtn_transpose(b, dest);
 +
 +   return dest;
 +}
 +
 +static struct vtn_ssa_value *
 +vtn_mat_times_scalar(struct vtn_builder *b,
 +                     struct vtn_ssa_value *mat,
 +                     nir_ssa_def *scalar)
 +{
 +   struct vtn_ssa_value *dest = vtn_create_ssa_value(b, mat->type);
 +   for (unsigned i = 0; i < glsl_get_matrix_columns(mat->type); i++) {
 +      if (glsl_get_base_type(mat->type) == GLSL_TYPE_FLOAT)
 +         dest->elems[i]->def = nir_fmul(&b->nb, mat->elems[i]->def, scalar);
 +      else
 +         dest->elems[i]->def = nir_imul(&b->nb, mat->elems[i]->def, scalar);
 +   }
 +
 +   return dest;
 +}
 +
 +static void
 +vtn_handle_matrix_alu(struct vtn_builder *b, SpvOp opcode,
 +                      const uint32_t *w, unsigned count)
 +{
 +   struct vtn_value *val = vtn_push_value(b, w[2], vtn_value_type_ssa);
 +
 +   switch (opcode) {
 +   case SpvOpTranspose: {
 +      struct vtn_ssa_value *src = vtn_ssa_value(b, w[3]);
 +      val->ssa = vtn_transpose(b, src);
 +      break;
 +   }
 +
 +   case SpvOpOuterProduct: {
 +      struct vtn_ssa_value *src0 = vtn_ssa_value(b, w[3]);
 +      struct vtn_ssa_value *src1 = vtn_ssa_value(b, w[4]);
 +
 +      val->ssa = vtn_matrix_multiply(b, src0, vtn_transpose(b, src1));
 +      break;
 +   }
 +
 +   case SpvOpMatrixTimesScalar: {
 +      struct vtn_ssa_value *mat = vtn_ssa_value(b, w[3]);
 +      struct vtn_ssa_value *scalar = vtn_ssa_value(b, w[4]);
 +
 +      if (mat->transposed) {
 +         val->ssa = vtn_transpose(b, vtn_mat_times_scalar(b, mat->transposed,
 +                                                          scalar->def));
 +      } else {
 +         val->ssa = vtn_mat_times_scalar(b, mat, scalar->def);
 +      }
 +      break;
 +   }
 +
 +   case SpvOpVectorTimesMatrix:
 +   case SpvOpMatrixTimesVector:
 +   case SpvOpMatrixTimesMatrix: {
 +      struct vtn_ssa_value *src0 = vtn_ssa_value(b, w[3]);
 +      struct vtn_ssa_value *src1 = vtn_ssa_value(b, w[4]);
 +
 +      val->ssa = vtn_matrix_multiply(b, src0, src1);
 +      break;
 +   }
 +
 +   default: unreachable("unknown matrix opcode");
 +   }
 +}
 +
 +static void
 +vtn_handle_alu(struct vtn_builder *b, SpvOp opcode,
 +               const uint32_t *w, unsigned count)
 +{
 +   struct vtn_value *val = vtn_push_value(b, w[2], vtn_value_type_ssa);
 +   const struct glsl_type *type =
 +      vtn_value(b, w[1], vtn_value_type_type)->type->type;
 +   val->ssa = vtn_create_ssa_value(b, type);
 +
 +   /* Collect the various SSA sources */
 +   unsigned num_inputs = count - 3;
 +   nir_ssa_def *src[4];
 +   for (unsigned i = 0; i < num_inputs; i++)
 +      src[i] = vtn_ssa_value(b, w[i + 3])->def;
 +
 +   /* Indicates that the first two arguments should be swapped.  This is
 +    * used for implementing greater-than and less-than-or-equal.
 +    */
 +   bool swap = false;
 +
 +   nir_op op;
 +   switch (opcode) {
 +   /* Basic ALU operations */
 +   case SpvOpSNegate:               op = nir_op_ineg;    break;
 +   case SpvOpFNegate:               op = nir_op_fneg;    break;
 +   case SpvOpNot:                   op = nir_op_inot;    break;
 +
 +   case SpvOpAny:
 +      switch (src[0]->num_components) {
 +      case 1:  op = nir_op_imov;    break;
 +      case 2:  op = nir_op_bany2;   break;
 +      case 3:  op = nir_op_bany3;   break;
 +      case 4:  op = nir_op_bany4;   break;
 +      }
 +      break;
 +
 +   case SpvOpAll:
 +      switch (src[0]->num_components) {
 +      case 1:  op = nir_op_imov;    break;
 +      case 2:  op = nir_op_ball2;   break;
 +      case 3:  op = nir_op_ball3;   break;
 +      case 4:  op = nir_op_ball4;   break;
 +      }
 +      break;
 +
 +   case SpvOpIAdd:                  op = nir_op_iadd;    break;
 +   case SpvOpFAdd:                  op = nir_op_fadd;    break;
 +   case SpvOpISub:                  op = nir_op_isub;    break;
 +   case SpvOpFSub:                  op = nir_op_fsub;    break;
 +   case SpvOpIMul:                  op = nir_op_imul;    break;
 +   case SpvOpFMul:                  op = nir_op_fmul;    break;
 +   case SpvOpUDiv:                  op = nir_op_udiv;    break;
 +   case SpvOpSDiv:                  op = nir_op_idiv;    break;
 +   case SpvOpFDiv:                  op = nir_op_fdiv;    break;
 +   case SpvOpUMod:                  op = nir_op_umod;    break;
 +   case SpvOpSMod:                  op = nir_op_umod;    break; /* FIXME? */
 +   case SpvOpFMod:                  op = nir_op_fmod;    break;
 +
 +   case SpvOpDot:
 +      assert(src[0]->num_components == src[1]->num_components);
 +      switch (src[0]->num_components) {
 +      case 1:  op = nir_op_fmul;    break;
 +      case 2:  op = nir_op_fdot2;   break;
 +      case 3:  op = nir_op_fdot3;   break;
 +      case 4:  op = nir_op_fdot4;   break;
 +      }
 +      break;
 +
 +   case SpvOpShiftRightLogical:     op = nir_op_ushr;    break;
 +   case SpvOpShiftRightArithmetic:  op = nir_op_ishr;    break;
 +   case SpvOpShiftLeftLogical:      op = nir_op_ishl;    break;
 +   case SpvOpLogicalOr:             op = nir_op_ior;     break;
 +   case SpvOpLogicalEqual:          op = nir_op_ieq;     break;
 +   case SpvOpLogicalNotEqual:       op = nir_op_ine;     break;
 +   case SpvOpLogicalAnd:            op = nir_op_iand;    break;
 +   case SpvOpBitwiseOr:             op = nir_op_ior;     break;
 +   case SpvOpBitwiseXor:            op = nir_op_ixor;    break;
 +   case SpvOpBitwiseAnd:            op = nir_op_iand;    break;
 +   case SpvOpSelect:                op = nir_op_bcsel;   break;
 +   case SpvOpIEqual:                op = nir_op_ieq;     break;
 +
 +   /* Comparisons: (TODO: How do we want to handled ordered/unordered?) */
 +   case SpvOpFOrdEqual:             op = nir_op_feq;     break;
 +   case SpvOpFUnordEqual:           op = nir_op_feq;     break;
 +   case SpvOpINotEqual:             op = nir_op_ine;     break;
 +   case SpvOpFOrdNotEqual:          op = nir_op_fne;     break;
 +   case SpvOpFUnordNotEqual:        op = nir_op_fne;     break;
 +   case SpvOpULessThan:             op = nir_op_ult;     break;
 +   case SpvOpSLessThan:             op = nir_op_ilt;     break;
 +   case SpvOpFOrdLessThan:          op = nir_op_flt;     break;
 +   case SpvOpFUnordLessThan:        op = nir_op_flt;     break;
 +   case SpvOpUGreaterThan:          op = nir_op_ult;  swap = true;   break;
 +   case SpvOpSGreaterThan:          op = nir_op_ilt;  swap = true;   break;
 +   case SpvOpFOrdGreaterThan:       op = nir_op_flt;  swap = true;   break;
 +   case SpvOpFUnordGreaterThan:     op = nir_op_flt;  swap = true;   break;
 +   case SpvOpULessThanEqual:        op = nir_op_uge;  swap = true;   break;
 +   case SpvOpSLessThanEqual:        op = nir_op_ige;  swap = true;   break;
 +   case SpvOpFOrdLessThanEqual:     op = nir_op_fge;  swap = true;   break;
 +   case SpvOpFUnordLessThanEqual:   op = nir_op_fge;  swap = true;   break;
 +   case SpvOpUGreaterThanEqual:     op = nir_op_uge;     break;
 +   case SpvOpSGreaterThanEqual:     op = nir_op_ige;     break;
 +   case SpvOpFOrdGreaterThanEqual:  op = nir_op_fge;     break;
 +   case SpvOpFUnordGreaterThanEqual:op = nir_op_fge;     break;
 +
 +   /* Conversions: */
 +   case SpvOpConvertFToU:           op = nir_op_f2u;     break;
 +   case SpvOpConvertFToS:           op = nir_op_f2i;     break;
 +   case SpvOpConvertSToF:           op = nir_op_i2f;     break;
 +   case SpvOpConvertUToF:           op = nir_op_u2f;     break;
 +   case SpvOpBitcast:               op = nir_op_imov;    break;
 +   case SpvOpUConvert:
 +   case SpvOpSConvert:
 +      op = nir_op_imov; /* TODO: NIR is 32-bit only; these are no-ops. */
 +      break;
 +   case SpvOpFConvert:
 +      op = nir_op_fmov;
 +      break;
 +
 +   /* Derivatives: */
 +   case SpvOpDPdx:         op = nir_op_fddx;          break;
 +   case SpvOpDPdy:         op = nir_op_fddy;          break;
 +   case SpvOpDPdxFine:     op = nir_op_fddx_fine;     break;
 +   case SpvOpDPdyFine:     op = nir_op_fddy_fine;     break;
 +   case SpvOpDPdxCoarse:   op = nir_op_fddx_coarse;   break;
 +   case SpvOpDPdyCoarse:   op = nir_op_fddy_coarse;   break;
 +   case SpvOpFwidth:
 +      val->ssa->def = nir_fadd(&b->nb,
 +                               nir_fabs(&b->nb, nir_fddx(&b->nb, src[0])),
 +                               nir_fabs(&b->nb, nir_fddx(&b->nb, src[1])));
 +      return;
 +   case SpvOpFwidthFine:
 +      val->ssa->def = nir_fadd(&b->nb,
 +                               nir_fabs(&b->nb, nir_fddx_fine(&b->nb, src[0])),
 +                               nir_fabs(&b->nb, nir_fddx_fine(&b->nb, src[1])));
 +      return;
 +   case SpvOpFwidthCoarse:
 +      val->ssa->def = nir_fadd(&b->nb,
 +                               nir_fabs(&b->nb, nir_fddx_coarse(&b->nb, src[0])),
 +                               nir_fabs(&b->nb, nir_fddx_coarse(&b->nb, src[1])));
 +      return;
 +
 +   case SpvOpVectorTimesScalar:
 +      /* The builder will take care of splatting for us. */
 +      val->ssa->def = nir_fmul(&b->nb, src[0], src[1]);
 +      return;
 +
 +   case SpvOpSRem:
 +   case SpvOpFRem:
 +      unreachable("No NIR equivalent");
 +
 +   case SpvOpIsNan:
 +   case SpvOpIsInf:
 +   case SpvOpIsFinite:
 +   case SpvOpIsNormal:
 +   case SpvOpSignBitSet:
 +   case SpvOpLessOrGreater:
 +   case SpvOpOrdered:
 +   case SpvOpUnordered:
 +   default:
 +      unreachable("Unhandled opcode");
 +   }
 +
 +   if (swap) {
 +      nir_ssa_def *tmp = src[0];
 +      src[0] = src[1];
 +      src[1] = tmp;
 +   }
 +
 +   nir_alu_instr *instr = nir_alu_instr_create(b->shader, op);
 +   nir_ssa_dest_init(&instr->instr, &instr->dest.dest,
 +                     glsl_get_vector_elements(type), val->name);
 +   instr->dest.write_mask = (1 << glsl_get_vector_elements(type)) - 1;
 +   val->ssa->def = &instr->dest.dest.ssa;
 +
 +   for (unsigned i = 0; i < nir_op_infos[op].num_inputs; i++)
 +      instr->src[i].src = nir_src_for_ssa(src[i]);
 +
 +   nir_builder_instr_insert(&b->nb, &instr->instr);
 +}
 +
 +static nir_ssa_def *
 +vtn_vector_extract(struct vtn_builder *b, nir_ssa_def *src, unsigned index)
 +{
 +   unsigned swiz[4] = { index };
 +   return nir_swizzle(&b->nb, src, swiz, 1, true);
 +}
 +
 +
 +static nir_ssa_def *
 +vtn_vector_insert(struct vtn_builder *b, nir_ssa_def *src, nir_ssa_def *insert,
 +                  unsigned index)
 +{
 +   nir_alu_instr *vec = create_vec(b->shader, src->num_components);
 +
 +   for (unsigned i = 0; i < src->num_components; i++) {
 +      if (i == index) {
 +         vec->src[i].src = nir_src_for_ssa(insert);
 +      } else {
 +         vec->src[i].src = nir_src_for_ssa(src);
 +         vec->src[i].swizzle[0] = i;
 +      }
 +   }
 +
 +   nir_builder_instr_insert(&b->nb, &vec->instr);
 +
 +   return &vec->dest.dest.ssa;
 +}
 +
 +static nir_ssa_def *
 +vtn_vector_extract_dynamic(struct vtn_builder *b, nir_ssa_def *src,
 +                           nir_ssa_def *index)
 +{
 +   nir_ssa_def *dest = vtn_vector_extract(b, src, 0);
 +   for (unsigned i = 1; i < src->num_components; i++)
 +      dest = nir_bcsel(&b->nb, nir_ieq(&b->nb, index, nir_imm_int(&b->nb, i)),
 +                       vtn_vector_extract(b, src, i), dest);
 +
 +   return dest;
 +}
 +
 +static nir_ssa_def *
 +vtn_vector_insert_dynamic(struct vtn_builder *b, nir_ssa_def *src,
 +                          nir_ssa_def *insert, nir_ssa_def *index)
 +{
 +   nir_ssa_def *dest = vtn_vector_insert(b, src, insert, 0);
 +   for (unsigned i = 1; i < src->num_components; i++)
 +      dest = nir_bcsel(&b->nb, nir_ieq(&b->nb, index, nir_imm_int(&b->nb, i)),
 +                       vtn_vector_insert(b, src, insert, i), dest);
 +
 +   return dest;
 +}
 +
 +static nir_ssa_def *
 +vtn_vector_shuffle(struct vtn_builder *b, unsigned num_components,
 +                   nir_ssa_def *src0, nir_ssa_def *src1,
 +                   const uint32_t *indices)
 +{
 +   nir_alu_instr *vec = create_vec(b->shader, num_components);
 +
 +   nir_ssa_undef_instr *undef = nir_ssa_undef_instr_create(b->shader, 1);
 +   nir_builder_instr_insert(&b->nb, &undef->instr);
 +
 +   for (unsigned i = 0; i < num_components; i++) {
 +      uint32_t index = indices[i];
 +      if (index == 0xffffffff) {
 +         vec->src[i].src = nir_src_for_ssa(&undef->def);
 +      } else if (index < src0->num_components) {
 +         vec->src[i].src = nir_src_for_ssa(src0);
 +         vec->src[i].swizzle[0] = index;
 +      } else {
 +         vec->src[i].src = nir_src_for_ssa(src1);
 +         vec->src[i].swizzle[0] = index - src0->num_components;
 +      }
 +   }
 +
 +   nir_builder_instr_insert(&b->nb, &vec->instr);
 +
 +   return &vec->dest.dest.ssa;
 +}
 +
 +/*
 + * Concatentates a number of vectors/scalars together to produce a vector
 + */
 +static nir_ssa_def *
 +vtn_vector_construct(struct vtn_builder *b, unsigned num_components,
 +                     unsigned num_srcs, nir_ssa_def **srcs)
 +{
 +   nir_alu_instr *vec = create_vec(b->shader, num_components);
 +
 +   unsigned dest_idx = 0;
 +   for (unsigned i = 0; i < num_srcs; i++) {
 +      nir_ssa_def *src = srcs[i];
 +      for (unsigned j = 0; j < src->num_components; j++) {
 +         vec->src[dest_idx].src = nir_src_for_ssa(src);
 +         vec->src[dest_idx].swizzle[0] = j;
 +         dest_idx++;
 +      }
 +   }
 +
 +   nir_builder_instr_insert(&b->nb, &vec->instr);
 +
 +   return &vec->dest.dest.ssa;
 +}
 +
 +static struct vtn_ssa_value *
 +vtn_composite_copy(void *mem_ctx, struct vtn_ssa_value *src)
 +{
 +   struct vtn_ssa_value *dest = rzalloc(mem_ctx, struct vtn_ssa_value);
 +   dest->type = src->type;
 +
 +   if (glsl_type_is_vector_or_scalar(src->type)) {
 +      dest->def = src->def;
 +   } else {
 +      unsigned elems = glsl_get_length(src->type);
 +
 +      dest->elems = ralloc_array(mem_ctx, struct vtn_ssa_value *, elems);
 +      for (unsigned i = 0; i < elems; i++)
 +         dest->elems[i] = vtn_composite_copy(mem_ctx, src->elems[i]);
 +   }
 +
 +   return dest;
 +}
 +
 +static struct vtn_ssa_value *
 +vtn_composite_insert(struct vtn_builder *b, struct vtn_ssa_value *src,
 +                     struct vtn_ssa_value *insert, const uint32_t *indices,
 +                     unsigned num_indices)
 +{
 +   struct vtn_ssa_value *dest = vtn_composite_copy(b, src);
 +
 +   struct vtn_ssa_value *cur = dest;
 +   unsigned i;
 +   for (i = 0; i < num_indices - 1; i++) {
 +      cur = cur->elems[indices[i]];
 +   }
 +
 +   if (glsl_type_is_vector_or_scalar(cur->type)) {
 +      /* According to the SPIR-V spec, OpCompositeInsert may work down to
 +       * the component granularity. In that case, the last index will be
 +       * the index to insert the scalar into the vector.
 +       */
 +
 +      cur->def = vtn_vector_insert(b, cur->def, insert->def, indices[i]);
 +   } else {
 +      cur->elems[indices[i]] = insert;
 +   }
 +
 +   return dest;
 +}
 +
 +static struct vtn_ssa_value *
 +vtn_composite_extract(struct vtn_builder *b, struct vtn_ssa_value *src,
 +                      const uint32_t *indices, unsigned num_indices)
 +{
 +   struct vtn_ssa_value *cur = src;
 +   for (unsigned i = 0; i < num_indices; i++) {
 +      if (glsl_type_is_vector_or_scalar(cur->type)) {
 +         assert(i == num_indices - 1);
 +         /* According to the SPIR-V spec, OpCompositeExtract may work down to
 +          * the component granularity. The last index will be the index of the
 +          * vector to extract.
 +          */
 +
 +         struct vtn_ssa_value *ret = rzalloc(b, struct vtn_ssa_value);
 +         ret->type = glsl_scalar_type(glsl_get_base_type(cur->type));
 +         ret->def = vtn_vector_extract(b, cur->def, indices[i]);
 +         return ret;
 +      }
 +   }
 +
 +   return cur;
 +}
 +
 +static void
 +vtn_handle_composite(struct vtn_builder *b, SpvOp opcode,
 +                     const uint32_t *w, unsigned count)
 +{
 +   struct vtn_value *val = vtn_push_value(b, w[2], vtn_value_type_ssa);
 +   const struct glsl_type *type =
 +      vtn_value(b, w[1], vtn_value_type_type)->type->type;
 +   val->ssa = vtn_create_ssa_value(b, type);
 +
 +   switch (opcode) {
 +   case SpvOpVectorExtractDynamic:
 +      val->ssa->def = vtn_vector_extract_dynamic(b, vtn_ssa_value(b, w[3])->def,
 +                                                 vtn_ssa_value(b, w[4])->def);
 +      break;
 +
 +   case SpvOpVectorInsertDynamic:
 +      val->ssa->def = vtn_vector_insert_dynamic(b, vtn_ssa_value(b, w[3])->def,
 +                                                vtn_ssa_value(b, w[4])->def,
 +                                                vtn_ssa_value(b, w[5])->def);
 +      break;
 +
 +   case SpvOpVectorShuffle:
 +      val->ssa->def = vtn_vector_shuffle(b, glsl_get_vector_elements(type),
 +                                         vtn_ssa_value(b, w[3])->def,
 +                                         vtn_ssa_value(b, w[4])->def,
 +                                         w + 5);
 +      break;
 +
 +   case SpvOpCompositeConstruct: {
 +      unsigned elems = count - 3;
 +      if (glsl_type_is_vector_or_scalar(type)) {
 +         nir_ssa_def *srcs[4];
 +         for (unsigned i = 0; i < elems; i++)
 +            srcs[i] = vtn_ssa_value(b, w[3 + i])->def;
 +         val->ssa->def =
 +            vtn_vector_construct(b, glsl_get_vector_elements(type),
 +                                 elems, srcs);
 +      } else {
 +         val->ssa->elems = ralloc_array(b, struct vtn_ssa_value *, elems);
 +         for (unsigned i = 0; i < elems; i++)
 +            val->ssa->elems[i] = vtn_ssa_value(b, w[3 + i]);
 +      }
 +      break;
 +   }
 +   case SpvOpCompositeExtract:
 +      val->ssa = vtn_composite_extract(b, vtn_ssa_value(b, w[3]),
 +                                       w + 4, count - 4);
 +      break;
 +
 +   case SpvOpCompositeInsert:
 +      val->ssa = vtn_composite_insert(b, vtn_ssa_value(b, w[4]),
 +                                      vtn_ssa_value(b, w[3]),
 +                                      w + 5, count - 5);
 +      break;
 +
 +   case SpvOpCopyObject:
 +      val->ssa = vtn_composite_copy(b, vtn_ssa_value(b, w[3]));
 +      break;
 +
 +   default:
 +      unreachable("unknown composite operation");
 +   }
 +}
 +
 +static void
 +vtn_handle_barrier(struct vtn_builder *b, SpvOp opcode,
 +                   const uint32_t *w, unsigned count)
 +{
 +   nir_intrinsic_op intrinsic_op;
 +   switch (opcode) {
 +   case SpvOpEmitVertex:
 +   case SpvOpEmitStreamVertex:
 +      intrinsic_op = nir_intrinsic_emit_vertex;
 +      break;
 +   case SpvOpEndPrimitive:
 +   case SpvOpEndStreamPrimitive:
 +      intrinsic_op = nir_intrinsic_end_primitive;
 +      break;
 +   case SpvOpMemoryBarrier:
 +      intrinsic_op = nir_intrinsic_memory_barrier;
 +      break;
 +   case SpvOpControlBarrier:
 +   default:
 +      unreachable("unknown barrier instruction");
 +   }
 +
 +   nir_intrinsic_instr *intrin =
 +      nir_intrinsic_instr_create(b->shader, intrinsic_op);
 +
 +   if (opcode == SpvOpEmitStreamVertex || opcode == SpvOpEndStreamPrimitive)
 +      intrin->const_index[0] = w[1];
 +
 +   nir_builder_instr_insert(&b->nb, &intrin->instr);
 +}
 +
 +static void
 +vtn_phi_node_init(struct vtn_builder *b, struct vtn_ssa_value *val)
 +{
 +   if (glsl_type_is_vector_or_scalar(val->type)) {
 +      nir_phi_instr *phi = nir_phi_instr_create(b->shader);
 +      nir_ssa_dest_init(&phi->instr, &phi->dest,
 +                        glsl_get_vector_elements(val->type), NULL);
 +      exec_list_make_empty(&phi->srcs);
 +      nir_builder_instr_insert(&b->nb, &phi->instr);
 +      val->def = &phi->dest.ssa;
 +   } else {
 +      unsigned elems = glsl_get_length(val->type);
 +      for (unsigned i = 0; i < elems; i++)
 +         vtn_phi_node_init(b, val->elems[i]);
 +   }
 +}
 +
 +static struct vtn_ssa_value *
 +vtn_phi_node_create(struct vtn_builder *b, const struct glsl_type *type)
 +{
 +   struct vtn_ssa_value *val = vtn_create_ssa_value(b, type);
 +   vtn_phi_node_init(b, val);
 +   return val;
 +}
 +
 +static void
 +vtn_handle_phi_first_pass(struct vtn_builder *b, const uint32_t *w)
 +{
 +   struct vtn_value *val = vtn_push_value(b, w[2], vtn_value_type_ssa);
 +   const struct glsl_type *type =
 +      vtn_value(b, w[1], vtn_value_type_type)->type->type;
 +   val->ssa = vtn_phi_node_create(b, type);
 +}
 +
 +static void
 +vtn_phi_node_add_src(struct vtn_ssa_value *phi, const nir_block *pred,
 +                     struct vtn_ssa_value *val)
 +{
 +   assert(phi->type == val->type);
 +   if (glsl_type_is_vector_or_scalar(phi->type)) {
 +      nir_phi_instr *phi_instr = nir_instr_as_phi(phi->def->parent_instr);
 +      nir_phi_src *src = ralloc(phi_instr, nir_phi_src);
 +      src->pred = (nir_block *) pred;
 +      src->src = nir_src_for_ssa(val->def);
 +      exec_list_push_tail(&phi_instr->srcs, &src->node);
 +   } else {
 +      unsigned elems = glsl_get_length(phi->type);
 +      for (unsigned i = 0; i < elems; i++)
 +         vtn_phi_node_add_src(phi->elems[i], pred, val->elems[i]);
 +   }
 +}
 +
 +static struct vtn_ssa_value *
 +vtn_get_phi_node_src(struct vtn_builder *b, nir_block *block,
 +                     const struct glsl_type *type, const uint32_t *w,
 +                     unsigned count)
 +{
 +   struct hash_entry *entry = _mesa_hash_table_search(b->block_table, block);
 +   if (entry) {
 +      struct vtn_block *spv_block = entry->data;
 +      for (unsigned off = 4; off < count; off += 2) {
 +         if (spv_block == vtn_value(b, w[off], vtn_value_type_block)->block) {
 +            return vtn_ssa_value(b, w[off - 1]);
 +         }
 +      }
 +   }
 +
 +   b->nb.cursor = nir_before_block(block);
 +   struct vtn_ssa_value *phi = vtn_phi_node_create(b, type);
 +
 +   struct set_entry *entry2;
 +   set_foreach(block->predecessors, entry2) {
 +      nir_block *pred = (nir_block *) entry2->key;
 +      struct vtn_ssa_value *val = vtn_get_phi_node_src(b, pred, type, w,
 +                                                       count);
 +      vtn_phi_node_add_src(phi, pred, val);
 +   }
 +
 +   return phi;
 +}
 +
 +static bool
 +vtn_handle_phi_second_pass(struct vtn_builder *b, SpvOp opcode,
 +                           const uint32_t *w, unsigned count)
 +{
 +   if (opcode == SpvOpLabel) {
 +      b->block = vtn_value(b, w[1], vtn_value_type_block)->block;
 +      return true;
 +   }
 +
 +   if (opcode != SpvOpPhi)
 +      return true;
 +
 +   struct vtn_ssa_value *phi = vtn_value(b, w[2], vtn_value_type_ssa)->ssa;
 +
 +   struct set_entry *entry;
 +   set_foreach(b->block->block->predecessors, entry) {
 +      nir_block *pred = (nir_block *) entry->key;
 +
 +      struct vtn_ssa_value *val = vtn_get_phi_node_src(b, pred, phi->type, w,
 +                                                       count);
 +      vtn_phi_node_add_src(phi, pred, val);
 +   }
 +
 +   return true;
 +}
 +
 +static unsigned
 +gl_primitive_from_spv_execution_mode(SpvExecutionMode mode)
 +{
 +   switch (mode) {
 +   case SpvExecutionModeInputPoints:
 +   case SpvExecutionModeOutputPoints:
 +      return 0; /* GL_POINTS */
 +   case SpvExecutionModeInputLines:
 +      return 1; /* GL_LINES */
 +   case SpvExecutionModeInputLinesAdjacency:
 +      return 0x000A; /* GL_LINE_STRIP_ADJACENCY_ARB */
 +   case SpvExecutionModeTriangles:
 +      return 4; /* GL_TRIANGLES */
 +   case SpvExecutionModeInputTrianglesAdjacency:
 +      return 0x000C; /* GL_TRIANGLES_ADJACENCY_ARB */
