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radv: add radv_create_shaders() helper
[mesa.git]
/
src
/
amd
/
vulkan
/
radv_pipeline.c
2017-10-17
Bas Nieuwenhuizen
radv: add radv_create_shaders() helper
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2017-10-17
Timothy Arceri
radv: reorder init function calls
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2017-10-12
Dave Airlie
radv: take unsafe_math and sisched into account when...
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2017-10-11
Timothy Arceri
radv: remove duplicate debug_flags field
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2017-10-09
Marek Olšák
amd: move r600d_common.h into r600g
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2017-10-09
Marek Olšák
radeonsi: shrink r600d_common.h and stop using it
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2017-10-09
Samuel Pitoiset
radv: configure VGT_VERTEX_REUSE at pipeline creation
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2017-10-09
Samuel Pitoiset
radv: do not need to zero-init ds/raster states
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2017-10-09
Samuel Pitoiset
radv: set ALPHA_TO_MASK_ENABLE at blend state init
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2017-10-05
Bas Nieuwenhuizen
radv: Make tess winding order a bit more intuitive.
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2017-10-05
Bas Nieuwenhuizen
radv: Allow setting the domain origin in tess.
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2017-10-04
Samuel Pitoiset
radv: dump NIR when a GPU hang is detected
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2017-09-25
Bas Nieuwenhuizen
Revert "Revert "radv: fallback to an in-memory cache...
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2017-09-25
Samuel Pitoiset
radv: make radv_pipeline_init() static
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2017-09-21
Nicholas Miell
radv: Implement VK_AMD_rasterization_order
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2017-09-21
Jason Ekstrand
spirv: Flip the tessellation winding order
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2017-09-14
Samuel Pitoiset
radv: add radv_shader_dump_stats() helper
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2017-09-11
Dave Airlie
radv: work out a base ia_multi_vgt_param.
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2017-09-11
Dave Airlie
radv: calculate non-draw related ia_multi_vgt_param...
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2017-09-11
Dave Airlie
radv: move calculating primgroup_size to pipeline.
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2017-09-08
Samuel Pitoiset
radv: drop 'dump' parameters from some shader related...
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2017-09-08
Samuel Pitoiset
radv: move shaders related code to radv_shader.c
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2017-09-08
Samuel Pitoiset
radv: add radv_vertex_elements_info data structure
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2017-09-05
Samuel Pitoiset
radv: fix a memleak when compiling the GS copy shader
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2017-09-01
Samuel Pitoiset
radv: disassemble SPIR-V binaries with RADV_DEBUG=spirv
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2017-09-01
Samuel Pitoiset
radv: move RADV_TRACE_FILE functions to radv_debug.c
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2017-09-01
Samuel Pitoiset
radv: compute correct maximum wave count per SIMD
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2017-08-24
Bas Nieuwenhuizen
radv: Expose VK_KHX_multiview.
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2017-08-24
Bas Nieuwenhuizen
radv: Implement determining the has_multiview_view_inde...
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2017-08-24
Bas Nieuwenhuizen
ac/nir: Make shader key a struct.
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2017-08-24
Bas Nieuwenhuizen
radv: Use 0 for the layer id if the vertex shader does...
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2017-08-24
Dave Airlie
radv/gfx9: emit sx_mrt_blend registers
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2017-08-23
Bas Nieuwenhuizen
radv: Implement bc optimize.
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2017-08-02
Bas Nieuwenhuizen
radv: Add suballocation for shaders.
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2017-07-31
Dave Airlie
radv: handle 10-bit format clamping workaround.
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2017-07-31
Nicolai Hähnle
ac/nir,radv: move force_persample to ac_shader_info...
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2017-07-24
Dave Airlie
radv: enable sample shading
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2017-07-23
Bas Nieuwenhuizen
radv: Handle VK_ATTACHMENT_UNUSED in color attachments.
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2017-07-20
Bas Nieuwenhuizen
radv: Add support for VK_KHR_variable_pointers.
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2017-07-06
Dave Airlie
radv: enable sisched toggle in perftest flags.
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2017-07-06
Dave Airlie
ac/radv: change api to create target machine
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2017-07-05
Bas Nieuwenhuizen
radv: Disable depth & stencil tests when the depthbuffe...
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2017-07-03
Dave Airlie
radv: enable Int64 capability (v2)
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2017-07-03
Connor Abbott
ac/nir: implement 64-bit packing and unpacking
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2017-06-26
Eric Engestrom
radv: use Mesa's u_atomic.h header
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2017-06-25
Dave Airlie
radv: handle primitive id input into fragment shader...
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2017-06-25
Dave Airlie
radv: compile fragment shader first.
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2017-06-07
Dave Airlie
radv: move calculating the vertex sgpr to the pipeline.
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2017-06-05
Dave Airlie
radv: misc GFX9 changes.
