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nir: Add nir_foreach_shader_in/out_variable helpers
[mesa.git]
/
src
/
broadcom
/
compiler
/
nir_to_vir.c
2020-07-29
Jason Ekstrand
nir: Add nir_foreach_shader_in/out_variable helpers
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2020-07-27
Iago Toral Quiroga
v3d/compiler: handle compact varyings
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2020-07-24
Neil Roberts
v3d: Retry with the fallback scheduler when RA fails
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2020-07-24
Neil Roberts
v3d: Changed v3d_compile:failed to an enum
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2020-07-16
Neil Roberts
v3d/compiler: Lower geometry output store base into...
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2020-07-08
Neil Roberts
v3d/compiler: Fix sorting the gs and fs inputs
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2020-07-06
Neil Roberts
v3d: Handle the line width intrinsics
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2020-07-06
Neil Roberts
v3d: Implement the line coord intrinsic
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2020-07-01
Iago Toral Quiroga
v3d/compiler: fix image size for 1D arrays
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2020-06-29
Eric Anholt
v3d: Enable PIPE_CAP_TGSI_TEXCOORD.
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2020-06-26
Neil Roberts
v3d: Use stvpmd for non-uniform offsets in GS
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2020-06-16
Rob Clark
v3d: don't use intr->num_components for non-vectorized...
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2020-02-24
Eric Anholt
v3d: Ask the state tracker to lower image accesses...
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2020-01-13
Jason Ekstrand
nir/lower_atomics_to_ssbo: Also lower barriers
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2020-01-13
Jason Ekstrand
nir: Rename nir_intrinsic_barrier to control_barrier
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2020-01-13
Jason Ekstrand
nir: Add a new memory_barrier_tcs_patch intrinsic
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2019-12-16
Iago Toral Quiroga
v3d: handle writes to gl_Layer from geometry shaders
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2019-12-16
Iago Toral Quiroga
v3d: predicate geometry shader outputs inside non-unifo...
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2019-12-16
Iago Toral Quiroga
v3d: implement geometry shader instancing
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2019-12-16
Iago Toral Quiroga
v3d: add initial compiler plumbing for geometry shaders
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2019-12-16
Iago Toral Quiroga
v3d: remove unused variable
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2019-11-20
Alejandro Piñeiro
v3d: adds an extra MOV for any sig.ld*
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2019-11-14
Eric Anholt
util: Move gallium's PIPE_FORMAT utils to /util/format/
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2019-10-28
Timothy Arceri
util: rename list_empty() to list_is_empty()
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2019-10-23
Erik Faye-Lund
Revert "v3d: do not report alpha-test as supported"
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2019-10-18
Iago Toral Quiroga
v3d: add new flag dirty TMU cache at v3d_compiler
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2019-10-17
Erik Faye-Lund
v3d: do not report alpha-test as supported
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2019-10-10
Marek Olšák
nir: add nir_shader_compiler_options::lower_to_scalar
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2019-09-06
Vasily Khoruzhick
nir: allow specifying filter callback in lower_alu_to_s...
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2019-08-21
Jason Ekstrand
nir: Add explicit signs to image min/max intrinsics
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2019-08-13
Iago Toral Quiroga
v3d: line length style fixes
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2019-08-13
Iago Toral Quiroga
v3d: honor the write mask on store operations
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2019-08-13
Iago Toral Quiroga
v3d: refactor ntq_emit_tmu_general() slightly
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2019-08-12
Rhys Perry
nir: merge and extend nir_opt_move_comparisons and...
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2019-07-31
Eric Engestrom
tree-wide: replace MAYBE_UNUSED with ASSERTED
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2019-07-18
Iago Toral Quiroga
v3d: handle nir_intrinsic_store_tlb_sample_color_v3d
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2019-07-18
Iago Toral Quiroga
v3d: implement per-sample tlb color writes
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2019-07-18
Iago Toral Quiroga
v3d: refactor the tlb color write code
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2019-07-18
Iago Toral Quiroga
v3d: move tlb color write emission to a helper function
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2019-07-18
Iago Toral Quiroga
v3d: implement per-sample tlb color reads
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2019-07-12
Alejandro Piñeiro
v3d: use inc/dec tmu operation with atomic sub/add...
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2019-07-12
Alejandro Piñeiro
v3d: remove redefinition of tmu operations on nir_to_vir
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2019-07-12
Iago Toral Quiroga
v3d: move implementation of some intrinsics to separate...
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2019-07-12
Iago Toral Quiroga
v3d: emit correct lowering for logic ops with integer...
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2019-07-12
Iago Toral Quiroga
v3d: acquire scoreboard lock before first tlb read
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2019-07-12
Iago Toral Quiroga
v3d: implement tile buffer color read intrinsic
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2019-07-01
Sagar Ghuge
nir: Add lower_rotate flag and set to true in all drivers
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2019-06-24
Daniel Schürmann
nir: define behavior of nir_op_bfm and nir_op_u/ibfe...