 +   case SpvExecutionModeQuads:
 +      return 7; /* GL_QUADS */
 +   case SpvExecutionModeIsolines:
 +      return 0x8E7A; /* GL_ISOLINES */
 +   case SpvExecutionModeOutputLineStrip:
 +      return 3; /* GL_LINE_STRIP */
 +   case SpvExecutionModeOutputTriangleStrip:
 +      return 5; /* GL_TRIANGLE_STRIP */
 +   default:
 +      assert(!"Invalid primitive type");
 +      return 4;
 +   }
 +}
 +
 +static unsigned
 +vertices_in_from_spv_execution_mode(SpvExecutionMode mode)
 +{
 +   switch (mode) {
 +   case SpvExecutionModeInputPoints:
 +      return 1;
 +   case SpvExecutionModeInputLines:
 +      return 2;
 +   case SpvExecutionModeInputLinesAdjacency:
 +      return 4;
 +   case SpvExecutionModeTriangles:
 +      return 3;
 +   case SpvExecutionModeInputTrianglesAdjacency:
 +      return 6;
 +   default:
 +      assert(!"Invalid GS input mode");
 +      return 0;
 +   }
 +}
 +
 +static bool
 +vtn_handle_preamble_instruction(struct vtn_builder *b, SpvOp opcode,
 +                                const uint32_t *w, unsigned count)
 +{
 +   switch (opcode) {
 +   case SpvOpSource:
 +   case SpvOpSourceExtension:
 +   case SpvOpExtension:
 +      /* Unhandled, but these are for debug so that's ok. */
 +      break;
 +
 +   case SpvOpCapability:
 +      switch ((SpvCapability)w[1]) {
 +      case SpvCapabilityMatrix:
 +      case SpvCapabilityShader:
 +         /* All shaders support these */
 +         break;
 +      case SpvCapabilityGeometry:
 +         assert(b->shader->stage == MESA_SHADER_GEOMETRY);
 +         break;
 +      default:
 +         assert(!"Unsupported capability");
 +      }
 +      break;
 +
 +   case SpvOpExtInstImport:
 +      vtn_handle_extension(b, opcode, w, count);
 +      break;
 +
 +   case SpvOpMemoryModel:
 +      assert(w[1] == SpvAddressingModelLogical);
 +      assert(w[2] == SpvMemoryModelGLSL450);
 +      break;
 +
 +   case SpvOpEntryPoint:
 +      assert(b->entry_point == NULL);
 +      b->entry_point = &b->values[w[2]];
 +      b->execution_model = w[1];
 +      break;
 +
 +   case SpvOpExecutionMode:
 +      assert(b->entry_point == &b->values[w[1]]);
 +
 +      SpvExecutionMode mode = w[2];
 +      switch(mode) {
 +      case SpvExecutionModeOriginUpperLeft:
 +      case SpvExecutionModeOriginLowerLeft:
 +         b->origin_upper_left = (mode == SpvExecutionModeOriginUpperLeft);
 +         break;
 +
 +      case SpvExecutionModeEarlyFragmentTests:
 +         assert(b->shader->stage == MESA_SHADER_FRAGMENT);
 +         b->shader->info.fs.early_fragment_tests = true;
 +         break;
 +
 +      case SpvExecutionModeInvocations:
 +         assert(b->shader->stage == MESA_SHADER_GEOMETRY);
 +         b->shader->info.gs.invocations = w[3];
 +         break;
 +
 +      case SpvExecutionModeDepthReplacing:
 +         assert(b->shader->stage == MESA_SHADER_FRAGMENT);
 +         b->shader->info.fs.depth_layout = FRAG_DEPTH_LAYOUT_ANY;
 +         break;
 +      case SpvExecutionModeDepthGreater:
 +         assert(b->shader->stage == MESA_SHADER_FRAGMENT);
 +         b->shader->info.fs.depth_layout = FRAG_DEPTH_LAYOUT_GREATER;
 +         break;
 +      case SpvExecutionModeDepthLess:
 +         assert(b->shader->stage == MESA_SHADER_FRAGMENT);
 +         b->shader->info.fs.depth_layout = FRAG_DEPTH_LAYOUT_LESS;
 +         break;
 +      case SpvExecutionModeDepthUnchanged:
 +         assert(b->shader->stage == MESA_SHADER_FRAGMENT);
 +         b->shader->info.fs.depth_layout = FRAG_DEPTH_LAYOUT_UNCHANGED;
 +         break;
 +
 +      case SpvExecutionModeLocalSize:
 +         assert(b->shader->stage == MESA_SHADER_COMPUTE);
 +         b->shader->info.cs.local_size[0] = w[3];
 +         b->shader->info.cs.local_size[1] = w[4];
 +         b->shader->info.cs.local_size[2] = w[5];
 +         break;
 +      case SpvExecutionModeLocalSizeHint:
 +         break; /* Nothing do do with this */
 +
 +      case SpvExecutionModeOutputVertices:
 +         assert(b->shader->stage == MESA_SHADER_GEOMETRY);
 +         b->shader->info.gs.vertices_out = w[3];
 +         break;
 +
 +      case SpvExecutionModeInputPoints:
 +      case SpvExecutionModeInputLines:
 +      case SpvExecutionModeInputLinesAdjacency:
 +      case SpvExecutionModeTriangles:
 +      case SpvExecutionModeInputTrianglesAdjacency:
 +      case SpvExecutionModeQuads:
 +      case SpvExecutionModeIsolines:
 +         if (b->shader->stage == MESA_SHADER_GEOMETRY) {
 +            b->shader->info.gs.vertices_in =
 +               vertices_in_from_spv_execution_mode(mode);
 +         } else {
 +            assert(!"Tesselation shaders not yet supported");
 +         }
 +         break;
 +
 +      case SpvExecutionModeOutputPoints:
 +      case SpvExecutionModeOutputLineStrip:
 +      case SpvExecutionModeOutputTriangleStrip:
 +         assert(b->shader->stage == MESA_SHADER_GEOMETRY);
 +         b->shader->info.gs.output_primitive =
 +            gl_primitive_from_spv_execution_mode(mode);
 +         break;
 +
 +      case SpvExecutionModeSpacingEqual:
 +      case SpvExecutionModeSpacingFractionalEven:
 +      case SpvExecutionModeSpacingFractionalOdd:
 +      case SpvExecutionModeVertexOrderCw:
 +      case SpvExecutionModeVertexOrderCcw:
 +      case SpvExecutionModePointMode:
 +         assert(!"TODO: Add tessellation metadata");
 +         break;
 +
 +      case SpvExecutionModePixelCenterInteger:
 +      case SpvExecutionModeXfb:
 +         assert(!"Unhandled execution mode");
 +         break;
 +
 +      case SpvExecutionModeVecTypeHint:
 +      case SpvExecutionModeContractionOff:
 +         break; /* OpenCL */
 +      }
 +      break;
 +
 +   case SpvOpString:
 +      vtn_push_value(b, w[1], vtn_value_type_string)->str =
 +         vtn_string_literal(b, &w[2], count - 2);
 +      break;
 +
 +   case SpvOpName:
 +      b->values[w[1]].name = vtn_string_literal(b, &w[2], count - 2);
 +      break;
 +
 +   case SpvOpMemberName:
 +      /* TODO */
 +      break;
 +
 +   case SpvOpLine:
 +      break; /* Ignored for now */
 +
 +   case SpvOpDecorationGroup:
 +   case SpvOpDecorate:
 +   case SpvOpMemberDecorate:
 +   case SpvOpGroupDecorate:
 +   case SpvOpGroupMemberDecorate:
 +      vtn_handle_decoration(b, opcode, w, count);
 +      break;
 +
 +   case SpvOpTypeVoid:
 +   case SpvOpTypeBool:
 +   case SpvOpTypeInt:
 +   case SpvOpTypeFloat:
 +   case SpvOpTypeVector:
 +   case SpvOpTypeMatrix:
 +   case SpvOpTypeImage:
 +   case SpvOpTypeSampler:
 +   case SpvOpTypeSampledImage:
 +   case SpvOpTypeArray:
 +   case SpvOpTypeRuntimeArray:
 +   case SpvOpTypeStruct:
 +   case SpvOpTypeOpaque:
 +   case SpvOpTypePointer:
 +   case SpvOpTypeFunction:
 +   case SpvOpTypeEvent:
 +   case SpvOpTypeDeviceEvent:
 +   case SpvOpTypeReserveId:
 +   case SpvOpTypeQueue:
 +   case SpvOpTypePipe:
 +      vtn_handle_type(b, opcode, w, count);
 +      break;
 +
 +   case SpvOpConstantTrue:
 +   case SpvOpConstantFalse:
 +   case SpvOpConstant:
 +   case SpvOpConstantComposite:
 +   case SpvOpConstantSampler:
 +   case SpvOpSpecConstantTrue:
 +   case SpvOpSpecConstantFalse:
 +   case SpvOpSpecConstant:
 +   case SpvOpSpecConstantComposite:
 +      vtn_handle_constant(b, opcode, w, count);
 +      break;
 +
 +   case SpvOpVariable:
 +      vtn_handle_variables(b, opcode, w, count);
 +      break;
 +
 +   default:
 +      return false; /* End of preamble */
 +   }
 +
 +   return true;
 +}
 +
 +static bool
 +vtn_handle_first_cfg_pass_instruction(struct vtn_builder *b, SpvOp opcode,
 +                                      const uint32_t *w, unsigned count)
 +{
 +   switch (opcode) {
 +   case SpvOpFunction: {
 +      assert(b->func == NULL);
 +      b->func = rzalloc(b, struct vtn_function);
 +
 +      const struct glsl_type *result_type =
 +         vtn_value(b, w[1], vtn_value_type_type)->type->type;
 +      struct vtn_value *val = vtn_push_value(b, w[2], vtn_value_type_function);
 +      const struct glsl_type *func_type =
 +         vtn_value(b, w[4], vtn_value_type_type)->type->type;
 +
 +      assert(glsl_get_function_return_type(func_type) == result_type);
 +
 +      nir_function *func =
 +         nir_function_create(b->shader, ralloc_strdup(b->shader, val->name));
 +
 +      nir_function_overload *overload = nir_function_overload_create(func);
 +      overload->num_params = glsl_get_length(func_type);
 +      overload->params = ralloc_array(overload, nir_parameter,
 +                                      overload->num_params);
 +      for (unsigned i = 0; i < overload->num_params; i++) {
 +         const struct glsl_function_param *param =
 +            glsl_get_function_param(func_type, i);
 +         overload->params[i].type = param->type;
 +         if (param->in) {
 +            if (param->out) {
 +               overload->params[i].param_type = nir_parameter_inout;
 +            } else {
 +               overload->params[i].param_type = nir_parameter_in;
 +            }
 +         } else {
 +            if (param->out) {
 +               overload->params[i].param_type = nir_parameter_out;
 +            } else {
 +               assert(!"Parameter is neither in nor out");
 +            }
 +         }
 +      }
 +      b->func->overload = overload;
 +      break;
 +   }
 +
 +   case SpvOpFunctionEnd:
 +      b->func->end = w;
 +      b->func = NULL;
 +      break;
 +
 +   case SpvOpFunctionParameter:
 +      break; /* Does nothing */
 +
 +   case SpvOpLabel: {
 +      assert(b->block == NULL);
 +      b->block = rzalloc(b, struct vtn_block);
 +      b->block->label = w;
 +      vtn_push_value(b, w[1], vtn_value_type_block)->block = b->block;
 +
 +      if (b->func->start_block == NULL) {
 +         /* This is the first block encountered for this function.  In this
 +          * case, we set the start block and add it to the list of
 +          * implemented functions that we'll walk later.
 +          */
 +         b->func->start_block = b->block;
 +         exec_list_push_tail(&b->functions, &b->func->node);
 +      }
 +      break;
 +   }
 +
 +   case SpvOpBranch:
 +   case SpvOpBranchConditional:
 +   case SpvOpSwitch:
 +   case SpvOpKill:
 +   case SpvOpReturn:
 +   case SpvOpReturnValue:
 +   case SpvOpUnreachable:
 +      assert(b->block);
 +      b->block->branch = w;
 +      b->block = NULL;
 +      break;
 +
 +   case SpvOpSelectionMerge:
 +   case SpvOpLoopMerge:
 +      assert(b->block && b->block->merge_op == SpvOpNop);
 +      b->block->merge_op = opcode;
 +      b->block->merge_block_id = w[1];
 +      break;
 +
 +   default:
 +      /* Continue on as per normal */
 +      return true;
 +   }
 +
 +   return true;
 +}
 +
 +static bool
 +vtn_handle_body_instruction(struct vtn_builder *b, SpvOp opcode,
 +                            const uint32_t *w, unsigned count)
 +{
 +   switch (opcode) {
 +   case SpvOpLabel: {
 +      struct vtn_block *block = vtn_value(b, w[1], vtn_value_type_block)->block;
 +      assert(block->block == NULL);
 +
 +      block->block = nir_cursor_current_block(b->nb.cursor);
 +      break;
 +   }
 +
 +   case SpvOpLoopMerge:
 +   case SpvOpSelectionMerge:
 +      /* This is handled by cfg pre-pass and walk_blocks */
 +      break;
 +
 +   case SpvOpUndef:
 +      vtn_push_value(b, w[2], vtn_value_type_undef);
 +      break;
 +
 +   case SpvOpExtInst:
 +      vtn_handle_extension(b, opcode, w, count);
 +      break;
 +
 +   case SpvOpVariable:
 +   case SpvOpLoad:
 +   case SpvOpStore:
 +   case SpvOpCopyMemory:
 +   case SpvOpCopyMemorySized:
 +   case SpvOpAccessChain:
 +   case SpvOpInBoundsAccessChain:
 +   case SpvOpArrayLength:
 +      vtn_handle_variables(b, opcode, w, count);
 +      break;
 +
 +   case SpvOpFunctionCall:
 +      vtn_handle_function_call(b, opcode, w, count);
 +      break;
 +
 +   case SpvOpSampledImage:
 +   case SpvOpImageSampleImplicitLod:
 +   case SpvOpImageSampleExplicitLod:
 +   case SpvOpImageSampleDrefImplicitLod:
 +   case SpvOpImageSampleDrefExplicitLod:
 +   case SpvOpImageSampleProjImplicitLod:
 +   case SpvOpImageSampleProjExplicitLod:
 +   case SpvOpImageSampleProjDrefImplicitLod:
 +   case SpvOpImageSampleProjDrefExplicitLod:
 +   case SpvOpImageFetch:
 +   case SpvOpImageGather:
 +   case SpvOpImageDrefGather:
 +   case SpvOpImageQuerySizeLod:
 +   case SpvOpImageQuerySize:
 +   case SpvOpImageQueryLod:
 +   case SpvOpImageQueryLevels:
 +   case SpvOpImageQuerySamples:
 +      vtn_handle_texture(b, opcode, w, count);
 +      break;
 +
 +   case SpvOpImageRead:
 +   case SpvOpImageWrite:
 +   case SpvOpImageTexelPointer:
 +      vtn_handle_image(b, opcode, w, count);
 +      break;
 +
 +   case SpvOpAtomicExchange:
 +   case SpvOpAtomicCompareExchange:
 +   case SpvOpAtomicCompareExchangeWeak:
 +   case SpvOpAtomicIIncrement:
 +   case SpvOpAtomicIDecrement:
 +   case SpvOpAtomicIAdd:
 +   case SpvOpAtomicISub:
 +   case SpvOpAtomicSMin:
 +   case SpvOpAtomicUMin:
 +   case SpvOpAtomicSMax:
 +   case SpvOpAtomicUMax:
 +   case SpvOpAtomicAnd:
 +   case SpvOpAtomicOr:
 +   case SpvOpAtomicXor: {
 +      struct vtn_value *pointer = vtn_untyped_value(b, w[3]);
 +      if (pointer->value_type == vtn_value_type_image_pointer) {
 +         vtn_handle_image(b, opcode, w, count);
 +      } else {
 +         assert(!"Atomic buffers not yet implemented");
 +      }
 +   }
 +
 +   case SpvOpSNegate:
 +   case SpvOpFNegate:
 +   case SpvOpNot:
 +   case SpvOpAny:
 +   case SpvOpAll:
 +   case SpvOpConvertFToU:
 +   case SpvOpConvertFToS:
 +   case SpvOpConvertSToF:
 +   case SpvOpConvertUToF:
 +   case SpvOpUConvert:
 +   case SpvOpSConvert:
 +   case SpvOpFConvert:
 +   case SpvOpConvertPtrToU:
 +   case SpvOpConvertUToPtr:
 +   case SpvOpPtrCastToGeneric:
 +   case SpvOpGenericCastToPtr:
 +   case SpvOpBitcast:
 +   case SpvOpIsNan:
 +   case SpvOpIsInf:
 +   case SpvOpIsFinite:
 +   case SpvOpIsNormal:
 +   case SpvOpSignBitSet:
 +   case SpvOpLessOrGreater:
 +   case SpvOpOrdered:
 +   case SpvOpUnordered:
 +   case SpvOpIAdd:
 +   case SpvOpFAdd:
 +   case SpvOpISub:
 +   case SpvOpFSub:
 +   case SpvOpIMul:
 +   case SpvOpFMul:
 +   case SpvOpUDiv:
 +   case SpvOpSDiv:
 +   case SpvOpFDiv:
 +   case SpvOpUMod:
 +   case SpvOpSRem:
 +   case SpvOpSMod:
 +   case SpvOpFRem:
 +   case SpvOpFMod:
 +   case SpvOpVectorTimesScalar:
 +   case SpvOpDot:
 +   case SpvOpShiftRightLogical:
 +   case SpvOpShiftRightArithmetic:
 +   case SpvOpShiftLeftLogical:
 +   case SpvOpLogicalOr:
 +   case SpvOpLogicalEqual:
 +   case SpvOpLogicalNotEqual:
 +   case SpvOpLogicalAnd:
 +   case SpvOpBitwiseOr:
 +   case SpvOpBitwiseXor:
 +   case SpvOpBitwiseAnd:
 +   case SpvOpSelect:
 +   case SpvOpIEqual:
 +   case SpvOpFOrdEqual:
 +   case SpvOpFUnordEqual:
 +   case SpvOpINotEqual:
 +   case SpvOpFOrdNotEqual:
 +   case SpvOpFUnordNotEqual:
 +   case SpvOpULessThan:
 +   case SpvOpSLessThan:
 +   case SpvOpFOrdLessThan:
 +   case SpvOpFUnordLessThan:
 +   case SpvOpUGreaterThan:
 +   case SpvOpSGreaterThan:
 +   case SpvOpFOrdGreaterThan:
 +   case SpvOpFUnordGreaterThan:
 +   case SpvOpULessThanEqual:
 +   case SpvOpSLessThanEqual:
 +   case SpvOpFOrdLessThanEqual:
 +   case SpvOpFUnordLessThanEqual:
 +   case SpvOpUGreaterThanEqual:
 +   case SpvOpSGreaterThanEqual:
 +   case SpvOpFOrdGreaterThanEqual:
 +   case SpvOpFUnordGreaterThanEqual:
 +   case SpvOpDPdx:
 +   case SpvOpDPdy:
 +   case SpvOpFwidth:
 +   case SpvOpDPdxFine:
 +   case SpvOpDPdyFine:
 +   case SpvOpFwidthFine:
 +   case SpvOpDPdxCoarse:
 +   case SpvOpDPdyCoarse:
 +   case SpvOpFwidthCoarse:
 +      vtn_handle_alu(b, opcode, w, count);
 +      break;
 +
 +   case SpvOpTranspose:
 +   case SpvOpOuterProduct:
 +   case SpvOpMatrixTimesScalar:
 +   case SpvOpVectorTimesMatrix:
 +   case SpvOpMatrixTimesVector:
 +   case SpvOpMatrixTimesMatrix:
 +      vtn_handle_matrix_alu(b, opcode, w, count);
 +      break;
 +
 +   case SpvOpVectorExtractDynamic:
 +   case SpvOpVectorInsertDynamic:
 +   case SpvOpVectorShuffle:
 +   case SpvOpCompositeConstruct:
 +   case SpvOpCompositeExtract:
 +   case SpvOpCompositeInsert:
 +   case SpvOpCopyObject:
 +      vtn_handle_composite(b, opcode, w, count);
 +      break;
 +
 +   case SpvOpPhi:
 +      vtn_handle_phi_first_pass(b, w);
 +      break;
 +
 +   case SpvOpEmitVertex:
 +   case SpvOpEndPrimitive:
 +   case SpvOpEmitStreamVertex:
 +   case SpvOpEndStreamPrimitive:
 +   case SpvOpControlBarrier:
 +   case SpvOpMemoryBarrier:
 +      vtn_handle_barrier(b, opcode, w, count);
 +      break;
 +
 +   default:
 +      unreachable("Unhandled opcode");
 +   }
 +
 +   return true;
 +}
 +
 +static void
 +vtn_walk_blocks(struct vtn_builder *b, struct vtn_block *start,
 +                struct vtn_block *break_block, struct vtn_block *cont_block,
 +                struct vtn_block *end_block)
 +{
 +   struct vtn_block *block = start;
 +   while (block != end_block) {
 +      if (block->merge_op == SpvOpLoopMerge) {
 +         /* This is the jump into a loop. */
 +         struct vtn_block *new_cont_block = block;
 +         struct vtn_block *new_break_block =
 +            vtn_value(b, block->merge_block_id, vtn_value_type_block)->block;
 +
 +         nir_loop *loop = nir_loop_create(b->shader);
 +         nir_cf_node_insert(b->nb.cursor, &loop->cf_node);
 +
 +         /* Reset the merge_op to prerevent infinite recursion */
 +         block->merge_op = SpvOpNop;
 +
 +         b->nb.cursor = nir_after_cf_list(&loop->body);
 +         vtn_walk_blocks(b, block, new_break_block, new_cont_block, NULL);
 +
 +         b->nb.cursor = nir_after_cf_node(&loop->cf_node);
 +         block = new_break_block;
 +         continue;
 +      }
 +
 +      const uint32_t *w = block->branch;
 +      SpvOp branch_op = w[0] & SpvOpCodeMask;
 +
 +      b->block = block;
 +      vtn_foreach_instruction(b, block->label, block->branch,
 +                              vtn_handle_body_instruction);
 +
 +      nir_block *cur_block = nir_cursor_current_block(b->nb.cursor);
 +      assert(cur_block == block->block);
 +      _mesa_hash_table_insert(b->block_table, cur_block, block);
 +
 +      switch (branch_op) {
 +      case SpvOpBranch: {
 +         struct vtn_block *branch_block =
 +            vtn_value(b, w[1], vtn_value_type_block)->block;
 +
 +         if (branch_block == break_block) {
 +            nir_jump_instr *jump = nir_jump_instr_create(b->shader,
 +                                                         nir_jump_break);
 +            nir_builder_instr_insert(&b->nb, &jump->instr);
 +
 +            return;
 +         } else if (branch_block == cont_block) {
 +            nir_jump_instr *jump = nir_jump_instr_create(b->shader,
 +                                                         nir_jump_continue);
 +            nir_builder_instr_insert(&b->nb, &jump->instr);
 +
 +            return;
 +         } else if (branch_block == end_block) {
 +            /* We're branching to the merge block of an if, since for loops
 +             * and functions end_block == NULL, so we're done here.
 +             */
 +            return;
 +         } else {
 +            /* We're branching to another block, and according to the rules,
 +             * we can only branch to another block with one predecessor (so
 +             * we're the only one jumping to it) so we can just process it
 +             * next.
 +             */
 +            block = branch_block;
 +            continue;
 +         }
 +      }
 +
 +      case SpvOpBranchConditional: {
 +         /* Gather up the branch blocks */
 +         struct vtn_block *then_block =
 +            vtn_value(b, w[2], vtn_value_type_block)->block;
 +         struct vtn_block *else_block =
 +            vtn_value(b, w[3], vtn_value_type_block)->block;
 +
 +         nir_if *if_stmt = nir_if_create(b->shader);
 +         if_stmt->condition = nir_src_for_ssa(vtn_ssa_value(b, w[1])->def);
 +         nir_cf_node_insert(b->nb.cursor, &if_stmt->cf_node);
 +
 +         if (then_block == break_block) {
 +            nir_jump_instr *jump = nir_jump_instr_create(b->shader,
 +                                                         nir_jump_break);
 +            nir_instr_insert_after_cf_list(&if_stmt->then_list,
 +                                           &jump->instr);
 +            block = else_block;
 +         } else if (else_block == break_block) {
 +            nir_jump_instr *jump = nir_jump_instr_create(b->shader,
 +                                                         nir_jump_break);
 +            nir_instr_insert_after_cf_list(&if_stmt->else_list,
 +                                           &jump->instr);
 +            block = then_block;
 +         } else if (then_block == cont_block) {
 +            nir_jump_instr *jump = nir_jump_instr_create(b->shader,
 +                                                         nir_jump_continue);
 +            nir_instr_insert_after_cf_list(&if_stmt->then_list,
 +                                           &jump->instr);
 +            block = else_block;
 +         } else if (else_block == cont_block) {
 +            nir_jump_instr *jump = nir_jump_instr_create(b->shader,
 +                                                         nir_jump_continue);
 +            nir_instr_insert_after_cf_list(&if_stmt->else_list,
 +                                           &jump->instr);
 +            block = then_block;
 +         } else {
 +            /* According to the rules we're branching to two blocks that don't
 +             * have any other predecessors, so we can handle this as a
 +             * conventional if.
 +             */
 +            assert(block->merge_op == SpvOpSelectionMerge);
 +            struct vtn_block *merge_block =
 +               vtn_value(b, block->merge_block_id, vtn_value_type_block)->block;
 +
 +            b->nb.cursor = nir_after_cf_list(&if_stmt->then_list);
 +            vtn_walk_blocks(b, then_block, break_block, cont_block, merge_block);
 +
 +            b->nb.cursor = nir_after_cf_list(&if_stmt->else_list);
 +            vtn_walk_blocks(b, else_block, break_block, cont_block, merge_block);
 +
 +            b->nb.cursor = nir_after_cf_node(&if_stmt->cf_node);
 +            block = merge_block;
 +            continue;
 +         }
 +
 +         /* If we got here then we inserted a predicated break or continue
 +          * above and we need to handle the other case.  We already set
 +          * `block` above to indicate what block to visit after the
 +          * predicated break.
 +          */
 +
 +         /* It's possible that the other branch is also a break/continue.
 +          * If it is, we handle that here.
 +          */
 +         if (block == break_block) {
 +            nir_jump_instr *jump = nir_jump_instr_create(b->shader,
 +                                                         nir_jump_break);
 +            nir_builder_instr_insert(&b->nb, &jump->instr);
 +
 +            return;
 +         } else if (block == cont_block) {
 +            nir_jump_instr *jump = nir_jump_instr_create(b->shader,
 +                                                         nir_jump_continue);
 +            nir_builder_instr_insert(&b->nb, &jump->instr);
 +
 +            return;
 +         }
 +
 +         /* If we got here then there was a predicated break/continue but
 +          * the other half of the if has stuff in it.  `block` was already
 +          * set above so there is nothing left for us to do.
