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v3d: Add a lowering pass for line smoothing
[mesa.git]
/
src
/
broadcom
/
compiler
/
v3d_compiler.h
2020-07-06
Neil Roberts
v3d: Add a lowering pass for line smoothing
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2020-07-06
Neil Roberts
v3d: Handle the line width intrinsics
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2020-06-26
Neil Roberts
v3d: Add missing macro for stvpmd instruction
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2020-06-22
Neil Roberts
v3d: Remove unused member of v3d_compile
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2019-12-16
Iago Toral Quiroga
v3d: handle writes to gl_Layer from geometry shaders
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2019-12-16
Iago Toral Quiroga
v3d: compute appropriate VPM memory configuration for...
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2019-12-16
Iago Toral Quiroga
v3d: implement geometry shader instancing
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2019-12-16
Iago Toral Quiroga
v3d: add initial compiler plumbing for geometry shaders
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2019-12-16
Iago Toral Quiroga
v3d: add missing plumbing for VPM load instructions
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2019-10-31
Iago Toral Quiroga
v3d: rename vertex shader key (num)_fs_inputs fields
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2019-10-18
Iago Toral Quiroga
v3d: add new flag dirty TMU cache at v3d_compiler
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2019-07-22
Jose Maria Casanov...
v3d: add shader-db stat to count SFU stalls
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2019-07-12
Alejandro Piñeiro
v3d: use inc/dec tmu operation with atomic sub/add...
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2019-07-12
Iago Toral Quiroga
v3d: remove unused definitions
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2019-07-12
Iago Toral Quiroga
v3d: add lowering for OpenGL logic operations
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2019-07-12
Iago Toral Quiroga
v3d: acquire scoreboard lock before first tlb read
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2019-07-12
Iago Toral Quiroga
v3d: fix size of color_reads and sample_colors arrays
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2019-07-12
Iago Toral Quiroga
v3d: add color formats and swizzles to the fragment...
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2019-07-12
Iago Toral Quiroga
v3d: add helpers to emit ldtlb and ldtlbu signals
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2019-06-07
Iago Toral Quiroga
v3d: don't emit point coordinates varyings if the FS...
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2019-04-12
Eric Anholt
v3d: Use the new lower_to_scratch implementation for...
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2019-04-12
Eric Anholt
v3d: Add Compute Shader compilation support.
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2019-04-11
Eric Anholt
v3d: Add an optimization pass for redundant flags updates.
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2019-03-21
Eric Anholt
v3d: Remove some dead members of struct v3d_compile.
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2019-03-21
Eric Anholt
v3d: Upload all of UBO[0] if any indirect load occurs.
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2019-03-21
Eric Anholt
v3d: Move constant offsets to UBO addresses into the...
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2019-03-21
Eric Anholt
v3d: Rename v3d_tmu_config_data to v3d_unit_data.
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2019-03-05
Eric Anholt
v3d: Eliminate the TLB and TLBU files.
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2019-03-05
Eric Anholt
v3d: Use ldunif instructions for uniforms.
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2019-03-05
Eric Anholt
v3d: Add support for register-allocating a ldunif to...
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2019-03-05
Eric Anholt
v3d: Switch implicit uniforms over to being any qinst...
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2019-03-05
Eric Anholt
v3d: Move the stores for fixed function VS output reads...
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2019-03-05
Eric Anholt
v3d: Stop treating exec masking specially.
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2019-03-05
Eric Anholt
v3d: Restrict live intervals to the blocks reachable...
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2019-02-26
Eric Anholt
v3d: Rematerialize MOVs of uniforms instead of spilling...
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2019-02-19
Eric Anholt
v3d: Stop tracking num_inputs for VPM loads.
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2019-02-19
Eric Anholt
v3d: Add a function to describe what the c->execute...
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2019-02-19
Eric Anholt
v3d: Fix the check for "is the last thrsw inside contro...
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2019-02-19
Eric Anholt
v3d: Kill off vir_PF(), which is hard to use right.
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2019-02-19
Eric Anholt
v3d: Add a helper function for getting a nop register.
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2019-02-19
Eric Anholt
v3d: Use the early_fragment_tests flag for the shader...
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2019-02-05
Eric Anholt
v3d: Fix copy-propagation of input unpacks.
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2019-02-05
Eric Anholt
v3d: Store the actual mask of color buffers present...
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2019-01-27
Eric Anholt
v3d: Avoid duplicating limits defines between gallium...
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2019-01-27
Eric Anholt
v3d: Fix overly-large vattr_sizes structs.
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2019-01-14
Eric Anholt
v3d: Add support for CS barrier() intrinsics.
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2019-01-14
Eric Anholt
v3d: Add support for CS shared variable load/store...
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2019-01-14
Eric Anholt
v3d: Add support for CS workgroup/invocation id intrinsics.
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2019-01-14
Eric Anholt
v3d: Add support for shader_image_load_store.
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2019-01-14
Eric Anholt
v3d: Add SSBO/atomic counters support.