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2019-06-14
Iago Toral Quiroga
v3d: do not setup execute flags for else block in unifo...
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2019-06-07
Iago Toral Quiroga
v3d: don't emit point coordinates varyings if the FS...
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2019-06-07
Iago Toral Quiroga
v3d: add a helper to track variables that need point...
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2019-06-05
Kenneth Graunke
v3d: Enable NIR's lower_fmod option.
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2019-05-24
Jason Ekstrand
nir: Drop imov/fmov in favor of one mov instruction
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2019-05-10
Jonathan Marek
nir: allow specifying a set of opcodes in lower_alu_to_...
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2019-05-09
Ian Romanick
nir: Initialize lower_flrp_progress everywhere
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2019-05-07
Ian Romanick
nir: Use the flrp lowering pass instead of nir_opt_alge...
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2019-05-07
Christian Gmeiner
nir: nir_shader_compiler_options: drop native_integers
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2019-04-26
Eric Anholt
v3d: Re-add support for memory_barrier_shared.
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2019-04-26
Eric Anholt
v3d: Add a note about i/o indirection for future perfor...
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2019-04-18
Eric Anholt
v3d: Fix atomic cmpxchg in shaders on hardware.
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2019-04-16
Eric Anholt
v3d: Always set up the qregs for CSD payload.
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2019-04-14
Karol Herbst
nir: make nir_const_value scalar
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2019-04-12
Eric Anholt
v3d: Use the new lower_to_scratch implementation for...
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2019-04-12
Eric Anholt
v3d: Add missing base offset to CS shared memory accesses.
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2019-04-12
Eric Anholt
v3d: Add Compute Shader compilation support.
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2019-04-09
Jason Ekstrand
nir: Get rid of global registers
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2019-03-21
Eric Anholt
v3d: Upload all of UBO[0] if any indirect load occurs.
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2019-03-21
Eric Anholt
v3d: Move constant offsets to UBO addresses into the...
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2019-03-05
Eric Anholt
v3d: Eliminate the TLB and TLBU files.
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2019-03-05
Eric Anholt
v3d: Use ldunif instructions for uniforms.
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2019-03-05
Eric Anholt
v3d: Switch implicit uniforms over to being any qinst...
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2019-03-05
Eric Anholt
v3d: Move the stores for fixed function VS output reads...
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2019-03-05
Eric Anholt
v3d: Translate f2i(fround_even) as FTOIN.
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2019-03-05
Eric Anholt
v3d: Stop treating exec masking specially.
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2019-02-26
Eric Anholt
v3d: Dump the VIR after register spilling if we were...
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2019-02-19
Eric Anholt
v3d: Move i2b and f2b support into emit_comparison.
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2019-02-19
Eric Anholt
v3d: Emit a simpler negate for the iabs implementation.
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2019-02-19
Eric Anholt
v3d: Delay emitting ldvpm on V3D 4.x until it's actuall...
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2019-02-19
Eric Anholt
v3d: Stop tracking num_inputs for VPM loads.
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2019-02-19
Eric Anholt
v3d: Add a function to describe what the c->execute...
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2019-02-19
Eric Anholt
v3d: Fix the check for "is the last thrsw inside contro...
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2019-02-19
Eric Anholt
v3d: Fix f2b32 behavior.
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2019-02-19
Eric Anholt
v3d: Kill off vir_PF(), which is hard to use right.
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2019-02-19
Eric Anholt
v3d: Do bool-to-cond for discard_if as well.
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2019-02-19
Eric Anholt
v3d: Refactor bcsel and if condition handling.
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2019-02-19
Eric Anholt
v3d: Add a helper function for getting a nop register.
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2019-02-19
Eric Anholt
v3d: Drop our hand-lowered nir_op_ffract.
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2019-02-19
Eric Anholt
v3d: Drop a perf note about merging unpack_half_*,...
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2019-02-19
Eric Anholt
v3d: Use the early_fragment_tests flag for the shader...
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2019-02-14
Eric Anholt
v3d: Use the NIR lowering for isign instead of rolling...
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2019-02-05
Eric Anholt
v3d: Store the actual mask of color buffers present...
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2019-01-14
Eric Anholt
v3d: Add support for CS barrier() intrinsics.
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2019-01-14
Eric Anholt
v3d: Add support for CS shared variable load/store...
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2019-01-14
Eric Anholt
v3d: Add support for CS workgroup/invocation id intrinsics.
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2019-01-14
Eric Anholt
v3d: Add support for shader_image_load_store.
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2019-01-14
Eric Anholt
v3d: Add SSBO/atomic counters support.
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2019-01-14
Eric Anholt
v3d: Add support for matrix inputs to the FS.
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2019-01-04
Eric Anholt
v3d: Stop scalarizing our uniform loads.
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2019-01-04
Eric Anholt
v3d: Do UBO loads a vector at a time.
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2019-01-02
Eric Anholt
v3d: Handle dynamically uniform IF statements with...
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