 +          */
 +         continue;
 +      }
 +
 +      case SpvOpReturn: {
 +         nir_jump_instr *jump = nir_jump_instr_create(b->shader,
 +                                                      nir_jump_return);
 +         nir_builder_instr_insert(&b->nb, &jump->instr);
 +         return;
 +      }
 +
 +      case SpvOpKill: {
 +         nir_intrinsic_instr *discard =
 +            nir_intrinsic_instr_create(b->shader, nir_intrinsic_discard);
 +         nir_builder_instr_insert(&b->nb, &discard->instr);
 +         return;
 +      }
 +
 +      case SpvOpSwitch:
 +      case SpvOpReturnValue:
 +      case SpvOpUnreachable:
 +      default:
 +         unreachable("Unhandled opcode");
 +      }
 +   }
 +}
 +
 +nir_shader *
 +spirv_to_nir(const uint32_t *words, size_t word_count,
 +             gl_shader_stage stage,
 +             const nir_shader_compiler_options *options)
 +{
 +   const uint32_t *word_end = words + word_count;
 +
 +   /* Handle the SPIR-V header (first 4 dwords)  */
 +   assert(word_count > 5);
 +
 +   assert(words[0] == SpvMagicNumber);
 +   assert(words[1] >= 0x10000);
 +   /* words[2] == generator magic */
 +   unsigned value_id_bound = words[3];
 +   assert(words[4] == 0);
 +
 +   words+= 5;
 +
 +   nir_shader *shader = nir_shader_create(NULL, stage, options);
 +
 +   /* Initialize the stn_builder object */
 +   struct vtn_builder *b = rzalloc(NULL, struct vtn_builder);
 +   b->shader = shader;
 +   b->value_id_bound = value_id_bound;
 +   b->values = rzalloc_array(b, struct vtn_value, value_id_bound);
 +   exec_list_make_empty(&b->functions);
 +
 +   /* XXX: We shouldn't need these defaults */
 +   if (b->shader->stage == MESA_SHADER_GEOMETRY) {
 +      b->shader->info.gs.vertices_in = 3;
 +      b->shader->info.gs.output_primitive = 4; /* GL_TRIANGLES */
 +   }
 +
 +   /* Handle all the preamble instructions */
 +   words = vtn_foreach_instruction(b, words, word_end,
 +                                   vtn_handle_preamble_instruction);
 +
 +   /* Do a very quick CFG analysis pass */
 +   vtn_foreach_instruction(b, words, word_end,
 +                           vtn_handle_first_cfg_pass_instruction);
 +
 +   foreach_list_typed(struct vtn_function, func, node, &b->functions) {
 +      b->impl = nir_function_impl_create(func->overload);
 +      b->const_table = _mesa_hash_table_create(b, _mesa_hash_pointer,
 +                                               _mesa_key_pointer_equal);
 +      b->block_table = _mesa_hash_table_create(b, _mesa_hash_pointer,
 +                                               _mesa_key_pointer_equal);
 +      nir_builder_init(&b->nb, b->impl);
 +      b->nb.cursor = nir_after_cf_list(&b->impl->body);
 +      vtn_walk_blocks(b, func->start_block, NULL, NULL, NULL);
 +      vtn_foreach_instruction(b, func->start_block->label, func->end,
 +                              vtn_handle_phi_second_pass);
 +   }
 +
 +   /* Because we can still have output reads in NIR, we need to lower
 +    * outputs to temporaries before we are truely finished.
 +    */
 +   nir_lower_outputs_to_temporaries(shader);
 +
 +   ralloc_free(b);
 +
 +   return shader;
 +}
Simple merge
Simple merge
Simple merge
Simple merge
Simple merge
index 10e9273521016feefd2805b5cfd86a294af78c4e,14ad172a2c388079b549b2f8eb14ebb43f13804b..fdfc4f661d1d4247717542839ed0f482c81b64ce
@@@ -298,9 -346,7 +346,7 @@@ brw_lower_nir(nir_shader *nir
  
     OPT_V(brw_nir_lower_inputs, devinfo, is_scalar);
     OPT_V(brw_nir_lower_outputs, is_scalar);
-    //nir_assign_var_locations(&nir->uniforms,
-    //                         &nir->num_uniforms,
-    //                         is_scalar ? type_size_scalar : type_size_vec4);
 -   OPT_V(brw_nir_lower_uniforms, is_scalar);
++   //OPT_V(brw_nir_lower_uniforms, is_scalar);
     OPT_V(nir_lower_io, nir_var_all, is_scalar ? type_size_scalar : type_size_vec4);
  
     if (shader_prog) {
Simple merge
Simple merge
Simple merge
index d34d53dcbb35dd0e386599649e8def9c2370b5c5,0000000000000000000000000000000000000000..5a56bb53c5eedcab2127ce9d13b01ff47558cb79
mode 100644,000000..100644
--- /dev/null
@@@ -1,1096 -1,0 +1,1088 @@@
-    uint32_t stride;
 +/*
 + * Copyright Â© 2015 Intel Corporation
 + *
 + * Permission is hereby granted, free of charge, to any person obtaining a
 + * copy of this software and associated documentation files (the "Software"),
 + * to deal in the Software without restriction, including without limitation
 + * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 + * and/or sell copies of the Software, and to permit persons to whom the
 + * Software is furnished to do so, subject to the following conditions:
 + *
 + * The above copyright notice and this permission notice (including the next
 + * paragraph) shall be included in all copies or substantial portions of the
 + * Software.
 + *
 + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
 + * IN THE SOFTWARE.
 + */
 +
 +#include <assert.h>
 +#include <stdbool.h>
 +#include <string.h>
 +#include <unistd.h>
 +#include <fcntl.h>
 +
 +#include "anv_private.h"
 +
 +/** \file anv_cmd_buffer.c
 + *
 + * This file contains all of the stuff for emitting commands into a command
 + * buffer.  This includes implementations of most of the vkCmd*
 + * entrypoints.  This file is concerned entirely with state emission and
 + * not with the command buffer data structure itself.  As far as this file
 + * is concerned, most of anv_cmd_buffer is magic.
 + */
 +
 +/* TODO: These are taken from GLES.  We should check the Vulkan spec */
 +const struct anv_dynamic_state default_dynamic_state = {
 +   .viewport = {
 +      .count = 0,
 +   },
 +   .scissor = {
 +      .count = 0,
 +   },
 +   .line_width = 1.0f,
 +   .depth_bias = {
 +      .bias = 0.0f,
 +      .clamp = 0.0f,
 +      .slope = 0.0f,
 +   },
 +   .blend_constants = { 0.0f, 0.0f, 0.0f, 0.0f },
 +   .depth_bounds = {
 +      .min = 0.0f,
 +      .max = 1.0f,
 +   },
 +   .stencil_compare_mask = {
 +      .front = ~0u,
 +      .back = ~0u,
 +   },
 +   .stencil_write_mask = {
 +      .front = ~0u,
 +      .back = ~0u,
 +   },
 +   .stencil_reference = {
 +      .front = 0u,
 +      .back = 0u,
 +   },
 +};
 +
 +void
 +anv_dynamic_state_copy(struct anv_dynamic_state *dest,
 +                       const struct anv_dynamic_state *src,
 +                       uint32_t copy_mask)
 +{
 +   if (copy_mask & (1 << VK_DYNAMIC_STATE_VIEWPORT)) {
 +      dest->viewport.count = src->viewport.count;
 +      typed_memcpy(dest->viewport.viewports, src->viewport.viewports,
 +                   src->viewport.count);
 +   }
 +
 +   if (copy_mask & (1 << VK_DYNAMIC_STATE_SCISSOR)) {
 +      dest->scissor.count = src->scissor.count;
 +      typed_memcpy(dest->scissor.scissors, src->scissor.scissors,
 +                   src->scissor.count);
 +   }
 +
 +   if (copy_mask & (1 << VK_DYNAMIC_STATE_LINE_WIDTH))
 +      dest->line_width = src->line_width;
 +
 +   if (copy_mask & (1 << VK_DYNAMIC_STATE_DEPTH_BIAS))
 +      dest->depth_bias = src->depth_bias;
 +
 +   if (copy_mask & (1 << VK_DYNAMIC_STATE_BLEND_CONSTANTS))
 +      typed_memcpy(dest->blend_constants, src->blend_constants, 4);
 +
 +   if (copy_mask & (1 << VK_DYNAMIC_STATE_DEPTH_BOUNDS))
 +      dest->depth_bounds = src->depth_bounds;
 +
 +   if (copy_mask & (1 << VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK))
 +      dest->stencil_compare_mask = src->stencil_compare_mask;
 +
 +   if (copy_mask & (1 << VK_DYNAMIC_STATE_STENCIL_WRITE_MASK))
 +      dest->stencil_write_mask = src->stencil_write_mask;
 +
 +   if (copy_mask & (1 << VK_DYNAMIC_STATE_STENCIL_REFERENCE))
 +      dest->stencil_reference = src->stencil_reference;
 +}
 +
 +static void
 +anv_cmd_state_init(struct anv_cmd_state *state)
 +{
 +   memset(&state->descriptors, 0, sizeof(state->descriptors));
 +   memset(&state->push_constants, 0, sizeof(state->push_constants));
 +
 +   state->dirty = ~0;
 +   state->vb_dirty = 0;
 +   state->descriptors_dirty = 0;
 +   state->push_constants_dirty = 0;
 +   state->pipeline = NULL;
 +   state->restart_index = UINT32_MAX;
 +   state->dynamic = default_dynamic_state;
 +
 +   state->gen7.index_buffer = NULL;
 +}
 +
 +static VkResult
 +anv_cmd_buffer_ensure_push_constants_size(struct anv_cmd_buffer *cmd_buffer,
 +                                          gl_shader_stage stage, uint32_t size)
 +{
 +   struct anv_push_constants **ptr = &cmd_buffer->state.push_constants[stage];
 +
 +   if (*ptr == NULL) {
 +      *ptr = anv_alloc(&cmd_buffer->pool->alloc, size, 8,
 +                       VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
 +      if (*ptr == NULL)
 +         return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
 +   } else if ((*ptr)->size < size) {
 +      *ptr = anv_realloc(&cmd_buffer->pool->alloc, *ptr, size, 8,
 +                         VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
 +      if (*ptr == NULL)
 +         return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
 +   }
 +   (*ptr)->size = size;
 +
 +   return VK_SUCCESS;
 +}
 +
 +#define anv_cmd_buffer_ensure_push_constant_field(cmd_buffer, stage, field) \
 +   anv_cmd_buffer_ensure_push_constants_size(cmd_buffer, stage, \
 +      (offsetof(struct anv_push_constants, field) + \
 +       sizeof(cmd_buffer->state.push_constants[0]->field)))
 +
 +static VkResult anv_create_cmd_buffer(
 +    struct anv_device *                         device,
 +    struct anv_cmd_pool *                       pool,
 +    VkCommandBufferLevel                        level,
 +    VkCommandBuffer*                            pCommandBuffer)
 +{
 +   struct anv_cmd_buffer *cmd_buffer;
 +   VkResult result;
 +
 +   cmd_buffer = anv_alloc(&pool->alloc, sizeof(*cmd_buffer), 8,
 +                          VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
 +   if (cmd_buffer == NULL)
 +      return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
 +
 +   cmd_buffer->_loader_data.loaderMagic = ICD_LOADER_MAGIC;
 +   cmd_buffer->device = device;
 +   cmd_buffer->pool = pool;
 +
 +   result = anv_cmd_buffer_init_batch_bo_chain(cmd_buffer);
 +   if (result != VK_SUCCESS)
 +      goto fail;
 +
 +   anv_state_stream_init(&cmd_buffer->surface_state_stream,
 +                         &device->surface_state_block_pool);
 +   anv_state_stream_init(&cmd_buffer->dynamic_state_stream,
 +                         &device->dynamic_state_block_pool);
 +
 +   cmd_buffer->level = level;
 +   cmd_buffer->usage_flags = 0;
 +
 +   anv_cmd_state_init(&cmd_buffer->state);
 +
 +   if (pool) {
 +      list_addtail(&cmd_buffer->pool_link, &pool->cmd_buffers);
 +   } else {
 +      /* Init the pool_link so we can safefly call list_del when we destroy
 +       * the command buffer
 +       */
 +      list_inithead(&cmd_buffer->pool_link);
 +   }
 +
 +   *pCommandBuffer = anv_cmd_buffer_to_handle(cmd_buffer);
 +
 +   return VK_SUCCESS;
 +
 + fail:
 +   anv_free(&cmd_buffer->pool->alloc, cmd_buffer);
 +
 +   return result;
 +}
 +
 +VkResult anv_AllocateCommandBuffers(
 +    VkDevice                                    _device,
 +    const VkCommandBufferAllocateInfo*          pAllocateInfo,
 +    VkCommandBuffer*                            pCommandBuffers)
 +{
 +   ANV_FROM_HANDLE(anv_device, device, _device);
 +   ANV_FROM_HANDLE(anv_cmd_pool, pool, pAllocateInfo->commandPool);
 +
 +   VkResult result = VK_SUCCESS;
 +   uint32_t i;
 +
 +   for (i = 0; i < pAllocateInfo->bufferCount; i++) {
 +      result = anv_create_cmd_buffer(device, pool, pAllocateInfo->level,
 +                                     &pCommandBuffers[i]);
 +      if (result != VK_SUCCESS)
 +         break;
 +   }
 +
 +   if (result != VK_SUCCESS)
 +      anv_FreeCommandBuffers(_device, pAllocateInfo->commandPool,
 +                             i, pCommandBuffers);
 +
 +   return result;
 +}
 +
 +static void
 +anv_cmd_buffer_destroy(struct anv_cmd_buffer *cmd_buffer)
 +{
 +   list_del(&cmd_buffer->pool_link);
 +
 +   anv_cmd_buffer_fini_batch_bo_chain(cmd_buffer);
 +
 +   anv_state_stream_finish(&cmd_buffer->surface_state_stream);
 +   anv_state_stream_finish(&cmd_buffer->dynamic_state_stream);
 +
 +   anv_free(&cmd_buffer->pool->alloc, cmd_buffer);
 +}
 +
 +void anv_FreeCommandBuffers(
 +    VkDevice                                    device,
 +    VkCommandPool                               commandPool,
 +    uint32_t                                    commandBufferCount,
 +    const VkCommandBuffer*                      pCommandBuffers)
 +{
 +   for (uint32_t i = 0; i < commandBufferCount; i++) {
 +      ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, pCommandBuffers[i]);
 +
 +      anv_cmd_buffer_destroy(cmd_buffer);
 +   }
 +}
 +
 +VkResult anv_ResetCommandBuffer(
 +    VkCommandBuffer                             commandBuffer,
 +    VkCommandBufferResetFlags                   flags)
 +{
 +   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
 +
 +   anv_cmd_buffer_reset_batch_bo_chain(cmd_buffer);
 +
 +   anv_cmd_state_init(&cmd_buffer->state);
 +
 +   return VK_SUCCESS;
 +}
 +
 +void
 +anv_cmd_buffer_emit_state_base_address(struct anv_cmd_buffer *cmd_buffer)
 +{
 +   switch (cmd_buffer->device->info.gen) {
 +   case 7:
 +      if (cmd_buffer->device->info.is_haswell)
 +         return gen7_cmd_buffer_emit_state_base_address(cmd_buffer);
 +      else
 +         return gen7_cmd_buffer_emit_state_base_address(cmd_buffer);
 +   case 8:
 +      return gen8_cmd_buffer_emit_state_base_address(cmd_buffer);
 +   case 9:
 +      return gen9_cmd_buffer_emit_state_base_address(cmd_buffer);
 +   default:
 +      unreachable("unsupported gen\n");
 +   }
 +}
 +
 +VkResult anv_BeginCommandBuffer(
 +    VkCommandBuffer                             commandBuffer,
 +    const VkCommandBufferBeginInfo*             pBeginInfo)
 +{
 +   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
 +
 +   anv_cmd_buffer_reset_batch_bo_chain(cmd_buffer);
 +
 +   cmd_buffer->usage_flags = pBeginInfo->flags;
 +
 +   if (cmd_buffer->level == VK_COMMAND_BUFFER_LEVEL_SECONDARY) {
 +      cmd_buffer->state.framebuffer =
 +         anv_framebuffer_from_handle(pBeginInfo->framebuffer);
 +      cmd_buffer->state.pass =
 +         anv_render_pass_from_handle(pBeginInfo->renderPass);
 +
 +      struct anv_subpass *subpass =
 +         &cmd_buffer->state.pass->subpasses[pBeginInfo->subpass];
 +
 +      anv_cmd_buffer_begin_subpass(cmd_buffer, subpass);
 +   }
 +
 +   anv_cmd_buffer_emit_state_base_address(cmd_buffer);
 +   cmd_buffer->state.current_pipeline = UINT32_MAX;
 +
 +   return VK_SUCCESS;
 +}
 +
 +VkResult anv_EndCommandBuffer(
 +    VkCommandBuffer                             commandBuffer)
 +{
 +   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
 +   struct anv_device *device = cmd_buffer->device;
 +
 +   anv_cmd_buffer_end_batch_buffer(cmd_buffer);
 +
 +   if (cmd_buffer->level == VK_COMMAND_BUFFER_LEVEL_PRIMARY) {
 +      /* The algorithm used to compute the validate list is not threadsafe as
 +       * it uses the bo->index field.  We have to lock the device around it.
 +       * Fortunately, the chances for contention here are probably very low.
 +       */
 +      pthread_mutex_lock(&device->mutex);
 +      anv_cmd_buffer_prepare_execbuf(cmd_buffer);
 +      pthread_mutex_unlock(&device->mutex);
 +   }
 +
 +   return VK_SUCCESS;
 +}
 +
 +void anv_CmdBindPipeline(
 +    VkCommandBuffer                             commandBuffer,
 +    VkPipelineBindPoint                         pipelineBindPoint,
 +    VkPipeline                                  _pipeline)
 +{
 +   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
 +   ANV_FROM_HANDLE(anv_pipeline, pipeline, _pipeline);
 +
 +   switch (pipelineBindPoint) {
 +   case VK_PIPELINE_BIND_POINT_COMPUTE:
 +      cmd_buffer->state.compute_pipeline = pipeline;
 +      cmd_buffer->state.compute_dirty |= ANV_CMD_DIRTY_PIPELINE;
 +      cmd_buffer->state.push_constants_dirty |= VK_SHADER_STAGE_COMPUTE_BIT;
 +      break;
 +
 +   case VK_PIPELINE_BIND_POINT_GRAPHICS:
 +      cmd_buffer->state.pipeline = pipeline;
 +      cmd_buffer->state.vb_dirty |= pipeline->vb_used;
 +      cmd_buffer->state.dirty |= ANV_CMD_DIRTY_PIPELINE;
 +      cmd_buffer->state.push_constants_dirty |= pipeline->active_stages;
 +
 +      /* Apply the dynamic state from the pipeline */
 +      cmd_buffer->state.dirty |= pipeline->dynamic_state_mask;
 +      anv_dynamic_state_copy(&cmd_buffer->state.dynamic,
 +                             &pipeline->dynamic_state,
 +                             pipeline->dynamic_state_mask);
 +      break;
 +
 +   default:
 +      assert(!"invalid bind point");
 +      break;
 +   }
 +}
 +
 +void anv_CmdSetViewport(
 +    VkCommandBuffer                             commandBuffer,
 +    uint32_t                                    viewportCount,
 +    const VkViewport*                           pViewports)
 +{
 +   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
 +
 +   cmd_buffer->state.dynamic.viewport.count = viewportCount;
 +   memcpy(cmd_buffer->state.dynamic.viewport.viewports,
 +          pViewports, viewportCount * sizeof(*pViewports));
 +
 +   cmd_buffer->state.dirty |= ANV_CMD_DIRTY_DYNAMIC_VIEWPORT;
 +}
 +
 +void anv_CmdSetScissor(
 +    VkCommandBuffer                             commandBuffer,
 +    uint32_t                                    scissorCount,
 +    const VkRect2D*                             pScissors)
 +{
 +   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
 +
 +   cmd_buffer->state.dynamic.scissor.count = scissorCount;
 +   memcpy(cmd_buffer->state.dynamic.scissor.scissors,
 +          pScissors, scissorCount * sizeof(*pScissors));
 +
 +   cmd_buffer->state.dirty |= ANV_CMD_DIRTY_DYNAMIC_SCISSOR;
 +}
 +
 +void anv_CmdSetLineWidth(
 +    VkCommandBuffer                             commandBuffer,
 +    float                                       lineWidth)
 +{
 +   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
 +
 +   cmd_buffer->state.dynamic.line_width = lineWidth;
 +   cmd_buffer->state.dirty |= ANV_CMD_DIRTY_DYNAMIC_LINE_WIDTH;
 +}
 +
 +void anv_CmdSetDepthBias(
 +    VkCommandBuffer                             commandBuffer,
 +    float                                       depthBiasConstantFactor,
 +    float                                       depthBiasClamp,
 +    float                                       depthBiasSlopeFactor)
 +{
 +   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
 +
 +   cmd_buffer->state.dynamic.depth_bias.bias = depthBiasConstantFactor;
 +   cmd_buffer->state.dynamic.depth_bias.clamp = depthBiasClamp;
 +   cmd_buffer->state.dynamic.depth_bias.slope = depthBiasSlopeFactor;
 +
 +   cmd_buffer->state.dirty |= ANV_CMD_DIRTY_DYNAMIC_DEPTH_BIAS;
 +}
 +
 +void anv_CmdSetBlendConstants(
 +    VkCommandBuffer                             commandBuffer,
 +    const float                                 blendConstants[4])
 +{
 +   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
 +
 +   memcpy(cmd_buffer->state.dynamic.blend_constants,
 +          blendConstants, sizeof(float) * 4);
 +
 +   cmd_buffer->state.dirty |= ANV_CMD_DIRTY_DYNAMIC_BLEND_CONSTANTS;
 +}
 +
 +void anv_CmdSetDepthBounds(
 +    VkCommandBuffer                             commandBuffer,
 +    float                                       minDepthBounds,
 +    float                                       maxDepthBounds)
 +{
 +   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
 +
 +   cmd_buffer->state.dynamic.depth_bounds.min = minDepthBounds;
 +   cmd_buffer->state.dynamic.depth_bounds.max = maxDepthBounds;
 +
 +   cmd_buffer->state.dirty |= ANV_CMD_DIRTY_DYNAMIC_DEPTH_BOUNDS;
 +}
 +
 +void anv_CmdSetStencilCompareMask(
 +    VkCommandBuffer                             commandBuffer,
 +    VkStencilFaceFlags                          faceMask,
 +    uint32_t                                    compareMask)
 +{
 +   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
 +
 +   if (faceMask & VK_STENCIL_FACE_FRONT_BIT)
 +      cmd_buffer->state.dynamic.stencil_compare_mask.front = compareMask;
 +   if (faceMask & VK_STENCIL_FACE_BACK_BIT)
 +      cmd_buffer->state.dynamic.stencil_compare_mask.back = compareMask;
 +
 +   cmd_buffer->state.dirty |= ANV_CMD_DIRTY_DYNAMIC_STENCIL_COMPARE_MASK;
 +}
 +
 +void anv_CmdSetStencilWriteMask(
 +    VkCommandBuffer                             commandBuffer,
 +    VkStencilFaceFlags                          faceMask,
 +    uint32_t                                    writeMask)
 +{
 +   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
 +
 +   if (faceMask & VK_STENCIL_FACE_FRONT_BIT)
 +      cmd_buffer->state.dynamic.stencil_write_mask.front = writeMask;
 +   if (faceMask & VK_STENCIL_FACE_BACK_BIT)
 +      cmd_buffer->state.dynamic.stencil_write_mask.back = writeMask;
 +
 +   cmd_buffer->state.dirty |= ANV_CMD_DIRTY_DYNAMIC_STENCIL_WRITE_MASK;
 +}
 +
 +void anv_CmdSetStencilReference(
 +    VkCommandBuffer                             commandBuffer,
 +    VkStencilFaceFlags                          faceMask,
 +    uint32_t                                    reference)
 +{
 +   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
 +
 +   if (faceMask & VK_STENCIL_FACE_FRONT_BIT)
 +      cmd_buffer->state.dynamic.stencil_reference.front = reference;
 +   if (faceMask & VK_STENCIL_FACE_BACK_BIT)
 +      cmd_buffer->state.dynamic.stencil_reference.back = reference;
 +
 +   cmd_buffer->state.dirty |= ANV_CMD_DIRTY_DYNAMIC_STENCIL_REFERENCE;
 +}
 +
 +void anv_CmdBindDescriptorSets(
 +    VkCommandBuffer                             commandBuffer,
 +    VkPipelineBindPoint                         pipelineBindPoint,
 +    VkPipelineLayout                            _layout,
 +    uint32_t                                    firstSet,
 +    uint32_t                                    descriptorSetCount,
 +    const VkDescriptorSet*                      pDescriptorSets,
 +    uint32_t                                    dynamicOffsetCount,
 +    const uint32_t*                             pDynamicOffsets)
 +{
 +   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
 +   ANV_FROM_HANDLE(anv_pipeline_layout, layout, _layout);
 +   struct anv_descriptor_set_layout *set_layout;
 +
 +   assert(firstSet + descriptorSetCount < MAX_SETS);
 +
 +   uint32_t dynamic_slot = 0;
 +   for (uint32_t i = 0; i < descriptorSetCount; i++) {
 +      ANV_FROM_HANDLE(anv_descriptor_set, set, pDescriptorSets[i]);
 +      set_layout = layout->set[firstSet + i].layout;
 +
 +      if (cmd_buffer->state.descriptors[firstSet + i] != set) {
 +         cmd_buffer->state.descriptors[firstSet + i] = set;
 +         cmd_buffer->state.descriptors_dirty |= set_layout->shader_stages;
 +      }
 +
 +      if (set_layout->dynamic_offset_count > 0) {
 +         anv_foreach_stage(s, set_layout->shader_stages) {
 +            anv_cmd_buffer_ensure_push_constant_field(cmd_buffer, s, dynamic);
 +
 +            struct anv_push_constants *push =
 +               cmd_buffer->state.push_constants[s];
 +
 +            unsigned d = layout->set[firstSet + i].dynamic_offset_start;
 +            const uint32_t *offsets = pDynamicOffsets + dynamic_slot;
 +            struct anv_descriptor *desc = set->descriptors;
 +
 +            for (unsigned b = 0; b < set_layout->binding_count; b++) {
 +               if (set_layout->binding[b].dynamic_offset_index < 0)
 +                  continue;
 +
 +               unsigned array_size = set_layout->binding[b].array_size;
 +               for (unsigned j = 0; j < array_size; j++) {
 +                  push->dynamic[d].offset = *(offsets++);
 +                  push->dynamic[d].range = (desc++)->range;
 +                  d++;
 +               }
 +            }
 +         }
 +         cmd_buffer->state.push_constants_dirty |= set_layout->shader_stages;
 +      }
 +   }
 +}
 +
 +void anv_CmdBindVertexBuffers(
 +    VkCommandBuffer                             commandBuffer,
 +    uint32_t                                    startBinding,
 +    uint32_t                                    bindingCount,
 +    const VkBuffer*                             pBuffers,
 +    const VkDeviceSize*                         pOffsets)
 +{
 +   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
 +   struct anv_vertex_binding *vb = cmd_buffer->state.vertex_bindings;
 +
 +   /* We have to defer setting up vertex buffer since we need the buffer
 +    * stride from the pipeline. */
 +
 +   assert(startBinding + bindingCount < MAX_VBS);
 +   for (uint32_t i = 0; i < bindingCount; i++) {
 +      vb[startBinding + i].buffer = anv_buffer_from_handle(pBuffers[i]);
 +      vb[startBinding + i].offset = pOffsets[i];
 +      cmd_buffer->state.vb_dirty |= 1 << (startBinding + i);
 +   }
 +}
 +
 +static void
 +add_surface_state_reloc(struct anv_cmd_buffer *cmd_buffer,
 +                        struct anv_state state, struct anv_bo *bo, uint32_t offset)
 +{
 +   /* The address goes in SURFACE_STATE dword 1 for gens < 8 and dwords 8 and
 +    * 9 for gen8+.  We only write the first dword for gen8+ here and rely on
 +    * the initial state to set the high bits to 0. */
 +
 +   const uint32_t dword = cmd_buffer->device->info.gen < 8 ? 1 : 8;
 +
 +   anv_reloc_list_add(&cmd_buffer->surface_relocs, &cmd_buffer->pool->alloc,
 +                      state.offset + dword * 4, bo, offset);
 +}
 +
 +static void
 +fill_descriptor_buffer_surface_state(struct anv_device *device, void *state,
 +                                     gl_shader_stage stage,
 +                                     VkDescriptorType type,
 +                                     uint32_t offset, uint32_t range)
 +{
 +   VkFormat format;
-       if (device->instance->physicalDevice.compiler->scalar_stage[stage]) {
-          stride = 4;
-       } else {
-          stride = 16;
-       }
 +   switch (type) {
 +   case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER:
 +   case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC:
-       stride = 1;
 +      format = VK_FORMAT_R32G32B32A32_SFLOAT;
 +      break;
 +
 +   case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER:
 +   case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC:
-                                  offset, range, stride);
 +      format = VK_FORMAT_UNDEFINED;
 +      break;
 +
 +   default:
 +      unreachable("Invalid descriptor type");
 +   }
 +
 +   anv_fill_buffer_surface_state(device, state,
 +                                 anv_format_for_vk_format(format),
-       (local_id_dwords + prog_data->nr_params) * sizeof(gl_constant_value);
++                                 offset, range, 1);
 +}
 +
 +VkResult
 +anv_cmd_buffer_emit_binding_table(struct anv_cmd_buffer *cmd_buffer,
 +                                  gl_shader_stage stage,
 +                                  struct anv_state *bt_state)
 +{
 +   struct anv_framebuffer *fb = cmd_buffer->state.framebuffer;
 +   struct anv_subpass *subpass = cmd_buffer->state.subpass;
 +   struct anv_pipeline_layout *layout;
 +   uint32_t color_count, bias, state_offset;
 +
 +   if (stage == MESA_SHADER_COMPUTE)
 +      layout = cmd_buffer->state.compute_pipeline->layout;
 +   else
 +      layout = cmd_buffer->state.pipeline->layout;
 +
 +   if (stage == MESA_SHADER_FRAGMENT) {
 +      bias = MAX_RTS;
 +      color_count = subpass->color_count;
 +   } else {
 +      bias = 0;
 +      color_count = 0;
 +   }
 +
 +   /* This is a little awkward: layout can be NULL but we still have to
 +    * allocate and set a binding table for the PS stage for render
 +    * targets. */
 +   uint32_t surface_count = layout ? layout->stage[stage].surface_count : 0;
 +
 +   if (color_count + surface_count == 0)
 +      return VK_SUCCESS;
 +
 +   *bt_state = anv_cmd_buffer_alloc_binding_table(cmd_buffer,
 +                                                  bias + surface_count,
 +                                                  &state_offset);
 +   uint32_t *bt_map = bt_state->map;
 +
 +   if (bt_state->map == NULL)
 +      return VK_ERROR_OUT_OF_DEVICE_MEMORY;
 +
 +   for (uint32_t a = 0; a < color_count; a++) {
 +      const struct anv_image_view *iview =
 +         fb->attachments[subpass->color_attachments[a]];
 +
 +      bt_map[a] = iview->color_rt_surface_state.offset + state_offset;
 +      add_surface_state_reloc(cmd_buffer, iview->color_rt_surface_state,
 +                              iview->bo, iview->offset);
 +   }
 +
 +   if (layout == NULL)
 +      goto out;
 +
 +   if (layout->stage[stage].image_count > 0) {
 +      VkResult result =
 +         anv_cmd_buffer_ensure_push_constant_field(cmd_buffer, stage, images);
 +      if (result != VK_SUCCESS)
 +         return result;
 +
 +      cmd_buffer->state.push_constants_dirty |= 1 << stage;
 +   }
 +
 +   uint32_t image = 0;
 +   for (uint32_t s = 0; s < layout->stage[stage].surface_count; s++) {
 +      struct anv_pipeline_binding *binding =
 +         &layout->stage[stage].surface_to_descriptor[s];
 +      struct anv_descriptor_set *set =
 +         cmd_buffer->state.descriptors[binding->set];
 +      struct anv_descriptor *desc = &set->descriptors[binding->offset];
 +
 +      struct anv_state surface_state;
 +      struct anv_bo *bo;
 +      uint32_t bo_offset;
 +
 +      switch (desc->type) {
 +      case VK_DESCRIPTOR_TYPE_SAMPLER:
 +         /* Nothing for us to do here */
 +         continue;
 +
 +      case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER:
 +      case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER:
 +      case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC:
 +      case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC: {
 +         bo = desc->buffer->bo;
 +         bo_offset = desc->buffer->offset + desc->offset;
 +
 +         surface_state =
 +            anv_cmd_buffer_alloc_surface_state(cmd_buffer);
 +
 +         fill_descriptor_buffer_surface_state(cmd_buffer->device,
 +                                              surface_state.map,
 +                                              stage, desc->type,
 +                                              bo_offset, desc->range);
 +
 +         if (!cmd_buffer->device->info.has_llc)
 +            anv_state_clflush(surface_state);
 +
 +         break;
 +      }
 +
 +      case VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER:
 +      case VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE:
 +      case VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT:
 +         surface_state = desc->image_view->nonrt_surface_state;
 +         bo = desc->image_view->bo;
 +         bo_offset = desc->image_view->offset;
 +         break;
 +
 +      case VK_DESCRIPTOR_TYPE_STORAGE_IMAGE: {
 +         surface_state = desc->image_view->storage_surface_state;
 +         bo = desc->image_view->bo;
 +         bo_offset = desc->image_view->offset;
 +
 +         struct brw_image_param *image_param =
 +            &cmd_buffer->state.push_constants[stage]->images[image++];
 +
 +         anv_image_view_fill_image_param(cmd_buffer->device, desc->image_view,
 +                                         image_param);
 +         image_param->surface_idx = bias + s;
 +         break;
 +      }
 +
 +      case VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER:
 +      case VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER:
 +         assert(!"Unsupported descriptor type");
 +         break;
 +
 +      default:
 +         assert(!"Invalid descriptor type");
 +         continue;
 +      }
 +
 +      bt_map[bias + s] = surface_state.offset + state_offset;
 +      add_surface_state_reloc(cmd_buffer, surface_state, bo, bo_offset);
 +   }
 +   assert(image == layout->stage[stage].image_count);
 +
 + out:
 +   if (!cmd_buffer->device->info.has_llc)
 +      anv_state_clflush(*bt_state);
 +
 +   return VK_SUCCESS;
 +}
 +
 +VkResult
 +anv_cmd_buffer_emit_samplers(struct anv_cmd_buffer *cmd_buffer,
 +                             gl_shader_stage stage, struct anv_state *state)
 +{
 +   struct anv_pipeline_layout *layout;
 +   uint32_t sampler_count;
 +
 +   if (stage == MESA_SHADER_COMPUTE)
 +      layout = cmd_buffer->state.compute_pipeline->layout;
 +   else
 +      layout = cmd_buffer->state.pipeline->layout;
 +
 +   sampler_count = layout ? layout->stage[stage].sampler_count : 0;
 +   if (sampler_count == 0)
 +      return VK_SUCCESS;
 +
 +   uint32_t size = sampler_count * 16;
 +   *state = anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, size, 32);
 +
 +   if (state->map == NULL)
 +      return VK_ERROR_OUT_OF_DEVICE_MEMORY;
 +
 +   for (uint32_t s = 0; s < layout->stage[stage].sampler_count; s++) {
 +      struct anv_pipeline_binding *binding =
 +         &layout->stage[stage].sampler_to_descriptor[s];
 +      struct anv_descriptor_set *set =
 +         cmd_buffer->state.descriptors[binding->set];
 +      struct anv_descriptor *desc = &set->descriptors[binding->offset];
 +
 +      if (desc->type != VK_DESCRIPTOR_TYPE_SAMPLER &&
 +          desc->type != VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER)
 +         continue;
 +
 +      struct anv_sampler *sampler = desc->sampler;
 +
 +      /* This can happen if we have an unfilled slot since TYPE_SAMPLER
 +       * happens to be zero.