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2017-06-05
Dave Airlie
radv: add IA_MULTI_VGT_PARAM support for GFX9.
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2017-06-05
Dave Airlie
radv: add some misc gfx9 pieces.
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2017-05-09
Jason Ekstrand
nir: Embed the shader_info in the nir_shader again
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2017-05-04
Bas Nieuwenhuizen
radv: Don't use FLAT_SHADE for constants.
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2017-05-02
Dave Airlie
radv: enable lower_sub to fix loop unrolling.
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2017-05-01
Bas Nieuwenhuizen
radv: Add NIR loop unrolling.
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2017-04-27
Dave Airlie
radv/ac: eliminate unused vertex shader outputs. (v2)
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2017-04-25
Dave Airlie
radv/ac: overhaul vs output/ps input routing
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2017-04-25
Dave Airlie
radv/ac: move point coord after layer/viewport.
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2017-04-23
Bas Nieuwenhuizen
radv: Enable lowering fdiv in nir.
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2017-04-18
Dave Airlie
radv/ac: add support for indirect access of descriptor...
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2017-03-31
Dave Airlie
radv: enable tessellation shaders.
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2017-03-31
Dave Airlie
radv/pipeline: handle tessellation shader compilation
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2017-03-31
Dave Airlie
radv/pipeline: start calculating tess stage.
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2017-03-31
Dave Airlie
radv: add tessellation support to variant code.
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2017-03-31
Dave Airlie
radv: add tessellation support to shader naming
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2017-03-30
Bas Nieuwenhuizen
radv: Prepare for not using the guard band for lines...
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2017-03-30
Dave Airlie
radv: move to using nir clip/cull merge pass.
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2017-03-28
Dave Airlie
radv: move shader stages calculation to pipeline.
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2017-03-28
Dave Airlie
radv: move pa_cl_vs_out_cntl calculation to pipeline
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2017-03-28
Dave Airlie
radv: move calculating fragment shader i/os to pipeline.
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2017-03-28
Dave Airlie
radv: move shader_z_format calculation to pipeline.
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2017-03-28
Dave Airlie
radv: move db_shader_control calculation to pipeline.
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2017-03-28
Dave Airlie
radv: move vgt_gs_mode value to pipeline.
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2017-03-28
Dave Airlie
radv: rework vertex/export shader output handling
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2017-03-28
Dave Airlie
radv: handle NULL multisample state.
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2017-03-27
Dave Airlie
radv: don't emit no color formats. (v3)
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2017-03-20
Dave Airlie
Revert "radv: fallback to an in-memory cache when no...
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2017-03-17
Timothy Arceri
radv: make sure gs copy shader is retrieved from the...
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2017-03-17
Timothy Arceri
radv: fallback to an in-memory cache when no pipline...
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2017-03-17
Timothy Arceri
radv: move cache check inside insert and search functions
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2017-03-15
Timothy Arceri
radv: trivial tidy ups
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2017-03-13
Bas Nieuwenhuizen
radv: Store shaders in VRAM.
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2017-02-15
Bas Nieuwenhuizen
radv: Add support for shaderStorageImageReadWithoutFormat.
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2017-02-15
Bas Nieuwenhuizen
radv: Add support for shaderStorageImageWriteWithoutFormat.
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2017-02-14
Dave Airlie
radv: fixup IA_MULTI_VGT_PARAM handling.
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2017-02-01
Bas Nieuwenhuizen
radv: Enable VK_KHR_shader_draw_parameters.
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2017-02-01
Bas Nieuwenhuizen
radv: Enable Float64 support.
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2017-01-30
Dave Airlie
radv: add gs ring size calculations to pipeline.
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2017-01-30
Dave Airlie
radv: add pipeline creation support for geometry shader...
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2017-01-30
Bas Nieuwenhuizen
radv: Handle command buffers that need scratch memory.
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2017-01-30
Bas Nieuwenhuizen
radv: Track scratch usage across pipelines & command...
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2017-01-30
Bas Nieuwenhuizen
radv/ac: Add compiler support for spilling.
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2017-01-16
Bas Nieuwenhuizen
radv: Get physical device from radv_device instead...
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2017-01-12
Bas Nieuwenhuizen
radv: Call NIR passes using NIR_PASS_V.
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2017-01-12
Bas Nieuwenhuizen
radv: Call nir_lower_constant_initializers.
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2017-01-12
Bas Nieuwenhuizen
radv: Only call remove_dead_variables once.
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2017-01-09
Bas Nieuwenhuizen
radv: Create single RADV_DEBUG env var.
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2017-01-09
Samuel Iglesias...
spirv: add support for doubles to OpSpecConstant
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2016-12-30
Ilia Mirkin
spirv: always expose SpvCapabilityStorageImageExtendedF...
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2016-12-28
Dave Airlie
radv: denote support for extended storage image formats.
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