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2019-01-02
Eric Anholt
v3d: Refactor compiler entrypoints.
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2019-01-02
Eric Anholt
v3d: Fold comparisons for IF conditions into the flags...
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2018-12-30
Eric Anholt
v3d: Move "does this instruction have flags" from sched...
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2018-12-30
Eric Anholt
v3d: Hook up some shader-db output to GL_ARB_debug_output.
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2018-12-20
Eric Anholt
v3d: Drop shadow comparison state from shader variant...
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2018-12-17
Eric Anholt
v3d: Fix the argument type for vir_BRANCH().
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2018-12-15
Eric Anholt
v3d: Move uniform pretty-printing to its own helper...
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2018-12-08
Eric Anholt
v3d: Add VIR dumping of TMU config p0/p1.
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2018-12-08
Eric Anholt
v3d: Garbage collect unused uniforms code.
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2018-12-08
Eric Anholt
v3d: Return the right gl_SampleMaskIn[] value.
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2018-12-08
Eric Anholt
v3d: Fix a comment typo
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2018-12-08
Eric Anholt
v3d: Use combined input/output segments.
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2018-08-06
Eric Anholt
v3d: Emit the VCM_CACHE_SIZE packet.
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2018-08-06
Eric Anholt
v3d: Make sure that QPU instruction-has-a-dest matches...
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2018-07-31
Eric Anholt
v3d: Add support for the TMUWT instruction.
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2018-07-23
Eric Anholt
v3d: Implement a small immediates optimization, based...
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2018-07-23
Eric Anholt
v3d: Switch to using the new SFU instructions on V3D...
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2018-07-23
Eric Anholt
v3d: Fix the name of the "flpop" operation.
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2018-07-09
Eric Anholt
v3d: Implement noperspective varyings on V3D 4.x.
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2018-06-15
Eric Anholt
v3d: Fix shaders using pixel center W but no varyings.
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2018-06-14
Eric Anholt
v3d: Remove unused QUNIFORM_STENCIL left over from...
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2018-04-26
Eric Anholt
broadcom/vc5: Add support for centroid varyings.
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2018-04-25
Eric Anholt
broadcom/vc5: Remove leftover vc4 MSAA lowering setup...
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2018-03-21
Eric Anholt
broadcom/vc5: Fix up the NIR types of FS outputs genera...
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2018-03-19
Eric Anholt
broadcom/vc5: Don't annotate dumps with stale live...
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2018-03-19
Eric Anholt
broadcom/vc5: Add support for register spilling.
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2018-03-19
Eric Anholt
broadcom/vc5: Add cursors to the compiler infrastructur...
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2018-03-19
Eric Anholt
broadcom/vc5: Move the umul macro to a header.
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2018-03-19
Eric Anholt
broadcom/vc5: Correct the arg count of TIDX/EIDX.
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2018-01-13
Eric Anholt
broadcom/vc5: Add support for loading varyings in V3D...
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2018-01-13
Eric Anholt
broadcom/vc5: Add compiler support for V3D 4.x texturing.
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2018-01-13
Eric Anholt
broadcom/vc5: Move V3D 3.3 texturing to a separate...
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2018-01-13
Eric Anholt
broadcom/vc5: Move V3D 3.3 VPM write setup to a separat...
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2018-01-13
Eric Anholt
broadcom/vc5: Use THRSW to enable multi-threaded shaders.
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2018-01-13
Eric Anholt
broadcom/vc5: Implement GFXH-1684 workaround.
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2018-01-13
Eric Anholt
broadcom/vc5: Use a physical-reg-only register class...
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2018-01-13
Eric Anholt
broadcom/vc5: Use the new LDVPM/STVPM opcodes on V3D...
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2018-01-13
Eric Anholt
broadcom/vc5: Add support for V3Dv4 signal bits.
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2018-01-03
Eric Anholt
broadcom/vc5: Emit flat shade flags for varying compone...
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2018-01-03
Eric Anholt
broadcom/vc5: Emit proper flatshading code for glShadeM...
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2018-01-03
Eric Anholt
broadcom/vc5: Move texture return channel setup into...
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2017-10-30
Eric Anholt
broadcom/vc5: Add lowering for txf_ms to a txf on a...
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2017-10-30
Eric Anholt
broadcom/vc5: Add PIPE_TEX_WRAP_CLAMP support for linea...
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2017-10-20
Eric Anholt
broadcom/vc5: Use SETMSF to handle discards.
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2017-10-10
Eric Anholt
broadcom/vc5: Add support for f32 render targets.
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2017-10-10
Eric Anholt
broadcom/vc5: Start hooking up multiple render targets...
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2017-10-10
Eric Anholt
broadcom/vc5: Fix handling of interp qualifiers on...
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2017-10-10
Eric Anholt
broadcom/compiler: Set up passthrough Z when doing...
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2017-10-10
Eric Anholt
broadcom: Add VC5 NIR compiler.
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