 +       */
 +      if (sampler == NULL)
 +         continue;
 +
 +      memcpy(state->map + (s * 16),
 +             sampler->state, sizeof(sampler->state));
 +   }
 +
 +   if (!cmd_buffer->device->info.has_llc)
 +      anv_state_clflush(*state);
 +
 +   return VK_SUCCESS;
 +}
 +
 +struct anv_state
 +anv_cmd_buffer_emit_dynamic(struct anv_cmd_buffer *cmd_buffer,
 +                            const void *data, uint32_t size, uint32_t alignment)
 +{
 +   struct anv_state state;
 +
 +   state = anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, size, alignment);
 +   memcpy(state.map, data, size);
 +
 +   if (!cmd_buffer->device->info.has_llc)
 +      anv_state_clflush(state);
 +
 +   VG(VALGRIND_CHECK_MEM_IS_DEFINED(state.map, size));
 +
 +   return state;
 +}
 +
 +struct anv_state
 +anv_cmd_buffer_merge_dynamic(struct anv_cmd_buffer *cmd_buffer,
 +                             uint32_t *a, uint32_t *b,
 +                             uint32_t dwords, uint32_t alignment)
 +{
 +   struct anv_state state;
 +   uint32_t *p;
 +
 +   state = anv_cmd_buffer_alloc_dynamic_state(cmd_buffer,
 +                                              dwords * 4, alignment);
 +   p = state.map;
 +   for (uint32_t i = 0; i < dwords; i++)
 +      p[i] = a[i] | b[i];
 +
 +   if (!cmd_buffer->device->info.has_llc)
 +      anv_state_clflush(state);
 +
 +   VG(VALGRIND_CHECK_MEM_IS_DEFINED(p, dwords * 4));
 +
 +   return state;
 +}
 +
 +void
 +anv_cmd_buffer_begin_subpass(struct anv_cmd_buffer *cmd_buffer,
 +                             struct anv_subpass *subpass)
 +{
 +   switch (cmd_buffer->device->info.gen) {
 +   case 7:
 +      gen7_cmd_buffer_begin_subpass(cmd_buffer, subpass);
 +      break;
 +   case 8:
 +      gen8_cmd_buffer_begin_subpass(cmd_buffer, subpass);
 +      break;
 +   case 9:
 +      gen9_cmd_buffer_begin_subpass(cmd_buffer, subpass);
 +      break;
 +   default:
 +      unreachable("unsupported gen\n");
 +   }
 +}
 +
 +void anv_CmdSetEvent(
 +    VkCommandBuffer                             commandBuffer,
 +    VkEvent                                     event,
 +    VkPipelineStageFlags                        stageMask)
 +{
 +   stub();
 +}
 +
 +void anv_CmdResetEvent(
 +    VkCommandBuffer                             commandBuffer,
 +    VkEvent                                     event,
 +    VkPipelineStageFlags                        stageMask)
 +{
 +   stub();
 +}
 +
 +void anv_CmdWaitEvents(
 +    VkCommandBuffer                             commandBuffer,
 +    uint32_t                                    eventCount,
 +    const VkEvent*                              pEvents,
 +    VkPipelineStageFlags                        srcStageMask,
 +    VkPipelineStageFlags                        destStageMask,
 +    uint32_t                                    memBarrierCount,
 +    const void* const*                          ppMemBarriers)
 +{
 +   stub();
 +}
 +
 +struct anv_state
 +anv_cmd_buffer_push_constants(struct anv_cmd_buffer *cmd_buffer,
 +                              gl_shader_stage stage)
 +{
 +   struct anv_push_constants *data =
 +      cmd_buffer->state.push_constants[stage];
 +   struct brw_stage_prog_data *prog_data =
 +      cmd_buffer->state.pipeline->prog_data[stage];
 +
 +   /* If we don't actually have any push constants, bail. */
 +   if (data == NULL || prog_data->nr_params == 0)
 +      return (struct anv_state) { .offset = 0 };
 +
 +   struct anv_state state =
 +      anv_cmd_buffer_alloc_dynamic_state(cmd_buffer,
 +                                         prog_data->nr_params * sizeof(float),
 +                                         32 /* bottom 5 bits MBZ */);
 +
 +   /* Walk through the param array and fill the buffer with data */
 +   uint32_t *u32_map = state.map;
 +   for (unsigned i = 0; i < prog_data->nr_params; i++) {
 +      uint32_t offset = (uintptr_t)prog_data->param[i];
 +      u32_map[i] = *(uint32_t *)((uint8_t *)data + offset);
 +   }
 +
 +   if (!cmd_buffer->device->info.has_llc)
 +      anv_state_clflush(state);
 +
 +   return state;
 +}
 +
 +struct anv_state
 +anv_cmd_buffer_cs_push_constants(struct anv_cmd_buffer *cmd_buffer)
 +{
 +   struct anv_push_constants *data =
 +      cmd_buffer->state.push_constants[MESA_SHADER_COMPUTE];
 +   struct anv_pipeline *pipeline = cmd_buffer->state.compute_pipeline;
 +   const struct brw_cs_prog_data *cs_prog_data = &pipeline->cs_prog_data;
 +   const struct brw_stage_prog_data *prog_data = &cs_prog_data->base;
 +
 +   const unsigned local_id_dwords = cs_prog_data->local_invocation_id_regs * 8;
 +   const unsigned push_constant_data_size =
++      (local_id_dwords + prog_data->nr_params) * sizeof(union gl_constant_value *);
 +   const unsigned reg_aligned_constant_size = ALIGN(push_constant_data_size, 32);
 +   const unsigned param_aligned_count =
 +      reg_aligned_constant_size / sizeof(uint32_t);
 +
 +   /* If we don't actually have any push constants, bail. */
 +   if (reg_aligned_constant_size == 0)
 +      return (struct anv_state) { .offset = 0 };
 +
 +   const unsigned threads = pipeline->cs_thread_width_max;
 +   const unsigned total_push_constants_size =
 +      reg_aligned_constant_size * threads;
 +   struct anv_state state =
 +      anv_cmd_buffer_alloc_dynamic_state(cmd_buffer,
 +                                         total_push_constants_size,
 +                                         32 /* bottom 5 bits MBZ */);
 +
 +   /* Walk through the param array and fill the buffer with data */
 +   uint32_t *u32_map = state.map;
 +
 +   brw_cs_fill_local_id_payload(cs_prog_data, u32_map, threads,
 +                                reg_aligned_constant_size);
 +
 +   /* Setup uniform data for the first thread */
 +   for (unsigned i = 0; i < prog_data->nr_params; i++) {
 +      uint32_t offset = (uintptr_t)prog_data->param[i];
 +      u32_map[local_id_dwords + i] = *(uint32_t *)((uint8_t *)data + offset);
 +   }
 +
 +   /* Copy uniform data from the first thread to every other thread */
 +   const size_t uniform_data_size = prog_data->nr_params * sizeof(uint32_t);
 +   for (unsigned t = 1; t < threads; t++) {
 +      memcpy(&u32_map[t * param_aligned_count + local_id_dwords],
 +             &u32_map[local_id_dwords],
 +             uniform_data_size);
 +   }
 +
 +   if (!cmd_buffer->device->info.has_llc)
 +      anv_state_clflush(state);
 +
 +   return state;
 +}
 +
 +void anv_CmdPushConstants(
 +    VkCommandBuffer                             commandBuffer,
 +    VkPipelineLayout                            layout,
 +    VkShaderStageFlags                          stageFlags,
 +    uint32_t                                    offset,
 +    uint32_t                                    size,
 +    const void*                                 pValues)
 +{
 +   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
 +
 +   anv_foreach_stage(stage, stageFlags) {
 +      anv_cmd_buffer_ensure_push_constant_field(cmd_buffer, stage, client_data);
 +
 +      memcpy(cmd_buffer->state.push_constants[stage]->client_data + offset,
 +             pValues, size);
 +   }
 +
 +   cmd_buffer->state.push_constants_dirty |= stageFlags;
 +}
 +
 +void anv_CmdExecuteCommands(
 +    VkCommandBuffer                             commandBuffer,
 +    uint32_t                                    commandBuffersCount,
 +    const VkCommandBuffer*                      pCmdBuffers)
 +{
 +   ANV_FROM_HANDLE(anv_cmd_buffer, primary, commandBuffer);
 +
 +   assert(primary->level == VK_COMMAND_BUFFER_LEVEL_PRIMARY);
 +
 +   anv_assert(primary->state.subpass == &primary->state.pass->subpasses[0]);
 +
 +   for (uint32_t i = 0; i < commandBuffersCount; i++) {
 +      ANV_FROM_HANDLE(anv_cmd_buffer, secondary, pCmdBuffers[i]);
 +
 +      assert(secondary->level == VK_COMMAND_BUFFER_LEVEL_SECONDARY);
 +
 +      anv_cmd_buffer_add_secondary(primary, secondary);
 +   }
 +}
 +
 +VkResult anv_CreateCommandPool(
 +    VkDevice                                    _device,
 +    const VkCommandPoolCreateInfo*              pCreateInfo,
 +    const VkAllocationCallbacks*                pAllocator,
 +    VkCommandPool*                              pCmdPool)
 +{
 +   ANV_FROM_HANDLE(anv_device, device, _device);
 +   struct anv_cmd_pool *pool;
 +
 +   pool = anv_alloc2(&device->alloc, pAllocator, sizeof(*pool), 8,
 +                     VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
 +   if (pool == NULL)
 +      return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
 +
 +   if (pAllocator)
 +      pool->alloc = *pAllocator;
 +   else
 +      pool->alloc = device->alloc;
 +
 +   list_inithead(&pool->cmd_buffers);
 +
 +   *pCmdPool = anv_cmd_pool_to_handle(pool);
 +
 +   return VK_SUCCESS;
 +}
 +
 +void anv_DestroyCommandPool(
 +    VkDevice                                    _device,
 +    VkCommandPool                               commandPool,
 +    const VkAllocationCallbacks*                pAllocator)
 +{
 +   ANV_FROM_HANDLE(anv_device, device, _device);
 +   ANV_FROM_HANDLE(anv_cmd_pool, pool, commandPool);
 +
 +   anv_ResetCommandPool(_device, commandPool, 0);
 +
 +   anv_free2(&device->alloc, pAllocator, pool);
 +}
 +
 +VkResult anv_ResetCommandPool(
 +    VkDevice                                    device,
 +    VkCommandPool                               commandPool,
 +    VkCommandPoolResetFlags                     flags)
 +{
 +   ANV_FROM_HANDLE(anv_cmd_pool, pool, commandPool);
 +
 +   list_for_each_entry_safe(struct anv_cmd_buffer, cmd_buffer,
 +                            &pool->cmd_buffers, pool_link) {
 +      anv_cmd_buffer_destroy(cmd_buffer);
 +   }
 +
 +   return VK_SUCCESS;
 +}
 +
 +/**
 + * Return NULL if the current subpass has no depthstencil attachment.
 + */
 +const struct anv_image_view *
 +anv_cmd_buffer_get_depth_stencil_view(const struct anv_cmd_buffer *cmd_buffer)
 +{
 +   const struct anv_subpass *subpass = cmd_buffer->state.subpass;
 +   const struct anv_framebuffer *fb = cmd_buffer->state.framebuffer;
 +
 +   if (subpass->depth_stencil_attachment == VK_ATTACHMENT_UNUSED)
 +      return NULL;
 +
 +   const struct anv_image_view *iview =
 +      fb->attachments[subpass->depth_stencil_attachment];
 +
 +   assert(anv_format_is_depth_or_stencil(iview->format));
 +
 +   return iview;
 +}
index c500ab3e03c93ad3a54237533efb2d213736922a,0000000000000000000000000000000000000000..16b29b46fc915706f4d93431c67143f6d8f5b591
mode 100644,000000..100644
--- /dev/null
@@@ -1,243 -1,0 +1,171 @@@
-       case nir_intrinsic_load_ubo_indirect:
 +/*
 + * Copyright Â© 2015 Intel Corporation
 + *
 + * Permission is hereby granted, free of charge, to any person obtaining a
 + * copy of this software and associated documentation files (the "Software"),
 + * to deal in the Software without restriction, including without limitation
 + * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 + * and/or sell copies of the Software, and to permit persons to whom the
 + * Software is furnished to do so, subject to the following conditions:
 + *
 + * The above copyright notice and this permission notice (including the next
 + * paragraph) shall be included in all copies or substantial portions of the
 + * Software.
 + *
 + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
 + * IN THE SOFTWARE.
 + */
 +
 +#include "anv_nir.h"
 +#include "glsl/nir/nir_builder.h"
 +
 +struct apply_dynamic_offsets_state {
 +   nir_shader *shader;
 +   nir_builder builder;
 +
 +   struct anv_pipeline_layout *layout;
 +
 +   uint32_t indices_start;
 +};
 +
 +static bool
 +apply_dynamic_offsets_block(nir_block *block, void *void_state)
 +{
 +   struct apply_dynamic_offsets_state *state = void_state;
 +   struct anv_descriptor_set_layout *set_layout;
 +
 +   nir_builder *b = &state->builder;
 +
 +   nir_foreach_instr_safe(block, instr) {
 +      if (instr->type != nir_instr_type_intrinsic)
 +         continue;
 +
 +      nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
 +
 +      unsigned block_idx_src;
 +      switch (intrin->intrinsic) {
 +      case nir_intrinsic_load_ubo:
-       case nir_intrinsic_load_ssbo_indirect:
 +      case nir_intrinsic_load_ssbo:
-       case nir_intrinsic_store_ssbo_indirect:
 +         block_idx_src = 0;
 +         break;
 +      case nir_intrinsic_store_ssbo:
-       int indirect_src;
-       switch (intrin->intrinsic) {
-       case nir_intrinsic_load_ubo_indirect:
-       case nir_intrinsic_load_ssbo_indirect:
-          indirect_src = 1;
-          break;
-       case nir_intrinsic_store_ssbo_indirect:
-          indirect_src = 2;
-          break;
-       default:
-          indirect_src = -1;
-          break;
-       }
 +         block_idx_src = 1;
 +         break;
 +      default:
 +         continue; /* the loop */
 +      }
 +
 +      nir_instr *res_instr = intrin->src[block_idx_src].ssa->parent_instr;
 +      assert(res_instr->type == nir_instr_type_intrinsic);
 +      nir_intrinsic_instr *res_intrin = nir_instr_as_intrinsic(res_instr);
 +      assert(res_intrin->intrinsic == nir_intrinsic_vulkan_resource_index);
 +
 +      unsigned set = res_intrin->const_index[0];
 +      unsigned binding = res_intrin->const_index[1];
 +
 +      set_layout = state->layout->set[set].layout;
 +      if (set_layout->binding[binding].dynamic_offset_index < 0)
 +         continue;
 +
 +      b->cursor = nir_before_instr(&intrin->instr);
 +
-       nir_const_value *const_arr_idx =
-          nir_src_as_const_value(res_intrin->src[0]);
-       nir_intrinsic_op offset_load_op;
-       if (const_arr_idx)
-          offset_load_op = nir_intrinsic_load_uniform;
-       else
-          offset_load_op = nir_intrinsic_load_uniform_indirect;
 +      /* First, we need to generate the uniform load for the buffer offset */
 +      uint32_t index = state->layout->set[set].dynamic_offset_start +
 +                       set_layout->binding[binding].dynamic_offset_index;
 +
-          nir_intrinsic_instr_create(state->shader, offset_load_op);
 +      nir_intrinsic_instr *offset_load =
-       offset_load->const_index[0] = state->indices_start + index * 2;
-       if (const_arr_idx) {
-          offset_load->const_index[1] = const_arr_idx->u[0] * 2;
-       } else {
-          offset_load->const_index[1] = 0;
-          offset_load->src[0] = nir_src_for_ssa(
-             nir_imul(b, nir_ssa_for_src(b, res_intrin->src[0], 1),
-                      nir_imm_int(b, 2)));
-       }
++         nir_intrinsic_instr_create(state->shader, nir_intrinsic_load_uniform);
 +      offset_load->num_components = 2;
-       /* We calculate the full offset and don't bother with the base
-        * offset.  We need the full offset for the predicate anyway.
-        */
-       nir_ssa_def *rel_offset = nir_imm_int(b, intrin->const_index[0]);
-       if (indirect_src >= 0) {
-          assert(intrin->src[indirect_src].is_ssa);
-          rel_offset = nir_iadd(b, intrin->src[indirect_src].ssa, rel_offset);
-       }
-       nir_ssa_def *global_offset = nir_iadd(b, rel_offset,
-                                             &offset_load->dest.ssa);
-       /* Now we replace the load/store intrinsic */
-       nir_intrinsic_op indirect_op;
-       switch (intrin->intrinsic) {
-       case nir_intrinsic_load_ubo:
-          indirect_op = nir_intrinsic_load_ubo_indirect;
-          break;
-       case nir_intrinsic_load_ssbo:
-          indirect_op = nir_intrinsic_load_ssbo_indirect;
-          break;
-       case nir_intrinsic_store_ssbo:
-          indirect_op = nir_intrinsic_store_ssbo_indirect;
-          break;
-       default:
-          unreachable("Invalid direct load/store intrinsic");
-       }
-       nir_intrinsic_instr *copy =
-          nir_intrinsic_instr_create(state->shader, indirect_op);
-       copy->num_components = intrin->num_components;
-       /* The indirect is always the last source */
-       indirect_src = nir_intrinsic_infos[indirect_op].num_srcs - 1;
-       for (unsigned i = 0; i < (unsigned)indirect_src; i++)
-          nir_src_copy(&copy->src[i], &intrin->src[i], &copy->instr);
-       copy->src[indirect_src] = nir_src_for_ssa(global_offset);
-       nir_ssa_dest_init(&copy->instr, &copy->dest,
-                         intrin->dest.ssa.num_components,
-                         intrin->dest.ssa.name);
++      offset_load->const_index[0] = state->indices_start + index * 8;
++      offset_load->src[0] = nir_src_for_ssa(nir_imul(b, res_intrin->src[0].ssa,
++                                                     nir_imm_int(b, 8)));
 +
 +      nir_ssa_dest_init(&offset_load->instr, &offset_load->dest, 2, NULL);
 +      nir_builder_instr_insert(b, &offset_load->instr);
 +
-       nir_ssa_def *pred = nir_fge(b, nir_channel(b, &offset_load->dest.ssa, 1),
-                                   rel_offset);
++      nir_src *offset_src = nir_get_io_offset_src(intrin);
++      nir_ssa_def *new_offset = nir_iadd(b, offset_src->ssa,
++                                         &offset_load->dest.ssa);
 +
 +      /* In order to avoid out-of-bounds access, we predicate */
-       nir_instr_insert_after_cf_list(&if_stmt->then_list, &copy->instr);
++      nir_ssa_def *pred = nir_uge(b, nir_channel(b, &offset_load->dest.ssa, 1),
++                                  offset_src->ssa);
 +      nir_if *if_stmt = nir_if_create(b->shader);
 +      if_stmt->condition = nir_src_for_ssa(pred);
 +      nir_cf_node_insert(b->cursor, &if_stmt->cf_node);
 +
-       if (indirect_op != nir_intrinsic_store_ssbo) {
++      nir_instr_remove(&intrin->instr);
++      *offset_src = nir_src_for_ssa(new_offset);
++      nir_instr_insert_after_cf_list(&if_stmt->then_list, &intrin->instr);
 +
-          src1->src = nir_src_for_ssa(&copy->dest.ssa);
++      if (intrin->intrinsic != nir_intrinsic_store_ssbo) {
 +         /* It's a load, we need a phi node */
 +         nir_phi_instr *phi = nir_phi_instr_create(b->shader);
 +         nir_ssa_dest_init(&phi->instr, &phi->dest,
 +                           intrin->num_components, NULL);
 +
 +         nir_phi_src *src1 = ralloc(phi, nir_phi_src);
 +         struct exec_node *tnode = exec_list_get_tail(&if_stmt->then_list);
 +         src1->pred = exec_node_data(nir_block, tnode, cf_node.node);
-          nir_instr_insert_after_cf(&if_stmt->cf_node, &phi->instr);
++         src1->src = nir_src_for_ssa(&intrin->dest.ssa);
 +         exec_list_push_tail(&phi->srcs, &src1->node);
 +
 +         b->cursor = nir_after_cf_list(&if_stmt->else_list);
 +         nir_ssa_def *zero = nir_build_imm(b, intrin->num_components,
 +            (nir_const_value) { .u = { 0, 0, 0, 0 } });
 +
 +         nir_phi_src *src2 = ralloc(phi, nir_phi_src);
 +         struct exec_node *enode = exec_list_get_tail(&if_stmt->else_list);
 +         src2->pred = exec_node_data(nir_block, enode, cf_node.node);
 +         src2->src = nir_src_for_ssa(zero);
 +         exec_list_push_tail(&phi->srcs, &src2->node);
 +
-       }
 +         assert(intrin->dest.is_ssa);
 +         nir_ssa_def_rewrite_uses(&intrin->dest.ssa,
 +                                  nir_src_for_ssa(&phi->dest.ssa));
-       nir_instr_remove(&intrin->instr);
 +
-          (const gl_constant_value *)&null_data->dynamic[i].offset;
++         nir_instr_insert_after_cf(&if_stmt->cf_node, &phi->instr);
++      }
 +   }
 +
 +   return true;
 +}
 +
 +void
 +anv_nir_apply_dynamic_offsets(struct anv_pipeline *pipeline,
 +                              nir_shader *shader,
 +                              struct brw_stage_prog_data *prog_data)
 +{
 +   struct apply_dynamic_offsets_state state = {
 +      .shader = shader,
 +      .layout = pipeline->layout,
 +      .indices_start = shader->num_uniforms,
 +   };
 +
 +   if (!state.layout || !state.layout->stage[shader->stage].has_dynamic_offsets)
 +      return;
 +
 +   nir_foreach_overload(shader, overload) {
 +      if (overload->impl) {
 +         nir_builder_init(&state.builder, overload->impl);
 +         nir_foreach_block(overload->impl, apply_dynamic_offsets_block, &state);
 +         nir_metadata_preserve(overload->impl, nir_metadata_block_index |
 +                                               nir_metadata_dominance);
 +      }
 +   }
 +
 +   struct anv_push_constants *null_data = NULL;
 +   for (unsigned i = 0; i < MAX_DYNAMIC_BUFFERS; i++) {
 +      prog_data->param[i * 2 + shader->num_uniforms] =
-          (const gl_constant_value *)&null_data->dynamic[i].range;
++         (const union gl_constant_value *)&null_data->dynamic[i].offset;
 +      prog_data->param[i * 2 + 1 + shader->num_uniforms] =
-    shader->num_uniforms += MAX_DYNAMIC_BUFFERS * 2;
++         (const union gl_constant_value *)&null_data->dynamic[i].range;
 +   }
 +
++   shader->num_uniforms += MAX_DYNAMIC_BUFFERS * 8;
 +}
index 8632dc74e5778b05e81fa5cdec69318907a1579a,0000000000000000000000000000000000000000..5a31b02ae4f89df5a8fcce3eb4f2766f6d3e61f3
mode 100644,000000..100644
--- /dev/null
@@@ -1,316 -1,0 +1,317 @@@
- setup_vec4_uniform_value(const gl_constant_value **params,
-                          const gl_constant_value *values,
 +/*
 + * Copyright Â© 2015 Intel Corporation
 + *
 + * Permission is hereby granted, free of charge, to any person obtaining a
 + * copy of this software and associated documentation files (the "Software"),
 + * to deal in the Software without restriction, including without limitation
 + * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 + * and/or sell copies of the Software, and to permit persons to whom the
 + * Software is furnished to do so, subject to the following conditions:
 + *
 + * The above copyright notice and this permission notice (including the next
 + * paragraph) shall be included in all copies or substantial portions of the
 + * Software.
 + *
 + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
 + * IN THE SOFTWARE.
 + */
 +
 +#include "anv_nir.h"
++#include "program/prog_parameter.h"
 +#include "glsl/nir/nir_builder.h"
 +
 +struct apply_pipeline_layout_state {
 +   nir_shader *shader;
 +   nir_builder builder;
 +
 +   const struct anv_pipeline_layout *layout;
 +
 +   bool progress;
 +};
 +
 +static uint32_t
 +get_surface_index(unsigned set, unsigned binding,
 +                  struct apply_pipeline_layout_state *state)
 +{
 +   assert(set < state->layout->num_sets);
 +   struct anv_descriptor_set_layout *set_layout =
 +      state->layout->set[set].layout;
 +
 +   gl_shader_stage stage = state->shader->stage;
 +
 +   assert(binding < set_layout->binding_count);
 +
 +   assert(set_layout->binding[binding].stage[stage].surface_index >= 0);
 +
 +   uint32_t surface_index =
 +      state->layout->set[set].stage[stage].surface_start +
 +      set_layout->binding[binding].stage[stage].surface_index;
 +
 +   assert(surface_index < state->layout->stage[stage].surface_count);
 +
 +   return surface_index;
 +}
 +
 +static uint32_t
 +get_sampler_index(unsigned set, unsigned binding, nir_texop tex_op,
 +                  struct apply_pipeline_layout_state *state)
 +{
 +   assert(set < state->layout->num_sets);
 +   struct anv_descriptor_set_layout *set_layout =
 +      state->layout->set[set].layout;
 +
 +   assert(binding < set_layout->binding_count);
 +
 +   gl_shader_stage stage = state->shader->stage;
 +
 +   if (set_layout->binding[binding].stage[stage].sampler_index < 0) {
 +      assert(tex_op == nir_texop_txf);
 +      return 0;
 +   }
 +
 +   uint32_t sampler_index =
 +      state->layout->set[set].stage[stage].sampler_start +
 +      set_layout->binding[binding].stage[stage].sampler_index;
 +
 +   assert(sampler_index < state->layout->stage[stage].sampler_count);
 +
 +   return sampler_index;
 +}
 +
 +static uint32_t
 +get_image_index(unsigned set, unsigned binding,
 +                struct apply_pipeline_layout_state *state)
 +{
 +   assert(set < state->layout->num_sets);
 +   struct anv_descriptor_set_layout *set_layout =
 +      state->layout->set[set].layout;
 +
 +   assert(binding < set_layout->binding_count);
 +
 +   gl_shader_stage stage = state->shader->stage;
 +
 +   assert(set_layout->binding[binding].stage[stage].image_index >= 0);
 +
 +   uint32_t image_index =
 +      state->layout->set[set].stage[stage].image_start +
 +      set_layout->binding[binding].stage[stage].image_index;
 +
 +   assert(image_index < state->layout->stage[stage].image_count);
 +
 +   return image_index;
 +}
 +
 +static void
 +lower_res_index_intrinsic(nir_intrinsic_instr *intrin,
 +                          struct apply_pipeline_layout_state *state)
 +{
 +   nir_builder *b = &state->builder;
 +
 +   b->cursor = nir_before_instr(&intrin->instr);
 +
 +   uint32_t set = intrin->const_index[0];
 +   uint32_t binding = intrin->const_index[1];
 +
 +   uint32_t surface_index = get_surface_index(set, binding, state);
 +
 +   nir_const_value *const_block_idx =
 +      nir_src_as_const_value(intrin->src[0]);
 +
 +   nir_ssa_def *block_index;
 +   if (const_block_idx) {
 +      block_index = nir_imm_int(b, surface_index + const_block_idx->u[0]);
 +   } else {
 +      block_index = nir_iadd(b, nir_imm_int(b, surface_index),
 +                             nir_ssa_for_src(b, intrin->src[0], 1));
 +   }
 +
 +   assert(intrin->dest.is_ssa);
 +   nir_ssa_def_rewrite_uses(&intrin->dest.ssa, nir_src_for_ssa(block_index));
 +   nir_instr_remove(&intrin->instr);
 +}
 +
 +static void
 +lower_tex_deref(nir_tex_instr *tex, nir_deref_var *deref,
 +                unsigned *const_index, nir_tex_src_type src_type,
 +                struct apply_pipeline_layout_state *state)
 +{
 +   if (deref->deref.child) {
 +      assert(deref->deref.child->deref_type == nir_deref_type_array);
 +      nir_deref_array *deref_array = nir_deref_as_array(deref->deref.child);
 +
 +      *const_index += deref_array->base_offset;
 +
 +      if (deref_array->deref_array_type == nir_deref_array_type_indirect) {
 +         nir_tex_src *new_srcs = rzalloc_array(tex, nir_tex_src,
 +                                               tex->num_srcs + 1);
 +
 +         for (unsigned i = 0; i < tex->num_srcs; i++) {
 +            new_srcs[i].src_type = tex->src[i].src_type;
 +            nir_instr_move_src(&tex->instr, &new_srcs[i].src, &tex->src[i].src);
 +         }
 +
 +         ralloc_free(tex->src);
 +         tex->src = new_srcs;
 +
 +         /* Now we can go ahead and move the source over to being a
 +          * first-class texture source.
 +          */
 +         tex->src[tex->num_srcs].src_type = src_type;
 +         tex->num_srcs++;
 +         assert(deref_array->indirect.is_ssa);
 +         nir_instr_rewrite_src(&tex->instr, &tex->src[tex->num_srcs - 1].src,
 +                               deref_array->indirect);
 +      }
 +   }
 +}
 +
 +static void
 +cleanup_tex_deref(nir_tex_instr *tex, nir_deref_var *deref)
 +{
 +   if (deref->deref.child == NULL)
 +      return;
 +
 +   nir_deref_array *deref_array = nir_deref_as_array(deref->deref.child);
 +
 +   if (deref_array->deref_array_type != nir_deref_array_type_indirect)
 +      return;
 +
 +   nir_instr_rewrite_src(&tex->instr, &deref_array->indirect, NIR_SRC_INIT);
 +}
 +
 +static void
 +lower_tex(nir_tex_instr *tex, struct apply_pipeline_layout_state *state)
 +{
 +   /* No one should have come by and lowered it already */
 +   assert(tex->sampler);
 +
 +   nir_deref_var *tex_deref = tex->texture ? tex->texture : tex->sampler;
 +   tex->texture_index =
 +      get_surface_index(tex_deref->var->data.descriptor_set,
 +                        tex_deref->var->data.binding, state);
 +   lower_tex_deref(tex, tex_deref, &tex->texture_index,
 +                   nir_tex_src_texture_offset, state);
 +
 +   tex->sampler_index =
 +      get_sampler_index(tex->sampler->var->data.descriptor_set,
 +                        tex->sampler->var->data.binding, tex->op, state);
 +   lower_tex_deref(tex, tex->sampler, &tex->sampler_index,
 +                   nir_tex_src_sampler_offset, state);
 +
 +   if (tex->texture)
 +      cleanup_tex_deref(tex, tex->texture);
 +   cleanup_tex_deref(tex, tex->sampler);
 +   tex->texture = NULL;
 +   tex->sampler = NULL;
 +}
 +
 +static bool
 +apply_pipeline_layout_block(nir_block *block, void *void_state)
 +{
 +   struct apply_pipeline_layout_state *state = void_state;
 +
 +   nir_foreach_instr_safe(block, instr) {
 +      switch (instr->type) {
 +      case nir_instr_type_intrinsic: {
 +         nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
 +         if (intrin->intrinsic == nir_intrinsic_vulkan_resource_index) {
 +            lower_res_index_intrinsic(intrin, state);
 +            state->progress = true;
 +         }
 +         break;
 +      }
 +      case nir_instr_type_tex:
 +         lower_tex(nir_instr_as_tex(instr), state);
 +         /* All texture instructions need lowering */
 +         state->progress = true;
 +         break;
 +      default:
 +         continue;
 +      }
 +   }
 +
 +   return true;
 +}
 +
 +static void
-             (const gl_constant_value *)&image_param->surface_idx, 1);
++setup_vec4_uniform_value(const union gl_constant_value **params,
++                         const union gl_constant_value *values,
 +                         unsigned n)
 +{
 +   static const gl_constant_value zero = { 0 };
 +
 +   for (unsigned i = 0; i < n; ++i)
 +      params[i] = &values[i];
 +
 +   for (unsigned i = n; i < 4; ++i)
 +      params[i] = &zero;
 +}
 +
 +bool
 +anv_nir_apply_pipeline_layout(nir_shader *shader,
 +                              struct brw_stage_prog_data *prog_data,
 +                              const struct anv_pipeline_layout *layout)
 +{
 +   struct apply_pipeline_layout_state state = {
 +      .shader = shader,
 +      .layout = layout,
 +   };
 +
 +   nir_foreach_overload(shader, overload) {
 +      if (overload->impl) {
 +         nir_builder_init(&state.builder, overload->impl);
 +         nir_foreach_block(overload->impl, apply_pipeline_layout_block, &state);
 +         nir_metadata_preserve(overload->impl, nir_metadata_block_index |
 +                                               nir_metadata_dominance);
 +      }
 +   }
 +
 +   if (layout->stage[shader->stage].image_count > 0) {
 +      nir_foreach_variable(var, &shader->uniforms) {
 +         if (glsl_type_is_image(var->type) ||
 +             (glsl_type_is_array(var->type) &&
 +              glsl_type_is_image(glsl_get_array_element(var->type)))) {
 +            /* Images are represented as uniform push constants and the actual
 +             * information required for reading/writing to/from the image is
 +             * storred in the uniform.
 +             */
 +            unsigned image_index = get_image_index(var->data.descriptor_set,
 +                                                   var->data.binding, &state);
 +
 +            var->data.driver_location = shader->num_uniforms +
 +                                        image_index * BRW_IMAGE_PARAM_SIZE;
 +         }
 +      }
 +
 +      struct anv_push_constants *null_data = NULL;
 +      const gl_constant_value **param = prog_data->param + shader->num_uniforms;
 +      const struct brw_image_param *image_param = null_data->images;
 +      for (uint32_t i = 0; i < layout->stage[shader->stage].image_count; i++) {
 +         setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SURFACE_IDX_OFFSET,
-             (const gl_constant_value *)image_param->offset, 2);
++            (const union gl_constant_value *)&image_param->surface_idx, 1);
 +         setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_OFFSET_OFFSET,
-             (const gl_constant_value *)image_param->size, 3);
++            (const union gl_constant_value *)image_param->offset, 2);
 +         setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SIZE_OFFSET,
-             (const gl_constant_value *)image_param->stride, 4);
++            (const union gl_constant_value *)image_param->size, 3);
 +         setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_STRIDE_OFFSET,
-             (const gl_constant_value *)image_param->tiling, 3);
++            (const union gl_constant_value *)image_param->stride, 4);
 +         setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_TILING_OFFSET,
-             (const gl_constant_value *)image_param->swizzling, 2);
++            (const union gl_constant_value *)image_param->tiling, 3);
 +         setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SWIZZLING_OFFSET,
++            (const union gl_constant_value *)image_param->swizzling, 2);
 +
 +         param += BRW_IMAGE_PARAM_SIZE;
 +         image_param ++;
 +      }
 +
 +      shader->num_uniforms += layout->stage[shader->stage].image_count *
 +                              BRW_IMAGE_PARAM_SIZE;
 +   }
 +
 +   return state.progress;
 +}
index 9b6eef8074b0c51bb03429782abe02c12b797284,0000000000000000000000000000000000000000..05d84feba68cfbac1a101138e86a2b954604f6ae
mode 100644,000000..100644
--- /dev/null
@@@ -1,1135 -1,0 +1,1135 @@@
-       prog_data->param = (const gl_constant_value **)
-          malloc(prog_data->nr_params * sizeof(gl_constant_value *));
 +/*
 + * Copyright Â© 2015 Intel Corporation
 + *
 + * Permission is hereby granted, free of charge, to any person obtaining a
 + * copy of this software and associated documentation files (the "Software"),
 + * to deal in the Software without restriction, including without limitation
 + * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 + * and/or sell copies of the Software, and to permit persons to whom the
 + * Software is furnished to do so, subject to the following conditions:
 + *
 + * The above copyright notice and this permission notice (including the next
 + * paragraph) shall be included in all copies or substantial portions of the
 + * Software.
 + *
 + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
 + * IN THE SOFTWARE.
 + */
 +
 +#include <assert.h>
 +#include <stdbool.h>
 +#include <string.h>
 +#include <unistd.h>
 +#include <fcntl.h>
 +
 +#include "anv_private.h"
 +#include "brw_nir.h"
 +#include "anv_nir.h"
 +#include "glsl/nir/nir_spirv.h"
 +
 +/* Needed for SWIZZLE macros */
 +#include "program/prog_instruction.h"
 +
 +// Shader functions
 +
 +VkResult anv_CreateShaderModule(
 +    VkDevice                                    _device,
 +    const VkShaderModuleCreateInfo*             pCreateInfo,
 +    const VkAllocationCallbacks*                pAllocator,
 +    VkShaderModule*                             pShaderModule)
 +{
 +   ANV_FROM_HANDLE(anv_device, device, _device);
 +   struct anv_shader_module *module;
 +
 +   assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO);
 +   assert(pCreateInfo->flags == 0);
 +
 +   module = anv_alloc2(&device->alloc, pAllocator,
 +                       sizeof(*module) + pCreateInfo->codeSize, 8,
 +                       VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
 +   if (module == NULL)
 +      return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
 +
 +   module->nir = NULL;
 +   module->size = pCreateInfo->codeSize;
 +   memcpy(module->data, pCreateInfo->pCode, module->size);
 +
 +   *pShaderModule = anv_shader_module_to_handle(module);
 +
 +   return VK_SUCCESS;
 +}
 +
 +void anv_DestroyShaderModule(
 +    VkDevice                                    _device,
 +    VkShaderModule                              _module,
 +    const VkAllocationCallbacks*                pAllocator)
 +{
 +   ANV_FROM_HANDLE(anv_device, device, _device);
 +   ANV_FROM_HANDLE(anv_shader_module, module, _module);
 +
 +   anv_free2(&device->alloc, pAllocator, module);
 +}
 +
 +#define SPIR_V_MAGIC_NUMBER 0x07230203
 +
 +/* Eventually, this will become part of anv_CreateShader.  Unfortunately,
 + * we can't do that yet because we don't have the ability to copy nir.
 + */
 +static nir_shader *
 +anv_shader_compile_to_nir(struct anv_device *device,
 +                          struct anv_shader_module *module,
 +                          const char *entrypoint_name,
 +                          gl_shader_stage stage)
 +{
 +   if (strcmp(entrypoint_name, "main") != 0) {
 +      anv_finishme("Multiple shaders per module not really supported");
 +   }
 +
 +   const struct brw_compiler *compiler =
 +      device->instance->physicalDevice.compiler;
 +   const nir_shader_compiler_options *nir_options =
 +      compiler->glsl_compiler_options[stage].NirOptions;
 +
 +   nir_shader *nir;
 +   if (module->nir) {
 +      /* Some things such as our meta clear/blit code will give us a NIR
 +       * shader directly.  In that case, we just ignore the SPIR-V entirely
 +       * and just use the NIR shader */
 +      nir = module->nir;
 +      nir->options = nir_options;
 +   } else {
 +      uint32_t *spirv = (uint32_t *) module->data;
 +      assert(spirv[0] == SPIR_V_MAGIC_NUMBER);
 +      assert(module->size % 4 == 0);
 +
 +      nir = spirv_to_nir(spirv, module->size / 4, stage, nir_options);
 +   }
 +   nir_validate_shader(nir);
 +
 +   /* Vulkan uses the separate-shader linking model */
 +   nir->info.separate_shader = true;
 +
 +   /* Make sure the provided shader has exactly one entrypoint and that the
 +    * name matches the name that came in from the VkShader.
 +    */
 +   nir_function_impl *entrypoint = NULL;
 +   nir_foreach_overload(nir, overload) {
 +      if (strcmp(entrypoint_name, overload->function->name) == 0 &&
 +          overload->impl) {
 +         assert(entrypoint == NULL);
 +         entrypoint = overload->impl;
 +      }
 +   }
 +   assert(entrypoint != NULL);
 +
 +   nir = brw_preprocess_nir(nir, compiler->scalar_stage[stage]);
 +
 +   nir_shader_gather_info(nir, entrypoint);
 +
 +   return nir;
 +}
 +
 +VkResult anv_CreatePipelineCache(
 +    VkDevice                                    device,
 +    const VkPipelineCacheCreateInfo*            pCreateInfo,
 +    const VkAllocationCallbacks*                pAllocator,
 +    VkPipelineCache*                            pPipelineCache)
 +{
 +   *pPipelineCache = (VkPipelineCache)1;
 +
 +   stub_return(VK_SUCCESS);
 +}
 +
 +void anv_DestroyPipelineCache(
 +    VkDevice                                    _device,
 +    VkPipelineCache                             _cache,
 +    const VkAllocationCallbacks*                pAllocator)
 +{
 +}
 +
 +VkResult anv_GetPipelineCacheData(
 +    VkDevice                                    device,
 +    VkPipelineCache                             pipelineCache,
 +    size_t*                                     pDataSize,
 +    void*                                       pData)
 +{
 +   *pDataSize = 0;
 +   stub_return(VK_SUCCESS);
 +}
 +
 +VkResult anv_MergePipelineCaches(
 +    VkDevice                                    device,
 +    VkPipelineCache                             destCache,
 +    uint32_t                                    srcCacheCount,
 +    const VkPipelineCache*                      pSrcCaches)
 +{
 +   stub_return(VK_SUCCESS);
 +}
 +
 +void anv_DestroyPipeline(
 +    VkDevice                                    _device,
 +    VkPipeline                                  _pipeline,
 +    const VkAllocationCallbacks*                pAllocator)
 +{
 +   ANV_FROM_HANDLE(anv_device, device, _device);
 +   ANV_FROM_HANDLE(anv_pipeline, pipeline, _pipeline);
 +
 +   anv_reloc_list_finish(&pipeline->batch_relocs,
 +                         pAllocator ? pAllocator : &device->alloc);
 +   anv_state_stream_finish(&pipeline->program_stream);
 +   if (pipeline->blend_state.map)
 +      anv_state_pool_free(&device->dynamic_state_pool, pipeline->blend_state);
 +   anv_free2(&device->alloc, pAllocator, pipeline);
 +}
 +
 +static const uint32_t vk_to_gen_primitive_type[] = {
 +   [VK_PRIMITIVE_TOPOLOGY_POINT_LIST]                    = _3DPRIM_POINTLIST,
 +   [VK_PRIMITIVE_TOPOLOGY_LINE_LIST]                     = _3DPRIM_LINELIST,
 +   [VK_PRIMITIVE_TOPOLOGY_LINE_STRIP]                    = _3DPRIM_LINESTRIP,
 +   [VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST]                 = _3DPRIM_TRILIST,
 +   [VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP]                = _3DPRIM_TRISTRIP,
 +   [VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN]                  = _3DPRIM_TRIFAN,
 +   [VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY]      = _3DPRIM_LINELIST_ADJ,
 +   [VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY]     = _3DPRIM_LINESTRIP_ADJ,
 +   [VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY]  = _3DPRIM_TRILIST_ADJ,
 +   [VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY] = _3DPRIM_TRISTRIP_ADJ,
 +/*   [VK_PRIMITIVE_TOPOLOGY_PATCH_LIST]                = _3DPRIM_PATCHLIST_1 */
 +};
 +
 +static void
 +populate_sampler_prog_key(const struct brw_device_info *devinfo,
 +                          struct brw_sampler_prog_key_data *key)
 +{
 +   /* XXX: Handle texture swizzle on HSW- */
 +   for (int i = 0; i < MAX_SAMPLERS; i++) {
 +      /* Assume color sampler, no swizzling. (Works for BDW+) */
 +      key->swizzles[i] = SWIZZLE_XYZW;
 +   }
 +}
 +
 +static void
 +populate_vs_prog_key(const struct brw_device_info *devinfo,
 +                     struct brw_vs_prog_key *key)
 +{
 +   memset(key, 0, sizeof(*key));
 +
 +   populate_sampler_prog_key(devinfo, &key->tex);
 +
 +   /* XXX: Handle vertex input work-arounds */
 +
 +   /* XXX: Handle sampler_prog_key */
 +}
 +
 +static void
 +populate_gs_prog_key(const struct brw_device_info *devinfo,
 +                     struct brw_gs_prog_key *key)
 +{
 +   memset(key, 0, sizeof(*key));
 +
 +   populate_sampler_prog_key(devinfo, &key->tex);
 +}
 +
 +static void
 +populate_wm_prog_key(const struct brw_device_info *devinfo,
 +                     const VkGraphicsPipelineCreateInfo *info,
 +                     struct brw_wm_prog_key *key)
 +{
 +   ANV_FROM_HANDLE(anv_render_pass, render_pass, info->renderPass);
 +
 +   memset(key, 0, sizeof(*key));
 +
 +   populate_sampler_prog_key(devinfo, &key->tex);
 +
 +   /* TODO: Fill out key->input_slots_valid */
 +
 +   /* Vulkan doesn't specify a default */
 +   key->high_quality_derivatives = false;
 +
 +   /* XXX Vulkan doesn't appear to specify */
 +   key->clamp_fragment_color = false;
 +
 +   /* Vulkan always specifies upper-left coordinates */
 +   key->drawable_height = 0;
 +   key->render_to_fbo = false;
 +
 +   key->nr_color_regions = render_pass->subpasses[info->subpass].color_count;
 +
 +   key->replicate_alpha = key->nr_color_regions > 1 &&
 +                          info->pMultisampleState &&
 +                          info->pMultisampleState->alphaToCoverageEnable;
 +
 +   if (info->pMultisampleState && info->pMultisampleState->rasterizationSamples > 1) {
 +      /* We should probably pull this out of the shader, but it's fairly
 +       * harmless to compute it and then let dead-code take care of it.
 +       */
 +      key->persample_shading = info->pMultisampleState->sampleShadingEnable;
 +      if (key->persample_shading)
 +         key->persample_2x = info->pMultisampleState->rasterizationSamples == 2;
 +
 +      key->compute_pos_offset = info->pMultisampleState->sampleShadingEnable;
 +      key->compute_sample_id = info->pMultisampleState->sampleShadingEnable;
 +   }
 +}
 +
 +static void
 +populate_cs_prog_key(const struct brw_device_info *devinfo,
 +                     struct brw_cs_prog_key *key)
 +{
 +   memset(key, 0, sizeof(*key));
 +
 +   populate_sampler_prog_key(devinfo, &key->tex);
 +}
 +
 +static nir_shader *
 +anv_pipeline_compile(struct anv_pipeline *pipeline,
 +                     struct anv_shader_module *module,
 +                     const char *entrypoint,
 +                     gl_shader_stage stage,
 +                     struct brw_stage_prog_data *prog_data)
 +{
 +   const struct brw_compiler *compiler =
 +      pipeline->device->instance->physicalDevice.compiler;
 +
 +   nir_shader *nir = anv_shader_compile_to_nir(pipeline->device,
 +                                               module, entrypoint, stage);
 +   if (nir == NULL)
 +      return NULL;
 +
 +   anv_nir_lower_push_constants(nir, compiler->scalar_stage[stage]);
 +
 +   /* Figure out the number of parameters */
 +   prog_data->nr_params = 0;
 +
 +   if (nir->num_uniforms > 0) {
 +      /* If the shader uses any push constants at all, we'll just give
 +       * them the maximum possible number
 +       */
 +      prog_data->nr_params += MAX_PUSH_CONSTANTS_SIZE / sizeof(float);
 +   }
 +
 +   if (pipeline->layout && pipeline->layout->stage[stage].has_dynamic_offsets)
 +      prog_data->nr_params += MAX_DYNAMIC_BUFFERS * 2;
 +
 +   if (pipeline->layout && pipeline->layout->stage[stage].image_count > 0)
 +      prog_data->nr_params += pipeline->layout->stage[stage].image_count *
 +                              BRW_IMAGE_PARAM_SIZE;
 +
 +   if (prog_data->nr_params > 0) {
 +      /* XXX: I think we're leaking this */
-             prog_data->param[i] = (const gl_constant_value *)
++      prog_data->param = (const union gl_constant_value **)
++         malloc(prog_data->nr_params * sizeof(union gl_constant_value *));
 +
 +      /* We now set the param values to be offsets into a
 +       * anv_push_constant_data structure.  Since the compiler doesn't
 +       * actually dereference any of the gl_constant_value pointers in the
 +       * params array, it doesn't really matter what we put here.
 +       */
 +      struct anv_push_constants *null_data = NULL;
 +      if (nir->num_uniforms > 0) {
 +         /* Fill out the push constants section of the param array */
 +         for (unsigned i = 0; i < MAX_PUSH_CONSTANTS_SIZE / sizeof(float); i++)
-    nir->num_uniforms = prog_data->nr_params;
++            prog_data->param[i] = (const union gl_constant_value *)
 +               &null_data->client_data[i * sizeof(float)];
 +      }
 +   }
 +
 +   /* Set up dynamic offsets */
 +   anv_nir_apply_dynamic_offsets(pipeline, nir, prog_data);
 +
 +   /* Apply the actual pipeline layout to UBOs, SSBOs, and textures */
 +   if (pipeline->layout)
 +      anv_nir_apply_pipeline_layout(nir, prog_data, pipeline->layout);
 +
 +   /* All binding table offsets provided by apply_pipeline_layout() are
 +    * relative to the start of the bindint table (plus MAX_RTS for VS).
 +    */
 +   unsigned bias = stage == MESA_SHADER_FRAGMENT ? MAX_RTS : 0;
 +   prog_data->binding_table.size_bytes = 0;
 +   prog_data->binding_table.texture_start = bias;
 +   prog_data->binding_table.ubo_start = bias;
 +   prog_data->binding_table.ssbo_start = bias;
 +   prog_data->binding_table.image_start = bias;
 +
 +   /* Finish the optimization and compilation process */
 +   nir = brw_lower_nir(nir, &pipeline->device->info, NULL,
 +                       compiler->scalar_stage[stage]);
 +
 +   /* nir_lower_io will only handle the push constants; we need to set this
 +    * to the full number of possible uniforms.
 +    */
++   nir->num_uniforms = prog_data->nr_params * 4;
 +
 +   return nir;
 +}
 +
 +static uint32_t
 +anv_pipeline_upload_kernel(struct anv_pipeline *pipeline,
 +                           const void *data, size_t size)
 +{
 +   struct anv_state state =
 +      anv_state_stream_alloc(&pipeline->program_stream, size, 64);
 +
 +   assert(size < pipeline->program_stream.block_pool->block_size);
 +
 +   memcpy(state.map, data, size);
 +
 +   if (!pipeline->device->info.has_llc)
 +      anv_state_clflush(state);
 +
 +   return state.offset;
 +}
 +
 +static void
 +anv_pipeline_add_compiled_stage(struct anv_pipeline *pipeline,
 +                                gl_shader_stage stage,
 +                                struct brw_stage_prog_data *prog_data)
 +{
 +   struct brw_device_info *devinfo = &pipeline->device->info;
 +   uint32_t max_threads[] = {
 +      [MESA_SHADER_VERTEX]                  = devinfo->max_vs_threads,
 +      [MESA_SHADER_TESS_CTRL]               = 0,
 +      [MESA_SHADER_TESS_EVAL]               = 0,
 +      [MESA_SHADER_GEOMETRY]                = devinfo->max_gs_threads,
 +      [MESA_SHADER_FRAGMENT]                = devinfo->max_wm_threads,
 +      [MESA_SHADER_COMPUTE]                 = devinfo->max_cs_threads,
 +   };
 +
 +   pipeline->prog_data[stage] = prog_data;
 +   pipeline->active_stages |= mesa_to_vk_shader_stage(stage);
 +   pipeline->scratch_start[stage] = pipeline->total_scratch;
 +   pipeline->total_scratch =
 +      align_u32(pipeline->total_scratch, 1024) +
 +      prog_data->total_scratch * max_threads[stage];
 +}
 +
 +static VkResult
 +anv_pipeline_compile_vs(struct anv_pipeline *pipeline,
 +                        const VkGraphicsPipelineCreateInfo *info,
 +                        struct anv_shader_module *module,
 +                        const char *entrypoint)
 +{
 +   const struct brw_compiler *compiler =
 +      pipeline->device->instance->physicalDevice.compiler;
 +   struct brw_vs_prog_data *prog_data = &pipeline->vs_prog_data;
 +   struct brw_vs_prog_key key;
 +
 +   populate_vs_prog_key(&pipeline->device->info, &key);
 +
 +   /* TODO: Look up shader in cache */
 +
 +   memset(prog_data, 0, sizeof(*prog_data));
 +
 +   nir_shader *nir = anv_pipeline_compile(pipeline, module, entrypoint,
 +                                          MESA_SHADER_VERTEX,
 +                                          &prog_data->base.base);
 +   if (nir == NULL)
 +      return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
 +
 +   void *mem_ctx = ralloc_context(NULL);
 +
 +   if (module->nir == NULL)
 +      ralloc_steal(mem_ctx, nir);
 +
 +   prog_data->inputs_read = nir->info.inputs_read;
 +   pipeline->writes_point_size = nir->info.outputs_written & VARYING_SLOT_PSIZ;
 +
 +   brw_compute_vue_map(&pipeline->device->info,
 +                       &prog_data->base.vue_map,
 +                       nir->info.outputs_written,
 +                       nir->info.separate_shader);
 +
 +   unsigned code_size;
 +   const unsigned *shader_code =
 +      brw_compile_vs(compiler, NULL, mem_ctx, &key, prog_data, nir,
 +                     NULL, false, -1, &code_size, NULL);
 +   if (shader_code == NULL) {
 +      ralloc_free(mem_ctx);
 +      return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
 +   }
 +
 +   const uint32_t offset =
 +      anv_pipeline_upload_kernel(pipeline, shader_code, code_size);
 +   if (prog_data->base.dispatch_mode == DISPATCH_MODE_SIMD8) {
 +      pipeline->vs_simd8 = offset;
 +      pipeline->vs_vec4 = NO_KERNEL;
 +   } else {
 +      pipeline->vs_simd8 = NO_KERNEL;
 +      pipeline->vs_vec4 = offset;
 +   }
 +
 +   ralloc_free(mem_ctx);
 +
 +   anv_pipeline_add_compiled_stage(pipeline, MESA_SHADER_VERTEX,
 +                                   &prog_data->base.base);
 +
 +   return VK_SUCCESS;
 +}
 +
 +static VkResult
 +anv_pipeline_compile_gs(struct anv_pipeline *pipeline,
 +                        const VkGraphicsPipelineCreateInfo *info,
 +                        struct anv_shader_module *module,
 +                        const char *entrypoint)
 +{
 +   const struct brw_compiler *compiler =
 +      pipeline->device->instance->physicalDevice.compiler;
 +   struct brw_gs_prog_data *prog_data = &pipeline->gs_prog_data;
 +   struct brw_gs_prog_key key;
 +
 +   populate_gs_prog_key(&pipeline->device->info, &key);
 +
 +   /* TODO: Look up shader in cache */
 +
 +   memset(prog_data, 0, sizeof(*prog_data));
 +
 +   nir_shader *nir = anv_pipeline_compile(pipeline, module, entrypoint,
 +                                          MESA_SHADER_GEOMETRY,
 +                                          &prog_data->base.base);
 +   if (nir == NULL)
 +      return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
 +
 +   void *mem_ctx = ralloc_context(NULL);
 +
 +   if (module->nir == NULL)
 +      ralloc_steal(mem_ctx, nir);
 +
 +   brw_compute_vue_map(&pipeline->device->info,
 +                       &prog_data->base.vue_map,
 +                       nir->info.outputs_written,
 +                       nir->info.separate_shader);
 +
 +   unsigned code_size;
 +   const unsigned *shader_code =
 +      brw_compile_gs(compiler, NULL, mem_ctx, &key, prog_data, nir,
 +                     NULL, -1, &code_size, NULL);
 +   if (shader_code == NULL) {
 +      ralloc_free(mem_ctx);
 +      return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
 +   }
 +
 +   /* TODO: SIMD8 GS */
 +   pipeline->gs_vec4 =
 +      anv_pipeline_upload_kernel(pipeline, shader_code, code_size);
 +   pipeline->gs_vertex_count = nir->info.gs.vertices_in;
 +
 +   ralloc_free(mem_ctx);
 +
 +   anv_pipeline_add_compiled_stage(pipeline, MESA_SHADER_GEOMETRY,
 +                                   &prog_data->base.base);
 +
 +   return VK_SUCCESS;
 +}
 +
 +static VkResult
 +anv_pipeline_compile_fs(struct anv_pipeline *pipeline,
 +                        const VkGraphicsPipelineCreateInfo *info,
 +                        struct anv_shader_module *module,
 +                        const char *entrypoint)
 +{
 +   const struct brw_compiler *compiler =
 +      pipeline->device->instance->physicalDevice.compiler;
 +   struct brw_wm_prog_data *prog_data = &pipeline->wm_prog_data;
 +   struct brw_wm_prog_key key;
 +
 +   populate_wm_prog_key(&pipeline->device->info, info, &key);
 +
 +   if (pipeline->use_repclear)
 +      key.nr_color_regions = 1;
 +
 +   /* TODO: Look up shader in cache */
 +
 +   memset(prog_data, 0, sizeof(*prog_data));
 +
 +   prog_data->binding_table.render_target_start = 0;
 +
 +   nir_shader *nir = anv_pipeline_compile(pipeline, module, entrypoint,
 +                                          MESA_SHADER_FRAGMENT,
 +                                          &prog_data->base);
 +   if (nir == NULL)
 +      return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
 +
 +   void *mem_ctx = ralloc_context(NULL);
 +
 +   if (module->nir == NULL)
 +      ralloc_steal(mem_ctx, nir);
 +
 +   unsigned code_size;
 +   const unsigned *shader_code =
 +      brw_compile_fs(compiler, NULL, mem_ctx, &key, prog_data, nir,
 +                     NULL, -1, -1, pipeline->use_repclear, &code_size, NULL);
 +   if (shader_code == NULL) {
 +      ralloc_free(mem_ctx);
 +      return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
 +   }
 +
 +   uint32_t offset = anv_pipeline_upload_kernel(pipeline,
 +                                                shader_code, code_size);
 +   if (prog_data->no_8)
 +      pipeline->ps_simd8 = NO_KERNEL;
 +   else
 +      pipeline->ps_simd8 = offset;
 +
 +   if (prog_data->no_8 || prog_data->prog_offset_16) {
 +      pipeline->ps_simd16 = offset + prog_data->prog_offset_16;
 +   } else {
 +      pipeline->ps_simd16 = NO_KERNEL;
 +   }
 +
 +   pipeline->ps_ksp2 = 0;
 +   pipeline->ps_grf_start2 = 0;
 +   if (pipeline->ps_simd8 != NO_KERNEL) {
 +      pipeline->ps_ksp0 = pipeline->ps_simd8;
 +      pipeline->ps_grf_start0 = prog_data->base.dispatch_grf_start_reg;
 +      if (pipeline->ps_simd16 != NO_KERNEL) {
 +         pipeline->ps_ksp2 = pipeline->ps_simd16;
 +         pipeline->ps_grf_start2 = prog_data->dispatch_grf_start_reg_16;
 +      }
 +   } else if (pipeline->ps_simd16 != NO_KERNEL) {
 +      pipeline->ps_ksp0 = pipeline->ps_simd16;
 +      pipeline->ps_grf_start0 = prog_data->dispatch_grf_start_reg_16;
 +   }
 +
 +   ralloc_free(mem_ctx);
 +
 +   anv_pipeline_add_compiled_stage(pipeline, MESA_SHADER_FRAGMENT,
 +                                   &prog_data->base);
 +
 +   return VK_SUCCESS;
 +}
 +
 +VkResult
 +anv_pipeline_compile_cs(struct anv_pipeline *pipeline,
 +                        const VkComputePipelineCreateInfo *info,
 +                        struct anv_shader_module *module,
 +                        const char *entrypoint)
 +{
 +   const struct brw_compiler *compiler =
 +      pipeline->device->instance->physicalDevice.compiler;
 +   struct brw_cs_prog_data *prog_data = &pipeline->cs_prog_data;
 +   struct brw_cs_prog_key key;
 +
 +   populate_cs_prog_key(&pipeline->device->info, &key);
 +
 +   /* TODO: Look up shader in cache */
 +
 +   memset(prog_data, 0, sizeof(*prog_data));
 +
 +   nir_shader *nir = anv_pipeline_compile(pipeline, module, entrypoint,
 +                                          MESA_SHADER_COMPUTE,
 +                                          &prog_data->base);
 +   if (nir == NULL)
 +      return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
 +
 +   void *mem_ctx = ralloc_context(NULL);
 +
 +   if (module->nir == NULL)
 +      ralloc_steal(mem_ctx, nir);
 +
 +   unsigned code_size;
 +   const unsigned *shader_code =
 +      brw_compile_cs(compiler, NULL, mem_ctx, &key, prog_data, nir,
 +                     -1, &code_size, NULL);
 +   if (shader_code == NULL) {
 +      ralloc_free(mem_ctx);
 +      return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
 +   }
 +
 +   pipeline->cs_simd = anv_pipeline_upload_kernel(pipeline,
 +                                                  shader_code, code_size);
 +   ralloc_free(mem_ctx);
 +
 +   anv_pipeline_add_compiled_stage(pipeline, MESA_SHADER_COMPUTE,
 +                                   &prog_data->base);
 +
 +   return VK_SUCCESS;
 +}
 +
 +static const int gen8_push_size = 32 * 1024;
 +
 +static void
 +gen7_compute_urb_partition(struct anv_pipeline *pipeline)
 +{
 +   const struct brw_device_info *devinfo = &pipeline->device->info;
 +   bool vs_present = pipeline->active_stages & VK_SHADER_STAGE_VERTEX_BIT;
 +   unsigned vs_size = vs_present ? pipeline->vs_prog_data.base.urb_entry_size : 1;
 +   unsigned vs_entry_size_bytes = vs_size * 64;
 +   bool gs_present = pipeline->active_stages & VK_SHADER_STAGE_GEOMETRY_BIT;
 +   unsigned gs_size = gs_present ? pipeline->gs_prog_data.base.urb_entry_size : 1;
 +   unsigned gs_entry_size_bytes = gs_size * 64;
 +
 +   /* From p35 of the Ivy Bridge PRM (section 1.7.1: 3DSTATE_URB_GS):
 +    *
 +    *     VS Number of URB Entries must be divisible by 8 if the VS URB Entry
 +    *     Allocation Size is less than 9 512-bit URB entries.
 +    *
 +    * Similar text exists for GS.
 +    */
 +   unsigned vs_granularity = (vs_size < 9) ? 8 : 1;
 +   unsigned gs_granularity = (gs_size < 9) ? 8 : 1;
 +
 +   /* URB allocations must be done in 8k chunks. */
 +   unsigned chunk_size_bytes = 8192;
 +
 +   /* Determine the size of the URB in chunks. */
 +   unsigned urb_chunks = devinfo->urb.size * 1024 / chunk_size_bytes;
 +
 +   /* Reserve space for push constants */
 +   unsigned push_constant_bytes = gen8_push_size;
 +   unsigned push_constant_chunks =
 +      push_constant_bytes / chunk_size_bytes;
 +
 +   /* Initially, assign each stage the minimum amount of URB space it needs,
 +    * and make a note of how much additional space it "wants" (the amount of
 +    * additional space it could actually make use of).
 +    */
 +
 +   /* VS has a lower limit on the number of URB entries */
 +   unsigned vs_chunks =
 +      ALIGN(devinfo->urb.min_vs_entries * vs_entry_size_bytes,
 +            chunk_size_bytes) / chunk_size_bytes;
 +   unsigned vs_wants =
 +      ALIGN(devinfo->urb.max_vs_entries * vs_entry_size_bytes,
 +            chunk_size_bytes) / chunk_size_bytes - vs_chunks;
 +
 +   unsigned gs_chunks = 0;
 +   unsigned gs_wants = 0;
 +   if (gs_present) {
 +      /* There are two constraints on the minimum amount of URB space we can
 +       * allocate:
 +       *
 +       * (1) We need room for at least 2 URB entries, since we always operate
 +       * the GS in DUAL_OBJECT mode.
 +       *
 +       * (2) We can't allocate less than nr_gs_entries_granularity.
 +       */
 +      gs_chunks = ALIGN(MAX2(gs_granularity, 2) * gs_entry_size_bytes,
 +                        chunk_size_bytes) / chunk_size_bytes;
 +      gs_wants =
 +         ALIGN(devinfo->urb.max_gs_entries * gs_entry_size_bytes,
 +               chunk_size_bytes) / chunk_size_bytes - gs_chunks;
 +   }
 +
 +   /* There should always be enough URB space to satisfy the minimum
 +    * requirements of each stage.
 +    */
 +   unsigned total_needs = push_constant_chunks + vs_chunks + gs_chunks;
 +   assert(total_needs <= urb_chunks);
 +
 +   /* Mete out remaining space (if any) in proportion to "wants". */
 +   unsigned total_wants = vs_wants + gs_wants;
 +   unsigned remaining_space = urb_chunks - total_needs;
 +   if (remaining_space > total_wants)
 +      remaining_space = total_wants;
 +   if (remaining_space > 0) {
 +      unsigned vs_additional = (unsigned)
 +         round(vs_wants * (((double) remaining_space) / total_wants));
 +      vs_chunks += vs_additional;
 +      remaining_space -= vs_additional;
 +      gs_chunks += remaining_space;
 +   }
 +
 +   /* Sanity check that we haven't over-allocated. */
 +   assert(push_constant_chunks + vs_chunks + gs_chunks <= urb_chunks);
 +
 +   /* Finally, compute the number of entries that can fit in the space
 +    * allocated to each stage.
 +    */
 +   unsigned nr_vs_entries = vs_chunks * chunk_size_bytes / vs_entry_size_bytes;
 +   unsigned nr_gs_entries = gs_chunks * chunk_size_bytes / gs_entry_size_bytes;
 +
 +   /* Since we rounded up when computing *_wants, this may be slightly more
 +    * than the maximum allowed amount, so correct for that.
 +    */
 +   nr_vs_entries = MIN2(nr_vs_entries, devinfo->urb.max_vs_entries);
 +   nr_gs_entries = MIN2(nr_gs_entries, devinfo->urb.max_gs_entries);
 +
 +   /* Ensure that we program a multiple of the granularity. */
 +   nr_vs_entries = ROUND_DOWN_TO(nr_vs_entries, vs_granularity);
 +   nr_gs_entries = ROUND_DOWN_TO(nr_gs_entries, gs_granularity);
 +
 +   /* Finally, sanity check to make sure we have at least the minimum number
 +    * of entries needed for each stage.
 +    */
 +   assert(nr_vs_entries >= devinfo->urb.min_vs_entries);
 +   if (gs_present)
 +      assert(nr_gs_entries >= 2);
 +
 +   /* Lay out the URB in the following order:
 +    * - push constants
 +    * - VS
 +    * - GS
 +    */
 +   pipeline->urb.vs_start = push_constant_chunks;
 +   pipeline->urb.vs_size = vs_size;
 +   pipeline->urb.nr_vs_entries = nr_vs_entries;
 +
 +   pipeline->urb.gs_start = push_constant_chunks + vs_chunks;
 +   pipeline->urb.gs_size = gs_size;
 +   pipeline->urb.nr_gs_entries = nr_gs_entries;
 +}
 +
 +static void
 +anv_pipeline_init_dynamic_state(struct anv_pipeline *pipeline,
 +                                const VkGraphicsPipelineCreateInfo *pCreateInfo)
 +{
 +   anv_cmd_dirty_mask_t states = ANV_CMD_DIRTY_DYNAMIC_ALL;
 +   ANV_FROM_HANDLE(anv_render_pass, pass, pCreateInfo->renderPass);
 +   struct anv_subpass *subpass = &pass->subpasses[pCreateInfo->subpass];
 +
 +   pipeline->dynamic_state = default_dynamic_state;
 +
 +   if (pCreateInfo->pDynamicState) {
 +      /* Remove all of the states that are marked as dynamic */
 +      uint32_t count = pCreateInfo->pDynamicState->dynamicStateCount;
 +      for (uint32_t s = 0; s < count; s++)
 +         states &= ~(1 << pCreateInfo->pDynamicState->pDynamicStates[s]);
 +   }
 +
 +   struct anv_dynamic_state *dynamic = &pipeline->dynamic_state;
 +
 +   dynamic->viewport.count = pCreateInfo->pViewportState->viewportCount;
 +   if (states & (1 << VK_DYNAMIC_STATE_VIEWPORT)) {
 +      typed_memcpy(dynamic->viewport.viewports,
 +                   pCreateInfo->pViewportState->pViewports,
 +                   pCreateInfo->pViewportState->viewportCount);
 +   }
 +
 +   dynamic->scissor.count = pCreateInfo->pViewportState->scissorCount;
 +   if (states & (1 << VK_DYNAMIC_STATE_SCISSOR)) {
 +      typed_memcpy(dynamic->scissor.scissors,
 +                   pCreateInfo->pViewportState->pScissors,
 +                   pCreateInfo->pViewportState->scissorCount);
 +   }
 +
 +   if (states & (1 << VK_DYNAMIC_STATE_LINE_WIDTH)) {
 +      assert(pCreateInfo->pRasterizationState);
 +      dynamic->line_width = pCreateInfo->pRasterizationState->lineWidth;
 +   }
 +
 +   if (states & (1 << VK_DYNAMIC_STATE_DEPTH_BIAS)) {
 +      assert(pCreateInfo->pRasterizationState);
 +      dynamic->depth_bias.bias =
 +         pCreateInfo->pRasterizationState->depthBiasConstantFactor;
 +      dynamic->depth_bias.clamp =
 +         pCreateInfo->pRasterizationState->depthBiasClamp;
 +      dynamic->depth_bias.slope =
 +         pCreateInfo->pRasterizationState->depthBiasSlopeFactor;
 +   }
 +
 +   if (states & (1 << VK_DYNAMIC_STATE_BLEND_CONSTANTS)) {
 +      assert(pCreateInfo->pColorBlendState);
 +      typed_memcpy(dynamic->blend_constants,
 +                   pCreateInfo->pColorBlendState->blendConstants, 4);
 +   }
 +
 +   /* If there is no depthstencil attachment, then don't read
 +    * pDepthStencilState. The Vulkan spec states that pDepthStencilState may
 +    * be NULL in this case. Even if pDepthStencilState is non-NULL, there is
 +    * no need to override the depthstencil defaults in
 +    * anv_pipeline::dynamic_state when there is no depthstencil attachment.
 +    *
 +    * From the Vulkan spec (20 Oct 2015, git-aa308cb):
 +    *
 +    *    pDepthStencilState [...] may only be NULL if renderPass and subpass
 +    *    specify a subpass that has no depth/stencil attachment.
 +    */
 +   if (subpass->depth_stencil_attachment != VK_ATTACHMENT_UNUSED) {
 +      if (states & (1 << VK_DYNAMIC_STATE_DEPTH_BOUNDS)) {
 +         assert(pCreateInfo->pDepthStencilState);
 +         dynamic->depth_bounds.min =
 +            pCreateInfo->pDepthStencilState->minDepthBounds;
 +         dynamic->depth_bounds.max =
 +            pCreateInfo->pDepthStencilState->maxDepthBounds;
 +      }
 +
 +      if (states & (1 << VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK)) {
 +         assert(pCreateInfo->pDepthStencilState);
 +         dynamic->stencil_compare_mask.front =
 +            pCreateInfo->pDepthStencilState->front.compareMask;
 +         dynamic->stencil_compare_mask.back =
 +            pCreateInfo->pDepthStencilState->back.compareMask;
 +      }
 +
 +      if (states & (1 << VK_DYNAMIC_STATE_STENCIL_WRITE_MASK)) {
 +         assert(pCreateInfo->pDepthStencilState);
 +         dynamic->stencil_write_mask.front =
 +            pCreateInfo->pDepthStencilState->front.writeMask;
 +         dynamic->stencil_write_mask.back =
 +            pCreateInfo->pDepthStencilState->back.writeMask;
 +      }
 +
 +      if (states & (1 << VK_DYNAMIC_STATE_STENCIL_REFERENCE)) {
 +         assert(pCreateInfo->pDepthStencilState);
 +         dynamic->stencil_reference.front =
 +            pCreateInfo->pDepthStencilState->front.reference;
 +         dynamic->stencil_reference.back =
 +            pCreateInfo->pDepthStencilState->back.reference;
 +      }
 +   }
 +
 +   pipeline->dynamic_state_mask = states;
 +}
 +
 +static void
 +anv_pipeline_validate_create_info(const VkGraphicsPipelineCreateInfo *info)
 +{
 +   struct anv_render_pass *renderpass = NULL;
 +   struct anv_subpass *subpass = NULL;
 +
 +   /* Assert that all required members of VkGraphicsPipelineCreateInfo are
 +    * present, as explained by the Vulkan (20 Oct 2015, git-aa308cb), Section
 +    * 4.2 Graphics Pipeline.
 +    */
 +   assert(info->sType == VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO);
 +
 +   renderpass = anv_render_pass_from_handle(info->renderPass);
 +   assert(renderpass);
 +
 +   if (renderpass != &anv_meta_dummy_renderpass) {
 +      assert(info->subpass < renderpass->subpass_count);
 +      subpass = &renderpass->subpasses[info->subpass];
 +   }
 +
 +   assert(info->stageCount >= 1);
 +   assert(info->pVertexInputState);
 +   assert(info->pInputAssemblyState);
 +   assert(info->pViewportState);
 +   assert(info->pRasterizationState);
 +   assert(info->pMultisampleState);
 +
 +   if (subpass && subpass->depth_stencil_attachment != VK_ATTACHMENT_UNUSED)
 +      assert(info->pDepthStencilState);
 +
 +   if (subpass && subpass->color_count > 0)
 +      assert(info->pColorBlendState);
 +
 +   for (uint32_t i = 0; i < info->stageCount; ++i) {
 +      switch (info->pStages[i].stage) {
 +      case VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT:
 +      case VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT:
 +         assert(info->pTessellationState);
 +         break;
 +      default:
 +         break;
 +      }
 +   }
 +}
 +
 +VkResult
 +anv_pipeline_init(struct anv_pipeline *pipeline, struct anv_device *device,
 +                  const VkGraphicsPipelineCreateInfo *pCreateInfo,
 +                  const struct anv_graphics_pipeline_create_info *extra,
 +                  const VkAllocationCallbacks *alloc)
 +{
 +   anv_validate {
 +      anv_pipeline_validate_create_info(pCreateInfo);
 +   }
 +
 +   if (alloc == NULL)
 +      alloc = &device->alloc;
 +
 +   pipeline->device = device;
 +   pipeline->layout = anv_pipeline_layout_from_handle(pCreateInfo->layout);
 +
 +   anv_reloc_list_init(&pipeline->batch_relocs, alloc);
 +   /* TODO: Handle allocation fail */
 +
 +   pipeline->batch.alloc = alloc;
 +   pipeline->batch.next = pipeline->batch.start = pipeline->batch_data;
 +   pipeline->batch.end = pipeline->batch.start + sizeof(pipeline->batch_data);
 +   pipeline->batch.relocs = &pipeline->batch_relocs;
 +
 +   anv_state_stream_init(&pipeline->program_stream,
 +                         &device->instruction_block_pool);
 +
 +   anv_pipeline_init_dynamic_state(pipeline, pCreateInfo);
 +
 +   if (pCreateInfo->pTessellationState)
 +      anv_finishme("VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO");
 +   if (pCreateInfo->pMultisampleState &&
 +       pCreateInfo->pMultisampleState->rasterizationSamples > 1)
 +      anv_finishme("VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO");
 +
 +   pipeline->use_repclear = extra && extra->use_repclear;
 +   pipeline->writes_point_size = false;
 +
 +   /* When we free the pipeline, we detect stages based on the NULL status
 +    * of various prog_data pointers.  Make them NULL by default.
 +    */
 +   memset(pipeline->prog_data, 0, sizeof(pipeline->prog_data));
 +   memset(pipeline->scratch_start, 0, sizeof(pipeline->scratch_start));
 +
 +   pipeline->vs_simd8 = NO_KERNEL;
 +   pipeline->vs_vec4 = NO_KERNEL;
 +   pipeline->gs_vec4 = NO_KERNEL;
 +
 +   pipeline->active_stages = 0;
 +   pipeline->total_scratch = 0;
 +
 +   for (uint32_t i = 0; i < pCreateInfo->stageCount; i++) {
 +      ANV_FROM_HANDLE(anv_shader_module, module,
 +                      pCreateInfo->pStages[i].module);
 +      const char *entrypoint = pCreateInfo->pStages[i].pName;
 +
 +      switch (pCreateInfo->pStages[i].stage) {
 +      case VK_SHADER_STAGE_VERTEX_BIT:
 +         anv_pipeline_compile_vs(pipeline, pCreateInfo, module, entrypoint);
 +         break;
 +      case VK_SHADER_STAGE_GEOMETRY_BIT:
 +         anv_pipeline_compile_gs(pipeline, pCreateInfo, module, entrypoint);
 +         break;
 +      case VK_SHADER_STAGE_FRAGMENT_BIT:
 +         anv_pipeline_compile_fs(pipeline, pCreateInfo, module, entrypoint);
 +         break;
 +      default:
 +         anv_finishme("Unsupported shader stage");
 +      }
 +   }
 +
 +   if (!(pipeline->active_stages & VK_SHADER_STAGE_VERTEX_BIT)) {
 +      /* Vertex is only optional if disable_vs is set */
 +      assert(extra->disable_vs);
 +      memset(&pipeline->vs_prog_data, 0, sizeof(pipeline->vs_prog_data));
 +   }
 +
 +   gen7_compute_urb_partition(pipeline);
 +
 +   const VkPipelineVertexInputStateCreateInfo *vi_info =
 +      pCreateInfo->pVertexInputState;
 +   pipeline->vb_used = 0;
 +   for (uint32_t i = 0; i < vi_info->vertexBindingDescriptionCount; i++) {
 +      const VkVertexInputBindingDescription *desc =
 +         &vi_info->pVertexBindingDescriptions[i];
 +
 +      pipeline->vb_used |= 1 << desc->binding;
 +      pipeline->binding_stride[desc->binding] = desc->stride;
 +
 +      /* Step rate is programmed per vertex element (attribute), not
 +       * binding. Set up a map of which bindings step per instance, for
 +       * reference by vertex element setup. */
 +      switch (desc->inputRate) {
 +      default:
 +      case VK_VERTEX_INPUT_RATE_VERTEX:
 +         pipeline->instancing_enable[desc->binding] = false;
 +         break;
 +      case VK_VERTEX_INPUT_RATE_INSTANCE:
 +         pipeline->instancing_enable[desc->binding] = true;
 +         break;
 +      }
 +   }
 +
 +   const VkPipelineInputAssemblyStateCreateInfo *ia_info =
 +      pCreateInfo->pInputAssemblyState;
 +   pipeline->primitive_restart = ia_info->primitiveRestartEnable;
 +   pipeline->topology = vk_to_gen_primitive_type[ia_info->topology];
 +
 +   if (extra && extra->use_rectlist)
 +      pipeline->topology = _3DPRIM_RECTLIST;
 +
 +   return VK_SUCCESS;
 +}
 +
 +VkResult
 +anv_graphics_pipeline_create(
 +   VkDevice _device,
 +   const VkGraphicsPipelineCreateInfo *pCreateInfo,
 +   const struct anv_graphics_pipeline_create_info *extra,
 +   const VkAllocationCallbacks *pAllocator,
 +   VkPipeline *pPipeline)
 +{
 +   ANV_FROM_HANDLE(anv_device, device, _device);
 +
 +   switch (device->info.gen) {
 +   case 7:
 +      if (device->info.is_haswell)
 +         return gen75_graphics_pipeline_create(_device, pCreateInfo, extra, pAllocator, pPipeline);
 +      else
 +         return gen7_graphics_pipeline_create(_device, pCreateInfo, extra, pAllocator, pPipeline);
 +   case 8:
 +      return gen8_graphics_pipeline_create(_device, pCreateInfo, extra, pAllocator, pPipeline);
 +   case 9:
 +      return gen9_graphics_pipeline_create(_device, pCreateInfo, extra, pAllocator, pPipeline);
 +   default:
 +      unreachable("unsupported gen\n");
 +   }
 +}
 +
 +VkResult anv_CreateGraphicsPipelines(
 +    VkDevice                                    _device,
 +    VkPipelineCache                             pipelineCache,
 +    uint32_t                                    count,
 +    const VkGraphicsPipelineCreateInfo*         pCreateInfos,
 +    const VkAllocationCallbacks*                pAllocator,
 +    VkPipeline*                                 pPipelines)
 +{
 +   VkResult result = VK_SUCCESS;
 +
 +   unsigned i = 0;
 +   for (; i < count; i++) {
 +      result = anv_graphics_pipeline_create(_device, &pCreateInfos[i],
 +                                            NULL, pAllocator, &pPipelines[i]);
 +      if (result != VK_SUCCESS) {
 +         for (unsigned j = 0; j < i; j++) {
 +            anv_DestroyPipeline(_device, pPipelines[j], pAllocator);
 +         }
 +
 +         return result;
 +      }
 +   }
 +
 +   return VK_SUCCESS;
 +}
 +
 +static VkResult anv_compute_pipeline_create(
 +    VkDevice                                    _device,
 +    const VkComputePipelineCreateInfo*          pCreateInfo,
 +    const VkAllocationCallbacks*                pAllocator,
 +    VkPipeline*                                 pPipeline)
 +{
 +   ANV_FROM_HANDLE(anv_device, device, _device);
 +
 +   switch (device->info.gen) {
 +   case 7:
 +      if (device->info.is_haswell)
 +         return gen75_compute_pipeline_create(_device, pCreateInfo, pAllocator, pPipeline);
 +      else
 +         return gen7_compute_pipeline_create(_device, pCreateInfo, pAllocator, pPipeline);
 +   case 8:
 +      return gen8_compute_pipeline_create(_device, pCreateInfo, pAllocator, pPipeline);
 +   case 9:
 +      return gen9_compute_pipeline_create(_device, pCreateInfo, pAllocator, pPipeline);
 +   default:
 +      unreachable("unsupported gen\n");
 +   }
 +}
 +
 +VkResult anv_CreateComputePipelines(
 +    VkDevice                                    _device,
 +    VkPipelineCache                             pipelineCache,
 +    uint32_t                                    count,
 +    const VkComputePipelineCreateInfo*          pCreateInfos,
 +    const VkAllocationCallbacks*                pAllocator,
 +    VkPipeline*                                 pPipelines)
 +{
 +   VkResult result = VK_SUCCESS;
 +
 +   unsigned i = 0;
 +   for (; i < count; i++) {
 +      result = anv_compute_pipeline_create(_device, &pCreateInfos[i],
 +                                           pAllocator, &pPipelines[i]);
 +      if (result != VK_SUCCESS) {
 +         for (unsigned j = 0; j < i; j++) {
 +            anv_DestroyPipeline(_device, pPipelines[j], pAllocator);
 +         }
 +
 +         return result;
 +      }
 +   }
 +
 +   return VK_SUCCESS;
 +}
index fccc2f4d084d241ec87295735f9641778eb1c900,0000000000000000000000000000000000000000..4e5db6767221ee8b41193417caca6f6120a9581c
mode 100644,000000..100644
--- /dev/null
@@@ -1,1016 -1,0 +1,1016 @@@
-       (prog_data->nr_params + local_id_dwords) * sizeof(gl_constant_value);
 +/*
 + * Copyright Â© 2015 Intel Corporation
 + *
 + * Permission is hereby granted, free of charge, to any person obtaining a
 + * copy of this software and associated documentation files (the "Software"),
 + * to deal in the Software without restriction, including without limitation
 + * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 + * and/or sell copies of the Software, and to permit persons to whom the
 + * Software is furnished to do so, subject to the following conditions:
 + *
 + * The above copyright notice and this permission notice (including the next
 + * paragraph) shall be included in all copies or substantial portions of the
 + * Software.
 + *
 + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
 + * IN THE SOFTWARE.
 + */
 +
 +#include <assert.h>
 +#include <stdbool.h>
 +#include <string.h>
 +#include <unistd.h>
 +#include <fcntl.h>
 +
 +#include "anv_private.h"
 +
 +#include "gen8_pack.h"
 +#include "gen9_pack.h"
 +
 +static void
 +cmd_buffer_flush_push_constants(struct anv_cmd_buffer *cmd_buffer)
 +{
 +   static const uint32_t push_constant_opcodes[] = {
 +      [MESA_SHADER_VERTEX]                      = 21,
 +      [MESA_SHADER_TESS_CTRL]                   = 25, /* HS */
 +      [MESA_SHADER_TESS_EVAL]                   = 26, /* DS */
 +      [MESA_SHADER_GEOMETRY]                    = 22,
 +      [MESA_SHADER_FRAGMENT]                    = 23,
 +      [MESA_SHADER_COMPUTE]                     = 0,
 +   };
 +
 +   VkShaderStageFlags flushed = 0;
 +
 +   anv_foreach_stage(stage, cmd_buffer->state.push_constants_dirty) {
 +      if (stage == MESA_SHADER_COMPUTE)
 +         continue;
 +
 +      struct anv_state state = anv_cmd_buffer_push_constants(cmd_buffer, stage);
 +
 +      if (state.offset == 0)
 +         continue;
 +
 +      anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_CONSTANT_VS),
 +                     ._3DCommandSubOpcode = push_constant_opcodes[stage],
 +                     .ConstantBody = {
 +                        .PointerToConstantBuffer0 = { .offset = state.offset },
 +                        .ConstantBuffer0ReadLength = DIV_ROUND_UP(state.alloc_size, 32),
 +                     });
 +
 +      flushed |= mesa_to_vk_shader_stage(stage);
 +   }
 +
 +   cmd_buffer->state.push_constants_dirty &= ~flushed;
 +}
 +
 +#if ANV_GEN == 8
 +static void
 +emit_viewport_state(struct anv_cmd_buffer *cmd_buffer,
 +                    uint32_t count, const VkViewport *viewports)
 +{
 +   struct anv_state sf_clip_state =
 +      anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, count * 64, 64);
 +   struct anv_state cc_state =
 +      anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, count * 8, 32);
 +
 +   for (uint32_t i = 0; i < count; i++) {
 +      const VkViewport *vp = &viewports[i];
 +
 +      /* The gen7 state struct has just the matrix and guardband fields, the
 +       * gen8 struct adds the min/max viewport fields. */
 +      struct GENX(SF_CLIP_VIEWPORT) sf_clip_viewport = {
 +         .ViewportMatrixElementm00 = vp->width / 2,
 +         .ViewportMatrixElementm11 = vp->height / 2,
 +         .ViewportMatrixElementm22 = (vp->maxDepth - vp->minDepth) / 2,
 +         .ViewportMatrixElementm30 = vp->x + vp->width / 2,
 +         .ViewportMatrixElementm31 = vp->y + vp->height / 2,
 +         .ViewportMatrixElementm32 = (vp->maxDepth + vp->minDepth) / 2,
 +         .XMinClipGuardband = -1.0f,
 +         .XMaxClipGuardband = 1.0f,
 +         .YMinClipGuardband = -1.0f,
 +         .YMaxClipGuardband = 1.0f,
 +         .XMinViewPort = vp->x,
 +         .XMaxViewPort = vp->x + vp->width - 1,
 +         .YMinViewPort = vp->y,
 +         .YMaxViewPort = vp->y + vp->height - 1,
 +      };
 +
 +      struct GENX(CC_VIEWPORT) cc_viewport = {
 +         .MinimumDepth = vp->minDepth,
 +         .MaximumDepth = vp->maxDepth
 +      };
 +
 +      GENX(SF_CLIP_VIEWPORT_pack)(NULL, sf_clip_state.map + i * 64,
 +                                 &sf_clip_viewport);
 +      GENX(CC_VIEWPORT_pack)(NULL, cc_state.map + i * 32, &cc_viewport);
 +   }
 +
 +   if (!cmd_buffer->device->info.has_llc) {
 +      anv_state_clflush(sf_clip_state);
 +      anv_state_clflush(cc_state);
 +   }
 +
 +   anv_batch_emit(&cmd_buffer->batch,
 +                  GENX(3DSTATE_VIEWPORT_STATE_POINTERS_CC),
 +                  .CCViewportPointer = cc_state.offset);
 +   anv_batch_emit(&cmd_buffer->batch,
 +                  GENX(3DSTATE_VIEWPORT_STATE_POINTERS_SF_CLIP),
 +                  .SFClipViewportPointer = sf_clip_state.offset);
 +}
 +
 +void
 +gen8_cmd_buffer_emit_viewport(struct anv_cmd_buffer *cmd_buffer)
 +{
 +   if (cmd_buffer->state.dynamic.viewport.count > 0) {
 +      emit_viewport_state(cmd_buffer, cmd_buffer->state.dynamic.viewport.count,
 +                          cmd_buffer->state.dynamic.viewport.viewports);
 +   } else {
 +      /* If viewport count is 0, this is taken to mean "use the default" */
 +      emit_viewport_state(cmd_buffer, 1,
 +                          &(VkViewport) {
 +                             .x = 0.0f,
 +                             .y = 0.0f,
 +                             .width = cmd_buffer->state.framebuffer->width,
 +                             .height = cmd_buffer->state.framebuffer->height,
 +                             .minDepth = 0.0f,
 +                             .maxDepth = 1.0f,
 +                          });
 +   }
 +}
 +#endif
 +
 +static void
 +cmd_buffer_flush_state(struct anv_cmd_buffer *cmd_buffer)
 +{
 +   struct anv_pipeline *pipeline = cmd_buffer->state.pipeline;
 +   uint32_t *p;
 +
 +   uint32_t vb_emit = cmd_buffer->state.vb_dirty & pipeline->vb_used;
 +
 +   assert((pipeline->active_stages & VK_SHADER_STAGE_COMPUTE_BIT) == 0);
 +
 +   if (cmd_buffer->state.current_pipeline != _3D) {
 +      anv_batch_emit(&cmd_buffer->batch, GENX(PIPELINE_SELECT),
 +#if ANV_GEN >= 9
 +                     .MaskBits = 3,
 +#endif
 +                     .PipelineSelection = _3D);
 +      cmd_buffer->state.current_pipeline = _3D;
 +   }
 +
 +   if (vb_emit) {
 +      const uint32_t num_buffers = __builtin_popcount(vb_emit);
 +      const uint32_t num_dwords = 1 + num_buffers * 4;
 +
 +      p = anv_batch_emitn(&cmd_buffer->batch, num_dwords,
 +                          GENX(3DSTATE_VERTEX_BUFFERS));
 +      uint32_t vb, i = 0;
 +      for_each_bit(vb, vb_emit) {
 +         struct anv_buffer *buffer = cmd_buffer->state.vertex_bindings[vb].buffer;
 +         uint32_t offset = cmd_buffer->state.vertex_bindings[vb].offset;
 +
 +         struct GENX(VERTEX_BUFFER_STATE) state = {
 +            .VertexBufferIndex = vb,
 +            .MemoryObjectControlState = GENX(MOCS),
 +            .AddressModifyEnable = true,
 +            .BufferPitch = pipeline->binding_stride[vb],
 +            .BufferStartingAddress = { buffer->bo, buffer->offset + offset },
 +            .BufferSize = buffer->size - offset
 +         };
 +
 +         GENX(VERTEX_BUFFER_STATE_pack)(&cmd_buffer->batch, &p[1 + i * 4], &state);
 +         i++;
 +      }
 +   }
 +
 +   if (cmd_buffer->state.dirty & ANV_CMD_DIRTY_PIPELINE) {
 +      /* If somebody compiled a pipeline after starting a command buffer the
 +       * scratch bo may have grown since we started this cmd buffer (and
 +       * emitted STATE_BASE_ADDRESS).  If we're binding that pipeline now,
 +       * reemit STATE_BASE_ADDRESS so that we use the bigger scratch bo. */
 +      if (cmd_buffer->state.scratch_size < pipeline->total_scratch)
 +         anv_cmd_buffer_emit_state_base_address(cmd_buffer);
 +
 +      anv_batch_emit_batch(&cmd_buffer->batch, &pipeline->batch);
 +   }
 +
 +#if ANV_GEN >= 9
 +   /* On SKL+ the new constants don't take effect until the next corresponding
 +    * 3DSTATE_BINDING_TABLE_POINTER_* command is parsed so we need to ensure
 +    * that is sent. As it is, we re-emit binding tables but we could hold on
 +    * to the offset of the most recent binding table and only re-emit the
 +    * 3DSTATE_BINDING_TABLE_POINTER_* command.
 +    */
 +   cmd_buffer->state.descriptors_dirty |=
 +      cmd_buffer->state.push_constants_dirty &
 +      cmd_buffer->state.pipeline->active_stages;
 +#endif
 +
 +   if (cmd_buffer->state.descriptors_dirty)
 +      gen7_cmd_buffer_flush_descriptor_sets(cmd_buffer);
 +
 +   if (cmd_buffer->state.push_constants_dirty)
 +      cmd_buffer_flush_push_constants(cmd_buffer);
 +
 +   if (cmd_buffer->state.dirty & ANV_CMD_DIRTY_DYNAMIC_VIEWPORT)
 +      gen8_cmd_buffer_emit_viewport(cmd_buffer);
 +
 +   if (cmd_buffer->state.dirty & ANV_CMD_DIRTY_DYNAMIC_SCISSOR)
 +      gen7_cmd_buffer_emit_scissor(cmd_buffer);
 +
 +   if (cmd_buffer->state.dirty & (ANV_CMD_DIRTY_PIPELINE |
 +                                  ANV_CMD_DIRTY_DYNAMIC_LINE_WIDTH)) {
 +      uint32_t sf_dw[GENX(3DSTATE_SF_length)];
 +      struct GENX(3DSTATE_SF) sf = {
 +         GENX(3DSTATE_SF_header),
 +         .LineWidth = cmd_buffer->state.dynamic.line_width,
 +      };
 +      GENX(3DSTATE_SF_pack)(NULL, sf_dw, &sf);
 +      /* FIXME: gen9.fs */
 +      anv_batch_emit_merge(&cmd_buffer->batch, sf_dw, pipeline->gen8.sf);
 +   }
 +
 +   if (cmd_buffer->state.dirty & (ANV_CMD_DIRTY_PIPELINE |
 +                                  ANV_CMD_DIRTY_DYNAMIC_DEPTH_BIAS)){
 +      bool enable_bias = cmd_buffer->state.dynamic.depth_bias.bias != 0.0f ||
 +         cmd_buffer->state.dynamic.depth_bias.slope != 0.0f;
 +
 +      uint32_t raster_dw[GENX(3DSTATE_RASTER_length)];
 +      struct GENX(3DSTATE_RASTER) raster = {
 +         GENX(3DSTATE_RASTER_header),
 +         .GlobalDepthOffsetEnableSolid = enable_bias,
 +         .GlobalDepthOffsetEnableWireframe = enable_bias,
 +         .GlobalDepthOffsetEnablePoint = enable_bias,
 +         .GlobalDepthOffsetConstant = cmd_buffer->state.dynamic.depth_bias.bias,
 +         .GlobalDepthOffsetScale = cmd_buffer->state.dynamic.depth_bias.slope,
 +         .GlobalDepthOffsetClamp = cmd_buffer->state.dynamic.depth_bias.clamp
 +      };
 +      GENX(3DSTATE_RASTER_pack)(NULL, raster_dw, &raster);
 +      anv_batch_emit_merge(&cmd_buffer->batch, raster_dw,
 +                           pipeline->gen8.raster);
 +   }
 +
 +   /* Stencil reference values moved from COLOR_CALC_STATE in gen8 to
 +    * 3DSTATE_WM_DEPTH_STENCIL in gen9. That means the dirty bits gets split
 +    * across different state packets for gen8 and gen9. We handle that by
 +    * using a big old #if switch here.
 +    */
 +#if ANV_GEN == 8
 +   if (cmd_buffer->state.dirty & (ANV_CMD_DIRTY_DYNAMIC_BLEND_CONSTANTS |
 +                                  ANV_CMD_DIRTY_DYNAMIC_STENCIL_REFERENCE)) {
 +      struct anv_state cc_state =
 +         anv_cmd_buffer_alloc_dynamic_state(cmd_buffer,
 +                                            GEN8_COLOR_CALC_STATE_length, 64);
 +      struct GEN8_COLOR_CALC_STATE cc = {
 +         .BlendConstantColorRed = cmd_buffer->state.dynamic.blend_constants[0],
 +         .BlendConstantColorGreen = cmd_buffer->state.dynamic.blend_constants[1],
 +         .BlendConstantColorBlue = cmd_buffer->state.dynamic.blend_constants[2],
 +         .BlendConstantColorAlpha = cmd_buffer->state.dynamic.blend_constants[3],
 +         .StencilReferenceValue =
 +            cmd_buffer->state.dynamic.stencil_reference.front,
 +         .BackFaceStencilReferenceValue =
 +            cmd_buffer->state.dynamic.stencil_reference.back,
 +      };
 +      GEN8_COLOR_CALC_STATE_pack(NULL, cc_state.map, &cc);
 +
 +      if (!cmd_buffer->device->info.has_llc)
 +         anv_state_clflush(cc_state);
 +
 +      anv_batch_emit(&cmd_buffer->batch,
 +                     GEN8_3DSTATE_CC_STATE_POINTERS,
 +                     .ColorCalcStatePointer = cc_state.offset,
 +                     .ColorCalcStatePointerValid = true);
 +   }
 +
 +   if (cmd_buffer->state.dirty & (ANV_CMD_DIRTY_PIPELINE |
 +                                  ANV_CMD_DIRTY_DYNAMIC_STENCIL_COMPARE_MASK |
 +                                  ANV_CMD_DIRTY_DYNAMIC_STENCIL_WRITE_MASK)) {
 +      uint32_t wm_depth_stencil_dw[GEN8_3DSTATE_WM_DEPTH_STENCIL_length];
 +
 +      struct GEN8_3DSTATE_WM_DEPTH_STENCIL wm_depth_stencil = {
 +         GEN8_3DSTATE_WM_DEPTH_STENCIL_header,
 +
 +         /* Is this what we need to do? */
 +         .StencilBufferWriteEnable =
 +            cmd_buffer->state.dynamic.stencil_write_mask.front != 0,
 +
 +         .StencilTestMask =
 +            cmd_buffer->state.dynamic.stencil_compare_mask.front & 0xff,
 +         .StencilWriteMask =
 +            cmd_buffer->state.dynamic.stencil_write_mask.front & 0xff,
 +
 +         .BackfaceStencilTestMask =
 +            cmd_buffer->state.dynamic.stencil_compare_mask.back & 0xff,
 +         .BackfaceStencilWriteMask =
 +            cmd_buffer->state.dynamic.stencil_write_mask.back & 0xff,
 +      };
 +      GEN8_3DSTATE_WM_DEPTH_STENCIL_pack(NULL, wm_depth_stencil_dw,
 +                                         &wm_depth_stencil);
 +
 +      anv_batch_emit_merge(&cmd_buffer->batch, wm_depth_stencil_dw,
 +                           pipeline->gen8.wm_depth_stencil);
 +   }
 +#else
 +   if (cmd_buffer->state.dirty & ANV_CMD_DIRTY_DYNAMIC_BLEND_CONSTANTS) {
 +      struct anv_state cc_state =
 +         anv_cmd_buffer_alloc_dynamic_state(cmd_buffer,
 +                                            GEN9_COLOR_CALC_STATE_length, 64);
 +      struct GEN9_COLOR_CALC_STATE cc = {
 +         .BlendConstantColorRed = cmd_buffer->state.dynamic.blend_constants[0],
 +         .BlendConstantColorGreen = cmd_buffer->state.dynamic.blend_constants[1],
 +         .BlendConstantColorBlue = cmd_buffer->state.dynamic.blend_constants[2],
 +         .BlendConstantColorAlpha = cmd_buffer->state.dynamic.blend_constants[3],
 +      };
 +      GEN9_COLOR_CALC_STATE_pack(NULL, cc_state.map, &cc);
 +
 +      if (!cmd_buffer->device->info.has_llc)
 +         anv_state_clflush(cc_state);
 +
 +      anv_batch_emit(&cmd_buffer->batch,
 +                     GEN9_3DSTATE_CC_STATE_POINTERS,
 +                     .ColorCalcStatePointer = cc_state.offset,
 +                     .ColorCalcStatePointerValid = true);
 +   }
 +
 +   if (cmd_buffer->state.dirty & (ANV_CMD_DIRTY_PIPELINE |
 +                                  ANV_CMD_DIRTY_DYNAMIC_STENCIL_COMPARE_MASK |
 +                                  ANV_CMD_DIRTY_DYNAMIC_STENCIL_WRITE_MASK |
 +                                  ANV_CMD_DIRTY_DYNAMIC_STENCIL_REFERENCE)) {
 +      uint32_t dwords[GEN9_3DSTATE_WM_DEPTH_STENCIL_length];
 +      struct anv_dynamic_state *d = &cmd_buffer->state.dynamic;
 +      struct GEN9_3DSTATE_WM_DEPTH_STENCIL wm_depth_stencil = {
 +         GEN9_3DSTATE_WM_DEPTH_STENCIL_header,
 +
 +         .StencilBufferWriteEnable = d->stencil_write_mask.front != 0,
 +
 +         .StencilTestMask = d->stencil_compare_mask.front & 0xff,
 +         .StencilWriteMask = d->stencil_write_mask.front & 0xff,
 +
 +         .BackfaceStencilTestMask = d->stencil_compare_mask.back & 0xff,
 +         .BackfaceStencilWriteMask = d->stencil_write_mask.back & 0xff,
 +
 +         .StencilReferenceValue = d->stencil_reference.front,
 +         .BackfaceStencilReferenceValue = d->stencil_reference.back
 +      };
 +      GEN9_3DSTATE_WM_DEPTH_STENCIL_pack(NULL, dwords, &wm_depth_stencil);
 +
 +      anv_batch_emit_merge(&cmd_buffer->batch, dwords,
 +                           pipeline->gen9.wm_depth_stencil);
 +   }
 +#endif
 +
 +   if (cmd_buffer->state.dirty & (ANV_CMD_DIRTY_PIPELINE |
 +                                  ANV_CMD_DIRTY_INDEX_BUFFER)) {
 +      anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_VF),
 +         .IndexedDrawCutIndexEnable = pipeline->primitive_restart,
 +         .CutIndex = cmd_buffer->state.restart_index,
 +      );
 +   }
 +
 +   cmd_buffer->state.vb_dirty &= ~vb_emit;
 +   cmd_buffer->state.dirty = 0;
 +}
 +
 +void genX(CmdDraw)(
 +    VkCommandBuffer                             commandBuffer,
 +    uint32_t                                    vertexCount,
 +    uint32_t                                    instanceCount,
 +    uint32_t                                    firstVertex,
 +    uint32_t                                    firstInstance)
 +{
 +   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
 +
 +   cmd_buffer_flush_state(cmd_buffer);
 +
 +   anv_batch_emit(&cmd_buffer->batch, GENX(3DPRIMITIVE),
 +                  .VertexAccessType = SEQUENTIAL,
 +                  .VertexCountPerInstance = vertexCount,
 +                  .StartVertexLocation = firstVertex,
 +                  .InstanceCount = instanceCount,
 +                  .StartInstanceLocation = firstInstance,
 +                  .BaseVertexLocation = 0);
 +}
 +
 +void genX(CmdDrawIndexed)(
 +    VkCommandBuffer                             commandBuffer,
 +    uint32_t                                    indexCount,
 +    uint32_t                                    instanceCount,
 +    uint32_t                                    firstIndex,
 +    int32_t                                     vertexOffset,
 +    uint32_t                                    firstInstance)
 +{
 +   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
 +
 +   cmd_buffer_flush_state(cmd_buffer);
 +
 +   anv_batch_emit(&cmd_buffer->batch, GENX(3DPRIMITIVE),
 +                  .VertexAccessType = RANDOM,
 +                  .VertexCountPerInstance = indexCount,
 +                  .StartVertexLocation = firstIndex,
 +                  .InstanceCount = instanceCount,
 +                  .StartInstanceLocation = firstInstance,
 +                  .BaseVertexLocation = vertexOffset);
 +}
 +
 +static void
 +emit_lrm(struct anv_batch *batch,
 +         uint32_t reg, struct anv_bo *bo, uint32_t offset)
 +{
 +   anv_batch_emit(batch, GENX(MI_LOAD_REGISTER_MEM),
 +                  .RegisterAddress = reg,
 +                  .MemoryAddress = { bo, offset });
 +}
 +
 +static void
 +emit_lri(struct anv_batch *batch, uint32_t reg, uint32_t imm)
 +{
 +   anv_batch_emit(batch, GENX(MI_LOAD_REGISTER_IMM),
 +                  .RegisterOffset = reg,
 +                  .DataDWord = imm);
 +}
 +
 +/* Auto-Draw / Indirect Registers */
 +#define GEN7_3DPRIM_END_OFFSET          0x2420
 +#define GEN7_3DPRIM_START_VERTEX        0x2430
 +#define GEN7_3DPRIM_VERTEX_COUNT        0x2434
 +#define GEN7_3DPRIM_INSTANCE_COUNT      0x2438
 +#define GEN7_3DPRIM_START_INSTANCE      0x243C
 +#define GEN7_3DPRIM_BASE_VERTEX         0x2440
 +
 +void genX(CmdDrawIndirect)(
 +    VkCommandBuffer                             commandBuffer,
 +    VkBuffer                                    _buffer,
 +    VkDeviceSize                                offset,
 +    uint32_t                                    drawCount,
 +    uint32_t                                    stride)
 +{
 +   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
 +   ANV_FROM_HANDLE(anv_buffer, buffer, _buffer);
 +   struct anv_bo *bo = buffer->bo;
 +   uint32_t bo_offset = buffer->offset + offset;
 +
 +   cmd_buffer_flush_state(cmd_buffer);
 +
 +   emit_lrm(&cmd_buffer->batch, GEN7_3DPRIM_VERTEX_COUNT, bo, bo_offset);
 +   emit_lrm(&cmd_buffer->batch, GEN7_3DPRIM_INSTANCE_COUNT, bo, bo_offset + 4);
 +   emit_lrm(&cmd_buffer->batch, GEN7_3DPRIM_START_VERTEX, bo, bo_offset + 8);
 +   emit_lrm(&cmd_buffer->batch, GEN7_3DPRIM_START_INSTANCE, bo, bo_offset + 12);
 +   emit_lri(&cmd_buffer->batch, GEN7_3DPRIM_BASE_VERTEX, 0);
 +
 +   anv_batch_emit(&cmd_buffer->batch, GENX(3DPRIMITIVE),
 +                  .IndirectParameterEnable = true,
 +                  .VertexAccessType = SEQUENTIAL);
 +}
 +
 +void genX(CmdBindIndexBuffer)(
 +    VkCommandBuffer                             commandBuffer,
 +    VkBuffer                                    _buffer,
 +    VkDeviceSize                                offset,
 +    VkIndexType                                 indexType)
 +{
 +   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
 +   ANV_FROM_HANDLE(anv_buffer, buffer, _buffer);
 +
 +   static const uint32_t vk_to_gen_index_type[] = {
 +      [VK_INDEX_TYPE_UINT16]                    = INDEX_WORD,
 +      [VK_INDEX_TYPE_UINT32]                    = INDEX_DWORD,
 +   };
 +
 +   static const uint32_t restart_index_for_type[] = {
 +      [VK_INDEX_TYPE_UINT16]                    = UINT16_MAX,
 +      [VK_INDEX_TYPE_UINT32]                    = UINT32_MAX,
 +   };
 +
 +   cmd_buffer->state.restart_index = restart_index_for_type[indexType];
 +
 +   anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_INDEX_BUFFER),
 +                  .IndexFormat = vk_to_gen_index_type[indexType],
 +                  .MemoryObjectControlState = GENX(MOCS),
 +                  .BufferStartingAddress = { buffer->bo, buffer->offset + offset },
 +                  .BufferSize = buffer->size - offset);
 +
 +   cmd_buffer->state.dirty |= ANV_CMD_DIRTY_INDEX_BUFFER;
 +}
 +
 +static VkResult
 +flush_compute_descriptor_set(struct anv_cmd_buffer *cmd_buffer)
 +{
 +   struct anv_device *device = cmd_buffer->device;
 +   struct anv_pipeline *pipeline = cmd_buffer->state.compute_pipeline;
 +   struct anv_state surfaces = { 0, }, samplers = { 0, };
 +   VkResult result;
 +
 +   result = anv_cmd_buffer_emit_samplers(cmd_buffer,
 +                                         MESA_SHADER_COMPUTE, &samplers);
 +   if (result != VK_SUCCESS)
 +      return result;
 +   result = anv_cmd_buffer_emit_binding_table(cmd_buffer,
 +                                              MESA_SHADER_COMPUTE, &surfaces);
 +   if (result != VK_SUCCESS)
 +      return result;
 +
 +   struct anv_state push_state = anv_cmd_buffer_cs_push_constants(cmd_buffer);
 +
 +   const struct brw_cs_prog_data *cs_prog_data = &pipeline->cs_prog_data;
 +   const struct brw_stage_prog_data *prog_data = &cs_prog_data->base;
 +
 +   unsigned local_id_dwords = cs_prog_data->local_invocation_id_regs * 8;
 +   unsigned push_constant_data_size =
++      (prog_data->nr_params + local_id_dwords) * sizeof(union gl_constant_value *);
 +   unsigned reg_aligned_constant_size = ALIGN(push_constant_data_size, 32);
 +   unsigned push_constant_regs = reg_aligned_constant_size / 32;
 +
 +   anv_batch_emit(&cmd_buffer->batch, GENX(MEDIA_CURBE_LOAD),
 +                  .CURBETotalDataLength = push_state.alloc_size,
 +                  .CURBEDataStartAddress = push_state.offset);
 +
 +   struct anv_state state =
 +      anv_state_pool_emit(&device->dynamic_state_pool,
 +                          GENX(INTERFACE_DESCRIPTOR_DATA), 64,
 +                          .KernelStartPointer = pipeline->cs_simd,
 +                          .KernelStartPointerHigh = 0,
 +                          .BindingTablePointer = surfaces.offset,
 +                          .BindingTableEntryCount = 0,
 +                          .SamplerStatePointer = samplers.offset,
 +                          .SamplerCount = 0,
 +                          .ConstantIndirectURBEntryReadLength = push_constant_regs,
 +                          .ConstantURBEntryReadOffset = 0,
 +                          .NumberofThreadsinGPGPUThreadGroup = 0);
 +
 +   uint32_t size = GENX(INTERFACE_DESCRIPTOR_DATA_length) * sizeof(uint32_t);
 +   anv_batch_emit(&cmd_buffer->batch, GENX(MEDIA_INTERFACE_DESCRIPTOR_LOAD),
 +                  .InterfaceDescriptorTotalLength = size,
 +                  .InterfaceDescriptorDataStartAddress = state.offset);
 +
 +   return VK_SUCCESS;
 +}
 +
 +static void
 +cmd_buffer_flush_compute_state(struct anv_cmd_buffer *cmd_buffer)
 +{
 +   struct anv_pipeline *pipeline = cmd_buffer->state.compute_pipeline;
 +   VkResult result;
 +
 +   assert(pipeline->active_stages == VK_SHADER_STAGE_COMPUTE_BIT);
 +
 +   if (cmd_buffer->state.current_pipeline != GPGPU) {
 +      anv_batch_emit(&cmd_buffer->batch, GENX(PIPELINE_SELECT),
 +#if ANV_GEN >= 9
 +                     .MaskBits = 3,
 +#endif
 +                     .PipelineSelection = GPGPU);
 +      cmd_buffer->state.current_pipeline = GPGPU;
 +   }
 +
 +   if (cmd_buffer->state.compute_dirty & ANV_CMD_DIRTY_PIPELINE)
 +      anv_batch_emit_batch(&cmd_buffer->batch, &pipeline->batch);
 +
 +   if ((cmd_buffer->state.descriptors_dirty & VK_SHADER_STAGE_COMPUTE_BIT) ||
 +       (cmd_buffer->state.compute_dirty & ANV_CMD_DIRTY_PIPELINE)) {
 +      result = flush_compute_descriptor_set(cmd_buffer);
 +      assert(result == VK_SUCCESS);
 +      cmd_buffer->state.descriptors_dirty &= ~VK_SHADER_STAGE_COMPUTE_BIT;
 +   }
 +
 +   cmd_buffer->state.compute_dirty = 0;
 +}
 +
 +void genX(CmdDrawIndexedIndirect)(
 +    VkCommandBuffer                             commandBuffer,
 +    VkBuffer                                    _buffer,
 +    VkDeviceSize                                offset,
 +    uint32_t                                    drawCount,
 +    uint32_t                                    stride)
 +{
 +   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
 +   ANV_FROM_HANDLE(anv_buffer, buffer, _buffer);
 +   struct anv_bo *bo = buffer->bo;
 +   uint32_t bo_offset = buffer->offset + offset;
 +
 +   cmd_buffer_flush_state(cmd_buffer);
 +
 +   emit_lrm(&cmd_buffer->batch, GEN7_3DPRIM_VERTEX_COUNT, bo, bo_offset);
 +   emit_lrm(&cmd_buffer->batch, GEN7_3DPRIM_INSTANCE_COUNT, bo, bo_offset + 4);
 +   emit_lrm(&cmd_buffer->batch, GEN7_3DPRIM_START_VERTEX, bo, bo_offset + 8);
 +   emit_lrm(&cmd_buffer->batch, GEN7_3DPRIM_BASE_VERTEX, bo, bo_offset + 12);
 +   emit_lrm(&cmd_buffer->batch, GEN7_3DPRIM_START_INSTANCE, bo, bo_offset + 16);
 +
 +   anv_batch_emit(&cmd_buffer->batch, GENX(3DPRIMITIVE),
 +                  .IndirectParameterEnable = true,
 +                  .VertexAccessType = RANDOM);
 +}
 +
 +void genX(CmdDispatch)(
 +    VkCommandBuffer                             commandBuffer,
 +    uint32_t                                    x,
 +    uint32_t                                    y,
 +    uint32_t                                    z)
 +{
 +   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
 +   struct anv_pipeline *pipeline = cmd_buffer->state.compute_pipeline;
 +   struct brw_cs_prog_data *prog_data = &pipeline->cs_prog_data;
 +
 +   cmd_buffer_flush_compute_state(cmd_buffer);
 +
 +   anv_batch_emit(&cmd_buffer->batch, GENX(GPGPU_WALKER),
 +                  .SIMDSize = prog_data->simd_size / 16,
 +                  .ThreadDepthCounterMaximum = 0,
 +                  .ThreadHeightCounterMaximum = 0,
 +                  .ThreadWidthCounterMaximum = pipeline->cs_thread_width_max - 1,
 +                  .ThreadGroupIDXDimension = x,
 +                  .ThreadGroupIDYDimension = y,
 +                  .ThreadGroupIDZDimension = z,
 +                  .RightExecutionMask = pipeline->cs_right_mask,
 +                  .BottomExecutionMask = 0xffffffff);
 +
 +   anv_batch_emit(&cmd_buffer->batch, GENX(MEDIA_STATE_FLUSH));
 +}
 +
 +#define GPGPU_DISPATCHDIMX 0x2500
 +#define GPGPU_DISPATCHDIMY 0x2504
 +#define GPGPU_DISPATCHDIMZ 0x2508
 +
 +void genX(CmdDispatchIndirect)(
 +    VkCommandBuffer                             commandBuffer,
 +    VkBuffer                                    _buffer,
 +    VkDeviceSize                                offset)
 +{
 +   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
 +   ANV_FROM_HANDLE(anv_buffer, buffer, _buffer);
 +   struct anv_pipeline *pipeline = cmd_buffer->state.compute_pipeline;
 +   struct brw_cs_prog_data *prog_data = &pipeline->cs_prog_data;
 +   struct anv_bo *bo = buffer->bo;
 +   uint32_t bo_offset = buffer->offset + offset;
 +
 +   cmd_buffer_flush_compute_state(cmd_buffer);
 +
 +   emit_lrm(&cmd_buffer->batch, GPGPU_DISPATCHDIMX, bo, bo_offset);
 +   emit_lrm(&cmd_buffer->batch, GPGPU_DISPATCHDIMY, bo, bo_offset + 4);
 +   emit_lrm(&cmd_buffer->batch, GPGPU_DISPATCHDIMZ, bo, bo_offset + 8);
 +
 +   anv_batch_emit(&cmd_buffer->batch, GENX(GPGPU_WALKER),
 +                  .IndirectParameterEnable = true,
 +                  .SIMDSize = prog_data->simd_size / 16,
 +                  .ThreadDepthCounterMaximum = 0,
 +                  .ThreadHeightCounterMaximum = 0,
 +                  .ThreadWidthCounterMaximum = pipeline->cs_thread_width_max - 1,
 +                  .RightExecutionMask = pipeline->cs_right_mask,
 +                  .BottomExecutionMask = 0xffffffff);
 +
 +   anv_batch_emit(&cmd_buffer->batch, GENX(MEDIA_STATE_FLUSH));
 +}
 +
 +static void
 +cmd_buffer_emit_depth_stencil(struct anv_cmd_buffer *cmd_buffer)
 +{
 +   const struct anv_framebuffer *fb = cmd_buffer->state.framebuffer;
 +   const struct anv_image_view *iview =
 +      anv_cmd_buffer_get_depth_stencil_view(cmd_buffer);
 +   const struct anv_image *image = iview ? iview->image : NULL;
 +   const bool has_depth = iview && iview->format->depth_format;
 +   const bool has_stencil = iview && iview->format->has_stencil;
 +
 +   /* FIXME: Implement the PMA stall W/A */
 +   /* FIXME: Width and Height are wrong */
 +
 +   /* Emit 3DSTATE_DEPTH_BUFFER */
 +   if (has_depth) {
 +      anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_DEPTH_BUFFER),
 +         .SurfaceType = SURFTYPE_2D,
 +         .DepthWriteEnable = iview->format->depth_format,
 +         .StencilWriteEnable = has_stencil,
 +         .HierarchicalDepthBufferEnable = false,
 +         .SurfaceFormat = iview->format->depth_format,
 +         .SurfacePitch = image->depth_surface.isl.row_pitch - 1,
 +         .SurfaceBaseAddress = {
 +            .bo = image->bo,
 +            .offset = image->depth_surface.offset,
 +         },
 +         .Height = fb->height - 1,
 +         .Width = fb->width - 1,
 +         .LOD = 0,
 +         .Depth = 1 - 1,
 +         .MinimumArrayElement = 0,
 +         .DepthBufferObjectControlState = GENX(MOCS),
 +         .RenderTargetViewExtent = 1 - 1,
 +         .SurfaceQPitch = isl_surf_get_array_pitch_el_rows(&image->depth_surface.isl) >> 2);
 +   } else {
 +      /* Even when no depth buffer is present, the hardware requires that
 +       * 3DSTATE_DEPTH_BUFFER be programmed correctly. The Broadwell PRM says:
 +       *
 +       *    If a null depth buffer is bound, the driver must instead bind depth as:
 +       *       3DSTATE_DEPTH.SurfaceType = SURFTYPE_2D
 +       *       3DSTATE_DEPTH.Width = 1
 +       *       3DSTATE_DEPTH.Height = 1
 +       *       3DSTATE_DEPTH.SuraceFormat = D16_UNORM
 +       *       3DSTATE_DEPTH.SurfaceBaseAddress = 0
 +       *       3DSTATE_DEPTH.HierarchicalDepthBufferEnable = 0
 +       *       3DSTATE_WM_DEPTH_STENCIL.DepthTestEnable = 0
 +       *       3DSTATE_WM_DEPTH_STENCIL.DepthBufferWriteEnable = 0
 +       *
 +       * The PRM is wrong, though. The width and height must be programmed to
 +       * actual framebuffer's width and height, even when neither depth buffer
 +       * nor stencil buffer is present.
 +       */
 +      anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_DEPTH_BUFFER),
 +         .SurfaceType = SURFTYPE_2D,
 +         .SurfaceFormat = D16_UNORM,
 +         .Width = fb->width - 1,
 +         .Height = fb->height - 1,
 +         .StencilWriteEnable = has_stencil);
 +   }
 +
 +   /* Emit 3DSTATE_STENCIL_BUFFER */
 +   if (has_stencil) {
 +      anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_STENCIL_BUFFER),
 +         .StencilBufferEnable = true,
 +         .StencilBufferObjectControlState = GENX(MOCS),
 +
 +         /* Stencil buffers have strange pitch. The PRM says:
 +          *
 +          *    The pitch must be set to 2x the value computed based on width,
 +          *    as the stencil buffer is stored with two rows interleaved.
 +          */
 +         .SurfacePitch = 2 * image->stencil_surface.isl.row_pitch - 1,
 +
 +         .SurfaceBaseAddress = {
 +            .bo = image->bo,
 +            .offset = image->offset + image->stencil_surface.offset,
 +         },
 +         .SurfaceQPitch = isl_surf_get_array_pitch_el_rows(&image->stencil_surface.isl) >> 2);
 +   } else {
 +      anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_STENCIL_BUFFER));
 +   }
 +
 +   /* Disable hierarchial depth buffers. */
 +   anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_HIER_DEPTH_BUFFER));
 +
 +   /* Clear the clear params. */
 +   anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_CLEAR_PARAMS));
 +}
 +
 +void
 +genX(cmd_buffer_begin_subpass)(struct anv_cmd_buffer *cmd_buffer,
 +                               struct anv_subpass *subpass)
 +{
 +   cmd_buffer->state.subpass = subpass;
 +
 +   cmd_buffer->state.descriptors_dirty |= VK_SHADER_STAGE_FRAGMENT_BIT;
 +
 +   cmd_buffer_emit_depth_stencil(cmd_buffer);
 +}
 +
 +void genX(CmdBeginRenderPass)(
 +    VkCommandBuffer                             commandBuffer,
 +    const VkRenderPassBeginInfo*                pRenderPassBegin,
 +    VkSubpassContents                           contents)
 +{
 +   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
 +   ANV_FROM_HANDLE(anv_render_pass, pass, pRenderPassBegin->renderPass);
 +   ANV_FROM_HANDLE(anv_framebuffer, framebuffer, pRenderPassBegin->framebuffer);
 +
 +   cmd_buffer->state.framebuffer = framebuffer;
 +   cmd_buffer->state.pass = pass;
 +
 +   const VkRect2D *render_area = &pRenderPassBegin->renderArea;
 +
 +   anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_DRAWING_RECTANGLE),
 +                  .ClippedDrawingRectangleYMin = render_area->offset.y,
 +                  .ClippedDrawingRectangleXMin = render_area->offset.x,
 +                  .ClippedDrawingRectangleYMax =
 +                     render_area->offset.y + render_area->extent.height - 1,
 +                  .ClippedDrawingRectangleXMax =
 +                     render_area->offset.x + render_area->extent.width - 1,
 +                  .DrawingRectangleOriginY = 0,
 +                  .DrawingRectangleOriginX = 0);
 +
 +   anv_cmd_buffer_clear_attachments(cmd_buffer, pass,
 +                                    pRenderPassBegin->pClearValues);
 +
 +   genX(cmd_buffer_begin_subpass)(cmd_buffer, pass->subpasses);
 +}
 +
 +void genX(CmdNextSubpass)(
 +    VkCommandBuffer                             commandBuffer,
 +    VkSubpassContents                           contents)
 +{
 +   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
 +
 +   assert(cmd_buffer->level == VK_COMMAND_BUFFER_LEVEL_PRIMARY);
 +
 +   genX(cmd_buffer_begin_subpass)(cmd_buffer, cmd_buffer->state.subpass + 1);
 +}
 +
 +void genX(CmdEndRenderPass)(
 +    VkCommandBuffer                             commandBuffer)
 +{
 +   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
 +
 +   /* Emit a flushing pipe control at the end of a pass.  This is kind of a
 +    * hack but it ensures that render targets always actually get written.
 +    * Eventually, we should do flushing based on image format transitions
 +    * or something of that nature.
 +    */
 +   anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL),
 +                  .PostSyncOperation = NoWrite,
 +                  .RenderTargetCacheFlushEnable = true,
 +                  .InstructionCacheInvalidateEnable = true,
 +                  .DepthCacheFlushEnable = true,
 +                  .VFCacheInvalidationEnable = true,
 +                  .TextureCacheInvalidationEnable = true,
 +                  .CommandStreamerStallEnable = true);
 +}
 +
 +static void
 +emit_ps_depth_count(struct anv_batch *batch,
 +                    struct anv_bo *bo, uint32_t offset)
 +{
 +   anv_batch_emit(batch, GENX(PIPE_CONTROL),
 +                  .DestinationAddressType = DAT_PPGTT,
 +                  .PostSyncOperation = WritePSDepthCount,
 +                  .Address = { bo, offset });  /* FIXME: This is only lower 32 bits */
 +}
 +
 +void genX(CmdBeginQuery)(
 +    VkCommandBuffer                             commandBuffer,
 +    VkQueryPool                                 queryPool,
 +    uint32_t                                    entry,
 +    VkQueryControlFlags                         flags)
 +{
 +   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
 +   ANV_FROM_HANDLE(anv_query_pool, pool, queryPool);
 +
 +   switch (pool->type) {
 +   case VK_QUERY_TYPE_OCCLUSION:
 +      emit_ps_depth_count(&cmd_buffer->batch, &pool->bo,
 +                          entry * sizeof(struct anv_query_pool_slot));
 +      break;
 +
 +   case VK_QUERY_TYPE_PIPELINE_STATISTICS:
 +   default:
 +      unreachable("");
 +   }
 +}
 +
 +void genX(CmdEndQuery)(
 +    VkCommandBuffer                             commandBuffer,
 +    VkQueryPool                                 queryPool,
 +    uint32_t                                    entry)
 +{
 +   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
 +   ANV_FROM_HANDLE(anv_query_pool, pool, queryPool);
 +
 +   switch (pool->type) {
 +   case VK_QUERY_TYPE_OCCLUSION:
 +      emit_ps_depth_count(&cmd_buffer->batch, &pool->bo,
 +                          entry * sizeof(struct anv_query_pool_slot) + 8);
 +      break;
 +
 +   case VK_QUERY_TYPE_PIPELINE_STATISTICS:
 +   default:
 +      unreachable("");
 +   }
 +}
 +
 +#define TIMESTAMP 0x2358
 +
 +void genX(CmdWriteTimestamp)(
 +    VkCommandBuffer                             commandBuffer,
 +    VkPipelineStageFlagBits                     pipelineStage,
 +    VkQueryPool                                 queryPool,
 +    uint32_t                                    entry)
 +{
 +   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
 +   ANV_FROM_HANDLE(anv_query_pool, pool, queryPool);
 +
 +   assert(pool->type == VK_QUERY_TYPE_TIMESTAMP);
 +
 +   switch (pipelineStage) {
 +   case VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT:
 +      anv_batch_emit(&cmd_buffer->batch, GENX(MI_STORE_REGISTER_MEM),
 +                     .RegisterAddress = TIMESTAMP,
 +                     .MemoryAddress = { &pool->bo, entry * 8 });
 +      anv_batch_emit(&cmd_buffer->batch, GENX(MI_STORE_REGISTER_MEM),
 +                     .RegisterAddress = TIMESTAMP + 4,
 +                     .MemoryAddress = { &pool->bo, entry * 8 + 4 });
 +      break;
 +
 +   default:
 +      /* Everything else is bottom-of-pipe */
 +      anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL),
 +                     .DestinationAddressType = DAT_PPGTT,
 +                     .PostSyncOperation = WriteTimestamp,
 +                     .Address = /* FIXME: This is only lower 32 bits */
 +                        { &pool->bo, entry * 8 });
 +      break;
 +   }
 +}
 +
 +#define alu_opcode(v)   __gen_field((v),  20, 31)
 +#define alu_operand1(v) __gen_field((v),  10, 19)
 +#define alu_operand2(v) __gen_field((v),   0,  9)
 +#define alu(opcode, operand1, operand2) \
 +   alu_opcode(opcode) | alu_operand1(operand1) | alu_operand2(operand2)
 +
 +#define OPCODE_NOOP      0x000
 +#define OPCODE_LOAD      0x080
 +#define OPCODE_LOADINV   0x480
 +#define OPCODE_LOAD0     0x081
 +#define OPCODE_LOAD1     0x481
 +#define OPCODE_ADD       0x100
 +#define OPCODE_SUB       0x101
 +#define OPCODE_AND       0x102
 +#define OPCODE_OR        0x103
 +#define OPCODE_XOR       0x104
 +#define OPCODE_STORE     0x180
 +#define OPCODE_STOREINV  0x580
 +
 +#define OPERAND_R0   0x00
 +#define OPERAND_R1   0x01
 +#define OPERAND_R2   0x02
 +#define OPERAND_R3   0x03
 +#define OPERAND_R4   0x04
 +#define OPERAND_SRCA 0x20
 +#define OPERAND_SRCB 0x21
 +#define OPERAND_ACCU 0x31
 +#define OPERAND_ZF   0x32
 +#define OPERAND_CF   0x33
 +
 +#define CS_GPR(n) (0x2600 + (n) * 8)
 +
 +static void
 +emit_load_alu_reg_u64(struct anv_batch *batch, uint32_t reg,
 +                      struct anv_bo *bo, uint32_t offset)
 +{
 +   anv_batch_emit(batch, GENX(MI_LOAD_REGISTER_MEM),
 +                  .RegisterAddress = reg,
 +                  .MemoryAddress = { bo, offset });
 +   anv_batch_emit(batch, GENX(MI_LOAD_REGISTER_MEM),
 +                  .RegisterAddress = reg + 4,
 +                  .MemoryAddress = { bo, offset + 4 });
 +}
 +
 +void genX(CmdCopyQueryPoolResults)(
 +    VkCommandBuffer                             commandBuffer,
 +    VkQueryPool                                 queryPool,
 +    uint32_t                                    startQuery,
 +    uint32_t                                    queryCount,
 +    VkBuffer                                    destBuffer,
 +    VkDeviceSize                                destOffset,
 +    VkDeviceSize                                destStride,
 +    VkQueryResultFlags                          flags)
 +{
 +   ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
 +   ANV_FROM_HANDLE(anv_query_pool, pool, queryPool);
 +   ANV_FROM_HANDLE(anv_buffer, buffer, destBuffer);
 +   uint32_t slot_offset, dst_offset;
 +
 +   if (flags & VK_QUERY_RESULT_WITH_AVAILABILITY_BIT) {
 +      /* Where is the availabilty info supposed to go? */
 +      anv_finishme("VK_QUERY_RESULT_WITH_AVAILABILITY_BIT");
 +      return;
 +   }
 +
 +   assert(pool->type == VK_QUERY_TYPE_OCCLUSION);
 +
 +   /* FIXME: If we're not waiting, should we just do this on the CPU? */
 +   if (flags & VK_QUERY_RESULT_WAIT_BIT)
 +      anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL),
 +                     .CommandStreamerStallEnable = true,
 +                     .StallAtPixelScoreboard = true);
 +
 +   dst_offset = buffer->offset + destOffset;
 +   for (uint32_t i = 0; i < queryCount; i++) {
 +
 +      slot_offset = (startQuery + i) * sizeof(struct anv_query_pool_slot);
 +
 +      emit_load_alu_reg_u64(&cmd_buffer->batch, CS_GPR(0), &pool->bo, slot_offset);
 +      emit_load_alu_reg_u64(&cmd_buffer->batch, CS_GPR(1), &pool->bo, slot_offset + 8);
 +
 +      /* FIXME: We need to clamp the result for 32 bit. */
 +
 +      uint32_t *dw = anv_batch_emitn(&cmd_buffer->batch, 5, GENX(MI_MATH));
 +      dw[1] = alu(OPCODE_LOAD, OPERAND_SRCA, OPERAND_R1);
 +      dw[2] = alu(OPCODE_LOAD, OPERAND_SRCB, OPERAND_R0);
 +      dw[3] = alu(OPCODE_SUB, 0, 0);
 +      dw[4] = alu(OPCODE_STORE, OPERAND_R2, OPERAND_ACCU);
 +
 +      anv_batch_emit(&cmd_buffer->batch, GENX(MI_STORE_REGISTER_MEM),
 +                     .RegisterAddress = CS_GPR(2),
 +                     /* FIXME: This is only lower 32 bits */
 +                     .MemoryAddress = { buffer->bo, dst_offset });
 +
 +      if (flags & VK_QUERY_RESULT_64_BIT)
 +         anv_batch_emit(&cmd_buffer->batch, GENX(MI_STORE_REGISTER_MEM),
 +                        .RegisterAddress = CS_GPR(2) + 4,
 +                        /* FIXME: This is only lower 32 bits */
 +                        .MemoryAddress = { buffer->bo, dst_offset + 4 });
 +
 +      dst_offset += destStride;
 +   }
 +}